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Resources

84 files

  1. 2 comments

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  2. Mesoamerican Shield Resource

    Name: Mesoamerican Shield Resource
    Date: 1/8/2010
    Author: LHammonds
    Source: TESNexus
    File Mirror: TES Alliance

    Description
    This shield and its collision model were created by LHammonds in response to a request by solidshake at this location: http://thenexusforums.com/index.php?showtopic=173592

    The shield has not been sized or positioned to fit the arm so that will need to be done in Blender but should be easy to fix. The reason behind this is that the person implementing the shield may want to rotate the arm guard so that the feathers are pointed in different directions when held and it can easily be rotated while lined up with the xyz axis right now.

    The model has a UV Map and can utilize a single texture but somebody will have to create it (and the normal map).

    The files included in this archive are as follows:

    MesoamericanShield.blend - Blender source file (model + collision)
    MesoamericanShield.nif - Exported example of the model in NIF format.
    MesoamericanShield.dds - Example texture in DDS format so it can be seen in NifSkope.
    MesoamericanShield_Texture.pdn - Example texture created with Paint.NET.
    MesoamericanShield_UVMap.png - UV Map outline for use in any image editor.

    What is missing before it can be used in-game?

    MesoamericanShield.nif - A properly sized and positioned model (the current NIF is just an example)
    MesoamericanShield.dds - An actual texture (the current DDS is just an example)
    MesoamericanShield_n.dds - Normal map.
    MesoamericanShield.esp - A plugin (if not made as a replacer)

    Tools Used
    Blender 2.49b
    Paint.NET 3.5.5

    Permission
    This is to be considered a modders resource for TES4:Oblivion. All I ask is that you give credit for the model.

    14 downloads

    0 comments

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  3. Oblivion Armor Resources

    Name: Oblivion Armor Resources
    Version: 1.0
    Date: 10/16/2008
    Category: Models and Textures
    Requirements: 7-Zip, Blender, NifSkope
    Author: LHammonds
    Source: TESNexus
    File Mirror: TES Alliance

    Description
    The purpose of this resource is to provide a ready-to-go platform for new modelers that are just starting out creating armor and clothing.

    Each model is currently available in one format: BLEND. You already have the NIF files that shipped with the game and can creating your own with these BLEND files.

    The BLEND file can be opened with Blender version 2.47 or higher. Lower versions might work but have not tested.

    There are two variants to choose from based on the included skeleton / armature:

    - (VAN) Vanilla: This is the original skeleton that comes with the game and is considered the "standard" because mods based on this do not require anything additional to work.
    - (RPG) RPG-BlackDragons Skeleton-Resource 1.0: This is a custom skeleton which is a modification of Bethesda's original skeleton to include extra bones for long hair, tail, wings and robes.

    Models Included
    Daedric Armor
    Legion Armor
    Steel Armor

    Installation
    Extract the archive to the root of C:\ which will create a C:\Bodies\Armor\ folder.

    The texture paths inside the Blender files point to C:\Bodies\Armor\*.* and if you place this elsewhere, you will need to update the texture paths for everything you modify (would be tedious!).

    When you export to NIF, the texture paths should be automatically correct and start with "textures\" instead of a hard-coded path like the BLEND files.

    Usage Notes
    Each model that begins with "VAN" uses the original Oblivion skeleton.

    Each model that begins with "RPG" uses the new skeleton which has bones for long hair, robes, tail and wings.

    Each model that begins with "GND" does not use a skeleton and instead has collision data for being dropped on the ground.

    Once you create the NIF file for your armor/clothing, you do not need to package any of the DDS files that came with this resource unless you modified them. These textures are already included with Oblivion.

    While viewing NIF files in NifSkope, you might need to adjust your texture path to the correct folder to display the right textures. For example, if you open a Daedric armor, you might need to set the teture path to C:\Bodies\Armor\Daedric\ by clicking Render, Settings, Folder. You only need to do this if you are using custom textures.

    History
    1.0, 2008-10-16 - Initial release.

    Future
    If other formats are requested (Max/Maya/GMAX/XSI/etc.), they will need to be prepared by somebody else since I only have Blender but I will include them as they are given to me. If you do create an alternate version for another program, please make sure the final product can export a NIF similar to what is provided.
    I might include other armors as time goes on but I do not "intend" to convert everything. This is primarily a launchpad for new and existing modelers to get familiar with the settings to export NIF files that work properly with Oblivion.

    Credits
    Bethesda for the original skeleton, male/female bodies and the entire Oblivion game experience.
    Various authors mentioned in the RPG-BlackDragon Skeleton Resource.

    Tools Used
    7-Zip
    Blender
    NifSkope
    Readme Generator

    Licensing/Legal
    You may do what you like with this resource as long as it complies with Bethesda's EULA.
    LHammonds created the Blender files and organized this resource but none of the models or textures.

    39 downloads

    0 comments

    Updated

  4. Stargate SG-1 Zat Gun

    Name: Stargat SG-1 Zat Gun (Zat'nik'tel)
    Version: 1.0
    Date: 4/14/2010
    Author: LHammonds
    Source: TESNexus
    File Mirror: SciFi-Meshes.com

    Description
    This is the Goa'uld Zat'nik'tel from the Stargate SG-1 series (referred to simply as "Zat Gun")

    It is somewhat high-poly but not too much that it cannot be used in a game...which is what it was created for.

    NOTE: This is not a playable mod, it is just the model and texture.

    Details
    Model Format: BLEND (also 3DS, OBJ and NIF)
    Verts: 1,446
    Faces: 1,438 Quad or 3,663 Tris
    Collision Model: Yes
    Texture Format: DDS & PNG, 1024x1024

    Tools Used
    Blender
    Paint.NET

    Credits
    Thanks to Roland Emmerich and Dean Devlin for conceiving Stargate.
    Thanks to whoever created the Zat Gun image reference.
    LHammonds for the model and game-ready version of the image.

    Contact
    I can be found at TESNexus as LHammonds
    I also have a feedback form that sends me an email

    Permissions
    You may use this in your own projects as long as they are not for commercial use and credit is given.

    23 downloads

    0 comments

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  5. 2 comments

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  6. 1 comment

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  7. Living Snowman Resource

    ---------------------------
    Living Snowman
    ---------------------------

    ---------
    Author:
    ---------
    Da Mage

    ---------
    Details:
    ---------
    This is a modder's resource of a snowman creature. There isnt much to say about it...its a snowman and it can move around and even do some attacks...

    -----------------
    Installation
    -----------------
    Because this is a modder's resource you should know how to do this. Copy files into where you want to put the resource (if merging with another mod) else just copy to Oblivion/data. This resource does not contain a demo.esp

    When you are making the creature, remember to link to skeleton.nif not the snowman.nif ... then check the snowman.nif under the model list.

    --------
    Contact
    --------
    Da Mage - Message at Bethesda Softworks Forums or at TES Allince

    -------
    Legal
    -------
    This can be used and reuploaded by anyone as long as credit is giving in the mod's readme etc.

    27 downloads

    1 comment

    Updated

  8. Xmas Resource

    93 downloads

    2 comments

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  9. 0 comments

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  10. TESA Clutter Pack

    Here at TES Alliance, a small lot of us have put our skills together to create clutter objects for those modders who compulsively clutter every cell they edit. The objects we create are free to use as modders resources as long as you give us credit for our work. Since many of these resources were a group effort, you can just credit the Unofficial TESA Clutterers Guild.
    All of the resources currently in working order can be viewed with the included plugin in our own testing cell, which is linked to the TestingHall via a trap door. Or you can just ~coc TESAClutterCell. You can fast-travel back out. A master has been included for convenience; you may make your mod dependent on our pack if you like, but we recommend you copy the objects to your mod and give them unique IDs and file paths to prevent conflicts.
    It is up to you, the modder, to know how to implement and/or alter these resources for your mods. If you are brand new to Oblivion modding, head to TES Alliance's CS Basics tutorial to get started! The introductory lesson is here.
    ==================================
    CREDITS
    ==================================
    Our current project thread at TES Alliance is here.
    Team Members (in alphabetical order):
    DaMage donnato Garnet grond InsanitySorrow Khettienna Metallicow StarX the-manta Vince Bly Washington WillieSea Package Contents & Complete Credits (in random order):
    Chocolate Chip & Gingersnap Cookies - all work by InsanitySorrow More Cookies - all work by Metallicow with assitance from InsanitySorrow Watermelon Slices - all work by Insanity Sorrow Painter's Piano - all work by Metallicow with assitance from InsanitySorrow Sliced Bread - all work by Metallicow The Imperial Press - all work by Metallicow Abalone Coins - mesh & texture by Metallicow, icon by Khettienna Lute - all work by donnato Abacus - all work by Garnet Dustpan & Hand Broom - mesh & textures by DaMage, icon by Khettienna Canister - mesh by the-manta and Washington, icon by Khettienna Golden Goblet - mesh & texture by Metallicow, icon by Khettienna White Gold Vase - all work by Vince Bly Hatchets, Saws, Saw Horse - meshes by Washington, icons by Khettienna Firewood - meshes by Washington, icon by Khettienna Butter Churns - meshes by Washington Crystal Balls w/ Stone Base - meshes by Washington, textures by InsanitySorrow, icons by Khettienna Cutting Board - meshes & textures by Washington, icon by Khettienna Colored Eggs - all work by Washington Magnifying Glass - mesh by Washington, icon by Khettienna Spyglass - all work by Washington Needle - mesh & texture by Washington, icon by Khettienna Spooled Thread - mesh by Washington & InsanitySorrow, textures by Washington & WillieSea, icons by Khettienna Static Unrolled Scroll - mesh by Washington Table Top Picture Frames (Square) - meshes by Washington, textures by WillieSea, icons by InsanitySorrow Table Top Picture Frames (Oval) - meshes & textures by Washington, icons by Khettienna Fancy Scrolls - meshes & textures by StarX, icons by Khettienna Engraved Silver - textures by StarX, icons by Khettienna Trinket Boxes - meshes by the-manta Tea Set - all work by Windmill Tilter Magnifying Glass #2 - mesh, textures, & icon by InsanitySorrow Small Pots - Meshes by the-Manta, UV mapping & icons by Khettienna These items aren't quite done yet, so they're not in the CS, but the resources are there in case it suits you to use them:
    Folded blanket - mesh & texture by grond Candlesticks - meshes by Washington If no texture credits are listed, only stock textures were used.
    If no icon credits are listed, the object is static, or stock icons were used.
    Happy modding!

    693 downloads

    6 comments

    Updated

  11. 4 comments

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  12. Demon Sword

    33 downloads

    2 comments

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  13. Ells Static Shield Resource

    Static Shields is modders resource containing all 35 game shields to be added to your modding projects, this is not a mod only a resource.

    73 downloads

    0 comments

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  14. 1 comment

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  15. 1 comment

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  16. 2 comments

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  17. Modular Cupboard Resource

    This package is my tweaking of the Upper Class, Middle Class, and Lower Class drawers. I've pushed and pulled them into cabinets or cupboards which are suitable for hanging from the ceiling. Hardware has been re-arranged to make a little sense. Top trim boards are separate, for creative interior builders.

    Please let me know of any problems, or any other piece you'd like to see here.

    No .esp of course, just loose Nifs.


    grond

    82 downloads

    4 comments

    Updated

  18. 0 comments

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  19. Mystic Flames Modder's Resource

    Mystic Flames Modder's resource


    Version: 1.0
    Date: 21 march 2010
    Category: Misc
    Created by: StarX
    Source: http://www.tesalliance.org/


    Description:
    ============
    A modders resource that adds fully animated green and red flames. Two different types for each one: a torch sized flame and a medium sized flame.

    Great for decorating dungeons, vampire lairs or other mystical locations.


    Installation:
    =============
    This is a resource that comes with an ESP that modders can use as a base. All the new flames in the ESP are set up as lights, but feel free to turn them into whatever you desire.


    Credits:
    ========
    StarX - textures
    Bethesda - Flame meshes


    Legal/usage:
    ============
    Feel free to use this in your own mod. All I ask is to just give me credit for my work!


    Thanks:
    =======
    Special thanks to Mrs.StarX for putting up with my crazy modding efforts.

    90 downloads

    1 comment

    Updated

  20. Red's Flea Market

    Name: Red's Flea Market
    Version: 1.0
    Date: 3/17/2010
    Category: Resources
    Author: WhoGuru
    Source: TES Alliance

    =================
    Requirements:
    =================

    Oblivion 1.2.416

    =================
    Description:
    =================

    This is my Flea Market. A collection of things, mostly retextures, that I've compiles while making my homes. You are free to use anything here in your mods. Be sure to give credit.

    There is no esp. This is a resource only. Use the CS to add these to your mod.

    =================
    Details:
    =================

    This resource contains:

    *21 paintings
    *4 Maps of regions of Cyrodiil and Tamriel
    *15 retexed MC Green Pewter Dishes
    *3 new drinks: Maple Brandy, Ice Wine and Grog
    *A new Ayleid Cage with a working door


    =================
    Installation
    =================

    1. Extract this archive to any folder or desktop. There is no esp. This is a resource only. You must add them to the CS and your game yourself.

    =================
    Un-Installation:
    =================

    1. Remove these folders from your Oblivion Folder:
    -Meshes/Red/FleaMarket
    -Textures/Red/FleaMarket
    -Textures/Menus/Icons/Red

    =================
    Upgrade:
    =================
    n/a


    =================
    Incompatibility:
    =================
    n/a


    =================
    Known Issues:
    =================
    *There are no icons at present for the Green Pewter Dishware. I'll update eventually with them. In the meantime, just use the existing MC icons.


    =================
    History:
    =================

    3/17/2010-1.0 - Release

    =================
    Contact:
    =================

    on TES Alliance or Bethesda as WhoGuru

    =================
    Credits:
    =================

    Thanks to Bethesda for creating Oblivion.
    Thanks to InsanitySorrow for his ReadMe Generator this file is based on.
    -Grond and WindmillTilter for their wonderful animating the door of the Ayleid Cage
    -Darkrider for his help with the bottle textures
    -InsanitySorrow for all his time
    -TES Alliance for giving me the skills to make these things to share with you.

    =================
    Tools Used:
    =================

    The Elderscrolls Construction Set.
    Insanity's ReadMe Generator.
    NifSkope
    GIMP

    =================
    Licensing/Legal:
    =================

    You may use this as you wish but you must credit me for my work.
    Please do not re-host this file without my explicit permission.

    184 downloads

    2 comments

    Updated

  21. 0 comments

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  22. 3 comments

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  23. Ayleid Katana

    66 downloads

    3 comments

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  24. Morrowindesque Houses

    *************************************
    Morrowindesque Houses - ReadMe
    *************************************
    This is version 1.00
    *************************************

    0. Requirments:
    ************************
    This mod requires:
    - Construction Set

    And knowledge required to use it.

    1. Description:
    ************************
    This is not a playable mod. These are some houses that you can use in your mod.

    This pack contains 4 new houses, two version of towers, one hall to connect tower and house everything with matching interiors, hall support and some doors.

    This set is created by using Connary's excellent textures for Morrowind (packs Great Houses: Imperial (fort & castle) and Imperial housing 1.2). I have created normal maps for all those textures and assigned them to vanilla house meshes. Some meshes are edited to match better.

    I have imagined the set as western Imperial, Colovian, Kvatch or High Rock architecture.


    2. Instalation:
    ************************
    Extract all files to bethesda softworks\oblivions\data.
    Turn on the Construction Set, go to Statics, create new. Meshes are located in Data/Meshes/ww/mw_houses.


    3. Conflicts & issues:
    ************************
    None


    4. Permissions:
    ************************
    Everyone is free to use, edit, merge, improve and reupload this mod, as long credits are given. Credits are listed below this section.

    5. Authors, credits and contact:
    ****************************************
    Author & contact:
    "washington" at official Bethesda forums: http://www.bethsoft.com/bgsforums
    Thanks to:
    Connary for his beautiful Morrowind textures (http://www.bethsoft.com/bgsforums/index.php?showuser=82305)
    Phitt and Aisis for help with spike mesh
    Ferrabit for giving me an idea
    CS wiki, General TES CS Forum and everyone that wrote anything there.
    Bethesda for creating Oblivion and giving us the CS.

    6. Version info:
    **********************
    This is version 1.00

    7. Version change log:
    **************************
    This is first version.

    ********************************
    *** Thank you for reading***
    ********************************

    130 downloads

    4 comments

    Updated

  25. 0 comments

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