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Leodoidao

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Leodoidao last won the day on December 30 2014

Leodoidao had the most liked content!

About Leodoidao

  • Birthday 10/26/1970

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  • Gender
    Male
  • Interests
    Rock climbing and mountaineering; Krav-Maga

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  1. Leodoidao

    My creations

    Sungarde and other mods of mine.
  2. Good question. Is it a modded cell? It is not just the light, the sky also disappeared...I suppose.
  3. Yes, there is: just open the folder with your meshes files in a window, highlight them all (ctrl+a) and drag them to the object window in the CK. NOTE: If they are static, drag to the "static" section; movable static, to the "movable static" section... and so it goes.
  4. Leodoidao

    Orient Set

    Nice meshes, thanks for this!
  5. Thank you once again, Hanaisse, for always helping the ones in need. But about the SECOND question, I had already done exactly what you told. The "swirls" are a block called emitter01:0[28]. I even managed to remove it as a test. But it has no "vertex color" (all the other stuff had it, I changed them and it worked). Am I missing something there? Can the color of this block be controlled elsewhere (I mean: maybe it "borrows" some information from other block, is that the case?
  6. Greetings. I am looking for advice from Nifskope users about two things. The first is very simple: how do I remove collision property from a mesh? The second: I am messing with that Dawnguard´s Soul Cairn magic beam (FXsoulcairnbeam.nif). It is a purple magic flame, the mesh is assigned to no texture and lacks UVmapping for texture. It is PURPLE, I want to turn it RED. I managed to change MOST of it with the collor controllers.... but after changing All of them, from ALL the mesh´s blocks to red, the swirls are still purple: http://tesalliance.org/forums/index.php?/gallery/image/30575-a-demonic-realm/ Any ideas about how to change them to red?
  7. Started working in a horror mod for Skyrim

  8. This is what Sungarde 2.2 looks like. Too bad the quest script refused to work... but even without quest it is quite funny!! https://www.youtube.com/watch?v=zqk-Gn2q2y0
  9. Greetings. I am messing with quest editor again after many months away, and I need a little help. My quest is not voiced, and dialogue topics just "flash" so quick that they cannot be read. I messed something that managed to delay SOME of them, but I don´t remember what. How do I delay the display of dialogue topics in non-voiced quests? Do I have to create a dummy sound file? If so, how do I do and where is it located? How do I pack it for my mod?
  10. Leodoidao

    Listit Yar

    looks like she´s real!!!
  11. Well, I suppose that you are aware of this, but in case you don´t...I place the corpses ABOVE ground and press "F" to level them, never had problems with that. If movable objects are placed "partially sticked", they usually sink into the underground.
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