DOWNLOAD MODS
Are you looking for something shiny for your load order? We have many exclusive mods and resources you won't find anywhere else. Start your search now...
Oblivion
69 files
-
Halcyon House
By WhoGuru
== Halcyon House v1.1 ==
Halcyon house is an out of the way home at the far, South-Eastern corner of Cyrodiil. She sits just off the shore on Topal Bay. To find the home, start from Leyawiin and travel East along the coast line toward Black Marsh.
A small Stable stands just on shore to shelter your mount from the elements. Inside, you'll find a cozily decorated home including dining area, living room, Master bedroom and Study. In the cellar, cleverly protected from the ocean by reef rock, is a sumptuous display area for all your shiney bits and stolen goods as well as a small guest area for any companions who may share your home with you.
Please note that Borders will need to be disabled to reach the house. In the Default ini, find this line:
bBorderRegionsEnabled
Change the 1 to a 0 and save. Your borders will now be disabled.
= Requirements =
TES IV: Oblivion Patched to v1.2.0416
= Installation =
Extract the Halcyon House .esp, meshes and Textures to your Oblivion/Data directory then enable the Halcyon House esp. in the Oblivion Launcher.
*IF you are updating to the new version, simply allow the new files and folders to overwrite the old. Anything you have previously placed in the house will be safe as nothing has been removed or changed. Only added.
**An optional esp to add Loading Screens has been added. Detailed instructions are included in the readme.
= Uninstallation =
Remove the following files and folders from your Oblivion/Data directory:
Halcyon House.esp
Data/meshes/Red/Halcyon
Data/Textures/Red/Halcyon
= Changelog =
v1.0 - Release 6/8/09
v1.1 - Update 6/19/09 added a second deck and Mr_Siika's Elven ships
12/13/2010 - Added patch to allow the house interior to work with All Natural.
= Bugs/Incompatibilities =
-Castle Wolfspike V2, released 08/30/2010 and moved to a new location, pretty much swallows Halcyon House whole. **Centurion has kindly created a patch to make the house work with his castle. Simply install the patch and allow it to overwrite when asked and, as always, read the readme.
= Credits =
Darkrider - without whose patient teaching and mentorship I would never have come this far this quickly.
Greenwarden and InsanitySorrow - for testing and making sure I did not kill the framerate with clutter.
InsanitySorrow - for the fantastic Loading Screens addition.
= Resources Used =
Many, many thanks to the wonderful modders listed below whose work enriched my home.
Mr_Siika's Elven Ships
Washington's Morrowind Drinks
Hel Borne's Filled Bookcase Resource
Lady Li's Canopy Beds
Xiamara's Pillow Mesh Set
Xiamara's Sofas and Chairs set 1
Zimnel's More Sofas and Chair Sets
Kalikut's Upper Class Furniture Retex
JDFan's Bunkbed Resource
Meo's Globes Resource
Garak's Booksets
= Contact =
Contact me on either TES Alliance or Bethsoft's Official Forums for prompt support.
= Permission =
As everything in my mod is either Vanilla content or a Resource, you may do with it as you wish. If you use any resources from those listed above, be sure to give credit in your readme to their authors.
293 downloads
-
The Reclaimer
By Zabre
The Reclaimer
A mod by Zabre and OdyssuesB
_____________________________________________________________________________________________________________________________
Mod Info
_____________________________________________________________________________________________________________________________
This is a Very Short quest mod, where you can obtain a new sword called, Reclaim.
To start the quest Go to First Edition, in the IC.
Purchase the book: The Reclaimer
Please note this is a VERY small quest...
_____________________________________________________________________________________________________________________________
Installation
_____________________________________________________________________________________________________________________________
Move the Meshes And Textures folders into your Data Folder in the oblivion installation directory.
_____________________________________________________________________________________________________________________________
Credits
_____________________________________________________________________________________________________________________________
Game and quest: Zabre
Model and Texture: OdyssuesB
Icon: Im sorry, i do not remember the author... =[
_____________________________________________________________________________________________________________________________
Resource Use
_____________________________________________________________________________________________________________________________
OdyssuesB has made the model and texture available on the site.
_____________________________________________________________________________________________________________________________
_____________________________________________________________________________________________________________________________
Thanks =]
75 downloads
-
Set and Command Pet
By Critterman
Name: Set and Command Pet
Author: Critterman
Version: 1.0
Date: 8/6/2009
Category: Spells/Magic
Requirements: Oblivion Patch 1.2.416, OBSE v1800
===============
Description:
===============
This is a mod that uses OBSE's v1800 user-defined functions. Which means anyone can use my mod to call the functions I made and easily make their own pet mod. Included with the download are two versions of the mod. One is used to play the mod and one is a resource for any modder who wishes to make a pet mod. This mod was made for ease of use, so that beginning modders could mod without pulling their hair out. So if you don't like how I made the mod then change it to your exact preferences!
===============
Features:
===============
Playable Version:
- You gain a spell which you can use to set and then command any pet you wish. Even though this was originally intended to be used on creatures it works perfectly fine on NPCs as well.
- Cast the spell the first time to set the actor as you pet then cast it again to access the command menu
- Follow Command: Commands your pet to follow you where ever you go.
- Wait Command: Commands your pet to wait around at it's current location.
- Heal Command: Heals your pet for 50 points at a cost of 25 of your magicka.
- Dismiss Command: Dismisses your pet back to the location you found it. Note, the pet will still be friendly towards you even if you found it as an enemy to you.
- The pet will defend you against any enemies that try to fight you.
Resource Version:
The SetandCommandPetResource.esm is the resource version of this mod. Use it to create your own pet mod.
Functions:
SetPet
syntax: reference.Call SetPet
Automatically assigns the called reference as a pet to the player. The pet will follow the player.
CommandWait
synax: reference.Call CommandWait whicharea:short
Makes the pet stick in one spot until another command is called. The pet will wander in a area defined by the whicharea argument. 0 is for 50 units, 1 for 100, 2 for 200, 3 for 300, 4 for 400, 5 for 500, 6 for 1000, and 7 for 999999 (pet will essentially be able to move where ever it wants).
CommandFollow
syntax: reference.Call CommandFollow
Makes the pet follow the player until another command is called. Calling this command on a pet that is already following will do nothing and the pet will continue to follow.
CommandHeal
syntax: reference.Call CommandHeal amounttoheal:float magickacostflag:short
Heals your pet however amount of points defined by the amounttoheal argument, and then subtracts half of the amount healed from the players magicka UNLESS the magickacostflag is set to 1 (set it to 0 for normal magicka subtraction); then no magicka will be deducted. Note (when magickacostflag is 0), if the player does not have sufficient magicka then the pet will not be healed.
CommandDismiss
syntax: reference.Call CommandDismiss
The pet may wander around in current location, but will eventually return to the place you found it. Note, the pet will still be friendly towards you and other enemies.
PetGhost
syntax: reference.Call PetGhost
Gives pet a ghostly effect.
PetDemon
syntax: reference.Call PetDemon
Give pet a fiery effect.
GetPetNum
syntax: Call GetPetNum
Returns the number of pets following the player. Note, only returns following pets, waiting pets arn't counted.
Guide to using the SetandCommandPetResource.esm:
Open the CS with OBSE (see here if you don't know how to do this: http://cs.elderscrolls.com/constwiki/index.php/Oblivion_Script_Extender). Then load up Oblivion.esm and SetandCommandPet.esm. Then click file>save to save your own plugin file (or just load up your mod if you already have it created). Once you have done this you can now use the functions listed above in any scripts you create.
If you need an example on how to use the functions look for the CMTEST... spells. Further more you can use the test spells in the game by opening the console and typing "SetStage CMCommandsTEST 0" without the quotes.
When you have finished your mod you will have to pack the SetandCommandPetResource.esm with your mod. When you do this make sure you also credit me in your readme (it is all i ask ). And then your done!
===============
Install:
===============
1. Extract the files from the archive.
2. Copy files to (install folder)\Oblivion\Data\
3. Start Oblivion Launcher, click 'Data Files'
4. Place a check mark beside SetandCommandPet.esp. Unless you wish to use the resource version or are using a mod that requires it, then you should check the .esm file as well.
5. Have fun commanding the actors of oblivion!
===============
Un-Install:
===============
1. Start Oblivion Launcher, click Data Files, uncheck the .esp and the .esm file.
2. Delete the .esp and .esm files as well.
===============
Compatibility:
===============
Should not conflict with any other mod as it only adds new things.
===============
Bugs/Issues:
===============
No know issues so far, please let me know if you find any. You can contact me on the Bethesda Forums via a PM or posting in my release thread.
===============
History:
===============
1.0 - 8/6/2009 - Initial Release
===============
Contact:
===============
Bethesda Forums
===============
Credits:
===============
Thanks to Bethesda for creating Oblivion.
Thanks to InsanitySorrow for the Oblivion tool kit used to generate this readme. (first mod to use his function I believe )
===============
Tools Used:
===============
TES Construction Set
Oblivion Tool Kit (Alpha version)
===============
License/Legal:
===============
This file is provided as is and the author holds no responsiblity for anything that may come to happen from using this file.
Also if you use this mod in your own (like using the .esm), please credit me in your readme.
87 downloads
-
Dive House
By Zabre
Name: Dive House
Date: 8/30/2009
Category: Buildings
Author(s): Zabre
Source: Found above
Forum: tesalliance.org
Description
===========
This is a mod that adds a house, and a small secret above Dive Rock.
A Path has been made.
Location
========
Above Dive Rock
Install
=======
1. Extract the files to a temporary location.
2. Examine the folder structure and make corrections where necessary.
3. Copy files to (install folder)\Oblivion\Data\
4.1 Start Oblivion Launcher, click 'Data Files', place a checkmark beside the .esp file(s).
4.2 Select the file in OBMM if you use that.
Uninstall
==========
De-select the .esp
Upgrade
=======
Replace the .esp that you had, and use the new one.
If you saved in the house, or on the path, go in-game, move, then save. Then do the instructions above.
Incompatibility
===============
DO NOT USE ANYTHING that effects five rock, or above it!
Known Issues or Bugs
====================
If you take a companion into it, then leave, There is a chance your companion will shoot a million miles away...
Trying to fix... =[
History
=======
9/03/09- Path 2, new textures and meshes.
8/30/09- Patch 1 fixed bugs, added small secret.
8/29/09- Release
Contact
=======
CelestialZer0@live.com
"Lemon" on TESAlliance or BethSoft Forums
Credits
=======
Zabre/Lemon - Mod
Psykoblade - IceBrand
WhoGuru, DarkRider, Glaedr, and the Alliance - Support
Tools Used
==========
7-Zip - http://www.tesnexus....le.php?id=15579
TES Construction Set - http://www.tesnexus....le.php?id=11367
Readme Generator - http://lhammonds.gam..._generator1.asp
Licensing/Legal
===============
You must contact me and obtain my permission before re-packaging any part of
this mod. If I do not respond within 4 weeks, feel free to do whatever you
like with this mod.
Screens
=======
:thumbup:
72 downloads
-
Halloween Hunt
By DaMage
Halloween Hunt v1.0
=============================
Author
======
Da Mage
Details
=======
This is a simple hunt around the highly superstitious town of Border Watch, for 10 brightly coloured treats which have been hoarded away by it's greedy Khajiit citezins. You get to wear a costume, Lich, Skeleton or Zombie, and when you finish, get all 3 as a reward for your efforts.
Hint: There is one Candy in each house, two in the Inn and 3 outside around the town. Some are quite easy to find, but others are hidden away.
Install
=======
To install, copy the meshes folder, textures folder and HalloweenHunt.esp into your
...\Oblivion\data\ directory
. Then activate the .esp in the game launcher or OBMM
Uninstall
=========
Delete the following files and folders
...\Oblivion\data\textures\DMHalloween
...\Oblivion\data\textures\menus\icons\DMHalloween
...\Oblivion\data\meshes\DMHalloween
...\Oblivion\data\HalloweenHunt.esp
You will lose all quest progress and item added by this mod.
Legal
======
You cannot reupload or claim ownership of this mod. However the costumes can be used as a resource and permission is not needed, you just have to give credit for them.
159 downloads
-
Pages of History Demo
By DaMage
Pages of History Demo v1.0
=============================
==================
Authors & Credits
==================
Authors:
Da Mage - Main Modder
InstanitySorrow - Texturer
Thanks to:
ShadeMe - Scripting Help
Mr Siika - Treasure Piles
Darkrider - For TESAlliance
========
Details
========
This mod is a direct re-make of the starting dungeon from ELder Scrolls: Arena. The reason this is a demo is because currently I am building a one of the Arena cities (as you can see a part of at the end of the dungeon), and this is missing many charactergen parts that are not finished.
This mod however is still very compelete, the dungeon is a unique challenge, as it's repeditive twisting passaged make it possible to get lost very quickly, there are also underwater passages and secret wall doors. While the only enemies you will encounter are rats and goblins, the real danger is getting lost.
To start the dungeon, travel to Renoit's Books, Chorrol and find the book located on the table called "The Imperial Simulacrum". After opening then closing this book you will be teleported to the start of the dungeon. The key to the door is located in your cell, its not hard to find. After finding the exit from the dungeon and going back to the bookstore, you can travel back to the dungeon at any time by reading the book and choosing the option from the messagebox.
NOTE: You will not have any of your items or spells (excluding abiliters and powers) when you are in the dungeon, mages are given spells, but you must find your own items throughout the dungeon.
Some challenges:
Find all the treasure/equipment piles (15 to Find)
Find all the sercet Walls (6 to Find)
Have fun
=============
Installation
=============
To install, copy and paste the PagesofHistoryDemo.esp , Textures (Folder) & Meshes (Folder) into the ...Oblivion\Data folder.
Then in the launcher, check ( x ) PagesofHistoryDemo in the list.
REQUIRES: OBSE v18
=============
Uninstallation
=============
To uninstall delete the following files\folders from your ...Oblivion\Data folder.
!!!IMPORTANT!!! You must not be in the dungeon or you risk losing all your items and spells.
PagesofHistoryDemo.esp
meshes\DMArena
textures\DMArena
textures\menus\icons\DMArena
=============
Compatibilty
=============
Compatibile with any mod that does not majorly edit Renoit's Books, Chorrol.
=======
Contact
=======
PM Da Mage on the Bethesda Game Studios Forums or TES Alliance
45 downloads
-
Secluded Glade
By Vouivre
A small farm house in the west weald, hidden away in the forest near two ponds. The small house sits atop of the hill, overgrown with wildlife makes the house seem like a small dream home. Ideal for rangers, thieves or anyone who wants to get away and enjoy the quiet serenity of being in the middle of no wheres. My small final project from the TESA CS Basics class, I thought I would share the small haven. Small bit of landscaping was done across two cells. The changes should not be terrible, may conflict with Elsweyr or UL, have not tested that.
To install: just unzip the file, and install in the Oblivion/Data folder check the esp off and play.
To uninstall: Un check the esp make a clean save and delete the esp.
What's included:
Small home to get away in
Garden with some alchemy ingredients- lost amongst the foliage
Path down to one pool- It has a waterfall!
Located not far from the Priory of the Nine- Perfect for those with the Expansion
Some alchemy equipment, nothing overpowered here Journeymen apparatus.
Silver longsword, bow and arrows- Displayed on a table, similar to how a ranger may lay his gear out.
Some lockpicks- Not many about six
Poisons and potions- A few different kinds nothing much
Basement with treasure chests and display cases. Kept simple but nice.
Bench near the small pond
Various clothes in a cabinet including two nice Necklaces(the only -cheat- items which are only obtainable at higher levels)
There is no outdoor light for a reason, it is a secluded and seemingly forgotten little cottage. Inside it is lit, both the mainfloor and the basement.
Note: Screenshot 31 points to the location where it is. New file fixed the basement. Didn't see that the wooden beam was missing.
Special Thanks:
DR- for the tutorials and the class
TESA- for hosting
Bethesda- for making the game
Myself- for being crazy enough to do this.
70 downloads
-
IlaWynde Cottage v1.2
By stankirby
Player house northeast of Skingrad.
Cosmetic issues with grass resolved and some other cleanup items.
This is my first mod and I welcome any and all suggestions, tips etc.
Cleaned up overlapping basement issue from version 1_1
37 downloads
-
Raine Avina's House
By JulianSull
Raine's House Mod
==================
NOTE!!!
YOU NEED PART 1 AND THE UPDATE FOR THE ARENA TO WORK! PUT PART ONE IN FIRST, THEN UPDATE IT!
===== Description =====
Raine is a fictional character in a super mod that I am writing called
Wisdom. She's considered the best fighter there is in
her country and works for the King there. Because she is so effective, she is
called upon a lot and as thanks for helping so much, they designed and
created houses for her in both Coryella (her home land) and Cryodiil. She doesn't
like anything besides to train her skills in physical combat and archery, so all
she asked for was a lot of things to help her with that. She also has a hatred for
magic. This is because a person named
[insert character very important to super mod story line] attacked her parents while they
walked home. Her father was an extremely good fighter and tried using magic, but it fail
and they were both killed. She's hated it ever since.
Well, now she doesn't do mission in Cyrodiil anymore so the house was up for grabs.
Her house is located north east of Anvil and is automatically available on your
map.
===== Contents =====
What is there here?
1. A timed running race
a. This race is part running, part archery and part acrobatics. The main focus is the ability to keep moving while shooting instead of standing still to fire at difficult targets.
2. An archery challenge
a. There are two of these, one on top of the house and one in the back. They both have two different settings. One is simply shoot all of the targets as fast as possible. The other has the red lights switching randomly between all of the targets. When you hit a target, the target switches immediately. The score is based on your time to hit all 20 and how many of the 20 you hit. Outside hits don’t always score. Aim for the middle.
3. Acrobatics Challenge
a. There are many unusable buildings in front of the house. If you hit the button at the top, a timer will start and you have to make it down to the bottom house and press it. The faster you do it the better. Raine did it in 13 seconds 0.0
4. Creature Arena
a. In this you can summon creatures to battle in the arena located in front of the house. These range from the fairly easy to the nearly impossible. All of these creatures are boss ideas (simplified versions) for the game Wisdom (my super mod).
5. Decoration changes
a. On the bottom and top floor of the house you can hit a switch to change the theme of the lighting (Normal, Sleep, Christmas and Halloween
6. Lots of storage (Named)
===== Location =====
Head north east of Anvil. It's marked on your map automatically
===== Credits =====
Mr. Silkas Durzog, Mammoth and Triceratops
Multiple Halloween and Christmas Decorations
Black Black Robes
The TESA Modding Community
LEMs I'll Cut you Weapon Pack
Underworld Armor
MoonShadow Elves
84 downloads
-
Aralore's House
By Aralore
This is my release of my Final Exam for the CS Basic Class. This is my very first time modding any game so I kept it simple while trying to make sure I included all that was required for the exam. Any feedback is welcome.
Screenshots:
Exterior
Interior
Interior 2
Interior 3
Interior 4
22 downloads
-
Duke Patrick's Dragon and the Sword of Might
By SpookyFX.com
Duke Patrick's Dragon and the Sword of Might
GOLD EDITION
Powerful and Classic Dragon, with fire breath that ignites the landscape!
This is a very old mod, the first quest mod I ever made! I am dusting it off and releasing it again in honor of the Skyrim dragons.
Original release date was in the late part of 2007 and had all of the following even back then:
Powerful and Classic Dragon, with fire breath that ignites the landscape!
Light Version: This light version has a smaller juvenile dragon with less lethal attacks.
Rename the esp to "Duke Patricks Dragon and the Sword of Might.esp" to use the light version.
Sword Of Might will banish the Evil known as Reflect Damage from an opponent that you hit with it! It will give you high resistance from poison and disease, and it will manhandle weaker opponents than yourself by sometimes knocking them back, knocking their shield out of the way and if your opponent is very small it will send them flying across the battlefield.
Originally this was only going to be a weapons mod. But I decided to throw in my "dragon project" and make a mini quest to earn the weapon.
I have been working on making a "classical" type dragon with brute strength and physical fire breath as its only weapons. So far it is just about what I want. The player will not be able to just stand in front of the Dragon leisurely swinging their sword. If you stand in one place you will be batted around like a rag doll! I am still trying to find a way to force the dragon to "fly" over your head more. Every once in a while it will depending on the terrain.
There will often be pools of fire on the ground after a breath of fire from the dragon. In a long fight this will result in a forest/bush fire with so much fire and smoke surrounding the player and dragon that it will force you to change your tactics, plus it looks REALLY cool!
REQUIREMENTS:
------------
You will need to have a 100 or better in Blade skill and Strength to finish this mod.
In order for this mod to work properly you will need to have the Akatosh mount installed.
Akatosh mount by Saiden Storm. get it here: http://tesnexus.com/downloads/file.php?id=10819# ( Sep/26/2011 Note: However this is a much newer ver, I hope it still works with my mod!)
NOT THE OMOD VERSION! YOU MUST USE THE MANUAL VERSION! At this time I am not sure yet if using the Akatosh mount OMOD version will override my new animation, sound and texture files or not.
INSTALLATION:
-------------
Only instal my mod AFTER installing the MANUAL version of Akatosh mount by Saiden Storm,
ONLY after you do that then you...
Unzip or drag the contents of the DukePatricksDragonAndTheSwordOfMight.zip into your oblivion\data directory.
If you are prompted to overwrite click 'yes', Do not worry, this
is simply a warning to you that you are writing into folders that
already exist, no files will be overwriten.
If dragging and dropping, be careful not to accidentally drag the files
into another folder in your oblivion/data directory.
If you want to use the light version, Delete the normal esp, then rename the Duke Patricks Dragon and the Sword of Might light version.esp file to "Duke Patricks Dragon and the Sword of Might.esp". DO NOT USE BOTH ESP FILES!
Playing This Mod
-----------------
Activate this mode by checking the box for Duke Patricks Dragon And The Sword Of Might.esp
(note, you do not need to check the Akatosh mount.esp unless you want to, and it may be best not to becasue my mod was made to use his older ver from 2007.)
YOU MUST LOAD MY MOD AFTER Akatosh mount.esp
Start your game and go to the Merchant's Inn to buy breakfast.
This is where your adventure will begin!
A SPOILER hint is at the bottom of this Read Me.
Thanks to:
(Without their help this mod would not have been made...by me anyway.)
-------------
TheTalkieToaster for script guidance.
Scruggsywuggsy The Ferret for script guidance.
WillieSea for script guidance.
kyoma for script guidance.
MadCat221 for script guidance.
bg2408 for script guidance.
And to Saiden Storm for the mod Akatosh Mount, his patients with me as a new moder in 2007, script guidance, and the necessary texture, 3d and movement files for the dragon!
Sword mesh and texture credits
-------------------------------
Sword Model created by theMackie
Original version textures created by theMackie
original version converted from .lwo to Nif by _VFV_
original version .esp by JDFan
Retex Version textures and Nif redone by JDFan using original version assets
Retex version .esp by JDFan
Alexscorpion's "more shiny" retex of the SWORD OF MIGHT
Legal
..............................
I worked very hard on this mod. This Mod is more a product of creativity, sweat and tears than script writing talent.
You must not use ANY of the resource in my mod that in anyway relate to the dragon unless you get permission from Saiden Storm to do so.
For the most advanced SCA combat with sword and shield:
http://www.spookyfx.com/book/tromp.html
200 downloads
-
Snow Line Lodge
By WhoGuru
== Snow Line Lodge v1.0 ==
Located above Bruma on the snowline of the mighty Jerrals, you will find a small hunting lodge tucked atop a rise overlooking the city. Bjorn Bear-Hugger left Solstheim years ago in search of a new place to grow the fine Ice Wines of his homeland. Once only a Huntsman of some repute, he one day found himself beside the deathbed of his father, Hulfgard.
Bjorn had walked the pristine snows of Solstheim for many years, the bears he hunted his only company; the Rieklings the only unwelcome visitors to his camps. One evening as night fell and the snows shimmered red and purple across the frozen tundra, a messenger from his village found him with dire news. His father lay dying. The spectre of death had finally laid claim to him in his old age and his final wish was to see his son one last time.
Father and son had not parted on happy terms for the father had eschewed the Huntsman life of the Skaal, turning instead to the growing of grapes and making of Ice Wines. Ostracized from their own people, Bjorn fled his father's home and lost himself in the arctic wilds of Solstheim. While the son strove to be the consumate Nord Huntsman, the father became widely known for the distinctive Ice Wines he created, at odds with the traditional view of spirits of the North.
After much debate with himself, Bjorn relented and returned to the village, taking his place by his father's bed. Hulfgard spoke for many hours into the early morning, the heavy fall of snow outside making the world silent as his weak voice whispered to his son who bent close to hear each word. With the rise of the winter sun, Hulfgar was gone. His words spent and a son returned, he'd left with a sigh of happiness to join his fathers in the great Meade Hall of Sovngarde.
Bjorn strode from the warm house into the dawn snow fall and walked among the lovingly tended vines behind the house. In his hand he held a bottle of his father's work and took his first taste with his father's voice still in his mind. Hulfgard had given to his son all his knowledge of wine making, of the growing and tending of the vines and his forgiveness for leaving him all those years ago. As the sweet taste of the Ice Wine slid down his throat, a tear slid from Bjorn's eye as with that taste, he suddenly understood the passion his father had felt.
Bjorn spent several weeks planning, taking careful cuttings of the unique vines and hiring of a ship to take him from Solstheim. His father's dream had been to introduce the wine to Cyrodiil. Bjorn was nothing if not the picture of a loyal Nord and a father's dying wish was not something to be ignored. Several months of travel saw him into Cyrodiil's heartland. Standing beside the great gates of the Imperial City he spied the rise of the majestic Jerral mountains in the distance and they called to him.
It was there, on a small rise above the city of Bruma that he found a new home for the vines of his father. He built upon the spot a Lodge House beside his own cabin for he was yet a Huntsman and would not give that up. The Lodge he offers to any traveller as a respite and when he is not hunting or exchanging tales of home in Bruma with Olav, in it's cellar he perfects the recipe his father passed on to him.
Be welcome to Snow Line Lodge Traveller. Warm your thin skins by it's fires and pass the cold winter nights with a bottle of Solstheim's Finest Ice Wine.
== == Requirements ==
TES IV: Oblivion Patched to v1.2.0416
== Installation ==
Extract the Snow Line Lodge esp, Meshes and Textures to your Oblivion Data Directory then enable Snow Line Lodge in the Oblivion Launcher.
**An optional file to add four Loading Screens is now available. Detailed instructions are included in the readme.
== Uninstallation ==
Remove the following files from your Oblivion Directory:
Snow Line Lodge.esp
Data/Meshes/Red/SnowLine
Data/Textures/Red/SnowLine
Data/Textures/Menus/Icons/SnowLine
== Changelog ==
v1.0 - Release - 7/09/09
Optional Loading Screens Added - 7/10/09
== Bugs/Incompatibilities ==
The new Unique Landscape: Snowdale conflicts greatly with the lodge. The UL team has graciously made a compatibility patch. You can download the patch here or go to the Compilation Patch page on TES Nexus here: http://www.tesnexus.com/downloads/file.php?id=13834
== Credits ==
-Darkrider - Without who's patient tutelage I would not be the modder I am today, for the custom Wines included in this mod, cleaning and his handholding through AI creation.
-Greenwarden - As always for her willingness to test my frankenstein creations and tasteful advice on decor.
-InsanitySorrow for testing and general cheering on of my house building obsession and for all his wonderful help with AI creation. For the wonderful loading screens add on.
-TES Alliance without who's tutorials and helpful modding Scholars I would often be lost.
== Resources Used ==
Antistar's Bathtub Resource
Aisis' Anvil Furniture set
JDFan's Bunk Bed Resource
EFG Tapestries
Garak's Booksets
Hel Borne's Simple Wall Shelf Resource
Meo's Open Books
Xiamara's Sofas and Chairs set 1
Zimnel's More Sofas and Chair Sets
throttlekitty's, WillieSea's, and da mage's Real Water Mesh
Der Kriger's Mounted Heads
WildKarrde's Potbelly Stove
== Contact ==
Contact me on either TES Alliance or Bethsoft's Official Forums for prompt support.
== Permissions ==
As everything in my mod is either vanilla content, a retexture by me or a resource you may do with it as you wish. If you use any resources from this mod, be sure to give credit in your readme to their authors.
192 downloads
0 comments
Updated
-
Stanwyck Heights
By astr0wiz
Name: Stanwyck Heights
Version: 1.0
Date: 2/10/2011
Category: Houses
Author: astr0wiz
=================
Requirements:
=================
Oblivion 1.2.416
Shivering Isles
=================
Description:
=================
Stanwyck Heights is my project for CS Basics Final Exam, a cozy mountain retreat. The atmosphere is very comfortable, with two bedrooms upstairs, and a study, den, and dining area downstairs. There is a small basement where one may store a few items in a couple of chests or practice swordplay with a dummy. A large front porch area terminates at the end of a sheer drop, affording a splendid view of the valley below. On a clear day, you can see the whole of Cheydinhal.
There is a stable behind the resort, along with a small garden and a workshop. The workshop is multi-functional, housing both a smithy and a kitchen. It also contains a smoke room that holds a generous portion of venison and mutton, all hickory-smoked to perfection. Meals are prepared here and then delivered to the guests in the resort. The guests have sometimes complained of cold meals, so there may be a bit of work in the future to dig a tunnel between the buildings.
The road to Stanwyck Heights has long since disappeared, due to landslides, neglect, and mother nature. What is left is a cobblestone entryway from the east into the main grounds. This entryway is illuminated with several hanging lanterns, which normally scare away the local fauna. There should be no shortage, however, of wild game in these hills.
The resort is always open for the PC. It is meant to be a comfortable resting place for those who like to scour the frozen mountains in search of adventure. Just travel north of Cheydinhal to Fanacas. Then, head east up the mountains. You may not be able to take the direct route. If so, you may reach Stanwyck Heights by taking a roundabout route from the north or south.
=================
Installation
=================
1. Extract this archive to any folder and then copy the contents to Oblivion's Data
folder.
2. Start Oblivion Launcher, click Data Files, and enable the .esp file(s).
=================
Un-Installation:
=================
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the files/folders associated with the mod.
=================
Incompatibility:
=================
None known
=================
Known Issues:
=================
None known
=================
History:
=================
2/10/2011 - Feb 10, 2011 - Initial Release
=================
Contact:
=================
=================
Credits:
=================
Thanks to Bethesda for creating Oblivion.
Thanks to InsanitySorrow for his ReadMe Generator this file is based on.
Many thanks also to DarkRider for his excellent introductory tutorials.
Thanks also to the many fine folks at TESAlliance who have helped me and guided me when I was stuck.
=================
Tools Used:
=================
Insanity's ReadMe Generator
Elderscrolls Construction Set
TES4Gecko
=================
Licensing/Legal:
=================
You can do whatever you want with this mod but all I ask in return is that you give me credit if you distribute any part of this mod. I would also like to know what mods are including my work.
45 downloads
0 comments
Updated
-
Rumare River Cottage
By Mannimagnus
Description:
The Rumare River Cottage is an exterior home, fully furnished and free, and a cozy place to lie back and relax, you can take the many ingredients from its
circular gardens, and then make potions to your hearts content, you'll be able to keep your horse safe, and store all your items in safe containers,
you can sit down at the one person banquiet, and eat all the miniature foods left for you, there also a note, detailing the history of the cottage.
Installation:
Copy the .esp into your data folder, and tick in the launcher or in OBMM.
Requirments:
N/A
Speical Features:
Exterior home with custom shelter, a bone tree that shoots straight from the sea-bed, a detailed note from the original owner, Ayleid tree,
and all the ingredients from Tamriel!.
Storage:
Several barrels in a storage area, book shelf, chest of drawers, food and drink cupboard, clothing cupboard and personal chest, all non-respawning.
Bugs/Conflicts:
Bug free, will conflict with any mod that is in that location.
Location:
Open your map, and look near the waterfront district, their will be a map marker north-west of the waterfront, so you can fast travel, or you can swim!.
39 downloads
0 comments
Updated
-
[WIPz] Twin Myths Of The Dawn
By Mannimagnus
What does this mod do?:
Arrius Caverns:
The Arrius Caverns are now much more moody, special music the the shrine, and even more special music throughout once the Xarxes is taken, Jeelius will become essential if you decide to free him.
[no point in him dying when you free him is there?], Harrow will now stand opposite of Ruma, and the portal Mankar uses to go to Paradise will now come where it should have, the Xarxes, the Xarxes is Paradise,
so why should the portal not come from it?
The Xarxes:
The Xarxes is now an open book, when in the shrine it will teach you destruction, in Cloud Ruler Temple it will teach you Conjuration [so be sure to read it in there after giving it to Martin!!],
it will now contain more text [in Daedric!!], which reads what Mankar says aloud in his preach, and what Martin translates.
Cloud Ruler Temple:
Once Mankar is defeated his special power [Mankarium Camorxes] will be put into a Sigil Stone for you to enchant with, it is located in a chest in the great hall, what do you choose?, power, or invincibility?
Also the Xarxes will be on the floor where the portal spawns, to keep with the tradition of the portal coming from the Xarxes.
Ruma, Raven And Mankar,
It will make Mankar Cameron younger, move his staff and robe to the spectral mudcrab so you can still obtain them, he will now wield a Daedric claymore, and
a suit of Daedric armor, he will have all spells, be the set level of 10,000 with a fatigue and magicka of 15,000, with a health of 1250, with all his skills at 100,
and all his attributes at 250, except personality, which is 0, Ruma and Raven are now also stronger, they have all had their ages and look adjusted, in Cairac Agaialor their is now
special music, and tapestries and carpets don the walls and floors, Mankar will be invincible to all magic, and reflect a great portion of all damage you
inflict on him, he will regenerate 5 points of Magicka and Fatigue a second, and will almost always have a lich by his side.
How exactly are Ruma and Raven stronger?:
They are both the set level of 150, with all their skill and attributes at 50, and their health, fatigue and magicka at 750, that's all.
Installation:
Cut or Copy the .esp and sound folder in your Oblivion Data folder.
Recomendations:
Servant Of The Dawn [For a nice aftermath ]
Deadly Reflex [Why not stab Jeelius when your sacrificing him?]
WARNING:
Do not attempt to fight Mankar with a character less than level 20, he ~WILL~ slay you almost immediately, this is done to bring back the system we are all familiar with from Morrowind, not to go around the corner, because the guy waiting for you there will kick your but.
REMEMBER:
Mankar's robe and staff are with the Spectral Mudcrab, you have go to the island East of Paradise's main island before going through the forbidden grotto, if you don't then type COC TESTINGHALL in the console,
you can get the robes there.
Dawn Is Breaking
Greet The New Day
Mannimagnus
62 downloads
0 comments
Updated
-
Bogwater Downs
By DarkRider
Bogwater Downs
Description:
Bogwater Downs adds a small rural community in Blackwood, northeast of Leyawiin, for the player to call home. The free player home, Bogwater Burrow, includes lots of player safe storage, a free saddle horse, and a cozy functional house. The atmosphere is undeniably surreal around the downs, it's a great location!
For CS Basics Students:
This is the same house you will learn how to build in the CS Basics Class. You are welcome to download, investigate and compare notes, but please don't try to pass my work off as your homework, I will be able to spot my own work, and doing so will cost you your place in the class.
Additional Screens:
232 downloads
0 comments
Updated
-
Chapel Shop
By Victoria
Chapel Shop v1.0
12-5-2008
VictoriaG
For the HGEC body. Will work with any Exnem-compatible body texture-wise, but only if you wear complete outfits.
Other bodies will have messed up textures when clothing is equipped.
See screenshot for location. A fast-travel-enabled marker will show up on your map.
You must have borders turned off in the .ini. [My Documents\My Games\Oblivion]
Chrome: It won't be chrome unless you have Window Reflections set to On in your Video Settings. They will appear dull at night.
The chapel has a *lot* of stuff in/around it. It was made & tested on a fairly high-end setup. FPS may suffer on others.
If you do not have textures set at "Large", the soulshade sword will not appear correctly.
There will be clipping.
Installation: standard. Unzip to your data folder. All files are in unique folders. Should be no conflicts.
Credits:
Any conversions of meshes to this HGEC body done by kalia and some esp work and credit xl file.
For full credits by item, please see separate spreadsheet.
Original meshwork/textures used in this mod by:
Windy
Addonay
Divine Avenger
VagabondAngel
NPR
Speedbuster
Palerider
Deacon
Hentai
Kikaimegami
Growlf
Zhu
Sinblood
Chingari
Bui
Naglio
TaylorSD
Cethagus
LothDeBonneville
NPR
Kalikut
NioLiv
JClyde
Xiamara
Apachii
Nivea
Petrovich
DavidWhitefang
Helborne
Koutetsu
Xilverbullet
AlienSlof
J3X
Phijama
Preat_2205
Cethegus
Rinzei
Luchaire
Scanti
Capucine
IDKRR
Exnem
JDayT
Speedbuster
Cordwainer
Special Credit:
**Xilverbullet for the amazing effects from Midas Magic that were used on the orbs and lightning swords! Thank you very much for letting us use those!
Check out Midas Magic here: http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=2502
Licensing/Legal
===============
As you can see by the list above, there's a lot of others' work here. Thus, re-use/conversion permissions can't be granted.
Do not re-upload this or include it in whole or in part in any compilations, period.
If I have left Oblivion modding & *want* it re-uploaded, I will change this section, otherwise, this stands,
regardless of whether or not you can contact me.
474 downloads
0 comments
Updated
-
Kastchen
By Zabre
Name: Kastchen
Version: 1.0
Date: 6/16/2010
Category: Houses
Author: Lemon
Forum: TESAlliance
HomePage: http://www.invision.tesalliance.org/forums/index.php?
=================
Requirements:
=================
Oblivion 1.2.416
Shivering Isles
=================
Description:
=================
A Portable House aimed towards Evil Magic characters.
This whole mod is dedicated to WhoGuru. Thank-you for inspiring me to make mods, and being my best friend.
=================
Details:
=================
Make your way to the Plundered Mine, east of Bruma, and look for a small orb.
Full Features:
-SpellMaking/Enchanting alters
-4 respawning Amber trees.
-Non-Respawning storage.
-Alchemy table
-Bed
-Free source for Vampire to feed on.
-Small Space, nothing too complicated.
=================
Installation
=================
1. Extract this archive to any folder and then copy the contents to Oblivion's Data
folder.
2. Start Oblivion Launcher, click Data Files, and enable the .esp file(s).
=================
Un-Installation:
=================
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the files/folders associated with the mod.
=================
Upgrade:
=================
1. Delete the old .ESP.
2. Add the new .ESP, and enable it.
=================
Incompatibility:
=================
If you are using any mod that adds a teleportation skill, DO NOT teleport FROM Kastchen, TO any other place other than from where you came from.
=================
Known Issues:
=================
Stated in the Incompatibility section.
=================
History:
=================
6/16/2010 - 6/16/10: First Release
=================
Contact:
=================
Lemon at TES Alliance.
CelestialZer0@live.com
=================
Credits:
=================
Thanks to Bethesda for creating Oblivion.
Thanks to InsanitySorrow for his ReadMe Generator this file is based on.
InsanitySorrow, DarkRider, and WillieSea for scripting help.
Bethesda for the Official DLC Shivering Isles and Vile Lair.
WhoGuru for inspiring me to make mods.
=================
Tools Used:
=================
Insanity's ReadMe Generator
Elderscrolls Construction Set
Google Chrome for information.
=================
Licensing/Legal:
=================
You must contact me and obtain my permission before re-packaging any part of this mod. If I do not respond within 4 weeks, feel free to do whatever you like with this mod.
37 downloads
0 comments
Updated
-
FB - Dark BROTHERHOOD Crusader
By Vincent
This is a re-texture of Angilla's FB Dark Crusader armor designed to fit evil characters. It bears the markings of the Dark Brotherhood, but it's still suitable for any evil type.
Yes, it is Exnem, but it looks just fine on HGEC.
Also, it's enchanted for dark gameplay types. Security, Sneak, et cetera.
**Location**
In the Cheydinhal Abandoned House Basement lies an interloper...
**Install**
Copy and paste the Data folder found inside the zip file to your main Oblivion directory. Nothing will be overwritten, and nothing is required.
**Credits**
Angilla - FB - Dark Crusader
Apachii - Apachii Goddess Store.
Exnem - Base rogue texture and design.
JARODCASTLE - Base chain mail texture.
Toshizo7 - Tona Mods Store.
http://www.tesnexus.com/downloads/file.php?id=31262
76 downloads
0 comments
Updated
-
Zayl's Lost House
By Zayltsin
Name: Zayl's Lost House
Version: 1.0
Date: 4/1/2010
Category: Houses
Author: Zayltsin
Source: TES Alliance
=================
Requirements:
=================
Oblivion 1.2.416
Shivering Isles
=================
Description:
=================
Before Necromancy was banned in the lands of Cyrodiil there lived a quiet yet powerful Necromancer named Zayl.
After many years of adventuring with his close friends Kentril, Ghort and Dumon, Zayl retired to a house hidden in the hills. But one day Zayl simply vanished without a trace.
All that is left of Zayl is the house, you know the location but can you get there?
=================
Details:
=================
Zayl's Lost House can be found to the far east of Leyawiin, on the borders of BlackMarsh.
As Zayl was a quiet man he had few belongings of his own and it is uncertain if his friends took his belongs or simply died.
=================
Installation
=================
1. Extract this archive to any folder and then copy the contents to Oblivion's Data
folder.
2. Start Oblivion Launcher, click Data Files, and enable the .esp file(s).
=================
Un-Installation:
=================
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the files/folders associated with the mod.
=================
Incompatibility:
=================
None
=================
Known Issues:
=================
None
=================
History:
=================
4/1/2010 - 01/04/2010 - v1.0 - Release
=================
Contact:
=================
Zayltsin @ TES Alliance and Bethesda Official Forums.
=================
Credits:
=================
Thanks to Bethesda for creating Oblivion.
Thanks to InsanitySorrow for his ReadMe Generator this file is based on.
DarkRider for the CS Tutorials that helped me do this.
TESA Community for being so helpful and great.
=================
Tools Used:
=================
Insanity's ReadMe Generator
Elderscrolls Construction Set
TES4Gecko
=================
Licensing/Legal:
=================
You can do whatever you want with this mod but all I ask in return is that you give me credit if you distribute any part of this mod. I would also like to know what mods are including my work.
37 downloads
0 comments
Updated
-
SilverSoul's Hideaway
By Zayltsin
Name: SilverSoul's Hideaway
Version: 1.1
Date: 06/04/2010
Category: Houses
Author: Zayltsin
Source: TES Alliance
=================
Requirements:
=================
Oblivion 1.2.416
Shivering Isles
=================
Description:
=================
A underground home that was abandoned for unknown reasons, the only information known about the previous owner was her name - Kara SilverSoul.
=================
Details:
=================
An underground home for the player with a secondary room for companions (If you use them).
There is a bedroom for the Player, a display and storage room for all of the gear and a bar area.
The entrance can be found south of the Imperial City near the big bridge.
=================
Notes:
=================
To make full use of the display room i recommend that you use a mannequin mod for the rooms statue bases.
=================
Installation
=================
1. Extract this archive to any folder and then copy the contents to Oblivion's Data
folder.
2. Start Oblivion Launcher, click Data Files, and enable the .esp file(s).
=================
Un-Installation:
=================
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the files/folders associated with the mod.
=================
Incompatibility:
=================
None
=================
Known Issues:
=================
None
=================
History:
=================
07/04/2010 - v1.1 - Fixed an error in the path grid.
06/04/2010 - v1.0 release.
=================
Contact:
=================
Zayltsin @ TES Alliance and Bethesda Official Forums.
=================
Credits:
=================
Thanks to Bethesda for creating Oblivion.
Thanks to InsanitySorrow for his ReadMe Generator this file is based on.
=================
Tools Used:
=================
Insanity's ReadMe Generator
Elderscrolls Construction Set
TES4Gecko
=================
Licensing/Legal:
=================
You can do whatever you want with this mod but all I ask in return is that you give me credit if you distribute any part of this mod. I would also like to know what mods are including my work.
34 downloads
0 comments
Updated
-
The Shivering Isles Sewers and Slums
By Leodoidao
This mod adds a sewer network to New sheoth (Shivering Isles). There´s an entrance in Bliss and another in Crucible.
The sewers are chaotic, connected to caves and root tunnels, and with some strange stuff, in order to fit the weird patterns of the Shivering isles (well, THERE, I think it would make some sense houses without bathrooms in a city with a complex network of sewers).
In the sewers` depths, two gangs struggle to dominate the felldew and greenmote smuggling business. These bandits are dissident Dark seducers and golden saints who have chosen to live in the sewers, to keep away from Sheogorath´s wrath. Some of them have become addicted to the narcotics,and now they look really weird. With some luck, you may witness clashes between the two gangs (but watch out, they are fierce and mercyless!). There are also some aquatic creatures from the SI and some rats.
There are 6 levels of sewers, linked by teleport pads, plus a bonus Grummite encampment. Now, in version 3.0, two new outdoor places were added: slums (Dementia favela and Mania favela), with 5 available shacks to be trespassed in each one. One of the shacks in Mania Favela has a trap door that leads to a new ruin, which the dissident golden saints have turned into a lab to refine Felldew and Greenmote, in order to smuggle them into Dementia through the sewers.You will also find some nasty felldew addictees there too.
***************************************************
Installation
***************************************************
Extract SIsewers.esp to your "Data" (c:/BethesdaSoftworks/Oblivion/data) folder.
Add a check to SIsewers.esp in your game start screen to activate the mod-and play!!
***************************************************
Known Bugs/issues
***************************************************
There was a report of sewer dwellers attacking the player during the battles of Cylarne and in the Ordered Fringe (Shivering Isles´ main quest), and it was not supposed to happen. This looks like a single incident (probably a conflict with other mod), since I have received no more complaints about that. Moreover, I played the main quest with this mod activated and that hasn´t happenned. Anyway,if this bug is confirmed, I will make all I can to fix it.
YOU SHOULD REPORT THIS OR ANY OTHER BUG/GLITCH YOU EVENTUALLY FIND.
131 downloads
0 comments
Updated
-
Crystalline Memoria
By Vouivre
A dimensional home. copying from the readme.
Crystalline Memoria
By Vouivre
Inspired by Final Fantasy IX a new dimension has been created and a spell left in the arcane university. Crystalline Memoria, a dimensional home with Ayleid structure and a bit more.
The Varla stones hover above head in the Crystal Garden, and the walkway seems as if to not exist but you can somehow walk across the pathways. A realm of eternal night, where the
beauty of the night sky is spectacular to behold. Filled with ayleid chests and some ancient elven furntiture the home is unique all it's own.
===============================================
INSTALLATION:
===============================================
Copy the folders and esp into your Data Folder directory, overwrite as needed. Check esp and go.
All you need is Oblivion and the latest patches to be safe. All is used with Vanilla objects or resources. You should be fine
===============================================
Uninstall:
===============================================
Take all your gear, leave memoria and save outside. Uncheck the esp and delete associated files. If you use meo's ayleid clutter and other mods use it, then I would
presume it is best to just leave all that in there since it would have overwritten everything. Just check the directories to be safe.
===============================================
Recommended mods
===============================================
Better Nightsky- or something similar too so you can truly admire the nightsky
OGE- just to have some effect on the lighting, the subtle blur effect is kind of nice.
===============================================
What's included
===============================================
Ancient Ayleid Furniture
Meo's Ayleid Clutter- not much just some chests
Magic area with spellcrafting/enchanting
Book cases
small garden- nothing special
A beautiful home away from the normal
52 downloads
0 comments
Updated
-
Castle Redwort
By Mannimagnus
Castle Redwort
-A entry for the ORE Castle Homes Challenge
By Mannimagnus
Installation:
Copy or cut the .esp into your Oblivion data folder and tick in the launcher.
Use:
Go to the Anvil Lighthouse, neaby is a ring of Redwort flowers (Just run around the outside of the lighthouse a little and you can't miss it ) activate the statue in the middle of them and you will arrive at the castle.
Uninstallation:
Untick the .esp and delete it.
Conflicts:
None known.
Requirements:
The latest official patch.
Issues:
None.
Details:
Castle Redwort is a large castle, with plenty of room for you, and for companions to stay in. And what would a castle be without a secret?.....
Storage:
The only safe place to store things is in your room (The big one in the lord's manor) there is 4 cupboards, a jewelry box and a desk, everything else in the castle respawns, so pay attention to where you keep your stuff!
Credits:
ORE for their castle homes challenge.
Bethesda for Oblivion.
Contact:
You may contact me on TESA or ORE as Mannimagnus.
Change Log:
1.0-Initial Release.
46 downloads
0 comments
Submitted
-
Town Guard Armor Replacer
By Johnn123
==========
Description
==========
This is simply a replacer for the guards armor with my town honour guards armor i made for my leveled list overhaul.
Got the idea at TESAlliance to make this into a replacer.
==========
Requirements
==========
Oblivion 1.2.0416
Knights of the Nine
==========
Installation
==========
1. Extract to a temorary folder
2. Copy/Paste to the Oblivion data directory
3. Start the oblivion launcher and enable the .esp
==========
Uninstallation
==========
1. Start the oblivion launcher and uncheck the .esp
2. Delete the associated files
==========
Incompatibilites
==========
Anything that edits the town guards armours.
==========
Credits
==========
Bethesda for Oblivion
TheMythofStrider for the same size pauldrons
The GIMP team for GIMP
The Nifskope team for Nifskope
==========
Contact
==========
You can find me at TESAlliance as John
You can find me on TESNexus as Johnn123
==========
Legal
==========
You may use these as you please but you must credit those who deserve credit, as well as crediting me for my work.
325 downloads
0 comments
Updated