1. Add this to one of the dialogue begin, end fragment boxes.
[color=#008000] decoratemarker.disable()[/color] (when you click somewhere else, it will CREATE a script)
2. Drag an Xmarker to the outside part of your cell.
Do not modify.
3. Double Click on an item or NPC that you created and click on: [color=#008080]Enable parent [/color]tab
Select reference in window to the xmarker you just dropped.
You will not modify anything here either.
4. Inside the dialogue script that got created when you added '[color=#006400]decoratemarker.disable()[/color]' ,
Verify your fragment has ;Begincode and ;endcode with the command you created in between them
example: *notice it might have different fragment ID's but thats okay.
;BEGIN FRAGMENT Fragment_0
Function Fragment_0(ObjectReference akSpeakerRef)
Actor akSpeaker = akSpeakerRef as Actor
;END FRAGMENT CODE - Do not edit anything between this and the begin comment
ObjectReference Property DecorateMarker Auto
Compile with no errors and save.
Click on Properties button of the _tif script and assign the DecorateMarker to the xmarker you dropped into the cell.
Save your ESP file.
5. Test it in the game.