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Oblivion

69 files

  1. WAC: Waalx Animals & Creatures

    About WAC on TES Alliance:

    Currently Waalx is off in the real world crossing the globe and experiencing the grand adventure that is life! He managed to stop in to grant permission for his project to be hosted away from his forum which is now closed to new registrations so that WAC, in it's current unfinished state, could still be enjoyed by players. Somewhere down the traveled road, he may pop in to update the mod with the work he has stored on his PC, but until that time if and when, we will be hosting the beta version here with all the same documentation provided by Waalx himself.

    Currently, WAC may NOT be used as resource material. Waalx has stated his desire that any derivative works must require/be dependant on WAC. Anyone wishing to use resource material from WAC without dependancy, must contact Waalx and ask permission; no contact made means no permission. This is his latest statement on Resource use as of 26 Aug 2012


    24,995 downloads

       (13 reviews)

    74 comments

    Updated

  2. Darkness Hollows: TESA's 2010 Halloween Challenge

    [RELz] Darkness Hollows

    Author: TES Alliance
    Version: 1.6.0
    Release Date: 31.October.2010
    Updated: 22.November.2010




    "There was no way out of the Hollows. One by one they were led up the rise to Castle Thatchmoon and no one ever returned."


    Description:
    Darkess Hollows is a Halloween themed dungeon adventure plugin for Elder Scrolls IV: Oblivion. Once the plugin has been activated and the game loaded, travel to the forests of the West Weald in search of an abandoned homestead. Inside, search out a mysterious painting of a lost realm called Darkness Hollows. The painting is a portal that will deliver you to the wooded vale and the terrible adventure awaiting you within the hollow's ruined fortress...Castle Thatchmoon. Once you enter Castle Thatchmoon there is no escape, no one ever escapes, but your only chance of being the first is to be well prepared for a long dungeon crawl BEFORE you enter. Players are advised to have both a ranged weapon and an enchanted weapon before attempting Darkness Hollows. For the best results, play in the dark without music and without magic effects like "Nighteye" and "DetectLife". Be wary in your adventuring hero...

    Features:

    A Haunting Forest Setting
    Detailed Backstory to Explore
    New Enemies!
    Unique Weapons!
    A Halloween Atmosphere
    A Dozen Unique Levels
    Traps and Puzzles
    Voiced Dialogue!
    Big Boss Battle!
    Fun Rewards!
    And More...


    The Hollow:



    Important Info:


    Companions: If your Companions do not have a summon spell you can use to call them to you, leave them at home! There are places within Darkness Hollows they simply cannot go without being lost or killed. We are not responsible for any poor creatures who end up in the abyss for eternity because their PC partners didn't heed sound advice.

    Levels: We recommend characters be at least level 15+ before attempting Darkness Hollows. While some enemies are leveled to give a bit of a break, some are not and are rather difficult at lower levels.

    Godmode: While you may be tempted to use godmode to brave the horrors in Darkness Holllows, don't. There are some scripts running that will not fire properly if you are in godmode and you will not be able to proceed.

    Collision/Clipping: Do not use the "tcl" console command to navigate through Darkness Hollows. There are collision boxes designed to guide your immersion and trigger zones to progress events, both of which can be drifted through with collision toggled off resulting in a bad experience for you, so give your console the night off.


    v1.6.0 Bug Fixes:


    Repaired Keychain Mod Conflict in Level XI
    Repaired the Level I Exit Sequence
    Adjusted Hint Guide
    Added Missing Keys


    v1.5.0 Bug Fixes:


    Adjusted Beast fight in Level XI
    Adjusted Entry Door Position Level XIV Locked No Exit Door


    v1.4.0 Bug Fixes:


    Fixed Main Rooms Key Loop for Level XI
    Removed Quest Marker on All Stym Keys
    Adjusted Entry Door Position Level XII Locked Exit Door
    Really Fixed Argonian Bug in Level X [Thanks to Arthmoor]
    Recompiled a Few Logic Errors in Scripts [Thanks to Arthmoor]
    Update DarknessHollows-Sounds For Fixed Dialogue for Level XII [Thanks to Arthmoor]
    Fixed Push Sequences for Level XI
    Fixed Non Aggressive Dremora in Level V
    Removed Poison Disabling from Food in Level IV
    Reduced Enemy Difficulty on Level XI
    Unlocked Level XIV Entrance
    v1.4.1 Added Key to Ascension Level


    v1.3.0 Bug Fixes:


    Unlocked the Lower Halls Door Between Levels XI and XII
    Removed Necklace and Stopped Scripts from Level XI
    Adjusted Script in Level X to do an Argonian Race Check
    Added Quest Update Check to Main Boss Chamber Entry
    Fixed Spectral/Dead Horse Scripts
    Meshes Updated- Redownload Meshes Pack for Illuminated Level Decals.


    v1.2.0 Bug Fixes:


    Cleaned Out a few Lingering Dirty Edits
    Lowered Some Floating Clutter in the Core
    Removed Excess Entry Option for Level VII
    Adjusted Cave-in Sequence in Level VII


    v1.1.1 Bug Fixes:


    Cleaned Out a few Lingering Dirty Edits
    Disabled the "Travel To" Option on the Map Marker
    Linked the Door Adjacent to the Level XI Exit, Leading to the Lower Halls Where You Can Get the Key to Open Level XII
    Disabled Vanilla Dialogue in Level IV's Void Ghost
    Releveled Some Uber Difficult Enemies


    Known Conflicts:


    MMM in Darkness Hollows: As this is a major dungeon crawl mod, you can naturally expect a number of spawning enemies to keep you on your toes. That said, MMM users may encounter some significant FPS loss in one or two levels of Darkness Hollows due to the increased spawns. You may want to use a spawn rate reducing plugin when running the two mods together.


    The Challengers:

    WhoGuru
    John
    WillieSea
    nottlong
    Yevic
    Arion
    Kroot9525
    Arthmoor
    JulianSull
    PacificMorrowind
    the-manta
    Vouivre
    Mishaxhi
    DsoS


    Screenshots:











    Downloader Note: Be sure you download and properly install ALL 4 Files or the mod will not function as intended.

    4,851 downloads

       (3 reviews)

    12 comments

    Updated

  3. Wellspring Vale

    Name: Wellspring Vale
    Version: 2.0.2
    Date: 12/07/2010
    Category: Towns
    Author: WhoGuru
    Source: TES Alliance
    Forum: TES Alliance
    HomePage: TES Alliance

    =================
    Requirements:
    =================

    Non COBL version:
    Oblivion 1.2.416

    COBL Version:
    Oblivion 1.2.416
    Common Oblivion COBL

    =================
    Description:
    =================

    Wellspring Vale is a homey little village on the plains North of Kvatch. In it you'll find a Galleria House
    presiding over the village with placeable paintings for sale and the deed to a sumptuous yet small home, an outdoor
    market and inviting Inn.

    =================
    Details:
    =================

    Wellspring Vale was founded by Erissa and her husband Heceri. Both Altmer painters of some note, they settled above
    Kvatch in their golden years after a life spent exploring Cyrodiil for inspiration. They tempted merchants from
    nearby Kvatch and soon had a bustling, yet peaceful little village to keep their Galleria House company. The
    outdoor market draws travelers along the Gold Road. Erissa had a modest and cozy home built beside her Galleria
    House, called Autumn Cottage, and hopes to find someone of like mind to live there.

    In her Galleria House, Erissa sells her paintings for those with the Septims to appreciate them. The traveler only
    wishing to visit will find comfy lodgings at the Wellspring Inn. The proprietor, Rani, offers some goods the
    adventurer may find useful. In the open air market, vendors wait with goods ranging from garden grown fruits and
    vegetables to books, armor and weapons. Garond the Smith carries some unusual weapons he brought from his homeland.
    Those wishing to assume ownership of Autumn Cottage should see Erissa in the Galleria House.


    =================
    Notes of Interest:
    =================

    At the moment, there is only one NPC with original dialogue in Wellspring Vale. Erissa, in the Galleria House. I
    may come back to this and update with voices for the other villagers but for now, one was enough.

    The creatures in Baune Morasel may provide a tough challenge to those in single digit levels. Come prepared or
    level a bit and come back later. For those determined to cheat but worried, yes, you can console kill the creatures
    without breaking the quest.

    Those with Erviin's Ayleid Steps Mod active will find three Ayleid Steps on the Ayleid well in the center of the
    village. Have fun!

    If you don't like weapons and armor a bit on the powered side, Tough noogies. My mod. My choice and I like them
    that way. You may feel free to adjust them for your own game in the CS yourself.

    =================
    Installation
    =================

    1. Extract this archive to any folder and then copy the contents to Oblivion's Data
    folder.
    2. Start Oblivion Launcher, click Data Files, and enable the .esp file(s).

    =================
    Un-Installation:
    =================

    1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
    2. Delete the files/folders associated with the mod.
    Wellspring Vale.esp
    Meshes/Red/Wellspring
    Textures/Red/Wellspring
    Textures/Menus/Icons/Red/Wellspring
    Sound/Voice/Wellspring Vale.esp

    =================
    Incompatibility:
    =================

    *Users of the West Roads mod, will find some small
    land tears near the village. Arthmoor has kindly made a patch to fix this. It can be found here:
    http://www.tesnexus.com/downloads/file.php?id=34010

    =================
    Known Issues:
    =================

    *The placeable paintings may not sit as they should in the IC Waterfront Shack. This is a fault of that interior
    and nothing I can fix. Best you can do is keep them away from the walls or they likely will fall out.

    =================
    History:
    =================

    09/04/2010 - Release v1.0
    11/10/2010 - v2.0 update and COBL patch
    12/07/2010 - v2.0.2 update and COBL patch

    =================
    Contact:
    =================

    WhoGuru @ TES Alliance or Bethesda Official Forums

    =================
    Credits:
    =================

    Thanks to Bethesda for creating Oblivion.
    Thanks to InsanitySorrow for his ReadMe Generator this file is based on.

    Scripting of the placeable paintings and NPC AI: InsanitySorrow
    Marmion and Mirkali's house interior design: Greenwarden
    Garond's house interior design: Yevic

    Resources Used:
    Edocsil's Cleaning Bucket
    Xiamara's Sofas, Chairs and Pillows
    Echo's Tents
    Garak's Booksets
    Meo's Modular Fireplaces
    Wildkarrde's Potbelly Stove
    Throttlekitty and DaMage's Real Water Mesh
    Senten's Modder's Resource Pack, Stable, etc...
    Kalikut's Steaming Cauldrons
    DarkRider's Celtic Decor I and II
    Hel Borne's Wall Shelves
    Antistar's Bath Mod
    Khettienna's Lantern
    Babylon Service
    TESA Clutterer's Guild Teapot
    Vince Bly's Dragon Egg Teapot
    Weapons from StarX and InsanitySorrow's Arsenal
    InsanitySorrow's Blood Glass Armor and weapons
    Metz and Disturbeds Weapon displays
    Hel Bornes Altar resource

    Screenshot Contributors for My Paintings:
    Myself
    Greenwarden
    Death_Knowz
    Napalmmatt
    Si-Shen
    Sugarbean
    Glaedr
    OujiaU
    Donatto

    =================
    Special Thanks:
    =================

    Many MANY thanks to Greenwarden for her expert and perfect voicing of Erissa.

    I can not call Wellspring JUST my mod when so many helped me make this a reality. Without DarkRider and
    InsanitySorrow in particular, I would not have been able to accomplish this. InsanitySorrow made my buyable-
    placeable paintings a reality and he and DarkRider both worked to get my dialogue in the mod as well as the small
    quest.They helped me exceed my own skills to make something more. Thank you both so much!

    many thanks as well to Ysne and EruditeDragon for their thorough testing of Wellspring Vale.

    Thanks to Khettienna whos wonderful tutorial on how to COBLize a mod told me everything I needed.

    =================
    Tools Used:
    =================

    Construction Set v1.0
    Construction Set v1.2
    Kivan's LIP Template
    Insanity's ReadMe Generator
    GIMP
    NifSkope
    Switch


    =================
    Licensing/Legal:
    =================

    You may use this as you wish but you must credit me for my work. Please do not re-host this file without my
    explicit permission.

    1,545 downloads

       (4 reviews)

    11 comments

    Updated

  4. The Arsenal - Ancient Ayleid Weaponry

    The Arsenal Ancient Ayleid Weaponry is a weapon pack that focuses on Ayleid Weaponry.

    The weaponry included in the mod were designed by it's authors and have a unique look and feel about them that is different to anything that has been shown before. The designs take some elements from the Ayleid structures and clutter already in-game, but then adds a new twist to it.



    In version 1.0 there is almost a complete set of weapons, we're only missing a couple, which isn't bad

    Weapons in this version:


    Longsword
    Shortsword
    Dagger
    War Axe
    Battle Axe
    Bow
    Claymore
    Mace
    Great Mace


    Missing Weapons:


    WarHammer
    Staff
    Arrows/Quiver


    Location:

    If you want to get your hands on these priceless weapons then you'll need to search, all the weapons have been hand placed in vanilla Ayleid dungeons. We were very careful and avoided any quest related ones.

    For those that don't wanna search for days , There is a spoiler text file included that'll tell you roughly where they are, you still need to do a little looking though, not gonna make it too easy



    1. Extract this archive to any folder and then copy the following to your Oblivion Data Folder



    Meshes
    Textures
    The Arsenal - Ancient Ayleid Weaponry.esp



    2. Start Oblivion Launcher, click Data Files, and enable the The Arsenal - Ancient Ayleid Weaponry.esp.



    1.[/b ]Start Oblivion Launcher, click Data Files, and disable the The Arsenal - Ancient Ayleid Weaponry.esp.

    2. Remove the following files from your Oblivion Data Folder



    Remove the Arsenal folders found in your Meshes and Textures folders. You will find them under Weapons, Clutter and in your Menus/Icons folder.
    remove The Arsenal - Ancient Ayleid Weaponry.esp





    StarX @ TES Alliance
    InsanitySorrow @ TES Alliance



    Models: InsanitySorrow
    Textures: StarX

    Thanks to Bethesda for creating Oblivion.
    Thanks to all who have shown an interest in all versions of The Arsenal and gave support, feedback and suggestions.

    1,490 downloads

       (0 reviews)

    7 comments

    Updated

  5. Silverhop

    Name: Silverhop Village
    Version: Alpha 1.0
    Date: 10/11/2011
    Category: Towns
    Author: The-manta
    Source: TESAlliance

    =================
    Requirements:
    =================

    Oblivion 1.2.416

    =================
    Description:
    =================

    A small village to explore in the Blackwood region.

    =================
    Details:
    =================

    This mod has been an off and on project for longer than I care to remember, and it has never had the care it deserved. It isn't 'finished' as I would have liked, but I promised myself it would be released before Skyrim, so here you go. Hopefully it might give you something to do while TESV installs...

    Anyway, it's a little village in the Blackwood region, on the Panther River. It has a chapel, general store, inn (all the rooms are taken... sorry), mage's house (where you can sleep if you're in the guild), smith, guard and a few other houses. In the general store you can buy the key for a small house (above the store). The base price is 2400 gold, but it varies depending on mercantile skills. This village is really more visual than anything else. There are no quests, no dialogue, and now new items, sorry, but this is all I have. I'm considering this an alpha version, and it WILL have bugs in. Do report any you find, and hopefully one day I will get back to this.

    NOTE: requires the Unofficial TESA clutterers' Guild Pack (here:)

    =================
    Installation
    =================

    1. Extract this archive to any folder and then copy the contents to Oblivion's Data
    folder.
    2. Start Oblivion Launcher, click Data Files, and enable the .esp file(s).

    =================
    Un-Installation:
    =================

    1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
    2. Delete the files/folders associated with the mod.

    =================
    Incompatibility:
    =================

    None known.

    =================
    Known Issues:
    =================

    None know.

    =================
    History:
    =================

    10/11/2011 - 10/11/11- initial release

    =================
    Contact:
    =================

    the-manta at TES Alliance

    =================
    Credits:
    =================

    Thanks to Bethesda for creating Oblivion.
    Thanks to InsanitySorrow for his ReadMe Generator this file is based on.
    Thanks to Meo for his modular fireplaces resource, and for making the various signs in town.
    Thanks to Garak for his book sets.
    Thanks to Xiamara for her static wineracks.
    Thanks to all the members of the unofficial TESA clutterers' guild.
    And thanks to everyone at TES Alliance for your continuing help, support, and good company!

    If I have missed anyone PLEASE let me know!

    =================
    Tools Used:
    =================

    Insanity's ReadMe Generator
    Elderscrolls Construction Set
    GIMP
    Blender
    NifSkope
    TES4Gecko


    =================
    Licensing/Legal:
    =================

    You can do whatever you want with this mod but all I ask in return is that you give me credit if you distribute any part of this mod. I would also like to know what mods are including my work.

    114 downloads

       (0 reviews)

    6 comments

    Submitted

  6. Nemoria Cottage

    Name: Nemoria Cottage
    Version: 2
    Date: 11/28/2010
    Category: Houses
    Author: Beana
    Forum: http://tesalliance.org/forums/index.php?/index
    HomePage: http://www.tesalliance.org/

    =================
    Requirements:
    =================

    Oblivion 1.2.416
    Cobl

    =================
    Description:
    =================

    Here's my cottage. Its small... quaint... not extravagant but its where I call home. It has everything I need and I hope you enjoy it. Its set beyond boarders behind and down the mountain from Hermaeus Mora's shrine. There is a cobl sorter, luggage and bakery items in mah home so cobl is needed.

    =================
    Details:
    =================

    My small little cottage, you can't even really call it mine...ideas yes... but without the help of some really wonderful people it would be just that.... a small blah cottage in the woods. They helped me make it a home. XPerience101 who created this lovely cottage and stable mesh. To WindmillTilter and Grond who brought it to life.... editing collision, randomizing normals!!!!!!!! *dance* among other things. InsanitySorrow... not sure I can even say in one readme how much I appreciate your help and constant guidance. Not a day goes by that your not willing to help with all my questions (even when I answer them for you lol) and its with such graciousness do I thank you. Whether its editing textures, meshes... anything you are always there! I thank you!! *higs* U iz Jedi. WhoGuru, Greenwarden and Khettienna.. lovely ladies I sing praise to each of thee! Thank you so much for your guidance, patience and friendship. Yevic! Your added in there too... yet your not lady!!!

    =================
    Installation
    =================

    1. Drop the BSA and the ESP you chose into your data folder.

    =================
    Un-Installation:
    =================

    1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
    2. Delete the files/folders associated with the mod.

    =================
    Credits:
    =================

    Thanks to Bethesda for creating Oblivion.
    Thanks to InsanitySorrow for his ReadMe Generator this file is based on.

    InsanitySorrow, Khettienna, Darkstone for testing

    My list of wonderful resources in no particular order:

    XPerience101- Highleaf Estate
    InsanitySorrow- Christmas Resource and Potion Bottles, GlowBall, SnowGlobe
    WhoGuru- Red's Flea Market
    Garnet- Colorful Basements
    Korana- Icicles, Christmas Resource, her wonderful Hidden Elves that with her gracious blessing allowed me to recolor and use for Nemoria
    Thanks to Navetsea for the HGEC body and hand textures I modified
    Sinblood- Giving his gracious blessing to use his Widow Dress and Cross Necklace for Nemoria
    Nequam - Elaborate eye meshes
    Sarielle - Elaborate eye textures- All Sorts of Eyes
    DarkRider- Celtic Decor II, Mage Portals (I colored rug texture to make it christmassy)
    Meo- For the wonderful Spinning Wheel and fireplace resource
    Throttlekitty and jclyde6108 for the Working Eyelashes
    idkrrr for the Corean Hair
    Exnem for the Eyecandy body
    EFG- Wine Glass
    TESA Clutter's Guild - Needle, Spools, Picture Frames, Magnifying Glass
    Yevic- Simple Light Fixture
    mjy- Curtains (WindmillTilter edited this mesh)
    WindmillTilter- Tea Set
    Xiamara and Zimnel- More Sofas and Chairsets 1.0
    Ampolx- Wood Textures
    Nottlong- Paradise Screenshot
    vaPER- Weather Boxes



    =================
    Tools Used:
    =================

    Insanity's ReadMe Generator
    Elderscrolls Construction Set
    TES4Edit
    GIMP
    NifSkope
    TES4Files
    Photoshop


    =================
    Licensing/Legal:
    =================


    If I have forgot anything please let me know. I will correct it and make it right! All of you that "know" me know that I in no way take credit for anything I did not create myself. I put this together with many resources.. I have done retextures and recolors. I in no way take credit for things I did not make so If I missed anything.. please let me know. I colored the rug texture so if you want to use this texture go ahead just credit me and DarkRider because it was his to begin with. The curtain mesh by mjy was edited by WindmillTilter, its sorta similar to the original but if you chose to use it please credit the work. The wonderful snowglobe was made by InsanitySorrow. If you chose to use globe in your mod please contact him for permission, he doesn't bite

    80 downloads

       (2 reviews)

    5 comments

    Updated

  7. Valus Cottage

    == Valus Cottage v1.0 ==

    For many tens of years, there has been a secret route between Morrowind and Cyrodiil. A route known only to the Thieves and smugglers called simply, the Thieves Highway. A tunnel cut upward through the Valus mountains themselves allowing the less savory to escape notice from border patrols, filter their stolen goods from one principality to the other and hide when their faces become too well known.

    Some years ago, a particularly successful Lady Thief who had used the Thieves Highway to amass her fortune, noted the Imperial Patrols spending far too much time near the Daedra Shrine that sat so near the upper exit of the tunnel. They had obviously become suspicious and it would only be a matter of time before it was found.

    Part of her success was in her anonymity. There were few her knew her real name nor to what trade she plied herself. In fact, she was considered a respectable member of society in Cyrodiil. With this in mind, she plotted a way to protect the highway. She commissioned many builders and craftsmen from across the Empire to build her a house, her mountain cottage she called it and for the nobles she oft dined with, convinced them she wanted nothing more than a retreat where she could pursue an affair untroubled by fear of discovery.

    Those wealthy and gossip hungry folk were more than happy to accept her reasoning and she began construction. Keeping the entrance cleverly hid from the workers, a house was constructed into the very cliff wall of the Valus Mountains. It's only access, so far as any were concerned, a mountain path that wound up to and through the Shrine of the Daedra Lord Boethia.

    It took many months to finish the cottage. Several workers fell to their deaths assembling the retaining walls that would support the house. Several more met mysterious ends in the night when they came too near a spot the Lady Thief would rather they stayed clear of.

    Her time amongst the builders was not spent in idleness. She learned from them their trade, the tricks of craftsmanship. Once the cottage was complete and the last of the workers paid and on their way, she descended to the well appointed cellar. There, she used the skills she had learned to build a secret room hidden by an ingenious moving shelf designed by two fellow scoundrels, the Scourge of Borne and an enigmatic thief known only as J.D.

    Though the Lady Thief has moved on to richer climbs, her cottage still stands on the side of the Valus mountains, sentinel over the high entrance to the Thieves Highway. Should you ever need a respite from authorities watchful eye, look you to the far south of Cheydinhal in the Valus Mountains. Find the ancient ruin of Hame and from there a path that will lead you on a winding trek ever higher until at last you reach Boethia's Shrine. From there, you will find your haven within arms reach.

    **Location = Valus Cottage can be found very near the Shrine of Boethia in the Valus Mountains. The Cottage is South East of Cheydinhal and far East of Bravil. Nearly to the Morrowind Border. To find the Shrine and so the Cottage, start where the Corbolo River becomes the Reed and travel East to find a pass up into the mountains. Acrobatics will come in handy on this climb, it's not an easy trek. Of course, those who explore the valley below the Shrine may find another way up to the top. A hidden way. Good luck.

    == == Requirements ==
    TES IV: Oblivion Patched to v1.2.0416

    == Installation ==
    Extract the Valus Cottage esp, Meshes, Sound and Textures to your Oblivion Data directory then enable Valus Cottage in the Oblivion Launcher.

    **You will find a Loading Screen Add-on as well now. Simply allow it to overwrite the existing Valus Cottage esp. Detailed instructions are included with the Loading Screen download.

    == Uninstallation ==
    Remove the following files and folders from your Oblivion Directory:
    Valus Cottage.esp
    Data/Meshes/Red/Valus
    Data/Textures/Red/Valus
    Data/Sound/Fx/JDFan

    == Changelog ==
    v1.0 - Release 6/24/09
    Loading Screen Add on - 7/02/09

    == Bugs/Incompatibilities ==
    None Known

    == Credits ==
    -Darkrider - Without who's patient tutelage I would not be the modder I am today and for the custom Brandy included in this mod.
    -Greenwarden - As always for her willingness to test my frankenstein creations and tasteful advice on decor.
    -InsanitySorrow for testing, cleaning and general cheering on of my house building obsession. More for adding the fantastic Loading Screens for the mod.
    -Many MANY thanks to JDFan who saved my dream of a swinging bookshelf and for the fantastic "Throne" I wonder how many will actually find.

    == Resources Used ==
    Hel Borne's Filled Bookshelf Resource
    Xiamara's Sofas and Chairs set 1
    Zimnel's More Sofas and Chair Sets
    Merillia's Blue and White Porcelain
    Kalikut's Cauldron Resource
    Aisis' Anvil Style Furniture
    Texians Static Water Mesh
    Meo's Open book Statics and Globes
    Garak's Booksets
    EFG Tapestries

    == Contact ==
    Contact me on either TES Alliance or Bethsoft's Official Forums for prompt support.

    == Permissions ==
    As everything in my mod is either vanilla content or a resource you may do with it as you wish. If you use any resources from this mod, be sure to give credit in your readme to their authors.





    379 downloads

       (0 reviews)

    4 comments

    Updated

  8. Hau'oli Paena - A Shivering Isles home

    == Hau'oli Paena v1.0 by WhoGuru ==

    In the heart of the Shivering Isles, below the towering watch of the Hill of Suicides, a small, unassuming home stands above the waters.

    ------------------
    Once, a Blackwood artisan woman lost her way in Cyrodiil, falling to sleep beneath the worn visage of an ancient Daedra statue. She woke to find herself in the Shivering Isles, the Mad God's laughter following her as she woke and ran, thanking her for using his statue as a bed post.

    For many months she wandered lost, some say mad as well as the Isles demands of all who live within them. Finally, she settled below the Hill of Suicides to watch the hapless souls above throwing themselves to their deaths. Laughing each day at each new body added to her little lake, she built a home.

    A home to remind her of her beloved Leyawiin amidst the manic world she now called home. As she painstakingly hung the last woven tapestry, her hands raw from the years of work, she gave to her house an ancient southern Mer name; Hau'oli Paena. Laughing at her own whimsy, naming the house "Happy Landing", she climbed the peak of the Hill of Suicides. Standing at the top, staring down at the beautiful home she had wrought, she threw her arms wide.

    Giving a laughing scream to the Mad God, she dove from the height to her Happy Landing and added her bones to those gathered along the shore and in the waters. To ever be a part of the house she had so painstakingly crafted.

    This home, then, is now yours, weary and mad traveler, for you are surely as lost as she was. Be wary when you walk the waters below the deck that you may stumble on the bones of its creator and always remember to look up as you pass. You wouldn't want to join the bones for being the last landing of a fallen soul...or perhaps you would.

    ------------------
    Hau'oli Paena is located in the Shivering Isles on the North side of the Hill of Suicides, at the base of the cliffs in an inlet of water, just South of Knife Point Hollow and East of Puddlejump Camp.

    == Requirements ==
    TES IV: Oblivion Patched to v1.2.0416
    Shivering Isles

    == Installation ==
    Extract the Hau'oli Paena.esp, Meshes, Menu and Textures folders to your Oblivion/Data Directory then enable Hau'oli Paena in the Oblivion Launcher

    == Uninstallation ==
    Remove the following files and folders from your Oblivion directory:
    Hau'oli Paena.esp
    Data/Meshes/Hauoli
    Data/Textures/Hauoli
    Data/Menus/Icons/Bathmod

    == Changelog ==
    v0.9 -ORE Challenge Release
    v1.0 -Public Release

    == Bugs/Incompatibilities ==
    None Known

    == Credits ==
    *Darkrider - Without who's patient tutelage I would not be the modder I am today.
    *Greenwarden as ever for doublechecking my framerate and keeping me from killing it. Without her I would never know when I'd gone overboard.

    == Resources Used ==
    Garak's Booksets
    ExileHunters' Highland Furniture set
    EFG Tapestries
    AndySaura's Kitchen and Bath
    Antistar's Bathtub Resource
    Hel Bornes Enchanting Altar Resource
    Meo's Open Books Resource
    WildKarddes Potbelly Stove
    Xia's Sofa and Chair Set

    == Contact ==
    Contact WhoGuru on either TES Alliance or Bethsoft's Official Forums for prompt support.

    == Permissions ==
    As everything in my mod is either vanilla content, a resource, or a retexture done by me, you may do with it as you wish, including my paintings. If you use any resources from this mod, be sure to give credit in your readme to their authors.










    263 downloads

       (1 review)

    4 comments

    Updated

  9. Greenie's Nibenay Cabin

    Greenie's Nibenay Cabin

    Requirements:
    a patched up-to-date Oblivion
    Shivering Isles.
    =============================

    This is a cabin I made for personal use that I've been tinkering with for a while, and finally decided it was time to just get it out there for anyone that might find it useful. If you're walking along the main road from Bravil to Leyawiin , you should see it off to your right, with the Ayleid ruin Bawn across the road.

    Features:

    There's a bed. You can sleep in it.

    There's a roof over your head. Stay dry!

    There are empty containers that are safe for stuffing with your crap. Never be burdened again.

    There's a stable. Be nice to your pets.

    There's an already working map marker. It's your home- of course you know where it is already.

    There are functioning lights on the porch, for utility and cozy moodsetting. Thanks, Khettienna.

    What there isn't: display cases, sorters of any kind, mannequins, crates of uber stuff, or a quest to earn this place. With the exception of sorters, which will be added in the COBL-ized version, there never will be, at least not by my hand. You can add them to your own copy for personal use, of course.

    This house is pathgridded so companions shouldn't bug out ( walk into walls for hours, etc) too badly, but this house was also conceived of as a sort of rustic, whimsical home for my character, whose only companion at the time was a dog. Therefore, it's not the ideal choice for folks who use a lot of human companions. They have no place to sleep. However, any ranger-y, hermetic types should do all right. If a bed that sleeps two is really wanted, I can do that. Just PM me.
    -------------------------------------------

    Credits and Thanks:

    Resources used:

    "AST Paintings by Aisis" resource

    "Garak's Booksets" resource

    "HelBorne's Wallshelves" resource

    "Jakhar's Pelagiad Tileset" resource

    JDFan's Sheep Bookends (this was a resource released on the official forums, but nowhere else AFAIK.)

    "Kalikut's Bed Replacer"

    "Meo's Ayleid Clutter"

    "Meo's Room Dividers"

    "Grond's Cupboards"

    Khetienna graciously agreed to landscape the house for me. Thanks, Lady! Details and credits for resources she used are as follows:

    WellLC.nif --Retex of stock
    Stable.nif --Retex of stock mashed w/ logs from Meo's Settlement Resource
    Trough.nif --Stock mashed w/ Texian's Water Static
    Woodpile.nif --Made by Lutur
    LanternOff.nif --Retex of stock
    LanternFreeOn.nif --Made by Trollf
    LanternFreeOff.nif --Retex of above
    RFDBowlStone.nif --Retex of stock w/ new UV
    PlanterDirt.nif --Xia pillow, new UV mapping & stock texture


    I retextured the vanilla fighters guild mat thingy using my recolor of a vanilla middleclass rug, and the framed Shivering Isles map using a lowerclass vanilla frame and an image of the ingame SI map.

    Thanks to:

    Khettienna for her beautiful landscaping work, and for being an amazing friend as well as an inspirational modder.

    WhoGuru for pointing out some cheeky pathnodes that needed discipline, and for also being an amazing friend and kickass modder.

    My wonderful friends who played this mod very early on and encouraged me to get it done: WhoGuru, Khettienna, Insanity Sorrow, Leydenne, and Yevic.

    The folks at TESA. Champion encouragers and merry-makers, par excellence, and the best online community I've ever known.

    Bethesda Softworks for sharing the Construction Set- a game unto itself.

    Known conflict: Unique Landscapes: Bravil Barrowfields. A patch is pending if you'd rather not choose between them.

    Legal Stuff
    ===================================================
    I don't care what you do with this for personal use. If you use this mod as the basis for your own, my work is free to use as long as you credit me. All other resources in this mod are subject to the permissions policies of the authors. Get in touch with them first.

    146 downloads

       (3 reviews)

    3 comments

    Updated

  10. Beridlohn-Haven of All

    This is an early, rough version of my mod, so only about 10% of the mod is done atm.

    Beridlohn-Haven of All is my try at a large scale mod.
    It's basically a city inside a mountain- like Farthen Dur for the readers of Eragon.
    The city was founded as a resort for people who wanted to escape from their hometowns around Cyrodiil for some reason, more on that in later versions.
    The only finished thing is the basic layout of the mountain interior and outside the mountain.

    Things I'm working on:
    House interiors and NPCs.

    To do:
    Quests
    Services
    Custom Sword
    Armor retexture
    add more detail to inside of mountain

    There might be more things as they comes up.
    If you want to help in any way, send me a PM with the wish of what you want to help with and I'll tell you what I think.
    //Niklas

    43 downloads

       (0 reviews)

    3 comments

    Updated

  11. Ghorak's House

    A quaint house in Anvil, right next to Benirus Manor. The owner, Ghorak Gro-Kashmak had to return to his homeland on family business and the house is yours for the taking, but only if you find the key first...




    The house is more suited to a hunter/warrior type of character, though thieves will also find a home here. Any other type of character may not feel as comfortable but that's purely for role-playing purposes.

    All containers in the main house and the bedroom area of the basement are safe for storage and the house is companion friendly, up to one companion. You can bring more but they won't have a place to sleep.

    It features a day/night cycle within the capabilities of the engine and toggleable lights. I don't advise turning on the lights during the day or else the house will be terribly overlit.

    You need Oblivion patched to the latest version (1.2.0416) to play this mod. Earlier versions may work but haven't been tested.

    Compatibility with city overhaul mods and any overhaul of Benirus Manor (Besides Better Benirus Manor) is not assured as of yet. It should be compatible with anything else, though, as long as it doesn't change the cells next to Benirus Manor where the tree used to be.

    For more information, check the ReadMe.


    Screenshots

    59 downloads

       (1 review)

    3 comments

    Updated

  12. Deer Leap

    Name: Deer Leap
    Version: 1.0
    Date: 25/06/2010
    Category: Houses
    Author: Darkstone
    Source: TESA
    Forum: TES Alliance
    HomePage: http://www.invision.tesalliance.org

    =================
    Requirements:
    =================

    Oblivion 1.2.416

    =================
    Description:
    =================

    A small cabin situated close to the Ayleid Ruin of Ondo on the Silverfish River.Basic accomodation used by the Rangers as a temporary base or just as a night shelter.Map Marker Included.

    =================
    Installation
    =================

    1. Extract this archive to any folder and then copy the contents to Oblivion's Data
    folder.
    2. Start Oblivion Launcher, click Data Files, and enable the .esp file(s).

    =================
    Un-Installation:
    =================

    1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
    2. Delete the files/folders associated with the mod.

    =================
    Incompatibility:
    =================

    None known at this time

    =================
    Known Issues:
    =================

    None known at this time

    =================
    Contact:
    =================

    Darkstone at TESA

    =================
    Credits:
    =================

    Thanks to Bethesda for creating Oblivion.
    Thanks to InsanitySorrow for his ReadMe Generator this file is based on.

    Resources Used Come From The Following:

    Narts Modders Resource
    Wine Bottle Arrangement By Jur`Ed
    Booksets By Garak
    Kitchens And Bathrooms By Andysaurus
    Market Resources By Mr Siika
    Mounted Heads By Der Kreiger
    Static Weapons By System Shock, David Brasher
    Maps By WhoGuru
    ThreadSpools By TESA Clutterers Guild
    Open Books By Meo


    Greetings to all at TESA
    Many Thanks to the BTA at TESA.





    =================
    Tools Used:
    =================

    Insanity's ReadMe Generator
    Elderscrolls Construction Set
    Photoshop
    GIMP
    NifSkope
    TES4Files
    My Imagination


    =================
    Licensing/Legal:
    =================

    You can do whatever you want with this mod but all I ask in return is that you give me credit if you distribute any part of this mod. I would also like to know what mods are including my work.

    79 downloads

       (0 reviews)

    3 comments

    Updated

  13. Heavenly Home

    This is my first mod. It's A Bruma Style Upper Class Home outside of Skingrad. Everything was made using vanilla Oblivion. I hope you enjoy my little house and let me know if there is any problems and I'll try to fix them. I will get some screenshots soon. The texture on the roof has been fixed so there is no snow. If you like the snow download the first version otherwise here is version 2.

    47 downloads

       (1 review)

    3 comments

    Updated

  14. John's Skyrim Entry - Bleak Falls Cave

    This is my entry for TESAlliance's "How do you Skyrim?" contest. It's entered as a mod in the Misc section.

    Name: John's Skyrim Entry - Bleak Falls Cave
    Version: 1
    Date: 13/09/2011
    Category: Dungeons
    Author: Johnn123
    Source: TESAlliance

    =================
    Requirements:
    =================

    Oblivion 1.2.416

    =================
    Description:
    =================

    This is my entry for TESAlliance's How do you Skyrim contest. This mod adds a new dungeon themed after the upcoming TES:V Skyrim. The dungeon is rated for higher leveled players.
    As you first enter enemies will be easy, but as you progress they will become increasingly more difficult. In this mod, the player can travel to
    Bleak Falls Cave in the southern Jerall's and explore old Nordic Ruins. They say deep inside a surprise waits for those who can make it through.


    =================
    Installation:
    =================

    ===============
    Manual Install
    ===============

    1. Extract this archive to any folder and then copy the contents to Oblivion's Data folder.
    2. Start Oblivion Launcher, click Data Files, and enable the John's Skyrim Entry - Bleak Falls Cave.esp file(s).

    ===============
    OBMM Install
    ===============

    Installing the Mod

    1. Extract the archive to any other folder.
    2. Copy the extracted archive to [install Path]\Oblivion\OBMM\Mods\
    3. Start Oblivion Mod Manager
    4. Click the Create button
    5. Click the Add Archive button, navigate to the archive and select it, then click the Yes button.
    6. Click the Create OMOD button, wait until it finishes, then click the Ok button

    Activating the Mod

    1. Start Oblivion Mod Manager
    2. Double-click the name of the mod in the right-hand side of the OBMM screen, once installed the mod icon will turn blue

    ===============
    BAIN Install
    ===============

    1. Copy the entire archive into your Oblivion Mods\Bash Installers folder.
    2. In Wrye Bash Installers tab, highlight the new archive.
    3. Check any sub-folders, ESP/ESM's as required.
    4. Right click the archive name and Install.
    5. In Wrye Bash Mods tab, check the ESP/ESM's and rebuild Bashed patch. (Also recommeneded to run BOSS first).


    =================
    Un-Installation:
    =================

    ===============
    Manual Un-Install
    ===============

    1. Start Oblivion Launcher, click Data Files, and enable the John's Skyrim Entry - Bleak Falls Cave.esp file(s).
    2. Delete the files/folders associated with the mod.

    ===============
    OBMM Un-Install
    ===============

    1. Start Oblivion Mod Manager
    2. Double click the mod to deactivate it, once finished the icon will turn green

    ===============
    BAIN Un-Install
    ===============

    1. In Wrye Bash Mods tab, deselect the ESP/ESM's associated with this mod.
    2. In Wrye Bash Installers tab, right click on the archive name and Uninstall.
    3. Rebuild Bashed patch.


    =================
    History:
    =================

    13/09/2011 - 13/09/2011


    =================
    Contact Details:
    =================

    You can find me on TESAlliance as John
    You can find me on the BGSF as Johnn123


    =================
    Credits:
    =================

    Thanks to InsanitySorrow for his readme generator, Drinking Horn Resource and Hammer of Thor.
    Thanks to 1D4VE for the Skyrim Steel Sword and Elven Glass Sword.
    Thanks to KingGsterUK for the Dovahkiin Helmet and Banded Iron Shield.
    Thanks to Ysne58 for beta testing.
    Thanks to Momo for his Skyrim Ruin Tile Set.
    Thanks to BGS for TES:IV Oblivion, TESCS and TES:V Skyrim



    =================
    Tools Used:
    =================

    Insanity's ReadMe Generator
    Elderscrolls Construction Set
    Construction Set Extender
    Photoshop
    GIMP
    Blender
    Nifskope

    =================
    Licensing/Legal:
    =================

    You can do whatever you want with this, all I ask is that you give full credit for any work used.

    I would also appreciate you letting me know where the work was used.

    All resources utilized are free to use resources under their respective authors. Use of them in mods is allowed under the condition credit is given to the original author.

    264 downloads

       (1 review)

    3 comments

    Updated

  15. The Oubliette

    The Oubliette

    Author: TES Alliance
    Current Version: 1.2.0
    Release Date: 31.October.2009
    Updated: 07.November.2009




    "A place for forgetting. Prisoners were brought here by boat in shackles. They suffered unspeakable cruelty at the hands of their captors."


    v1.2.0 New Version Update:

    Final Reward Mask Now Displayable
    Wonky Collision in Level VI
    Improved Key Clues in Level VIII
    Restored Missing Sound File Level VII
    Fixed Floating Objects in Levels II and X
    Removed Skeleton Race Playability Flag

    All Downloaders:Due to the nature of the fixes for version 1.2.0 all parts of the mod have been adjusted so, unfortunately, there is no quick fix for previous downloaders, if you would like to take advantage of the fixes in v1.2.0 you will need to redownload the full mod pack here: http://tesalliance.o...ds&showfile=190

    v1.1.1 Version Update!

    Had a couple reports of a missing texture in Level 6, turns out there was an extra "\" in the texture path for the mesh. We have repacked the BSA with the adjusted texture path.

    Previous Downloaders: Obviously, this is not game breaking just momentarily immersion breaking. So, if you have downloaded any previous versions of the BSA you may download a Missing Texture Fix on the same page as the 1.1.0 .esp FIX (at the bottom of the page). It's a 50MB Download. Simply replace your current TheOubliette.bsa with the new one and load a clean save. You can find the Missing Texture Fix here --> CLICKY

    New Downloaders: If you have never downloaded The Oubliette before November 1st, you do not need to download the above mentioned fix. Instead you need to download The Oubliette v1.1.1 which contains the updated .esp plus the Updated BSA files and readme. You can find that download here --> CLICKY

    v1.1.0 Version Update!

    After some fixing trying to figure out what was causing so much to go so wrong, we finally were able to track down the bug responsible and have set The Oubliette back on it's feet!

    Previous Downloaders: If you downloaded v1.0.4 on the 31st you need to download the [FIX] .esp replacer. It's a 1.5MB download. Simply replace your current TheOubliette.esp with the new one and load a clean save. You can find the fix here --> CLICKY

    New Downloaders: If you have never downloaded The Oubliette before November 1st, you do not need to download the above mentioned fix. Instead you need to download The Oubliette v1.1.0 which contains the updated .esp plus the BSA files and readme. You can find that download here --> CLICKY

    Again we apologize for any inconvenience and appreciate your patience. Happy Gaming!

    Description:
    The Oubliette is a Halloween themed dungeon adventure plugin for Elder Scrolls IV: Oblivion. Once the plugin has been activated and the game loaded, travel to the Tiber Septim Hotel in the Talos Plaza District of the Imperial City and search out a mysterious painting of a lost Legion fort called Fort Feyirr. The painting is a portal that will deliver you to the island and the terrible adventure awaiting you within the Fort's ruined dungeon...The Oubliette. Once you enter the Oubliette there is no escape, no one ever escapes, but your only chance of being the first is to be well prepared for a long dungeon crawl BEFORE you enter. Players are advised to have both a ranged weapon and an enchanted weapon before attempting The Oubliette. For the best results, play in the dark without music and without magic effects like "Nighteye" and "DetectLife". Be wary in your adventuring hero...

    Features:

    A Haunting Island Fortress Setting
    Detailed Backstory to Explore
    New Enemies!
    Unique Weapons!
    A Halloween Atmosphere
    A Dozen Unique Levels
    Traps and Puzzles
    Fully Voiced Dialogue!
    Big Boss Battle!
    Fun Rewards!
    And More...

    Into the Oubliette:
    https://youtu.be/tCSpzc-5TTQ


    Important Info:
    Companions: If your Companions do not have a summon spell you can use to call them to you, leave them at home! There are places within the Oubliette they simply cannot go without being lost or killed. We are not responsible for any poor creatures who end up in the Oubliette for eternity because their PC partners didn't heed sound advice.

    Levels: We recommend characters be at least level 11-12 before attempting The Oubliette. While some enemies are leveled to give a bit of a break, some are not and are rather difficult at lower levels.

    Godmode: While you may be tempted to use godmode to brave the horrors in the Oubliette, don't. There are some scripts running that will not fire properly if you are in godmode and you will not be able to proceed.

    v1.1.0 Bug Fixes:

    All Bugs Relating to Idles Animations Failing to Trigger Gamewide
    Creature Difficulty Recalibrated for Proper Player Level
    Death/Sithis Floating, Flying, Sinking in his Chair
    The Door From Deaths Chamber Remaining Locked
    Crazy Lamp in the Crossing Halls
    Cleaned Out Excess Scripts (not a bug exactly just maintenance)

    Known Conflicts:

    Better Cities Imperial City: The Oubliette must be below Better Cities Imperial City in your load order or you will reportedly crash upon entering the Tiber Septim Hotel.
    The Love Suite Room: This mod changes the Tiber Septim Hotel and the portal for The Oubliette is no longer reachable. No patch is currently available.

    The Challengers:

    WhoGuru
    Mannimagnus
    WillieSea
    BadCompany
    PacificMorrowind
    Yevic
    DaMage
    Windmill Tilter
    Critterman
    Xinimator
    the-manta

    How To Vote:

    Voting has now concluded thanks to everyone who voted for their favorites!

    Levels Revealed:

    Basilica of Shadows: the_manta
    Mess Hall: BadCompany
    The Exclave: Mannimagnus
    Crossing Halls: Yevic
    Erehwon: WhoGuru
    Tomb of Unrest: Critterman
    Restless Dreams: WindmillTilter
    Halls of Namira: Xinimator
    Nightmare: DaMage
    Lost Ayleid Chamber: PacificMorrowind
    Solitary: Ladyflcn
    Broken Dreams: WillieSea

    *SPOILER* Final Boss Battle Solution:
    Phase 01:





    Phase 02:



    213 downloads

       (0 reviews)

    2 comments

    Updated

  16. DZ Treasure Hunt

    ( this is just the readme )
    Name: README
    Version: 1.0
    Date: 13-11-2009
    Category: Quests
    Author: DaneZ/DaMage
    Source:

    =================
    Requirements:
    =================

    Oblivion 1.2.416

    =================
    Description:
    =================

    a treasure hunt mod

    =================
    Details:
    =================

    this mod should start as soon as oblivion is loaded its a simple yet hard (i hope) treasure hunt mod it doesnt add anything overpowered but depending on your fame/infamy a reward will be given to you, its just 4 clues but they're a bit scatterd over tamriel

    (No new models used)

    =================
    Installation
    =================

    1. Extract this archive to any folder and then copy the contents to Oblivion's Data
    folder.
    2. Start Oblivion Launcher, click Data Files, and enable the .esp file(s).

    =================
    Un-Installation:
    =================

    1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
    2. Delete the files/folders associated with the mod.

    =================
    Upgrade:
    =================



    =================
    Incompatibility:
    =================

    no known so far

    =================
    Known Issues:
    =================

    no known so far

    =================
    History:
    =================

    13-11-2009-V 1.0 initial release

    =================
    Contact:
    =================

    DaneZ on TESA
    XengYou on Bethsoft forums

    =================
    Credits:
    =================

    Thanks to Bethesda for creating Oblivion.
    Thanks to InsanitySorrow for his ReadMe Generator this file is based on.
    Thanks A LOT to DaMage for helping with the scripts

    =================
    Tools Used:
    =================

    The Elderscrolls Construction Set.
    Insanity's ReadMe Generator.

    =================
    Licensing/Legal:
    =================

    You may use this as you wish but you must credit me for my work.
    Please do not re-host this file without my explicit permission.

    37 downloads

       (0 reviews)

    2 comments

    Updated

  17. A Remote Hope

    Name: A Remote Hope
    Version: 1.0
    Date: 12/16/2009 3:47:48 PM
    Author(s): Nottlong

    Description
    ========
    A rather remote house located in the West Weald. A simple little place, plenty of storage and all containers are player safe. And there is a small easter egg. This mod has been pathed inside and outside and checked with TES4Edit.

    Requirements
    ==========
    Oblivion Patch 1.2.0.214 (Official 1.2 Patch)


    Installation Instructions
    =================
    Extract to Oblivion data folder or an other folder and place esp file in your Oblivion\data folder. Start game and select in data files or use wyre bash or OBMM.

    Uninstallation Instructions
    ===================
    Delete file.

    Incompatability
    ===========
    None that are known at this time.

    Known Issues
    ===========


    Change Log
    =========


    Credits
    ======
    Thanks to the help of DarkRider, InsanitySorrow,Grond and others at TESA.

    Licensing
    =======
    May not be reddistirbuted without my permission.

    51 downloads

       (1 review)

    2 comments

    Updated

  18. Stonehenge IC

    STONEHENGE IC*
    June 26,2010
    BY CELTICDOG
    ===============
    Updated By; DarkRider
    January 28, 2011
    v1.1 Changelog: Fixed file paths pointing to C: Drive install.
    ===============

    Adds Stonehenge SE of IC. Stonehenge has the power of the Nine.
    Two piece altar is for enchanting & spellmaking.

    Two swords Achillies & Celtic swords with Nordic runes & Boudica"s & Celtic shield models of real Celtic shields.
    Magical Pictish & Runic stones that restore made by me, Paradisebird's, Creatures, Evil Forest Spirit, Raptor Rex,
    Siika's Dragon, Shadow, Midas Shark, Midas Slaughterfish, Shadow Xivilai, Oblivicrock, Pain Xivilai,
    Caledoni the Druid priestess a healer, Norse ship with a bed and respawning chest of ingredients.
    Favious birds and a dog, a rottweiler many more things to discover.



    ==========================================================================================================

    **CREDITS and THANKS**


    *Lady Li & Malo's, Paradise bird

    *xilver, Sharks, Fish, Shadow Xivilai*mr_siikas, Shadow Creature, Shadow Dragon, Viking ship, Birds,

    *Waalx, Sword

    *mjy, Stonehenge, alter mesh & Achillies sword

    *Painkiller97, Shield mesh, Xivila

    *Corepc Dev_Akm Shadowborn,

    *MMM, Hunger

    *Meo, Celtic tombstones

    *SachielMF, Rock Resource.

    *Reaper9111, Dog

    *Bethesda, for the great game and background for modding, thanks to all who worked on the game.

    *Blender, http://www.blender.org/

    *Nifskope, http://niftools.sourceforge.net/wiki/NifSkope

    *Oblivion Mod Manager

    *7-Zip

    *Gimp, http://www.gimp.org/

    *TES4FILES

    *TES4Edit

    *TES4LODGen


    ===========================================================

    PERMISSION
    **********

    You may use the included textures and models in other mods,
    As long as you give credit were do.

    ===========================================================

    Thanks downloading my mod, Have Fun! :

    Live Long And Play Hard

    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

    *CELTICDOG* A WOODS

    116 downloads

       (1 review)

    2 comments

    Updated

  19. Bluestone House

    Bluestone House



    This is my final piece for the CS basics class and the firts thing I have ever released, and whilst I am quite proud of my baby, recognize it is doubtfully perfect, so ANY (constructive) feedback is welcome. Basically, this mod adds a pleasant high-end player home just a little east of Aleswell on the ring road. It has storage, display cases etc. as well as a number of hidden containers with a magic ring in each...

    I considered hunting for or making some resources to use, but I decided to try and see how much I could do with plain Oblivion items (this also makes installing easier).

    Name: Bluestone House
    Version: 1.0
    Date: 30/1/10
    Category: Houses
    Author: The-Manta
    Source: TESA

    =================
    Requirements:
    =================

    Oblivion 1.2.416
    Shivering Isles

    =================
    Description:
    =================

    Adds a free player home just west of Aleswell

    =================
    Details:
    =================

    A fairly large and well-decorated house with some very characterful features. It includes a small treasure hunt of sorts to find an assortment of magical rings.

    =================
    Installation
    =================

    1. Extract this archive to any folder and then copy the contents to Oblivion's Data
    folder.
    2. Start Oblivion Launcher, click Data Files, and enable the .esp file(s).

    =================
    Un-Installation:
    =================

    1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
    2. Delete the files/folders associated with the mod.

    =================
    Incompatibility:
    =================

    None known

    =================
    Known Issues:
    =================

    None

    =================
    History:
    =================

    30/1/10- initial release

    =================
    Contact:
    =================

    The-Manta on TES Alliance

    =================
    Credits:
    =================

    Thanks to:
    -Bethesda for creating Oblivion and the CS
    -Everyone at TESA for their continued support, help, friendliness and general fantasticness.
    -Special thanks to DarkRider for the guide by which I created this mod, and for his excellent teaching within said guide.

    =================
    Tools Used:
    =================

    The Elderscrolls Construction Set.
    GECKO

    =================
    Licensing/Legal:
    =================

    Feel free to use this mod however you like, but only if you give me credit.
    Don't redistribute this mod without my express permission.

    164 downloads

       (0 reviews)

    2 comments

    Updated

  20. Hedge Home

    Name: Hedge Home
    Version: 1.0
    Date: 3/17/2010
    Category: Houses
    Author: WhoGuru
    Source: TES Alliance

    =================
    Requirements:
    =================

    Oblivion 1.2.416
    Shivering Isles

    =================
    Description:
    =================

    This is a unique exterior home built of hedges to blend in with the surrounding countryside. It is an oasis for magic users and adventurers alike, far out of the way and built in an enchanted glade.

    ----------

    Many years ago, a powerful Hedge Wizard wandered the hills and valleys of Cyrodiil looking for a place to make his home. Following the Panther River, he felt the pull of some deep earth magicks calling to him. His search led him to a range of mountains at the eastern edge of the country. He passed silently by a cavern redolent with the smell of rotting leaves and darker things and up into the hills beyond it.

    Higher and higher he climbed, the magicks pulling him with whispers of power and peace until finally he stumbled, exhausted, into a glade. Wisps of magic danced through the air almost as if greeting him. Knowing he had found his place to rest, he followed the half heard sounds in his head, weaving his arms in intricate spells, words he did not know, asking the earth Magicks to come to his aid.

    Time passed unseen by the Hedge Wizard as the magicks wove around him. He opened his eyes finally, feeling the magic settle once more and breathed an amused laugh. Great hedges had pulled themselves from the earth to form a home for him. As he entered the filigreed iron gate the sprite he had seen earlier swirled about him before flitting off to investigate. Here was a peaceful place to rest in his travels, one with nature and the magicks of the earth.

    =================
    Details:
    =================

    Hedge Home can be found Far east of Bravil up the Panther River, Due east of Leafrot Cave. The curious may find a special hedge within the home that leads to a hidden Grotto.
    Also in the grotto, there are two spots on the hedge in front of the waterfalls where you can sit but you must find them.

    This home was inspired by my good friend JacktheHedge.

    =================
    Installation
    =================

    1. Extract this archive to any folder and then copy the contents to Oblivion's Data
    folder.
    2. Start Oblivion Launcher, click Data Files, and enable the .esp file(s).

    =================
    Un-Installation:
    =================

    1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
    2. Delete the files/folders associated with the mod.

    =================
    Incompatibility:
    =================

    None

    =================
    Known Issues:
    =================

    None

    =================
    History:
    =================

    3/16/2010-v1.0 - Release

    =================
    Contact:
    =================

    TES Alliance and Bethesda Official Forums as WhoGuru

    =================
    Credits:
    =================

    Thanks to Bethesda for creating Oblivion.
    Thanks to InsanitySorrow for his ReadMe Generator this file is based on.
    DarkRider as always for his continued support and teaching.
    Greenwarden for once again being my willing guinea pig...er...tester.
    -Meo's Labyrinth Garden
    -Meo's Settlement Resource
    -Gildur's Sitting Everywhere
    -Garak's Booksets
    -DarkRider's Celtic Decor
    -Hel Borne's Enchanting and Spellmaking Resource
    -WhoGuru's MC Green Pewter Dishware

    =================
    Tools Used:
    =================

    The Elderscrolls Construction Set.
    Insanity's ReadMe Generator.
    TES4Edit

    =================
    Licensing/Legal:
    =================

    You may use this as you wish but you must credit me for my work.
    Please do not re-host this file without my explicit permission.

    198 downloads

       (0 reviews)

    2 comments

    Updated

  21. Eagle's Rest v1.0

    Eagle's Rest

    Author: DarkRider
    Version: 1.0
    Release Date: 13.August.2009


    Photo by Si-Shen


    "It has sheltered kings and saints when called. Eternally defensible and blessed by the gods, it will remain steadfast for all time. Those who dwell within these halls will be favored and forever will it stand as a beacon to all Men and Mer." - Chronicle of Clan Balmory


    Description:
    Eagle's Rest adds a unique island player home northwest of Anvil just off the coast between Hammerfell and Cyrodiil. Travel to Shipwreck Cove to find a mysterious note from the previous tenant of the house and the key to the front door. Then use the small rowboat tied nearby to begin your adventure. This is a free player abode, as explained by the note, just make the trek to the house and make yourself at home. This home was entered in the 2009 Water Homes Challenge hosted by Oblivion Real Estate.

    Features:

    Incredible Island Setting
    Open Stable
    Swimming Pond
    Spacious Interior
    Interior Lighting that Adjusts for Day/Night Effect
    All the Banners and Armors of the Cyrodiil Cities
    Lightable Fire and Candles in the Master Bedroom
    Fully Voiced Housekeeper
    Watchdog
    Custom Tapestries, Paintings, and Rugs
    A Unique History Book and A Guide to Kvatch
    And More...


    Credits:
    Echonite & DaMage: Minor Model Edits
    Greenwarden: Character Vocals
    Xiamara & Barabus: Cooking Range
    Meo & Myrilath: Ayleid Clutter
    Throttlekitty & DaMage: Water Mesh
    alex2avs: Checkerboard Mesh
    Meo3000: Open Book Resource

    and

    Shezrie: Beta Testing



    Official Video:


    Screenshots:

    The Island:





    The Interior (Night):





    The Interior (Day):





    Custom Additions:





    375 downloads

       (2 reviews)

    2 comments

    Updated

  22. Erewhon Coblised

    Updated: Small addon for Erewhon Coblised by request.
    Adds Cobl enchanting/spellmaking altar and grinder to alchemy area.

    House is situated on the northern shore of Lake Rumare. Tested with UL-II and NRB4: no conflicts. Minor conflict with Region Revive - Lake Rumare, patch available to fix this. Patch is included in main download files. Only download the separate patch file if you have already downloaded Erewhon.

    I designed this primarily for myself and as such is rather idiosyncratic. I wanted something that looked vanilla yet was unique and spacious without being grand. Lots of named storage was important as was avoiding loading doors if at all possible. Clutter is minimal. I plan to make the training dummy functional. Until then I recommend Setsuna Dummy Training.

    A non-Coblised version is also available.

    The Coblised Readme:


    Name: Erewhon Coblised
    Version: 1.0
    Date: 16/09/2010
    Category: Homes
    Requirements:
    - Oblivion 1.2.0.416
    - Cobl
    - Cobl-aware Hunger/thirst mods of your choice
    Author(s): wetblanket

    Description
    ===========

    A modest yet spacious player home situated on the northern shore of Lake Rumare. No quest or purchase required, merely a marker added to your map. While unique it is very much an Oblivion home.

    Cobl Features
    =============

    - Well at rear of house
    - The Luggage
    - Cobl Sorter cunningly disguised as a pair of scales
    - Static Alchemy Equipment. Rather than a table, a crystal ball is used to return apparatus to your inventory. This makes it easier to select the equipment I feel. NOTE: You have to have apparatus in your inventory on first use. A starter novice set is in the 'Apparatus' cupboard.
    - Dinner Plate. I don't use hunger mods myself so may have approached this oddly. Add your dinner ingredients to the cooking pot in the kitchen fireplace (it's a container). Wait for however long your role-playing instincts tell you for it to 'cook' Activate the dinnerplate.

    Other Features
    ==============

    - All one cell apart from a not-so-secret secret area (hint: look for something out of place)
    - Lots of safe, named storage
    - Sitting, Dining, Alchemy, Kitchen, Armoury with Loth racks and a dummy, Study, Bedroom and Storage Loft with companion bed
    - Companion-friendly-ish (only tested with Companion Vilja - she needs escorted to bed)
    - Flower garden with seat and fenced vegetable garden
    - Stabling (storage NOT safe, included to provide Cats & Rats spawns and some colour)


    Install
    =======
    1. Extract wb_Erewhon_Cobl.esp and bsa to Oblivion\Data\
    2. If, and only if, using Region Revive-Lake Rumare 1.3, extract wb_Erewhon_RR-LR_Patch.esp to Oblivion\Data\
    3. Load Order:
    Region Revive - Lake Rumare.esp (if used)
    wb_Erewhon_Cobl.esp
    wb_Erewhon_RR-LR_Patch.esp (if used)
    I strongly recommend the use of BOSS to ensure correct load order.
    4. Start Oblivion Launcher, click 'Data Files', place a checkmark beside the .esp file(s).

    Uninstall
    =========
    1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
    2. Delete the esp and bsa files

    Incompatibility
    ===============

    Although I am unaware of any incompatibilities, I would be very surprised if there were none.

    Known Issues or Bugs
    ====================

    - If using Region Revive-Lake Rumare 1.3 there is minor land tearing etc.
    Use the included patch to resolve this.
    -AWLS only works on 2 of the 3 chimneys, I'm not likely to fix this.

    History
    =======

    V 1.0 - Initial release.

    Contact
    =======

    PM wetblanket at TESAlliance or TESNexus

    Credits
    =======

    TESAlliance - Tutorials and forum - that means you DarkRider.

    Vince Bly - HMTK was used extensively and also served as a good introduction to the vagaries of NifSkope.
    Thanks to Vince for help and advice also.

    Meo - Modular fireplaces, room-dividers and pewter bowl prop

    Loth - Weapon racks which I amateurishly retexured to match vanilla furnishings.

    Texian - Water statics

    Cobl - Thanks to all involved and also those responsible for the UESP Cobl pages

    Arthmoor - Tutorial on patch creation

    <insertnamehere> - anybody not mentioned above.

    Licensing/Legal
    ===============

    I'd be flattered - and amazed - if anyone ripped this off so go for it with the obvious priviso that you credit those I have.

    127 downloads

       (1 review)

    2 comments

    Updated

  23. The Lakeside Inn

    Here is a hotel that I entered into the ORE Hotel Challenge. I thought I would share it with all of you.

    The hotel is located across the river from Bravil along the road for any weary traveler. It is a warm place to rest before you continue your travels. I hope you like it. I will get some screenshots up in a few minutes.

    48 downloads

       (0 reviews)

    2 comments

    Updated

       (5 reviews)

    2 comments

    Updated

  24. Robert Female Armor Conversions for FCOM 1.0

    These armor meshes provide compatibility for Robert's Female body within a standard FCOM 1.0 installation. REQUIRES ROBERT FEMALE BODY MOD.

    These armor meshes were created by several TeamAlpha members for personal use, and are being posted here because those members have no other home. They reflect the changed armour paths in the latest versions.

    NOTE: FCOM supports only the vanilla body! Since this is not a general team effort, support is limited to the two team members who were involved with the conversions. Please direct any inquiries to daemondarque, and I will do my best to assist; but bear in mind that a little patience may be required in waiting for a response due to other commitments, and will be very much appreciated.

    It is HIGHLY recommended that you do NOT attempt to PYFFI these meshes! They are already as optimized as we can make them. The PYFFI process works by removing vertices from the mesh, and it may remove vertices that armour rigging depends on. If this happens, you will see warped and distorted armour ingame.

    INSTALLATION:

    The files in these archives need to be placed directly into your Oblivion/Data directory in order to work. In this way, they can overwrite the vanilla body meshes contained in the various overhaul bsa's. Either extract directly to Data, or install via Wryebash BAIN (recommended). Make sure that you are using some method of archive invalidation.

    (The Amazon armour archive adds meshes that were previously missed.)

    CREDITS:

    Robert, of course, for his kickin' female body
    Sen-Chan
    Daemondarque

    1,140 downloads

       (0 reviews)

    2 comments

    Submitted


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