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[SKY] having trouble with exporting static model from 3ds MAX correctly


Duude98
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Hey! I have been working on some static models for Skyrim for a while now. For a long time, I could export the models to a nif from Max and they would be fine. I sent the scene containing everything to a friend to get some finishing touches done on them, but now when I export them from max, they are completely invisible unless I apply a texture to them in max first, and even when I do that, the model's parts export at the incorrect location and rotation. Nifskope also gives these errors when I open it, both before and after I put it through nifconvert.

Quote

ob_normalmap_vcol_e.prog:

 

The fragment shader uses varying D, but previous shader does not write to it.

The fragment shader uses varying A, but previous shader does not write to it.

 

ob_parallax+glowmap.prog:

 

The fragment shader uses varying HalfVector, but previous shader does not write to it.

 

ob_parallax.prog:

 

The fragment shader uses varying HalfVector, but previous shader does not write to it.

 

ob_parallax_vcol_ad.prog:

 

The fragment shader uses varying HalfVector, but previous shader does not write to it.

 

 

I am not a 3d model expert, so I don't know what would cause this or how to fix it. I just know that this scene used to export 100% fine, but something must have changed. Could someone take a look at this and see if something jumps out as being wrong? Thanks!

Samples.max

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