The script on the teleport pad that goes to the destroyed version of the Bruma Mages Guild would constantly attempt to enable itself, which could lead to performance degredation. The script also did not have the weather change fix applied that the other script for the other teleport pads uses.
Knights of the Nine bugs fixed (v1.1.3)
The lesser power "Lay Hands" (ND06LayHands) will now be immune to getting absorbed or silenced which could cause it to fail when the player uses it on Kellen.
Horse Armor bugs fixed (v1.0.8):
Script DLCHorseArmorDoorScript was not guarded against NPCs triggering the lengthy checks for the legal status of the player's horses.
Vile Lair bugs fixed (v1.0.9):
The trap door exit from Deepscorn Cloister could not be used by NPCs.