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[sKY] Several miscellaneous modding questions from a noob


Tenebris
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Hi, I'm new to mod creation and even newer to this site, so I'm sorry if I'm doing something wrong here or posting in the wrong location, if so let me know and I'll make sure to correct my mistakes.

So I've not actually made anything yet but I've been using mods for many years and have been playing around with the creation kit for some time now. I have several questions on what is reasonably possible using the CK in regards to several mods I'd like to try and create. and if anyone here knows the answers to some or all questions please give me your wisdom. :) 

1: Are their any general laws I should be made aware of when using resources from other mods? and if there aren't, is there any "modding etiquette" when wanting to use other's assets? Like, would I be expected to ask first or is it generally agreed anything goes so long as I credit them?

2: Is it possible (or rather how difficult is it) to make conjuration spells who's summoned actors will not disappear upon timeout or death. I'm wanting to create minion crafting spells and am hoping to make it so that rather then vanishing, they'll simply fall down dead.

3: I understand animations and what they tie to is complex in skyrim, and because of this you can't give an actor a different animation from others of their same race because the races are tied to specific animation sets (or vice a versa?). But what I want to know, is it possible to create a new race and give that race its own unique animation set separate from the 10 already existing races.

4: Continuing on from Q3 What I want to try and do is create a lich race mod that will work the same as how vampires function as their own race, and make this effectively a permanent form as opposed to the mod "undeath's" transformation style lich form. The question is how hard is it to have it function similarly, but separately to vampire as it's own form?

5: Something I want to do is introduce a few new crafting recipes, but since not of the existing crafting stations really fit I was wondering how hard would it be to make an ability(either a perk or a quest gained ability), that allows you to click on any enchanting table or alchemy lab and instead of opening their default use, instead gain the option to open either the default use or the new crafting menu.

I think that's everything for now. Most of the other stuff I want to do I've already seen achieved with other mods in some form or another, so I know they're at least possible. thank you in advance to anyone who can help me.

Edited by Tenebris
fixed typo, added tags.
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If you want to use assets from other mods, you need permission from the original author. Most authors will have their permissions stated somewhere, and what they permit varies dramatically. If you can't find anything about permissions, then you need to ask. If you don't get it, you can't use it.

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3: I understand animations and what they tie to is complex in skyrim, and because of this you can't give an actor a different animation from others of their same race because the races are tied to specific animation sets (or vice a versa?). But what I want to know, is it possible to create a new race and give that race its own unique animation set separate from the 10 already existing races.

 

To my knowledge, no. If there is a way, I'd be keen to hear it. But from what I can tell, all the animations for walking, running, sneaking etc are all set, hard-coded. You can replace a set by using the exact same animation names, but then that jacks up the creature whose animations you overwrote.

 

Quote

5: Something I want to do is introduce a few new crafting recipes, but since not of the existing crafting stations really fit I was wondering how hard would it be to make an ability(either a perk or a quest gained ability), that allows you to click on any enchanting table or alchemy lab and instead of opening their default use, instead gain the option to open either the default use or the new crafting menu.

 

What I'd do is make my own crafting station. It would be cheap and easy to do for the player. You can take any object in the game (or make your own, if you have that ability) and turn it into an activator. Then when the player activates the object, you'd have the crafting menu you want appear. If you want an NPC to "use" it, then I'd place a "TableLean" furniture marker next to it so the NPC appears to be crafting.

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