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  1. Today
  2. So, now that I have two characters, seeing them evolve during the game will be interesting and fun, I'm sure of that. They will have common behaviour; none of them will be Dark Brotherhood or Thieves Guild material for example but it doesn't mean that they will be all goodie-goodie either! To make things even, since using Morrowind Code Patch with the French version will probably be problematic, I've removed it from the English version. Both characters will use the same mods: - Better Bodies, - A Room in Town, v. 2 (I made this one; it adds an abandoned shack in Seyda Neen where the player can settle while finding their bearings and a room for the player in Caius Cosades' house underground in Balmora). Note: talking about my room in town mod, I opened it in the CS and noticed that the piece of code that makes a key to be given to the player is simply missing. It's missing, so the result should be that the player doesn't get the key, shouldn't it? Well, they do... And no, it's not a "the script is burned into your save" case. If you download it from the link and open it in the CS and then look into the SpyMaster script, you'll see that it's unchanged, no code about a key there. If you explore the list of all the scripts existing in the game, you'll see that none of them have been modified. Weird...
  3. Yesterday
  4. Thanks for this great immersive mod! If I may suggest: Would it be possible to make travel / teleportation costs adjustable by an .ini file? (e.g. multiplay each travel methods cost by a given factor). I would like to make it a bit more expensive.
  5. Last week
  6. So, GoG French version installed and both mods Better Bodies and A Room in Town v. 1 and 2 ported to that version, which was easy for Better Bodies but took more time for A Room in Town. Better Bodies needed to be updated to the French version because it had been created with a different version of Morrowind.esm and the game spat error messages each time I started it. Now I have a new player, a Dunmer woman, archer, born under the sign of the Atronach.
  7. Future is saying: "no go!". The game crashes as soon as I enable Tribunal and Bloodmoon. Now, the GoG version is supposed to have both French audio and text. I don't remember seeing a way to choose the language during the installation though. Edit: I must download a separate installer for the French version...
  8. There is a no-cd patch out there in the world. Back in the day, even the devs used it.
  9. GOTY French version installed, complete with the Construction Set. Installing the patches was a bit messy, with error messages and the installer crashing but the game seems to work fine. Future will tell. I deactivated Tribunal and Bloodmoon as usual, installed Better Bodies and updated my room in town mod to the French version. I didn't install the Code Patch. The first thing that stroke me on starting the game was the quality of the French audio, they managed and find French speaking voice actors with voices that sound very much like the original. But, the French speaking players were robbed of the coded package for Cosades; the people in charge didn't bother translating the deciphered text and then coding it. Plus, they kept only the first paragraph. Oh well... P.S.: I had forgotten that you couldn't play without the disc...
  10. I’ll look into some alternatives, but PayPal has made some changes to their system, may be worth giving it another try
  11. I'd love to give you something but last time I tried with PayPal, the operation never came through without any explanation. Is there another way?
  12. Four disks???? What's on the fourth disk?
  13. Hail Allies! It’s that time again! TESA’s next server fee is $250 and due 5/22 if you can donate some gold to the cause we’d appreciate any septims you can part with! You can send funds via PayPal to paymaster@tesalliance.org Thank you again for your ongoing support!
  14. Earlier
  15. Okay, I'm installing the French version. I'm going to play both versions in parallel.
  16. Here they are! I also have the original discs, the French version, but it's bugged. I see there is patches for it on that page though.
  17. There is that..... They *should* be out there somewhere though.
  18. It HAS been some time since I played MW.....
  19. Not a byproduct of the code patch, I had it before installing it. It's an insidious bug, you may have never noticed it.
  20. Ok, that's a weird one, is that a product of the code patch? I don't recall ever having that problem back when I was playin' Morrowind..
  21. Note to self: if for some reason you need to reload a save, RELOAD IT TWICE! This game has a filthy bug where, when you reload a save, anything you had killed before saving would come back from the dead when you reload. Reloading a second time fixes that.
  22. I have been wandering what seems to be everywhere. I used the map at UESP, but they simply aren't open when I get there. I'm thinking that I must not have completed some required activity to open more gates.
  23. I'm replaying Morrowind! :dance:

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