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Mods for Skyrim Special Edition


oldladyonthemoon
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It's not exactly clear if we are forced to upload our mods for Skyrim SE on Bethesda.net or if we can upload them here (or elsewhere), if the potential users can download them here, install them manually in their game and use them normally. I haven't installed Skyrim SE yet; maybe the answer would be obvious if I had but I'd like to know before actually bothering with that. ;)

Thanks for the enlightenment!

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4 hours ago, HeyYou said:

I do believe so. :) There are some things that seem to work a bit different, but, I don't have exact details on that. Do you have SE?

I don't have SE yet but when I get my new computer, I will take a look at it and update my main mod to it. Not that I imagine that people are interested in it, but, just in case... ;)

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  • 2 weeks later...

All right, I managed updating one of my mods to Skyrim SE. You don"t even need to launch the ck to do so, all you have to do is find the "Archive.exe" (in Steam\steamapps\common\Skyrim Special Edition\Tools\Archive) and make a new archive manually. Enabling the mods and setting the load order must be made in game though; it's not very complicated but it takes some getting used to. ;)

I"ll upload my updated mod here, after I've tested it.

Edit: done! Whitewater Farm is fully working in Skyrim SE.

On a side note, I wasn't that impressed by Skyrim Special Edition. It definitely does look good and it has a lot more grass than the first edition; I've seen admirable sights too but I never felt comfortable in it. I just relaunched Skyrim first edition and there I felt home!

I'm not sure that I'm going to release Whitewater Farm for SE.

Edited by ladyonthemoon
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