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Immersive Citizens Compatible with Duke Patrick's Combat Mod?


Jaffar
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Hello,

Every time I get started with Skyrim I just can't keep cheesy vanilla combat up, or even mods which are usually just highly tweaked versions of same and need to install Duke Patrick's Combat Mod to make combat properly strategic and tactical.

Immersive Citizens says this:

  • My mod is the first and the only one to modify the root AI used by NPCs when they are in combat, therefore, it is compatible with any combat overhauls. Besides, my mod only affects friendly and unique NPCs, so there is no bad or good synergy with those mods. If you use a mod which edits combat styles, friendly and unique NPCs will use my combat styles whatever your load order.

Duke Patrick says this:

  • In general, any mod that makes any changes to the vanilla combat records including combat animation conditions, combat perks, combat game settings, projectile speeds, stamina regeneration, combat styles and any other record used to control the behavior of combat will not be compatible.

 

So what are your thoughts?  Incompatible?  Now that I've posted this it seems kind of very likely, but I don't know if an installation of Duke will modify NPC actors combat styles to be compatible with his.  It would make sense to me but Immersive Citizens modifies the root AI so I'm not sure.  And I don't do mod programming so I'm REALLY not sure.

 

I'd appreciate any help.

 

Z.

I posted about Duke Patrick's Combat Mod on REDDIT and you can find it here:

https://www.reddit.com/r/skyrimmods/comments/43q1mw/holy_grail_of_combat_mods_duke_patricks_archery/

And you can find the MOD ITSELF here:

 

 

 

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