Brohanga

[SKY] COC falling in black void

Hi and thanks for reading.

When I go into the game to test my mod using the coc command in the console, it opens up with a black screen and I am falling for ever and ever. Any thought as to why this is happening.

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You could add a COC marker to your interior for testing. :)

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You probably put an object that has havok and it fell through the surface where you put it. Check every object you added in the ck until you find it or them. Tedious but necessary. :)

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Sometimes I've had the issue of teleporting just outside of my interior cell when I COC. If simplicity is the goal, you could use the command "TCL" while falling to get back to your cell. The important thing to remember is that console commands are alright for testing, the normal player will just use the door.

Edited by TheBawb
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DarkRider,

I have a COCMarkerHeading in the cell and it was working as expected.

LadtOnTheMoon,

I have checked every item in the cell and there is nothing I can find that is out of sorts. Also I did not move or place anything new in the cell before this started.

TheBawb,

I tried the TCL to no avail. This started after I tried to cut and pasted the tomb into a separate cell. It said I could not past the "trapdoor01" from the tomb and left it behind so I just deleted it. Nothing pasted in the new cell when I tried that either so I just rebuilt it. I can go into the game like normal (no coc) and all seems fine. Could it be the door that got left behind maybe? Or maybe that the cell was "tainted" from the failed paste?

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Your objects are most likely not centered at 0,0,0. Whenever you coc into a cell that's where it places you. If your architecture isn't there, yes, you'll fall into nothingness.

 

Might I suggest you take the CK Basics class. All your questions (the doors, centered placement of architecture) are answered within the classes. There's also a dungeon building tutorial on the CK Wiki. :)

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Ok, I read the WIKI and read through the basics. It was all the same information I have already read to get me to the point I am at now. In the beginning I set the first piece to 0,0,0 as instructed, but read nothing about how to get it back to 0,0,0 if/when it changes. If I missed it please point it out to me. As I stated the coc was working fine and then something happened.

How do I get everything back to 0,0,0 if that is the problem? Do I have to change every piece one piece at a time? If I do that then all pieces will be stacked on top of each other, right? Or just one piece and all others will follow? Should I start over? If I start over without knowing what happened or how to fix it my efforts will be in vain if it happens again.

Thanks.

Edited by Brohanga
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My suggestion came about by you mentioning you copy/pasted from one cell to another. When you do that, nothing in your new cell will be lined up at 0,0,0.

Then you said when that didn't work, you rebuilt. I don't know if you made sure your first piece was set to 0,0,0 or not, you didn't say.

Here's a trick to test and to fix location positions.

1) Pull a static object into the render window of your cell. Anything will do - a crate is a good item.
2) Double click on the crate and set it's position to 0,0,0.
3) Now check the relationship between the crate and the rest of your objects in the cell.
3a) If your crate is sitting somewhere within your existing objects (completely inside and not clipping the floor), then you should be fine. You can place your COCMarker (usually near an entrance door) and delete the crate.
3b) If they're no where near each other then that's an issue. Multi-select all your existing objects, and drag them to the crate. Try to set it so the crate is near the door (inside your house/dungeon!) then place your COCMarker and delete the crate.

If/when you ever want to copy/paste from one cell to another again, use the same trick. Drop a crate into the new cell first at 0,0,0 then center on it before you paste.

Never, ever try to reposition objects one by one, that's just madness. :P

By the way, the issue you originally had with the door has a reason. Once you connect a door to another teleport location, the door becomes a "persistant object". Persistant objects cannot be moved - they're to remain persistant to it's position. Simply delete any teleport information from a door (the connected to side as well!) before trying to move it.

Now, having said all that, I have no idea if this is the cause of your issue or not without seeing what you've done in your .esp. For all anyone knows it could possibly be corrupted or dirty and no amount of bandaids will fix it. I've never had any problem coc'ing into an interior cell (even without cocmarkers), so try this and let us know.

Going forward you should always follow the process;

- turn on snap to grid
- place first architecture piece, position it at 0,0,0
- all other pieces will build off that

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Great trick with the crate. I dragged it in set it to 0,0,0 and it landed right in the middle of the room of the very first piece I placed (the same piece I set to 0,0,0 at the beginning) just slightly through the floor. It is a farmhouse w/basement.The end with the stairs to the basement was the first piece placed. The crate landed right in the middle of that piece on the floor in the basement. So I moved the coc marker to that location and deleted the crate, then tried it again. Still no juice. I moved everything to fit the crate but it still doesn't work. 

I dropped the crate back in and it landed in the same place (see pic). Since the crate landed in the basement I'm guessing the middle of the basement floor of that end piece is the 0,0,0 position. I'm starting to think the best bet would be to start over with the house.

Something of note, I am able to coc to the dungeon and it works just fine. I can go through the doors between the two and everything. The dungeon is what I tried to cut/paste from the house cell into a new/separate cell and that's when everything went screwy with the house. Maybe I'll just use the dungeon to check and test instead of the house...lol. Thanks for all the help.

Just a thought, you mentioned "without seeing what you've done in your .esp". Is there a way for you to see?

2015-10-26_00001.jpg

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This dropping into the void, does it happen when you use a save that was made before you added your mod to your game?

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No. Everything is fine in game. It happens when I try to COC to the home for checking/testing purposes. I misspoke above also in answer to your previous reply. I had built the dungeon in the same cell as the house and tried to cut / paste the dungeon from the that cell into a separate cell and it failed. So I made sure the new cell was still clean, set the first piece to 0,0,0 and rebuilt the dungeon. Afterward, I tried to COC to the house and got the black void for the first time. I've always wanted to be the first at something...lol!

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So you've been trying to coc into your original cell and falling??? Not the dungeon cell??

 

Send me your esp in a PM. Tell me what your cell names are and I'll test it.

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That is correct. It's the original house cell I fall in when trying to coc. The dungeon works fine when using the coc command. I tried moving everything again to no avail. It is on the way.

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Hmm, well, I loaded up your mod, typed in coc myplayerhouse and landed right in the house as expected. :shrug:

I've looked at the esp in both the CK and TES5Edit, there's nothing out of the ordinary, except for the cocmarker isn't touching the floor but you can fix that up.

I'm not sure what more to tell you from here. If your current character doesn't work, you could try downloading a clean save file (I'm sure there's some in our downloads section) and try testing your mod with that.

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I had this issue myself with one cell I wade long ago.

I found out that it was due to my editing my characters height to be taller than the normal model thanks to.. whatever that mod is that gives you all them extra character options and edits. (brain durp) Once I tried it on a character that wasn't so tall it worked just fine.

One thing I could recommend is turning on god mode and no clip before you coc into the cell, with no clip you can fly so there is no falling through the ground. You can coc into the cell and remain in place and fly around. What could be happening is your feet are clipped though the ground and sense thats not standing on solid ground you're falling though while it's loading.

What I recommend really though is making a new fresh character, default everything, use a preset or what not, and set that up as your mod testing character that you can keep god mode and no clip on to move around and coc into cells to test. Make this character to start with with no mods installed. Though using alternate start-live another life to by pass the normal intro is fine. I personally start my main save inside it before picking anything so when I test stuff I can pick a start that's closer to where the mod is then fly on over.  Also give them a torch to explore cells that haven't had lighting on. I do that to check for holes in walls as they stick out like a sore thumb with no lights showing.
 

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