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Tigersong

[Sky] Ears looking at you

Khajiit is wondering, after coming up with a character background, how difficult it would be to attach elf ears to a human head mesh. Would it be easier just to use the elf mesh? Or are the ears separate models?

The concept is fairly straightforward- a dark elf crossed with a Redguard- but this one is unsure what the execution will be like.

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I think the ears are attached to the mesh...   if you know how to use blender or such you could edit the ears of the redguard head to give it pointy ears.

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Yes, the ears are actually part of the mesh. You don't edit the mesh in the NIF directly. All human and elf playable races use the same mesh: malehead.nif for males and femalehead.nif for females.  What changes these to looking like a specific race are the TRI files maleheadraces.tri and femaleheadraces.tri. The relevant files are all found in meshes/actors/character/character assets/.

The TRIs contain a number of morphs that transform the base mesh into the shape of the desired race. There's also one base morph that is an exact copy of the mesh as found in the NIF.

You need Blender 2.49 and the TRI import/export scripts. Once you import one of the TRIs you can access the morphs in the "Shapes" tab. Use the arrow keys to cycle through them. Here's a list of the morphs that are in the TRI:

Basis - The base mesh shape (as it is in the NIF)
RedguardRace
NordRace
BretonRace
ImperialRace
ElderRace
HighElfRace
WoodElfRace
DarkElfRace
DremoraRace
OrcRace

The two relevant morphs for you are RedguardRace and DarkElfRace. If you make a duplicate of RedguardRace you can edit the ears on it to look like the ears on the DarkElfRace morph.

I don't know much more about the specifics of creating a race, but I hope this helps. =)

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Thank you both. :) Eventually this one will get around to properly configuring Blender...

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