NPCs & AI: Khajiit Tail Issue Fix
When creating a new Beast Race NPC, IE either the Khajiit or the Argonian you may encounter an issue with the tail. This issue can be seen in both the CS and In-Game, what is this issue you ask?, Well a stretching of the tail, which can stretch the length of entire cells.
The reason for this is that when the developers setup the Races in the CS they gave the beast races the default skeleton which is used on the normal races.
So let's fix it
Step 1: Extracting Data
Okay so what you will need to do is Open up your Oblivion - Meshes.bsa in one of the Archive tools, Ie OBMM, TES4 Archive, BSA Commander ect. Now locate the Meshes\Characters\_male\ folder and inside it find the skeletonBeast.nif, extract this file.
Step 2: Fix the NPC
Now in the CS open your NPCs data screen, click the part where the Skeleton.Nif is labelled and point it to characters\_male\skeletonBeast.nif , which you have previously extracted from your BSA.
And that's it, save your change and the NPC will now be fixed
Thanks to DarkRider for his suggestion.























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