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[CANCELED] TESA's 2015 Halloween Challenge


DarkRider
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THE HUNT

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"They knew evil of this nature could never be unleashed and so it was buried in the depths of Skyrim's darkest places."

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To create the best overall scare experience in a spooky cavern as part of The Hunt, TESA's 2015 Halloween Challenge. You can do this using any means at your disposal so long as it is within the rules of the contest. Scripting is not required.

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  • Entries must be COMPLETE and submitted to DarkRider by 11:59 EST on October 29th, no later.
  • If you want to participate you must sign up officially (See How to Enter Below)
  • Your entry must contain a single exterior cell with a CAVE type entrance
  • Your entry must include at least one finished interior cell, but no more than five.
  • Only one entry per challenger and that challenger must be a solo author of that entry, no teams.
  • The overall theme must be horror/supernatural genre.
  • You may use modder resources and the official DLCs.
  • You must repath and package any resources to the correct file path for the challenge. (See Additional Information Below)
  • If you use modders resources, you must include a .txt file with your submission containing the credits for those resources.
  • You cannot reveal any specifics about your entry to anyone, no screenshots, vids, or chat.
  • Your cells or .esp cannot contain obvious clues to your identity; we don't want people voting for their friends.
  • Your level cannot be SKSE dependent, or dependent on any other mod.
  • Your entry must be complete and free of major defects (ie broken untested scripts, flashing seams, misaligned kits) unfinished or excessively buggy entries will be disqualified.

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  • Send a PM here on TESA or the Official Bethesda forums to DarkRider subject line "ENTER HALLOWEEN CHALLENGE" to join the challenger list.

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  • On October 31st, The Hunt will be released for download on TESA and the players will vote in the release threads for the haunted cavern that gives the best overall scare. Any voting ties will be broken by the Senior TESA Staff. Polls will be closed and the winner announced by November 8th.

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  • A Special Feature on our Media Outlets!
  • A Unique Forum Medal!
  • A Special Challenge Winner Sig Bar!
  • Grand Prize TBA!

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  • Your .esp should be called TheHunt-YourLevelName.esp
  • All cell names and IDs must begin with aaTESA
  • You may use any interior kits or combination of but your entrance kits should be from the CAVE set
  • Exteriors should use the CAVE exterior assets
  • Every challenger will receive credit in the final readme.
  • Each Challenger should include a .txt file containing any information about your entry I need to know, including CREDIT information for any resources used. Also, please include solutions to puzzles and a general how-to for your level.

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  • File path for meshes must be Meshes\TESA\Halloween05\(category)\(item name)
  • File path for textures must be Textures\TESA\Halloween05\(category)\(item name)
  • Custom Menu icons should be in Menus\Icons\TESA\Halloween05\(category)\(icon file)
  • Custom Sound Objects should be added to Sound\fx\TheHunt\(category)\(sound file)
  • Voice files should be in Sound\Voice\TheHunt.esp\(race)\(gender)\(voice file)

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  • COMING SOON

 

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Certainly hope there's a lot of entries. I would have loved to do this myself, as it seems like a lot of fun. But unfortunately I promised a few folks I'd get my current project completed by the end of the year, and there's still plenty of work left for that. :confused: Nevertheless, as Don said, best of luck to all the entrants.

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This makes me really wish the level design lessens were up. I want to give this a try but fear I'd only be able to do a winding cave. Lack the know how to add traps or puzzles or even enemies that don't just stand there like they lost a few too many brain cells ^^;

Does it count as using a team if I just tell you how to put stuff in places?  Now I kinda wanna do some of the subjects for the level design lesson...

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I probably would  have signed up if it wasn't for stagnation.

I am rebuilding my 2 sites and still looking for ways to advance in modding.

Meshes are nowhere near my expertise.

I still have my main project from a year and a half ago, rebuilt 5 times from mistakes and runaway glitches.

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  • 9 months later...

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