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[sKY]Vendor Issue


DukeCybran
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Hi, every scholar in community!
My talent has finally depleted:help:. I created a NPC with merchant factions according to every tutorial I can find, and checked every detail of them, yet he keeps doing nothing but saying some passerby greetings. I can't open a dramatical vendor page and make an epic transaction:(
- I didn't make such or such a custom quest/dialogue/etc.
- Two essential factions had been added.
- Voice type is correct.
- After setting the LOCATION in vendor window, then confirm by clicking 'OK', but when I re-open it, the location remains 'Edit' !!!

- I've been working on this for a while, but for others (like some Youtubers), they just CAN do it, even if I operated the same way!!!

Sorry if my tone seems offensive 'cause I'm a bit - frustrated now :cry:

bloodybug.jpgchest.jpg
P.S. There're some who had the similar issue long time ago...
https://forums.nexusmods.com/index.php?/topic/745587-creation-kit-vendor-faction-location/
http://forums.bethsoft.com/topic/1344735-how-do-i-make-a-merchant/
http://forums.steampowered.com/forums/showthread.php?t=3026851

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2 hours ago, agerweb said:

Not sure about male nord -  if the voice type can't say the lines you won't get them. Try Male Brute that can say BSmith lines, to see if that is the problem.

Actually MaleNord also have the line. I've finally figured out the issue - that you need you re-click the mod, save, then click on again to reload the plugin! Wierd 0.o

The reasonable explanation is some scripts/figures have been pre-loaded when you load your saved game, it's similar to 'invalid replacement', which means if you use CK to move stuff that you've already saved before, it won't be valid until you start a new game, reload the plugin or wait a respawn turn.

Edited by DukeCybran
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