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Matthiaswagg

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Matthiaswagg last won the day on March 1 2016

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  1. Immersive Quests DC Forums Oh, to all project members: If you don't already have an account at Dark Creations, please create one with the same name (or similar and then tell me) so I can add you to the Immersive Quests project there as a team member. I'll also PM each one of you. To entail what will happen now that we're hosted on DC: - I will make a bunch of posts explaining the Forums at DC. - All recruitment SHOULD happen at DC though you can post here if you want. - Quest Ideas may be submitted either here or DC. - Mod Ideas (possible resources, ideas not related to quests, sites where we might find team members, etc.) will be posted there. If they are not I will still listen BUT I may copy and paste your post (EXACTLY) into one at the DC Forums so stuff like that can remain over there. - All progress updates will be posted here. Only official ones (I.e. Model+texture finished, quest finished, etc.) will be posted in the Progress Updates of the DC Forums. - Anything detailing sound creation (music, unique sounds), including applying to be a sound creator, should happen at the DC Forums. - Testing reports may be submitted here OR at the DC Forums. - Testing downloads will be at the DC Forums. I'll link to the download here as well, but since I've got storage there I'll use it. - Private files shared amongst the team should now be uploaded to the private files section if possible. That way any files we share can be kept for later reference and everyone can access them.1 Not every file needs to be uploaded there. Just things like finished models and textures, (zipped) FINISHED voice files (those processed by Vulon or another), and .esps for FINISHED dungeons. Anything WIP can be uploaded to a site like Mediafire so I can look at it. - There is also a private forums for project members only, for discussing whatever. I'll set up pinned posts and explain everything over at the Forums when I really wake up.
  2. First quest completely bugfixed, with fixed voice files. Going to start on Disrupted Service now.
  3. Could you reorganize that script and put it in a code box?
  4. Okay. I'm having an issue with the following script (an excerpt from my MCM), for my mod Simple Taxes: The issue is that if you press button 0 or 1 for Button2 or Button3, and then click button 2 after that for either of them, it will show the original menu but if you press 0 or 1 for that original menu after doing all that, it will close the menu. Can anyone help?
  5. Is there a function, or a way to make a custom function, that would get the amount of followers you currently have? It doesn't have to include mod-added ones, though it would be great if it did.
  6. I'll be renaming Simple Rent to Simple Taxes soon.
  7. Simple Rent Requirements SkyUI 4.1+ SKSE 1.6.16+ Skyrim 1.9.32.0.8+ Description Simple Rent is a very straightforward mod that makes the player pay weekly dues for owning horses and houses. Despite the basic idea, it has a lot of features, most of which come from its huge customizability. You can set the time between rent days, from anywhere to every in-game day or every in-game month. You can change the cost of owning a horse or a house, from 5 gold to 2000, and much, much, more. Plus there's a handy guidebook that's given to you in-game. Simple Rent adds to the immersion of the game immensely, and gives a lore-friendly way of keeping down the massive amount of gold the Dovahkiin tends to collect. Features Features Overview Simple Rent has all the following features, almost all of which are customizable through its MCM: Time Between Rent Days Rent Value for Houses Rent Value for Horses Renting Enabled for Houses Renting Enabled for Horses Debt System Debt System Enabled Features Details The guidebook added to your player when the renting begins explains all of the features, but I'll talk about them here too, albeit a bit quicker. Time Between Rent Days: A slider in Simple Rent's MCM will allow you to set the amount of time between each rent day. Rent Value for Houses: You can set the value, in gold, each house will be worth. This value is multiplied by the amount of houses you own. Rent Value for Horses: You can set the value, in gold, each horse will be worth. This value is multiplied by the amount of horses you own. Renting Enabled for Houses: You can toggle renting for houses on and off. When house renting is off, no gold will be deducted on rent days for houses. Renting Enabled for Horses: You can toggle renting for horses on and off. When house renting is off, no gold will be deducted on rent days for horses. Debt System: If you don't have enough money for a rent day, then as much as can be paid will be deducted from you, and the amount you could not pay will be remembered. On the next rent day, the extra money you didn't pay last time will be added on to the cost of the rent day. This effect stacks. Debt System Enabled: If you don't want to use the aforementioned debt system, then you can easily toggle it off through the MCM, and any money you were unable to pay will be forgotten. Installation Mod Manager Installation 1) Download Simple Rent with your mod manager of choice. 2) Activate Simple Rent in your mod manager of choice. 3) Play and lose money. In the best way possible. Manual Installation 1) Download Simple Rent manually. 2) Extract or copy the contents of the archive to your Skyrim/Data folder. 3) Check SimpleRent.esp in your launcher. 4) Play. Uninstallation Mod Manager Uninstallation 1) Double click Simple Rent in your mod manager of choice. 2) Play without Simple Rent... Manual Uninstallation 1) Uncheck SimpleRent.esp in your launcher. 2) Delete the files associated with Simple Rent. - You only actually need to delete SimpleRent.esp under Skyrim/Data 3) Play without Simple Rent. FAQ Q: Does this mod work without SkyUI? A: Actually, yes. You're very astute random reader. However, you can't customize any of the options without SkyUI, so you'll have to stay with the default. I haven't tested it without SkyUI, but it should theoretically work. If you care to test it for me, then tell me the results of your test in the comments. Q: Is this compatible with [insert House/Horse Mod Here]? A: Simple Rent is compatible with all of the vanilla and DLC horses and houses. This is based on a statistic that is set when the player acquires the house or horse. If the mod in question sets the stat, then it will work. Otherwise, it will not. If you're a modder looking to make your mod compatible with Simple Rent, see this sticky post. Q: Will this mod cause save game bloats? A: No. Q: It's not working/I hate you/You broke my game! A: I very much doubt that Simple Rent broke your entire game, but if it did, then tell me what happened and I'll try to fix it. But be as specific as possible. Telling me "Simple Rent broke my game" won't get me or you anywhere, and your game-crippling bug will never be fixed. Q: Can you add [insert likely very cool feature here]? A: I'm very open to suggestions, and while I don't always have a lot of time due to my other project, if the idea is possible or interesting I'll certainly try to implement it, though I can't guarantee it will make the next version. Compatibility Simple Rent should not be incompatible with any other mods. However, not all mod-added houses or horses will work with the mod. See this sticky post for instructions on how to make your house or horse compatible with Simple Rent. However, I'll soon be adding a way for the user to manually add a new house or home count, so Simple Rent will be able to register a mod-added house or horse even if the mod doesn't have built-in Simple Rent compatibility. My Other Mods Screenshot Hotkeys Credits Thanks to mastabenja and lofgren for help with the magic effect part of this. I'm hopeless with that sort of thing. Thanks to Stan Karpinski for the idea.
  8. Maybe I got it? I think this should work... A OR C AND A OR D AND B OR C AND B OR D AND A OR B AND C AND D
  9. Alright. So I have a condition stack and I want it to be like this: If (A & B) OR (C & D) OR (A & B & C & D) So I'm wondering if this condition stack would work: A - OR C - AND B - OR C - AND A - OR D - AND B - OR D - AND B - OR D - AND C - AND D - AND I suspect this is wrong. If so, what exactly should it look like? Thanks in advance.
  10. First quest released for testing! See this thread if you want to test.
  11. Definitely still looking for modelers and texturers! If you're interested PM me or (preferably) email me at matthiaswagg@gmail.com.
  12. If you want to join the team, see the If You Want To Help section! We urgently need modelers and texturers, but we're also looking for more level designers. If you're any good at this sort of thing and interested, feel free to make a better icon/symbol for Immersive Quests and email it to me at matthiaswagg@gmail.com. Immersive Quests will add new and unique quests to the game. It is not a mod that will add "filler quests" that are simply fetch quests or bandit bounty quests. Immersive Quests focuses on quality over quantity, which means fully, quality voice-acted quests with engaging plots and often uniquely textured rewards. Wherever possible, there will be new dungeons, some made with custom meshes and textures. Immersive Quests will be built to be as compatible as possible, but it also focuses on fully integrating into the game so the quests feel like they were there from release. In short, Immersive Quests will add more "big" quests to Skyrim like Blood On Ice or A Night to Remember. My own personal motivation for this mod is Skyrim's own quests. In my opinion, most of them aren't all that great, and are more like filler quests. This is not me bashing the devs, or Skyrim, because both are amazing. I am simply of the opinion that Oblivion had better quests, as a whole, than Skyrim. So I'm attempting to bring an Oblivion-esque feel to the quests I'm adding, by following the guidelines below. Immersive Quests is very much a work-in-progress. I began to work on it prior to buying a new computer, and I had completed about 5 quests by then, within about two months. While it may seem like a long time, I was still learning about the Creation Kit and Skyrim's new modding system. I lost my backups after getting a new computer, so I have decided to start again. Hopefully, I'll be able to release the first version of Immersive Quests within a few months. The first version will have at least a dozen quests that are fully polished, so the release date is subject to change. If you're wondering what I'm going to base my quests on, here are my guidelines: Good dialogue. While there will be voice acting, and I'm looking for good voice acting, even the best voice actor can't make awful dialogue sound good. Well, maybe some of you can, but I don't want to make that necessary. Details, details, details. I try to put as much details into my quests as possible, to make them more immersive and real. Even the smallest ones can make it that much more interesting, say, having the questgiver put his old sword you retrieved for him on the wall. Freedom of choice. Wherever possible, I'm going to let the player do what they want. Do you want to kill the questgiver midway through the quest? Okay. Do that. You might even be able to still complete the quest, sometimes. Here's an example: You kill the questgiver before he's given you the information to find an ancient and expensive relic. But if you search around his house, you find his diary, so you can still go complete the quest and get the relic! This allows for many more options, and better replayability. Intriguing, engaging storylines. I want my quests to be interesting. And that means good storylines, with the proper plot twists and suspense. But not just the generic plot twist of "Go find this guy, and oh, look - he's dead." Something different. Moral dilemmas. It might not always matter to you, since you might not be an RPer, but I want to make the storylines somewhat ambiguous wherever possible, to make the player choose. A good example of this was Saadia's quest - you never really know which choice was right. Or Two Sides of a Coin in Oblivion. Believable characters. I'm going to make all the characters as believable as possible. They all have good traits, and downfalls. No one is truly evil. This also ties into the above point - even if the storyline itself isn't morally ambiguous, the characters will be believable enough that you might not want to kill them. And if you don't? See point 3. Not just kill/fetch quests. While I will have some more elaborate and interesting kill and fetch quests (not just "kill him and I'll give you gold"), I want to make some other types too. Think of the party that you can go to in the main quest, where Delphine takes you. Some quests like that. It's not all about killing. If you've got anything you think I should add to this list, tell me. It might affect all the quests I'll be making. What do you think makes a good quest? Something else to note is that I'm going to make there be no quest markers by default, but you can turn them on if you want. (Via SkyUI MCM if you have SkyUI, otherwise by the console.) While I've got plenty of ideas for quests, I'd appreciate you guys suggesting more, and helping revise and polish my current ones, not least of which is thinking of better names. If you're suggesting a new quest, please try not to give an idea that exceeds the size of the entire main quest series . Seriously, don't do that. I won't make it. Just keep the size around that of Blood on Ice, and it should be good. So far, these are my ideas (I'll add yours once you suggest them, or revise them): Beware of spoilers! When this mod comes out, I will be using many of these quest ideas, so know that some of these will spoil the quests for you. The Cost of Revenge (Author: Matthiaswagg) This is the quest I'm currently working on, so if you want to suggest something, do it quickly! Caught in the Backstreets (Author: Matthiaswagg Editor: AirtightSpring3) This quest is sort of a nod to the Orum Gang from Oblivion. The Engineer (Author: AirtightSpring3, Editor: Matthiaswagg, AirtightSpring3) Thanks to Airtight for the idea! Disrupted Service (maybe Lost at Sea - sounds cooler but makes less sense?) (Author: Matthiaswagg) Finders Keepers (Author: batmanna Editor: Matthiaswagg, AirtightSpring3) Thanks to batmanna for the original idea! Current Team Members: Matthiaswagg (Scripter, Quest Designer, Main Quest Writer), AirtightSpring3 (Level Designer, Quest Writer), Vulon (Quest Writer, VA) If you're interested in helping with Immersive Quests, I'd be grateful. Aside from submitting new ideas for quests and helping me revise my current ones, there are a few other things I need. I don't need help with any of the quest making, or really any of the scripting (though if I have any quest design/scripting related questions I'll post them at the bottom of this OP and I'd appreciate you answering them), but I'd love to have a modeler/texturer(s) on hand who could create custom meshes and textures, and a level designer(s) would be great too. I usually post voice acting related stuff here, and level design related stuff here, but if there were somebody who I knew I could count on for help with level design and texturing and modeling, that would be great. So if you are a level designer or texturer, or modeler (preferably both), and want to join the team, you can PM me or email me at Matthiaswagg@gmail.com. If you're just interested in helping me find, or making one of the following, here's what I need done (things marked in asterisks are necessary to continue, green is texturing/modeling related, and orange is level design related): Glowing Blue Ore Texture (Finders Keepers) - I need a new texture and glowmap for a new ore from Finders Keepers. It can pretty much just be a copy of Moonstone, just a bit glowier and blue - like that color. Cutlass Mesh and Texture/Just Texture (Disrupted Service) - While I can use somebody else's resource, I'd like it if I could have a custom mesh and texture for a cutlass, something like this, or even if somebody could just retexture this mod to be a bit higher quality and more like the previously linked image. If you do either of those, you can send me the mesh and texture (or just the texture) at matthiaswagg@gmail.com. Elven Shield Mesh and Texture (Disrupted Service)* - For the quest Disrupted Service, I need a more rounded Elven Shield, like a buckler. If you could create an all Elven Metal version of this (no leather), that would be amazing. Try to keep to the vanilla Elven look, but a rounded version, if that makes any sense. You can email me the mesh and texture at Matthiaswagg@gmail.com. Package Mesh and Texture (Disrupted Service) - If someone could just create a texture and mesh of a package (not too large, about the size of a chest, but flatter), that would be great. Something that looks like this is what I'm going for (without the neat little bow on top, and larger, and maybe a bit rougher/dirtier looking). Steam Horse Texture (The Engineer)* - If someone could create a texture for this mod, that would be great. The current texture uses a mix of vanilla textures, and looks pretty bad/low quality. It wouldn't look incredibly pretty or anything, but an actual texture that fits the mesh would be much better looking. If you can't help with that, then I'll need some testers soon. When the first quest comes out, I'd like some people to test it, not so much for bugs, but just to tell me what you think of the quest and what could be improved. Even if you can't do any of that, just supporting this thread, and this mod, helps a lot. Scripting/Quest Design Questions: If I've got any questions about the mod-making process for you scripters and quest designers, I'll post them here. If you'd like to see the original thread, you can find it here. I'm more likely to post updates there.
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