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- Submitted: Dec 13 2009 04:56 PM
- Last Updated: Apr 29 2011 10:18 PM
- File Size: 1.77MB
- Views: 585
- Downloads: 41
Download Roxey Cottage ver 2 3 2.3
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Description
Roxey Cottage is located north of the Imperial city, at the Roxey Inn, on the Red Ring Road (between the Silver Road and the Blue Road). It has a small garden on the backside with a wonderful view over the Imperial City and Lake Rumare.
The house is a farmhouse (interior no 2) furnished with middle class- and some lower class furniture. It includes one big room with fire places, bedroom area, kitchen area, dining area. Basement with storage capacity, entrance through a trapdoor3
It is made companion-friendly, is fully path-gridded and has persistant beds and chairs that companions can use.
The mod also includes 33 no-respawn-containers (many of them 'mini-barrels') in the main cottage and 36 non-respawn-containers in the basement.
You can buy the house from Malene at the Roxey Inn. The cost is 4000 Gold but you will get a price reduction if you first complete a game-original quest (kill a necromancer in a nearby dungeon) for Malene.
Special Features - new in ver 2
You can make soup in the cooking pot. You can pour yourself drinks from the keg in the basement. Sunlight is turned off during night-time. You can lit/turn out the fire by clicking on the logs in the fireplace.
New in ver 2.1:
Useable anvil in the basement. Also adjusted placement of two barrels in the basement to make them easier accessible.
Ver 2.2:
Improved a script to prevent that the soup would be cooking for too long if the player leaves the cottage during the process.
Added useable Alchemy equipment to the cottage.
Optional COBL-addon
===================
The following things have been incorporated:
- The Luggage - is located at the doublebled, but is only available if you have found the original Luggage in Anvil.
- Alchemy sorter - is located on the cottage wall, close to the basement trapdoor
- Dinnerplate is placed on the dinnertable
- A water barrel in the basement will give water if you are using a survival mod.
I have choosen to make a COBL-add-on instead of a full COBL-version. My main reason for this is that I tend to continue to tinker on and improve my mods, and then I don't want to have to alter two esps. Obviously, the add-on has to load AFTER Roxey Cottage, else many of the COBL-functions won't work.
More screenshots here: http://lovkullen.net/Emma/Roxey.htm
The house is a farmhouse (interior no 2) furnished with middle class- and some lower class furniture. It includes one big room with fire places, bedroom area, kitchen area, dining area. Basement with storage capacity, entrance through a trapdoor3
It is made companion-friendly, is fully path-gridded and has persistant beds and chairs that companions can use.
The mod also includes 33 no-respawn-containers (many of them 'mini-barrels') in the main cottage and 36 non-respawn-containers in the basement.
You can buy the house from Malene at the Roxey Inn. The cost is 4000 Gold but you will get a price reduction if you first complete a game-original quest (kill a necromancer in a nearby dungeon) for Malene.
Special Features - new in ver 2
You can make soup in the cooking pot. You can pour yourself drinks from the keg in the basement. Sunlight is turned off during night-time. You can lit/turn out the fire by clicking on the logs in the fireplace.
New in ver 2.1:
Useable anvil in the basement. Also adjusted placement of two barrels in the basement to make them easier accessible.
Ver 2.2:
Improved a script to prevent that the soup would be cooking for too long if the player leaves the cottage during the process.
Added useable Alchemy equipment to the cottage.
Optional COBL-addon
===================
The following things have been incorporated:
- The Luggage - is located at the doublebled, but is only available if you have found the original Luggage in Anvil.
- Alchemy sorter - is located on the cottage wall, close to the basement trapdoor
- Dinnerplate is placed on the dinnertable
- A water barrel in the basement will give water if you are using a survival mod.
I have choosen to make a COBL-add-on instead of a full COBL-version. My main reason for this is that I tend to continue to tinker on and improve my mods, and then I don't want to have to alter two esps. Obviously, the add-on has to load AFTER Roxey Cottage, else many of the COBL-functions won't work.
More screenshots here: http://lovkullen.net/Emma/Roxey.htm
What's New in Version 2.3 (See full changelog)
- see text
Screenshots
2 user reviews
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