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vinny1919

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About vinny1919

  • Birthday April 18

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  1. ah finally got it i tryed it with a new script adn it worked idk why it was fighting me the other one was blank. but wat ever we all good here thank a million
  2. ok thanks it could be ck as well i think its on its period adn is being a ***** lol it has its days
  3. ok thanks ya it was a template that i found that worked for another mod of mine adn i thought i could just use it as a template lol im new to scripting if you havent figured that out yet bahahaha srry for the confusion. that why i asked for help . Also i hadent deleted certian parts aka like the sound or all the extra stuff just yet i was just trying to see if it was goin to add what i wanted to it. and if it did delete all the extra crap that wasnt nessary or related to it.
  4. ok ill here is wat i have so far i just want to add 100,000 gold to a activator so when u activate the button its gives you that ammount of gold. Scriptname addgoldx10 extends Actor int Property TrainerType Auto ; ;This script is added on an activator to fake an object being harvestable ; it mimics the normal harvest behavior ;==============================================================   ingredient property IngredientHarvested auto {ingredient added when harvested} potion property PotionHarvested auto {potion added when harvested} bool property deleteSelfOnHarvest = false auto {if true, delete this object when harvested} message property HarvestMessage auto {Message that appears when you have successfully harvested something} message property FailureMessage auto {Message that appears when you fail to harvest something}     sound property HarvestSound auto {Sounds played on harvest} ;=================================================================== ;;STATE BLOCK ;=================================================================== auto state readyForHarvest event onActivate(objectReference akActivator) fakeHarvest(akActivator) if deleteSelfOnHarvest disable() delete() endif endEvent endState   event onActivate(objectReference akActivator) FailureMessage.show() endEvent ;=================================================================== ;;FUNCTION BLOCK ;=================================================================== function fakeHarvest(objectReference akActivator) if (akActivator as actor) HarvestMessage.show() HarvestSound.play(self) if IngredientHarvested (akActivator as actor).addItem(IngredientHarvested, 100000, true) endif if PotionHarvested (akActivator as actor).addItem(PotionHarvested, 100000, true) endif endif endFunction     MiscObject Property goldadded Auto this is the one that i used for my moonshine mod adn it gave you 5 bottles of moonshine each time u clicked on it. now i want to do the same wiht gold
  5. ah thanks but there is one tiny problem its giving me an error . C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\npcMoveScript.psc(11,18): no viable alternative at input 'MoveTo' C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\npcMoveScript.psc(14,23): no viable alternative at input 'MoveTo' any reason why?
  6. This is a simple one for you.. how do i make npcs in skyrim disapear and then reapear.I know its a event on activate script but i dont know the rest. The script is goin to be activated by a trigger box once the npc's enter the trigger box NOT THE PLAYER. EXAMPLE "They will be chasing you, you run through the trigger box, they go through and they disapear, and then reapear in another part of the same cell ahead of you somewhere" with a x marker placed on the floor to signify where they will reapear.
  7. hi im new to scripting and im trying to figure out how to write a script so i and use a activator "valve turns and message says water added to barrel." Ive got that figured out but how would i make it so when i went to that specific barrel adn click on it it would tell me that "water has been already added" ? im guessing that they have to be linked together somehow. i would like some one to give me an example of how to write this as u would in a script. thanks !!
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