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188 files

  1. Mammoth's Rest Farm

    Mammoth's Rest Farm is a cozy but spacious player owned house near Whiterun with all crafting stations, plenty of storage, an indoor rock pool and nice sunset views from the patio. Named after the mammoth bones sitting in the middle of the grounds (and because I love mammoths).
    A lore friendly place to relax and display your stuff, conveniently located smack in the middle of Skyrim.
    On the farm grounds you will find a garden, a Vendor in his own house and a stable for your horse.

    The key to the house is located in a locked strong box in the crafting shed, or can be found on the previous owner. You'll find a hint to his whereabouts on the note by the front door.

    Features:

    - Alchemy Table
    - Enchantimg Table
    - Cooking Spit
    - Player bed ("Well Rested" Bonus)
    - 16 Mannequins
    - Weapon Racks
    - Shield Racks
    - Display Cases
    - Bookcases
    - Safe storage, indoors and outdoors
    - Indoor freshwater pool
    - Archery Range
    - Tanning Rack
    - Smelter
    - Forge
    - Wood Chopping Block
    - Grindstone
    - Workbench
    - Harvestable Plants
    - Respawning Insects
    - *NEW* more space to park your followers

    Enjoy!


    ================================================
    Installation:


    Extract the Mammoth's Rest Farm.rar and copy/paste the Mammoth's Rest Farm.esp into the Skyrim/Data-Folder, activate it in the launcher.


    ================================================
    Conflicts:

    With every mod that alters the same cells (2,-2 and 2,-3).
    See screenshots for the exact location.


    ================================================
    Known Issues:

    - The bed in the Master Bedroom does indeed give the "Well Rested" Bonus, although the appropriate message is not displayed. The Unofficial Skyrim Patch fixes that.

    - The Mannequins may behave strangely.
    I recommend the Vanilla Mannequin Script Fix Mod - http://skyrim.nexusm...le.php?id=10652

    - When exiting the front door it may take a while to load, due to the amount of stuff that needs to be rendered, and having it all in the Tamriel Worldspace.


    ================================================
    Thanks to:

    Bethesda for making another fantastic game

    tesalliance.org for getting me started on modding

    156 downloads

       (3 reviews)

    2 comments

    Updated

  2. Catering by Lilith

    Project: Catering by Lilith - Modders Resource
    Author: lilith
    Version: 1.3
    Release Date: 5/23/2013
    Category: Resources
    Website(s):

    TES Alliance - http://tesalliance.org/forums/

    ==================
    Requirements:
    ==================

    Skyrim 1.1
    Created with Skyrim 1.4.21.0.4

    ==================
    Description:
    ==================

    Are you finding yourself short on time with guests on the way? Catering was created with this in mind! Pre-filled baskets, bowls and plates will have your pantry and table stocked in a flash!


    ==================
    Details:
    ==================

    Version 1.3 Update Are you finding yourself short on time with guests on the way? Catering was created with this in mind! Pre-filled bowls and plates will have your pantry and table stocked in a flash! The plates, bowls and service trays in this update were designed with DarkRiders Dragon Stoneware which is part of the TESA Resource Kit.
    This update includes everything needed with exclusion of vanilla textures. The Dragonware items used in this update (GreyBlue/textures included) can easily be switched out with the textures included in DarkRiders Stoneware pack.

    The filled items are:

    5 - Filled bowls (2 fruit and cheese, 2 veggie and 1 flower)
    2 - Pitchers filled with flowers
    20- Filled plates (2 asst, 1 Butterscotch creams, 3 chicken, 4 meat, 3 salmon, 3 slaughterfish, 1 sweetroll, 3 veggies)
    8 - Filled plates (service trays)

    Version 1.2 Update includes items created to compliment InsanitySorrows Fishing Supplies available in the TESA ResourceKit. The items were made with standard Skyrim resources, therefore only the meshes are included as the .nifs are set to use stock Skyrim textures and are not included.
    The update has a fish and seafood theme and includes the following:

    1 - Basket of Bird Eggs
    1 - Bowl of Slaughterfish Eggs
    8 - plates of assorted Fish, Clam and eggs products.

    Version 1.1 Update includes fabulous foods and items created by InsanitySorrow prearranged in pleasing settings for quick and easy decorating. Many sweets are included to spruce up the supper table with colorful desserts! All custom resources are included for ease of use.

    The pleasing and mouthwatering food displays include the following:

    2 - Soup and stew gatherings
    1 - Rice gathering
    2 - Plates of Doughnuts
    2 - Battenburg Cakes
    4 - Plates of Cookies
    2 - Plates of Chocolate Bars
    1 - Ice Cream Gathering with Ice Cream Maker
    3 - Plated Pies
    2 - Plates of Tarts
    4 - Plates of Cupcakes and Muffins
    1 - Bowl Cinnamon + Sticks
    1 - Pumpkin Pie Making Display
    3 - Filled Bakery Display Shelves
    1 - Egg and Pumpkin Display Crate
    20- Bowls of Soup, Stew, Rice

    Version 1.0
    All of the items were created using stock Skyrim meshes and stock Skyrim textures meaning these .nifs are practically plug and play. The textures are set to use stock Skyrim textures in their proper paths and therefore are not included.

    The filled items are:

    1 - crate of fish
    1 - basket of fresh vegetables
    1 - basket of apples
    1 - basket of bread and cheese
    1 - bowl of mushrooms
    8 - plates of assorted food
    2 - plates of assorted sweets


    ==================
    Installation:
    ==================

    ------------------------------
    Manual Instructions
    ------------------------------

    1) Extract the contents of the ZIP folder into your Data folder
    2) Use the included files to decorate the home of your dreams.



    ==================
    Un-Installation:
    ==================

    ------------------------------
    Manual Instructions
    ------------------------------

    1) Delete the files/folders associated with the mod
    2) Remove any meshes used from your .esp




    ==================
    Incompatible:
    ==================

    None that I'm aware of.


    ==================
    Known Issues:
    ==================

    None that I'm aware of.


    ==================
    Changelog:
    ==================

    5/23/2013 - 1.3
    9/23/2012 - 1.2
    6/28/2012 - 1.1
    6/12/2012 - Initial Release


    ==================
    Contact Details:
    ==================

    lilith @ TESAlliance


    ==================
    Credits:
    ==================

    Thanks to Bethesda for creating Skyrim.
    Thanks to DarkRider for TESAlliance
    DarkRider, InsanitySorrow and TESA ResourceKit
    Thanks to InsanitySorrow for the ReadMe Generator this ReadMe is based on, the Graphic Artistry Classes and for his unending help, support and guidance.
    InsanitySorrow's Skyrim Food Resource.

    All the fine folks at The Alliance who offer unending inspiration and support! You folks are great!


    ==================
    Tools Used:
    ==================

    ReadMe Generator
    Nifskope
    InsanitySorrow's Wealth of Information and Skyrim Food Resource

    3,618 downloads

       (3 reviews)

    9 comments

    Updated

  3. Hana's Warpaints - Arcane Designs

    v1.0 - 03/25/2015
    by Hanaisse


    Description:
    ------------
    A collection of random arcane designs for the Mage in you, or anything in you, really.

    15 new warpaints, with 13 new colours for males, 15 for females (including 2 pinks!).

    Find them at the end of regular warpaint selections during chargen. Not available for Argonians, Khajiit or Orcs.


    Install:
    ---------
    Install and activate in your favourite mod manager. BAIN ready. Or to install manually, unzip in a temp folder, drop the .esp and .bsa in your Skyrim data folder.

    Uninstall:
    ----------
    Uninstall in your mod manager or manually delete HanasWarpaint_Arcane.esp and .bsa from your Skyrim data folder.

    Compatibility:
    ---------------
    Mods that change Race records in any way are not compatible. Last mod loaded wins. This can be overcome by either creating your own merged patch in TES5Edit, or try Mator Smash.

    Credits:
    ---------
    Photoshop brushes by ObsidianDawn.com

    Permissions:
    -------------
    Please do not upload this file to any other site. This is my mod. Make your own.

    59 downloads

       (0 reviews)

    0 comments

    Submitted

  4. Warpaint Template Files

    For use with my Warpaint tutorial.

    279 downloads

       (0 reviews)

    0 comments

    Submitted

  5. Bunny Toys

    Bunny Toys
     
        Name: Bunnytoys
    Version: 1.0
    Date: 09/05/2015
    Category: Modders resource
    Requirements: Skyrim
    Author: Garnet
     
    New toys for your children.
    There are two types of bunnies, no ESP included.
     
     
    Credits
    =======
    -Bunny01 is a freeware model from http://archibase.co/download/9ec2a135.html, slightly remodeled to get a lowpoly mesh.
    -Mighty Joe Young for the bunny02 http://www.nexusmods.com/skyrim/mods/27747/?
    -Bethesda
     
    Tools Used
    ==========
    Blender
    NIFSkope
    Photoshop
    Creation Kit
    NIFUtilsSuite by Skyfox (blessed by the Nine Divines)
     
    Contact
    =======
    PM to Garnet18 here or at Nexus.
     
     
    Licensing/Legal
    ===============
     
    You may not change this mod and redistribute it without my permission.
    You can freely use the resources of this mod. A credit would be appreciated.
    Users can not use my assets in any mods/files that are being sold, for money, on Steam Workshop or other platforms

    100 downloads

       (0 reviews)

    1 comment

    Updated

  6. Insanity's Cave Texture replacer

    This is a texture replacer for Skyrim's Caves, covers both normal and frozen versions.

    Textures are the usual fare, higher resolution, sharper detail, more depth and for most there is more colour. The overall style/feel of the
    textures have been designed to fit in with Skyrim's style/feel, so they shouldn't feel out of place.

    Enjoy!






    Extract this archive to any folder and then copy the contents to Skryim's Data
    folder.
    Start the Launcher, Open the Data Files screen and check the "Load Loose Files" Option







    Delete the files/folders associated with the mod.






    InsanitySorrow @ TES Alliance





    You may use this as you wish but you must credit me for my work. Please do not re-host this file without my explicit permission.

    339 downloads

       (0 reviews)

    0 comments

    Updated

  7. More Powerful Daedric Artifacts

    Name: More Powerful Daedric Artifacts
    Version: 1.0
    Date: 1/16/2012
    Category: Overhauls
    Author: Rowan

    =================
    Description:
    =================

    This is a just a very simple mod that Modifies damage, value, and armor rating for most daedric artifacts. I was fed up with the weakness of these legendary items in comparison to regular daedric, hence this simple fix.

    What this mod does:

    1.Damage and armor rating now matches their daedric or dragonscale equivalents, while monetary value is exceeded by 500. Also, all daedric artifacts (weapons and armor) now benefit from the daedric smithing perk. Items that already exceeded their equivalents I left alone.

    2.Nightingale blade and bow (all versions) now benefit from the ebony smithing perk.



    If I missed something or a value is incorrect please don't hesitate to PM or email me about it. (Contact info listed below)


    =================
    Details:
    =================

    Items changed:

    weapons:

    Dawnbreaker
    Mace of Molag Bal
    Volendrung
    Ebony Blade
    Mehrunes' Razor
    Rueful Axe
    Nightingale Blade and Bow (all versions)

    Armor:
    Masque of Clavicus Vile
    Savior's Hide
    Spellbreaker


    ==============
    Installation
    ===============

    1.Extract this archive to a temporary folder.
    2.Move the contents to Skyrim's Data folder.
    3.Start Skyrim's Launcher, click Data Files, and make sure More Powerful Daedric Artifacts.esp is enabled (box should be checked).


    =================
    Un-Installation:
    =================


    1. Start Skyrim's Launcher, click Data Files, and disable the More Powerful Daedric Artifacts.esp file(s).
    2. Delete the files/folders associated with the mod.


    =================
    Contact Details:
    =================


    I would prefer a PM at either of the following sites:

    http://tesalliance.org/forums/
    http://forums.bethsoft.com/forum/117-v-skyrim/

    But you can also send me an email: Rowans@aptalaska.net

    =================
    Credits:
    =================

    Thanks to InsanitySorrow for his ReadMe Generator this file is based on.
    Thanks to Bethesda for creating Skyrim.
    7zip
    Me (Rowan)

    =================
    Tools Used:
    =================

    Insanity's ReadMe Generator
    SkyEdit
    Fraps
    7zip

    107 downloads

       (0 reviews)

    0 comments

    Submitted

  8. Alchemy & Enchanting Rebalance

    =================
    Details:
    =================

    As of v1.02, this mod changes the following:

    Skill gained from making potions slightly reduced (Optional).
    Skill gained from enchanting slightly reduced (Optional).

    Alchemy:

    Alchemy & Enchanting Rebalance

    - Alchemist: This perk now increases potion and poison strength by;



    Level 1 - 10%
    Level 2 - 20%
    Level 3 - 30%
    Level 4 - 40%
    Level 5 - 60%


    - Benefactor: This perk no longer applies to Fortify Alchemy & Fortify Enchanting, but all other effects are increased by 30%. This needs testing to verify!
    - Poisoner: Poisons you mix are now 50% more effective.
    - Physician: Potions you mix that restore Health, Magicka or Stamina are 50% more powerful.

    Vanilla Alchemy:

    - Alchemist: Increases potion and poison strength by;



    Level 1 - 20%
    Level 2 - 40%
    Level 3 - 60%
    Level 4 - 80%
    Level 5 - 100%


    - Benefactor: Potions you mix with beneficial effects have an additional 25% greater magnitude.
    - Poisoner: Poisons you mix are 25% more effective.
    - Physician: Potions you mix that restore Health, Magicka or Stamina are 25% more powerful.


    Enchanting:

    Alchemy & Enchanting Rebalance

    - Enchanter: This perk increases enchantment strength by;



    Level 1 - 10%
    Level 2 - 20%
    Level 3 - 30%
    Level 4 - 40%
    Level 5 - 60%


    - Fire Enchanter: Fire enchantments are now 50% stronger.
    - Frost Enchanter: Frost enchantments are now 50% stronger.
    - Storm Enchanter: Shock enchantments are now 50% stronger.
    - Insightful Enchanter: This perk no longer applies to Fortify Alchemy & Fortify Enchanting, but all other skills are increased by 30%
    - Corpus Enchanter: Health, magicka, and stamina enchantments are now 30% stronger.

    Vanilla

    - Enchanter: Increases enchantment strength by;



    Level 1 - 20%
    Level 2 - 40%
    Level 3 - 60%
    Level 4 - 80%
    Level 5 - 100%


    - Fire Enchanter: Fire enchantments are now 25% stronger.
    - Frost Enchanter: Frost enchantments are now 25 stronger.
    - Storm Enchanter: Shock enchantments are now 25% stronger.
    - Insightful Enchanter: Skill enchantments are 25% stronger.
    - Corpus Enchanter: Health, magicka, and stamina enchantments are now 25% stronger.


    =================
    Options:
    =================

    There are 3 plugins available. They are in appropriately named folders in the archive.

    Slowest leveling

    Slower leveling

    Vanilla leveling

    Please only install one!

    20 downloads

       (0 reviews)

    1 comment

    Submitted

  9. Blender Body weight slider

    .blend file containing male body mesh that can be adjusted to any body weight, using shape keys.
    Useful if you need a body mesh of certain weight; such as for reference when creating custom clothing or armour.

    Made and saved in Blender 2.59.
    Note: Not compatible with Blender 2.4x, as animation data cannot be loaded.

    54 downloads

       (0 reviews)

    2 comments

    Updated

  10. No Starting Spells

    *This mod has now been updated for Skyrim v1.6.*

    This mod removes the spells Healing and Flames from the Player.

    This will only affect new characters.

    In a game like Skyrim, I don't like it when decisions are made for me about the sort of character I'm playing. In this instance, I don't really play spell caster type characters, so it's a source of minor irritation that every time I start the game I can shoot fire from my hands and heal mortal wounds with a click of my fingers.

    111 downloads

       (0 reviews)

    1 comment

    Updated

  11. Pinaud Lodge

    This is a Mid-sized Mountain Home for the player.
    No Key or quest needed

    The Version 1.0 (07/27/12) home has
    library/study
    1 bedroom
    Kitchen
    wine room
    armory with target range
    All crafting stations
    safe storage

    Extras:
    There is also a secret teleport to the armory.As you enter through the main door, the banner on the left will teleport you to the armory. On the left of the armory door as you leave is a banner that will teleport you to the main door.
    The armory also crafting materials and soulgems to get you started with weapons and armor crafting.

    Version 2.0
    kitchen moved
    more food and storage added
    armory moved
    Secrete room with Pinaud light armor and Pinaud weapons added
    Great Hall added
    Pool (swimming area with fish) added
    Temple (with all doomstones and shrines) added
    Garden (with plants and mushrooms) added

    Version 2.1
    just bug fixes, no additions

    91 downloads

       (1 review)

    2 comments

    Updated

  12. Loot_Overhaul_Rebalanced

    Progress is going well, I'm full of ideas and feedback has been astounding. As this mod grows, so does my knowledge and experience with the tools at hand. Expect consistent updates and a more user friendly layout across all hosting and information sites.

    !Please keep posting your ideas either here or at the forums and it has a good chance at being featured in the mod!


    More Info on future changes and greater mod description here----http://forums.bethsoft.com/topic/1348596-relzwip-loot-overhaul-rebalanced/




    Install:
    ----------------------------------------------------------------------------------------------------------------
    --- Can use NMM or drop the zip folder into Bash Installers. Also, can manual install by unpacking into the skyrim/data folder.

    --- Upon load up you may want to wait for 3 days( or however long your cell respawn timer is)
    it shouldn't be an issue but it's always good to do to prevent any possible glitches.

    Update:
    ---------------------------------------------------------------------------------------------------------------
    ---Uninstall, delete from the data folder or overwrite. Current updates are relatively minor and should not cause an issue. Keep a back up save handy just in case. Also, wait length of your cell respawn timer upon load up.


    Uninstall:
    ---------------------------------------------------------------------------------------------------------------
    --- Use NMM or remove the LORe.esp from your skyrim/data folder.

    20 downloads

       (0 reviews)

    0 comments

    Submitted

  13. Nord Culture Coin

    ~~~by Porscha

    ==Description==
    Changes the look of Skyrim's currency. This is a work in progress, but I think it's okay to release as is. There are two versions. One is a barbaric-type warrior, and the other is a Divine. The back of the coin speaks for itself. I plan to add these coins in Silver in the future, along with Gold with Silver highlights, and Silver with Gold highlights. I also plan to give the barbarian some armor.


    ==Installation==
    Simply extract the contents of the .RAR into the directory where Skyrim is installed, or;
    if using a mod manager such as NMM, just manually add the .RAR and activate.


    ==Uninstallation==
    Quite easy.


    ~~Credits~~
    people, I guess.
    Bethesda.
    other artists.
    my two fans.

    58 downloads

       (0 reviews)

    0 comments

    Updated

  14. Spears of Skyrim

    Spears of Skyrim
    Version 1


    Description: Adds a spear to the world of Skyrim! Purchase it at the Drunken Huntsman in Whiterun!

    Installation: Extract the contents of this archive to the Skyrim Data folder. Check it as active in the Skyrim Data Files section of the Launcher.

    Credits: InsanitySorrow for tips on getting the Spear Skyrim ready.

    Usage: This spear is provided as a free-to-use resource. All I ask is I am notified of what its going to be used in.

    129 downloads

       (0 reviews)

    0 comments

    Submitted

  15. Skyrim Girl and Male Nord Character Saves

    6 Savefiles. 3 with a Nord Girl named Sykrim & 3 with a Nord man named Alexander.
    ____________________________________________________________-'

    Apporoximately 1 hour Making of Sykrim video:


    Sykrim Sykrim Sykrim Sykrim Sykrim Sykrim
    ---------- ----------- ---------- ---------- ---------- -----------
    A little lore: Witches were exekuted in the old times in the nord kontinent (irl!). Now with hi-tech technology
    it is time for retribution. (Even though it is probably just a simulator and not irl).

    Sorceress Sykrim is akkused of being a Witch by the imperials. She is not a "Witch" she is a Sorceress. ...
    You start the adventure after the kharakter kreation, just after summoning a Shinryu dragon servant to save you
    from the IMPERIAL SCUMROLL trying to hurt Sykrim with a axe.

    ----------------------------------------------------------------

    Sy - Mynt the UltimeciaKnight spent an hour to kreate me, the most beautiful & fierce Organic Nord girl you will ever see! You heard right. i do not do biomods or augmentions! That is Deus Ex!..

    UK - Her body size is set to thinnest.


    Sy - The piktures does not show where i am. i am at the very beginning where it is possible to first save my Life File! (Of course that is if you load the earliest save of the 3 Sykrim saves provided in the download)


    UK -: Note that you will treat the sorceress well! She shall reign over the imperial scumrolls & the "Witchunters"...
    With Galéttèas and Sorrowinds power and her Knights!




    _______________________________________________________________________________
    Alexander Scyrim the GF

    Alexander the GF - Hello my name is Alexander Scyrim! Just Kall me Alexander the GF! ...
    i just got eaten by a dragon!.. :

    And it is up to you to reload me!
    Please SAVE me! i wish to meet Asmaragda, in Morrowind, again ...

    ______ ___________________________________
    ------------------------------_----------------------
    ________________ ________________ -______

    You are welcome & encouraged to post movideos and photos or such featuring Sykrim or Alexander but please link back to where you downloaded savefile from ... That would mean here or SkyrimNexus.

    54 downloads

       (0 reviews)

    0 comments

    Updated

  16. StarX Frost Giant Texture

    Name: StarX Frost Giant Texture
    Version: 1.2
    Date: 19-11-2011
    Category: Texture Replacers
    Author: StarX
    Source: TES Alliance

    =================
    Requirements:
    =================

    Skyrim

    =================
    Description:
    =================

    This is a texture replacer for the giants, using the colorscheme of the Frost Giants from the Conan comic: The Frost Giant's Daughter.

    =================
    Installation
    =================

    1. Extract this archive to any folder and then copy the contents to Skryim's Data
    folder.
    2. Start the Launcher, Open the Data Files screen and check the "Load Loose Files" Option


    =================
    Un-Installation:
    =================

    1. Delete the files/folders associated with the mod.

    =================
    Contact:
    =================

    StarX @ TES Alliance

    =================
    Credits:
    =================

    Thanks to Bethesda for creating Skyrim.

    Retexture: StarX

    =================
    Tools Used:
    =================

    Insanity's ReadMe Generator
    Photoshop

    =================
    Licensing/Legal:
    =================

    Feel free to use this texture in your own mod, but please give me credit when you do so. Do not upload this file to another host without my explicit permission.

    83 downloads

       (0 reviews)

    1 comment

    Updated

       (1 review)

    0 comments

    Updated

  17. Berserk-Broom

    Hey there, and welcome to my mod

    Did you ever wanna smack Npc's with a broom? ... HERES YOUR CHANCE! Basically this thingy has the stats from an iron warhammer and works just like one. Craftable, temperable and enchantable, found under the iron smithing section at any forge.

    Have some fun

    24 downloads

       (0 reviews)

    0 comments

    Updated

       (1 review)

    2 comments

    Submitted

  18. Gersilla's House

    Name: Gersilla's House
    Version: 1.done
    Date: 2/18/2012
    Catagory: Houses
    Author: Malachi Delacot
    Requirements: Official Skyrim Patch 1.421.0.4 is needed.

    Description
    ===========
    While Gersilla is out adventuring ( causing mayhem ), you are welcome to use her Riverwood home until she gets back. She's even left a suit of armour and a few weapons that she no longer needs but you may be able to put to use ( if you are beginning the game )
    When I started the game, before entering Riverwood, I saw this was a good place to put a house but had to wait for the Creation Kit to make it happen. Other people beat me to releasing their mods first.... It's free and some where to live until you find something better

    Location
    ========
    A bow shot south west of Riverwood. If you fast travel; upon arrival, turn around and you should be able to see her home.

    Details
    =======
    Since Gersilla is out most of the time, she only needs a place to eat, sleep, store things she's collected, and do smithing. There are 11 unmarked chests to store things in. Five strong boxes for jems, jewlery, etc. are on top of the double bookcase. Weapon racks will hold up to 17 weapons. A handy place to cook is by the fireplace, and there is a wardrobe for extra clothing. Food containers respawn...chests should not. All your smithing needs are on the west side of the house. Archery target in back. If you need to chop wood, the sawmill is a short distance away. There is no enchanting table, nor an alchemist lab since Gersilla never uses enchanted weapons, nor does she mix potions. Also, no stable since Gersilla has a phobia of horses and never rides one.

    Please note:
    Gersilla's House is "as is"...meaning there will be no changes to suit people that ask for something else added. It's build to suit her needs. Remember, you don't own the place, you are a guest there while she's gone. But don't expect her to show up any time soon since she's my character in mygame.


    Install
    =======
    1. Unzip to your Skyrim\Data folder.
    2. Start Skyrim Launcher, click 'Data Files', place a checkmark beside the .esp file.

    Uninstall
    =========
    1. Start Skyrim Launcher, click 'Data Files' , uncheck the .esp file.
    2. Delete the .esp file from your Skyrim\Data folder

    Incompatibility ( minor conflict )
    ===============
    Riverwood Cabin by Phong. His stairs are over Gersilla's and the walkway goes under her house. Phong's house is further up the hill, behind Gersilla's place. You can find his mod here:
    http://skyrim.nexusmods.com/downloads/file.php?id=9096&navtag=file/images.php?id=9096&tab=3
    Other than the walkway and stairs, both mods should work together.
    Known Issues or Bugs
    ====================
    Companions may have trouble getting up the stairs, and will usually go a round about way. It may take them a minute to get to the house, but they should be able to.
    If you have Thistle Cottage by Carah, load Gersilla's House after it or there will be a land tear south of the smithing area.

    Contact
    =======
    If needed, PM me in Nexus, or email: delacot@hotmail.com

    Credits
    =======
    Thanks to Bethesda for creating Skyrim.
    Thanks to TESNexus.com for the one-stop-shop resource for authors and players.
    Thanks to LHammonds for the Readme Generator this file was based on.
    Thanks to The Goddess for creating us all.
    Thanks to Carah for putting the house in place and making it possible to gain entry and exit the house.
    Thanks to Gersilla for sharing her home.

    Tools Used
    ==========
    Readme Generator - http://HammondsLegacy.com/obmm/tools_readme_generator1.asp
    Bethesda's Creation Kit
    My computer....

    51 downloads

       (0 reviews)

    1 comment

    Updated

  19. Primby Village

    Antiscamp's
    PRIMBY VILLAGE
    Version 0.4 Beta

    For Skyrim



    http://frontierskyrim.wordpress.com/



    Your Uncle has recently passed away and you have inherited his house in Primby. This is a small trading and farming village between Riften and Windhelm, perched safely on a cliff overlooking the marshlands to the north. Here you'll find all the usual services, like a smith, a trader and an alchemist. There's also a tavern here. The village is inhabited by NPC's and farm animals.

    Find the key to your new home in the barrel by the door. The house is nicely decorated and there's storage space there for your loot.

    The purpose of the mod is to create a village of the size of Riverwood that looks vanilla and could have had a place in the main game. It's all supposed to fit right into the world of Skyrim. My own personal goal with Primby is to learn the CK tools and familiarize myself with the modding of the game. Go easy on me, since this is my first mod for this game. There are future plans for this; I will expand the village and I will make the things already in it work even better.

    THIS IS BETA AND YOU SHOULD TAKE PRECAUTIONS! ALWAYS BACKUP YOUR SAVED GAMES BEFORE INSTALLING NEW MODS. KEEP A BACKUP FOLDER WITH OLDER SAVES OR WHATEVER. THERE ARE SEVERAL KNOWN BUGS AFFECTING THIS MOD. REFER TO THE KNOWN BUGS DEPARTMENT OF THIS README FOR MORE ON THOSE. BY INSTALLING IT, YOU AGREE THAT YOU USE THIS MOD AT YOUR OWN RISK.



    INSTALLATION

    Place the PrimbyTown.esp and the folders in your Skyrim/Data folder. Merge where asked, and check that the .esp is marked in the Skyrim Launcher. Find Primby village on the map on the road between Riften and Windhelm. You can't fast-travel there the first time. You need to go on foot, so just take the road north from Riften, or south from Windhelm.



    WHEN UPDATING FROM A PREVIOUS VERSION

    Be sure to take out all your stored good in the containers in the Player House. OTHERWISE THEY'LL DISAPPEAR WHEN UPDATING! Before installing the new file, go to Primby and take the goods with you. Leave Primby and save the game. Install the new file, and then go back to Primby.



    KNOWN ISSUES

    This is a Beta! You're bound to excperience glitches, weirdness and bugs. Please report these to me as soon as possible to help in the development of this mod. TAKE PRECAUTIONS. Always backup your saved games before running a new mod.

    The following bugs are things I can't do anything about, but Bethesda are reportedly working on both:

    1. THE NAVMESH BUG. Every time you leave Primby village and travel away, when you return, the NavMesh will have disappeared and all the NPC's will have reverted to the vanilla NavMesh. This is irritating and looks bad. You'll have NPC's not wandering on the streets anymore and guards glitching through floors and that kind of stuff. The only known solution right now is to entirely quit and reload Skyrim. This will reset the NavMesh. Companions WILL follow you anywhere in the village, but will glitch when the NavMesh bug kicks in after the second visit within one game.

    2. THE GREY FACE TEXTURE BUG. Some NPC's will have weird-looking face coloration. Again, this is a bug with the CK and not on my, or your, end. Bethesda are working on both of these, and we'll hopefully see a patch soon.

    3. FLOATING GRASS. If you experience grass hovering above the ground inside Primby Village, you're one of those who have encountered a specific bug that does this. It seems to strike some players, while others, like myself, don't have it. The workaround is this: Open up both Skyrim.ini AND SkyrimPrefs.ini and at the bottom of the [Grass] section add/alter this: bAllowLoadGrass=0, bAllowCreateGrass=1, bDrawShaderGrass=1 Then, in the skyrim installion folder open SkyrimEditor.ini and at the bottom of the [Grass] section add: bAllowCreateGrass=1, bAllowLoadGrass=0. Source: http://frontierskyrim.wordpress.com/2012/02/28/floating-grass-in-primby/



    MORE STUFF FROM ME

    If you liked Primby Village and would like to see more of what I do in Skyrim, check out my Frontier Development Blog (http://frontierskyrim.wordpress.com/). I have some pretty cool stuff in the works. I've been modding the Elder Scrolls Series since 2005, and my greatest days are yet to come. Please, do leave comments, endorsements and votes on my pages. Stuff like that keep modders going. Have fun!



    VERSION HISTORY

    0.1 Initial Release February 19, 2012

    0.2 February 25, 2012

    - Expanded the Fort. Outside and inside.
    - Created five more NPC's in the village.
    - More features added to the Player House.
    - Retextured and created the Griffin Banner.
    - Reuniformed all the guards.
    - Cleared some grass here and there.
    - Made ownership on the smith's chest.

    0.3 February 29, 2012

    - Added Sugardaddy's Bakery (do read his book on the table by the bed!).
    - Created a Governor's Quarters in the other Fort Tower.
    - Created an interior Griffin Banner.
    - Many new NPC's have been added. The Governor and Sugardaddy, among others.
    - Added more guards; Primby Sharpshooters, manning the fort walls.
    - The merchant doors now lock at night.
    - If you commit a crime and are caught, the guards will now send you to prison in Windhelm.
    - The guards will now talk about arrows in knees and lolligaggin', like they should.
    - Locked the Smith's chest.
    - Updated the "History of Primby" book.
    - Fixed several other small glitches, did corrections and tweaks.

    0.4 March 3, 2012

    - Created a farm at the end of the village. Interior and Exterior as well as NPC's.
    - Created a Shrine to Dibella.
    - Beautified the back of the village, with a view towards the marshlands in the north.
    - Created Dragon markers where Dragons land when attacking Primby.
    - Sanadara and the Jailor now speak again.
    - Helda now sings and plays properly at the tavern at night.
    - There is now an Enchanter in the Alchemist's Shop too.
    - Fixed issue with bounties for Windhelm and Eastmarch.
    - Fixed several NavMesh issues throughout the village.
    - Did numerous minor corrections; moving rocks, levelling ground and such.



    Antiscamp (http://frontierskyrim.wordpress.com/), Feb-Mar, 2012



    ---

    180 downloads

       (0 reviews)

    0 comments

    Updated

  20. Riverside Retreat - Player Home

    Riverside Retreat - Player Home
    version: 1.01
    by Maddox


    Description
    This mod is the result of my final exam here on TESA. It adds player home to the riverside mountains west of Whiterun. It spans 3 exterior cells and currently one interior cell with 5 rooms ( kitchen, crafting room, hallway, throne room and bedroom ). All crafting objects are included as well with the exception of the one for smelting ore.

    The screenshots were all taken with clean Skyrim install, Bethesda HighRes Pack and custom water textures.

    Installation
    Extract and copy RiverSide Retreat - Player Home.esp inside your data folder.

    Conflicts with other mods
    Firewood / Chopping block textures have quite some visual bugs ( doesnt affect just my mod but all of Skyrim ) when using Bethesda HD textures - Error on Beths side, get better texture pack or download one of the texture fixes for Beth one.

    Plans for future updates
    - Add underground dungeon complex, together with quest and companion.
    - Modify companions to use all the interior features while idle without being told to.

    Thanks to
    TESA - For being an awesome community.
    Bethesda

    79 downloads

       (1 review)

    0 comments

    Updated

  21. Lilium

    Name: Lilium
    Version: 1.0
    Date: 3/3/2012
    Category: Buildings, Player Home
    Author: lilith

    =================
    Requirements:
    =================

    Skyrim Version 1.4.21.0.4

    =================
    Description:
    =================

    An Apothecary's retreat, this player home was created for the final lesson in the Creation Kit: Basics Course at TES Alliance. The home is companion friendly and can be found near Meeko's Shack.


    =================
    Details:
    =================

    Tis dangerous times in Skyrim and being an avid butterfly chaser I chose a safer way to perform my arts. The house is centered on Alchemy and Enchanting and is outfitted to focus on those two arts. Lilium is a farmhouse with 3 levels and a side porch. The home is well stocked with food, a well stocked Alchemy station on the side porch and an Enchanting center in the Root Cellar (basement) along with its own supplies. All ingredients, potions, poisons, recipes, scrolls, books and food respawn at the default game rate.

    There are NO safe containers on the exterior of the premises!


    The following articles inside the home are safe for storage and do not respawn:

    Chest (Basement)
    Cupboard (Basement) - Items on shelves respawn
    Cupboard (Main floor) - Items on shelves respawn
    Cupboard (Upstairs) - Items on shelves respawn
    End Table, small (Upstairs) - Items on top respawn
    End Table, large (Upstairs) - Items on top respawn
    Eqiupment Chest (Basement)
    Equipment Chest (Upstairs)
    Glazed Urns (Basement) - 2
    Large Urn (Basement) - 2
    Satchel (Upstairs)
    Urn (Basement) - 2

    =================
    Installation:
    =================

    ===============
    Manual Install
    ===============

    1. Extract this archive to any folder and then copy the contents to Skyrim's Data folder.
    2. Start Skyrim Launcher, click Data Files, and enable the Lilium.esp file(s).


    ===============
    BAIN Install
    ===============

    1. Copy the entire archive into your Skyrim Mods\Bash Installers folder.
    2. In Wrye Bash Installers tab, highlight the new archive.
    3. Check any sub-folders, ESP/ESM's as required.
    4. Right click the archive name and Install.
    5. In Wrye Bash Mods tab, check the ESP/ESM's and rebuild Bashed patch. (Also recommeneded to run BOSS first).


    =================
    Un-Installation:
    =================

    ===============
    Manual Un-Install
    ===============

    1. Start Oblivion Launcher, click Data Files, and enable the Lilium.esp file(s).
    2. Delete the files/folders associated with the mod.

    ===============
    BAIN Un-Install
    ===============

    1. In Wrye Bash Mods tab, deselect the ESP/ESM's associated with this mod.
    2. In Wrye Bash Installers tab, right click on the archive name and Uninstall.
    3. Rebuild Bashed patch.


    =================
    Incompatibility:
    =================

    Any other mod which places any structures in Wilderness cells -17, 17 and -17, 18.


    =================
    Known Issues:
    =================

    There is a known game bug which affects some architecture. If ever Lilium seems to have disappeared, simply enter/exit the farmhouse door and the problem will correct itself.


    =================
    History:
    =================

    3/3/2012 - Original Release
    Exterior cells modified:
    Wilderness -17, 17
    Wilderness -17, 18
    MeekosShackExterior01
    MeekosShackExterior02

    =================
    Contact Details:
    =================

    lilith @ TES Alliance.org


    =================
    Credits:
    =================

    Thanks to The Enclave and its courses at TES Alliance!
    Thanks to InsanitySorrow for his ReadMe Generator this file is based on.
    Thanks to Bethesda for creating Skyrim.


    =================
    Tools Used:
    =================

    Creation Kit
    Insanity's ReadMe Generator

    55 downloads

       (1 review)

    0 comments

    Submitted

  22. The Lost Manor

    A three cell dwemer home located near Markarth. Lost and forgotten the home has been lost for ages. Now it is a player home with a stable outside with commodities on the interior. Including companion quarters, smithing, smelting, alchemy, enchanting, and plenty of storage.

    Future Versions may include:

    Proper working Book cases, potion racks, and mannequins.

    File includes:
    Brief Readme
    Images
    Mod itself

    50 downloads

       (0 reviews)

    0 comments

    Submitted

  23. Unique Region Names

    This modd adds overrides to the "Skyrim" display name.

    Use the Dawnguard version if you have the Dawnguard DLC installed.

    Must be loaded before Open Cities Skyrim.

    See Unique Region Names - Dragonborn for the Dragonborn (solstheim) version.

    Also on:
    Skyrim Nexus
    Holds of Skyrim

    75 downloads

       (0 reviews)

    0 comments

    Updated


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