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Shadow of the Necropolis: Naxxramas Dungeon Mod help request


Scarletpox
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SHADOW OF THE NECROPOLIS

NAXXRAMAS IN SKYRIM

 

RECRUITING SCRIPTERS!

 

"I was cast out by my comrades, exiled, forced to wander the frozen wastes. But I was not alone... not entirely. The voice, now my only companion, guided me to my destination. Strange nightmarish creatures awaited me at the entrance..."

 

 

Link to screenshots: http://imgur.com/a/oTCt4

 

Link to sample video (OLD VERSION BUT SHOWCASES AUDIO): 

 

For a while now I have been working on re-creating the famous World of Warcraft dungeon, Naxxramas, in Skyrim. Renowned for its unique atmosphere, significance in story and difficulty in the old days of vanilla World of Warcraft, Naxxramas was the ultimate challenge a player in Vanilla WoW could face, and even today its reputation has not faded. A floating necropolis, a giant tomb, Naxxramas was repurposed as an undead fortress and headquarters, commanded by the Arch-Lich Kel'Thuzad. If you ever played World of Warcraft you should also know how the dungeon was removed from the game and re-made as an arguably inferior version in Wrath of the Lich King, which today is a complete pushover and is almost forgotten.

 

 

 

Goals

"I felt my blood run cold, as cold as Icecrown itself. Inside, I bore witness to horrific acts, demonstrations of power. Power that could be mine for the asking. Terrified, I ran, but did not get far..." 

 

 

With this mod I aim to accomplish a few things by adding Naxxramas into Skyrim. First of all, I wish to honour the greatness of the dungeon in its original form, and pay respect to its legacy and the legacy of Blizzard's excellent work on the dungeon. Secondly, I wish to add an extremely challenging dungeon into a game that severely lacks challenging encounters and dungeons, especially considering Legendary leveling and the infamous Necromage/Vampire combo and blacksmithing / alchemy / enchanting.

 

 

I hope to add a dungeon that will be a challenge to players that have already played the game a lot and have leveled their character to, say, 200 or 300+ and provide a "final level" to the game, a sort of "ultimate challenge" that will test the patience, determination and wits of all those who dare to enter Naxxramas' decrepit halls. Through scripting I hope to also add WoW-accurate encounters and boss-fights, and randomised loot drops, and to make the dungeon relevant to the world by implementing a minor quest and world-encounters, as the Scourge invades Tamriel...

 

So far I have built about 3/4 of the Military Quarter / Death Knight Wing, but am progressing very quickly, and soon I will move on to other sections of the raid. However there are limits to what I alone can do. This is why I have come here, to ask for help in recreating one of the best dungeons from WoW in Skyrim.

 

You can help!

 

"All too soon, my choice was made. Too late did I realise that such power does not come without a price. Now the world will pay a far greater toll, for I have returned! I am Kel'Thuzad... Your curiosity will be the death of you!"

 

What I need help with:

 

  • Scripting. As much as I would love to script this dungeon myself, doing it would be extremely time consuming and almost impossible as I have no prior experience with scripting, and this, shamefully, is my first mod. Furthermore, scripting, like complex mathematics, goes way over my head and I can't understand it as much as I try. Therefore, I am requesting the help of any scripters that are willing to make this dungeon a reality. If no one helps then I'll just have to struggle on my own and it probably won't get released for years.

 

  • Modelling / Texturing. Though not absolutely top-priority, this is still an important part of making Naxxramas stand out in the world of Skyrim, since I want the mod to encapsulate what is essentially an alien (undead) invasion where strange creatures from another world arrive in Tamriel with one purpose... extermination. So anyone willing to help in this department is more than welcome.

 

I myself will handle building the dungeon, navmeshing, implementation, writing books for the dungeon, doing some voice acting etc, so I'll still be doing a lot of work - but I can't do everything since this is a rather complex dungeon to say the least. 

 

Even if you can't help, please leave a comment and feedback, and keep this thread alive. Share the link with your friends and spread the word: The Scourge is coming to Skyrim!

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Is this going to be scaled, so the folks that don't have the patience to get to triple digit levels can enjoy it as well? (me, for instance. :) )

 

Sounds like a great project, and this is one I will be following. I miss the complex, challenging, dungeons from Daggerfall. :) (although, they were REALLY over the top.)

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Probably not. It might be scaled, but only after a certain point, so that it remains a challenge after the required level has been achieved. I'll probably release different level versions of it, like 100, 500, maybe 1000. But all of that is impossible unless someone helps me script it.

 

The point of this mod is to add a dungeon that is impossible to do without already having invested a lot of time into one character. The Scourge is extremely powerful, and only the best of the best can hope to challenge them. You will need to use all your available abilities - shouts, magic, potions, melee and poisons, and your wits - to even hope to stand a chance. The difficulty will be beyond anything you're probably used to - soul-crushingly difficult, and will require vast amounts of potions and different sets of gear with different resistances and enchantments since the bosses will hopefully be scripted to bypass magicka absorption. Bosses themselves will have different strengths, but no weaknesses, will be immune to paralyze, and they will hopefully perform scripted events, such as placing a rune beneath you that can insta-kill you (dealing percentage-based damage instead of numerical), or teleporting away and throwing hordes of lesser enemies at you in progressively difficult waves.

 

Anyway thanks for the comment.

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