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[sKY] Creation Kit/NifSkope Help with reskinning vanilla object (Marker Error)


aleniskendra
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Hello all! Newbie here.

So...

I've been banging my head against the wall trying to figure this out... I duplicated the largerainbarrel01 textures and mesh from Skyrim, renamed the duplicate and reskinned it in Nifskope with a texture I created, but when I try to use the reskinned mesh in the creation kit, I see a brief flash of my reskinned object and then get Marker_error:0 and a red exclaimation point where my object preview should be. MarkerError.thumb.JPG.82ec195b01c89852b39489c4567a7f11.JPG

From the little I understand, it's basically not finding the "instance" (probably the wrong terms) in the "image branch tree" to properly path together the mesh and the textures. I've tried recreating it, only to get the same error. It's especially frustrating because I just did something similar the other night and it worked perfectly.

Hoping someone out there can figure out what it is I'm doing wrong... it's probably something really obvious and dumb. 

I've attached screenshots of everything, including the file placement. I'm also attaching the textures and meshes, in case someone wants to look at them in nifskope.

dwwoodmetalstrip02.dds

dwwoodmetalstrip02_n.dds

dwemerlargerainbarrel01.nif

Any help is hugely appreciated! Thank you!

MarkerError1.thumb.JPG.819127b67a112845cbd177751b92e907.JPGMarkerError2.thumb.JPG.1729c917173345e20b3d2c5607264841.JPGMarkerError3.JPG.b753c3707841a612ea8ffedd4c527b4e.JPG

 

 

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Try setting up relative paths in Nifskope (Options->Settings...->Resources->Auto Detect Game Paths). You're currently using absolute paths for the textures, which may be causing the problem. They should show up as "textures\clutter\dwwoodmetalstrip02.dds" and "textures\clutter\dwwoodmetalstrip02_n.dds" in BSShaderTextureSet. I tried out your nif and it works fine when using relative paths.

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6 hours ago, RabidGears said:

Try setting up relative paths in Nifskope (Options->Settings...->Resources->Auto Detect Game Paths). You're currently using absolute paths for the textures, which may be causing the problem. They should show up as "textures\clutter\dwwoodmetalstrip02.dds" and "textures\clutter\dwwoodmetalstrip02_n.dds" in BSShaderTextureSet. I tried out your nif and it works fine when using relative paths.

YOU ARE AWESOME!!!!!!!!!!!!!!

Seriously, thank you SO much! That worked! :-D Now, after tweaking my texture again because I just can't seem to stop messing with how it looks, I'm finally happy with it AND it works in CK. Yay!!! 

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