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Oblivion
69 files
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Halloween Hunt
By DaMage
Halloween Hunt v1.0
=============================
Author
======
Da Mage
Details
=======
This is a simple hunt around the highly superstitious town of Border Watch, for 10 brightly coloured treats which have been hoarded away by it's greedy Khajiit citezins. You get to wear a costume, Lich, Skeleton or Zombie, and when you finish, get all 3 as a reward for your efforts.
Hint: There is one Candy in each house, two in the Inn and 3 outside around the town. Some are quite easy to find, but others are hidden away.
Install
=======
To install, copy the meshes folder, textures folder and HalloweenHunt.esp into your
...\Oblivion\data\ directory
. Then activate the .esp in the game launcher or OBMM
Uninstall
=========
Delete the following files and folders
...\Oblivion\data\textures\DMHalloween
...\Oblivion\data\textures\menus\icons\DMHalloween
...\Oblivion\data\meshes\DMHalloween
...\Oblivion\data\HalloweenHunt.esp
You will lose all quest progress and item added by this mod.
Legal
======
You cannot reupload or claim ownership of this mod. However the costumes can be used as a resource and permission is not needed, you just have to give credit for them.
159 downloads
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Greenie's Nibenay Cabin
By greenwarden
Greenie's Nibenay Cabin
Requirements:
a patched up-to-date Oblivion
Shivering Isles.
=============================
This is a cabin I made for personal use that I've been tinkering with for a while, and finally decided it was time to just get it out there for anyone that might find it useful. If you're walking along the main road from Bravil to Leyawiin , you should see it off to your right, with the Ayleid ruin Bawn across the road.
Features:
There's a bed. You can sleep in it.
There's a roof over your head. Stay dry!
There are empty containers that are safe for stuffing with your crap. Never be burdened again.
There's a stable. Be nice to your pets.
There's an already working map marker. It's your home- of course you know where it is already.
There are functioning lights on the porch, for utility and cozy moodsetting. Thanks, Khettienna.
What there isn't: display cases, sorters of any kind, mannequins, crates of uber stuff, or a quest to earn this place. With the exception of sorters, which will be added in the COBL-ized version, there never will be, at least not by my hand. You can add them to your own copy for personal use, of course.
This house is pathgridded so companions shouldn't bug out ( walk into walls for hours, etc) too badly, but this house was also conceived of as a sort of rustic, whimsical home for my character, whose only companion at the time was a dog. Therefore, it's not the ideal choice for folks who use a lot of human companions. They have no place to sleep. However, any ranger-y, hermetic types should do all right. If a bed that sleeps two is really wanted, I can do that. Just PM me.
-------------------------------------------
Credits and Thanks:
Resources used:
"AST Paintings by Aisis" resource
"Garak's Booksets" resource
"HelBorne's Wallshelves" resource
"Jakhar's Pelagiad Tileset" resource
JDFan's Sheep Bookends (this was a resource released on the official forums, but nowhere else AFAIK.)
"Kalikut's Bed Replacer"
"Meo's Ayleid Clutter"
"Meo's Room Dividers"
"Grond's Cupboards"
Khetienna graciously agreed to landscape the house for me. Thanks, Lady! Details and credits for resources she used are as follows:
WellLC.nif --Retex of stock
Stable.nif --Retex of stock mashed w/ logs from Meo's Settlement Resource
Trough.nif --Stock mashed w/ Texian's Water Static
Woodpile.nif --Made by Lutur
LanternOff.nif --Retex of stock
LanternFreeOn.nif --Made by Trollf
LanternFreeOff.nif --Retex of above
RFDBowlStone.nif --Retex of stock w/ new UV
PlanterDirt.nif --Xia pillow, new UV mapping & stock texture
I retextured the vanilla fighters guild mat thingy using my recolor of a vanilla middleclass rug, and the framed Shivering Isles map using a lowerclass vanilla frame and an image of the ingame SI map.
Thanks to:
Khettienna for her beautiful landscaping work, and for being an amazing friend as well as an inspirational modder.
WhoGuru for pointing out some cheeky pathnodes that needed discipline, and for also being an amazing friend and kickass modder.
My wonderful friends who played this mod very early on and encouraged me to get it done: WhoGuru, Khettienna, Insanity Sorrow, Leydenne, and Yevic.
The folks at TESA. Champion encouragers and merry-makers, par excellence, and the best online community I've ever known.
Bethesda Softworks for sharing the Construction Set- a game unto itself.
Known conflict: Unique Landscapes: Bravil Barrowfields. A patch is pending if you'd rather not choose between them.
Legal Stuff
===================================================
I don't care what you do with this for personal use. If you use this mod as the basis for your own, my work is free to use as long as you credit me. All other resources in this mod are subject to the permissions policies of the authors. Get in touch with them first.
146 downloads
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Necronasium
Adds a necromancers shop in Cheydinhal. Run by two necromancers this shop catters for all the aspiring necromancer could desire and more. Train your skill in conjuration and purchase a powerful reanimate spell, try the new potions Drink Me, Lich Blood, or poison your foes with a Necro Poison. Possibly the most valuable item for sale would be the Ossavomica Bone Blade, a powerful sword forged from the bone of an unknown creature and imbued with a diabolical power.
V1.2 is an esp only, updates some minor errors.
135 downloads
0 comments
Updated
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The Shivering Isles Sewers and Slums
By Leodoidao
This mod adds a sewer network to New sheoth (Shivering Isles). There´s an entrance in Bliss and another in Crucible.
The sewers are chaotic, connected to caves and root tunnels, and with some strange stuff, in order to fit the weird patterns of the Shivering isles (well, THERE, I think it would make some sense houses without bathrooms in a city with a complex network of sewers).
In the sewers` depths, two gangs struggle to dominate the felldew and greenmote smuggling business. These bandits are dissident Dark seducers and golden saints who have chosen to live in the sewers, to keep away from Sheogorath´s wrath. Some of them have become addicted to the narcotics,and now they look really weird. With some luck, you may witness clashes between the two gangs (but watch out, they are fierce and mercyless!). There are also some aquatic creatures from the SI and some rats.
There are 6 levels of sewers, linked by teleport pads, plus a bonus Grummite encampment. Now, in version 3.0, two new outdoor places were added: slums (Dementia favela and Mania favela), with 5 available shacks to be trespassed in each one. One of the shacks in Mania Favela has a trap door that leads to a new ruin, which the dissident golden saints have turned into a lab to refine Felldew and Greenmote, in order to smuggle them into Dementia through the sewers.You will also find some nasty felldew addictees there too.
***************************************************
Installation
***************************************************
Extract SIsewers.esp to your "Data" (c:/BethesdaSoftworks/Oblivion/data) folder.
Add a check to SIsewers.esp in your game start screen to activate the mod-and play!!
***************************************************
Known Bugs/issues
***************************************************
There was a report of sewer dwellers attacking the player during the battles of Cylarne and in the Ordered Fringe (Shivering Isles´ main quest), and it was not supposed to happen. This looks like a single incident (probably a conflict with other mod), since I have received no more complaints about that. Moreover, I played the main quest with this mod activated and that hasn´t happenned. Anyway,if this bug is confirmed, I will make all I can to fix it.
YOU SHOULD REPORT THIS OR ANY OTHER BUG/GLITCH YOU EVENTUALLY FIND.
131 downloads
0 comments
Updated
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Erewhon Coblised
By wetblanket
Updated: Small addon for Erewhon Coblised by request.
Adds Cobl enchanting/spellmaking altar and grinder to alchemy area.
House is situated on the northern shore of Lake Rumare. Tested with UL-II and NRB4: no conflicts. Minor conflict with Region Revive - Lake Rumare, patch available to fix this. Patch is included in main download files. Only download the separate patch file if you have already downloaded Erewhon.
I designed this primarily for myself and as such is rather idiosyncratic. I wanted something that looked vanilla yet was unique and spacious without being grand. Lots of named storage was important as was avoiding loading doors if at all possible. Clutter is minimal. I plan to make the training dummy functional. Until then I recommend Setsuna Dummy Training.
A non-Coblised version is also available.
The Coblised Readme:
Name: Erewhon Coblised
Version: 1.0
Date: 16/09/2010
Category: Homes
Requirements:
- Oblivion 1.2.0.416
- Cobl
- Cobl-aware Hunger/thirst mods of your choice
Author(s): wetblanket
Description
===========
A modest yet spacious player home situated on the northern shore of Lake Rumare. No quest or purchase required, merely a marker added to your map. While unique it is very much an Oblivion home.
Cobl Features
=============
- Well at rear of house
- The Luggage
- Cobl Sorter cunningly disguised as a pair of scales
- Static Alchemy Equipment. Rather than a table, a crystal ball is used to return apparatus to your inventory. This makes it easier to select the equipment I feel. NOTE: You have to have apparatus in your inventory on first use. A starter novice set is in the 'Apparatus' cupboard.
- Dinner Plate. I don't use hunger mods myself so may have approached this oddly. Add your dinner ingredients to the cooking pot in the kitchen fireplace (it's a container). Wait for however long your role-playing instincts tell you for it to 'cook' Activate the dinnerplate.
Other Features
==============
- All one cell apart from a not-so-secret secret area (hint: look for something out of place)
- Lots of safe, named storage
- Sitting, Dining, Alchemy, Kitchen, Armoury with Loth racks and a dummy, Study, Bedroom and Storage Loft with companion bed
- Companion-friendly-ish (only tested with Companion Vilja - she needs escorted to bed)
- Flower garden with seat and fenced vegetable garden
- Stabling (storage NOT safe, included to provide Cats & Rats spawns and some colour)
Install
=======
1. Extract wb_Erewhon_Cobl.esp and bsa to Oblivion\Data\
2. If, and only if, using Region Revive-Lake Rumare 1.3, extract wb_Erewhon_RR-LR_Patch.esp to Oblivion\Data\
3. Load Order:
Region Revive - Lake Rumare.esp (if used)
wb_Erewhon_Cobl.esp
wb_Erewhon_RR-LR_Patch.esp (if used)
I strongly recommend the use of BOSS to ensure correct load order.
4. Start Oblivion Launcher, click 'Data Files', place a checkmark beside the .esp file(s).
Uninstall
=========
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the esp and bsa files
Incompatibility
===============
Although I am unaware of any incompatibilities, I would be very surprised if there were none.
Known Issues or Bugs
====================
- If using Region Revive-Lake Rumare 1.3 there is minor land tearing etc.
Use the included patch to resolve this.
-AWLS only works on 2 of the 3 chimneys, I'm not likely to fix this.
History
=======
V 1.0 - Initial release.
Contact
=======
PM wetblanket at TESAlliance or TESNexus
Credits
=======
TESAlliance - Tutorials and forum - that means you DarkRider.
Vince Bly - HMTK was used extensively and also served as a good introduction to the vagaries of NifSkope.
Thanks to Vince for help and advice also.
Meo - Modular fireplaces, room-dividers and pewter bowl prop
Loth - Weapon racks which I amateurishly retexured to match vanilla furnishings.
Texian - Water statics
Cobl - Thanks to all involved and also those responsible for the UESP Cobl pages
Arthmoor - Tutorial on patch creation
<insertnamehere> - anybody not mentioned above.
Licensing/Legal
===============
I'd be flattered - and amazed - if anyone ripped this off so go for it with the obvious priviso that you credit those I have.
127 downloads
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Stonehenge IC
By CELTICDOG
STONEHENGE IC*
June 26,2010
BY CELTICDOG
===============
Updated By; DarkRider
January 28, 2011
v1.1 Changelog: Fixed file paths pointing to C: Drive install.
===============
Adds Stonehenge SE of IC. Stonehenge has the power of the Nine.
Two piece altar is for enchanting & spellmaking.
Two swords Achillies & Celtic swords with Nordic runes & Boudica"s & Celtic shield models of real Celtic shields.
Magical Pictish & Runic stones that restore made by me, Paradisebird's, Creatures, Evil Forest Spirit, Raptor Rex,
Siika's Dragon, Shadow, Midas Shark, Midas Slaughterfish, Shadow Xivilai, Oblivicrock, Pain Xivilai,
Caledoni the Druid priestess a healer, Norse ship with a bed and respawning chest of ingredients.
Favious birds and a dog, a rottweiler many more things to discover.
==========================================================================================================
**CREDITS and THANKS**
*Lady Li & Malo's, Paradise bird
*xilver, Sharks, Fish, Shadow Xivilai*mr_siikas, Shadow Creature, Shadow Dragon, Viking ship, Birds,
*Waalx, Sword
*mjy, Stonehenge, alter mesh & Achillies sword
*Painkiller97, Shield mesh, Xivila
*Corepc Dev_Akm Shadowborn,
*MMM, Hunger
*Meo, Celtic tombstones
*SachielMF, Rock Resource.
*Reaper9111, Dog
*Bethesda, for the great game and background for modding, thanks to all who worked on the game.
*Blender, http://www.blender.org/
*Nifskope, http://niftools.sourceforge.net/wiki/NifSkope
*Oblivion Mod Manager
*7-Zip
*Gimp, http://www.gimp.org/
*TES4FILES
*TES4Edit
*TES4LODGen
===========================================================
PERMISSION
**********
You may use the included textures and models in other mods,
As long as you give credit were do.
===========================================================
Thanks downloading my mod, Have Fun! :
Live Long And Play Hard
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
*CELTICDOG* A WOODS
116 downloads
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Silverhop
By the-manta
Name: Silverhop Village
Version: Alpha 1.0
Date: 10/11/2011
Category: Towns
Author: The-manta
Source: TESAlliance
=================
Requirements:
=================
Oblivion 1.2.416
=================
Description:
=================
A small village to explore in the Blackwood region.
=================
Details:
=================
This mod has been an off and on project for longer than I care to remember, and it has never had the care it deserved. It isn't 'finished' as I would have liked, but I promised myself it would be released before Skyrim, so here you go. Hopefully it might give you something to do while TESV installs...
Anyway, it's a little village in the Blackwood region, on the Panther River. It has a chapel, general store, inn (all the rooms are taken... sorry), mage's house (where you can sleep if you're in the guild), smith, guard and a few other houses. In the general store you can buy the key for a small house (above the store). The base price is 2400 gold, but it varies depending on mercantile skills. This village is really more visual than anything else. There are no quests, no dialogue, and now new items, sorry, but this is all I have. I'm considering this an alpha version, and it WILL have bugs in. Do report any you find, and hopefully one day I will get back to this.
NOTE: requires the Unofficial TESA clutterers' Guild Pack (here:)
=================
Installation
=================
1. Extract this archive to any folder and then copy the contents to Oblivion's Data
folder.
2. Start Oblivion Launcher, click Data Files, and enable the .esp file(s).
=================
Un-Installation:
=================
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the files/folders associated with the mod.
=================
Incompatibility:
=================
None known.
=================
Known Issues:
=================
None know.
=================
History:
=================
10/11/2011 - 10/11/11- initial release
=================
Contact:
=================
the-manta at TES Alliance
=================
Credits:
=================
Thanks to Bethesda for creating Oblivion.
Thanks to InsanitySorrow for his ReadMe Generator this file is based on.
Thanks to Meo for his modular fireplaces resource, and for making the various signs in town.
Thanks to Garak for his book sets.
Thanks to Xiamara for her static wineracks.
Thanks to all the members of the unofficial TESA clutterers' guild.
And thanks to everyone at TES Alliance for your continuing help, support, and good company!
If I have missed anyone PLEASE let me know!
=================
Tools Used:
=================
Insanity's ReadMe Generator
Elderscrolls Construction Set
GIMP
Blender
NifSkope
TES4Gecko
=================
Licensing/Legal:
=================
You can do whatever you want with this mod but all I ask in return is that you give me credit if you distribute any part of this mod. I would also like to know what mods are including my work.
114 downloads
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Set and Command Pet
By Critterman
Name: Set and Command Pet
Author: Critterman
Version: 1.0
Date: 8/6/2009
Category: Spells/Magic
Requirements: Oblivion Patch 1.2.416, OBSE v1800
===============
Description:
===============
This is a mod that uses OBSE's v1800 user-defined functions. Which means anyone can use my mod to call the functions I made and easily make their own pet mod. Included with the download are two versions of the mod. One is used to play the mod and one is a resource for any modder who wishes to make a pet mod. This mod was made for ease of use, so that beginning modders could mod without pulling their hair out. So if you don't like how I made the mod then change it to your exact preferences!
===============
Features:
===============
Playable Version:
- You gain a spell which you can use to set and then command any pet you wish. Even though this was originally intended to be used on creatures it works perfectly fine on NPCs as well.
- Cast the spell the first time to set the actor as you pet then cast it again to access the command menu
- Follow Command: Commands your pet to follow you where ever you go.
- Wait Command: Commands your pet to wait around at it's current location.
- Heal Command: Heals your pet for 50 points at a cost of 25 of your magicka.
- Dismiss Command: Dismisses your pet back to the location you found it. Note, the pet will still be friendly towards you even if you found it as an enemy to you.
- The pet will defend you against any enemies that try to fight you.
Resource Version:
The SetandCommandPetResource.esm is the resource version of this mod. Use it to create your own pet mod.
Functions:
SetPet
syntax: reference.Call SetPet
Automatically assigns the called reference as a pet to the player. The pet will follow the player.
CommandWait
synax: reference.Call CommandWait whicharea:short
Makes the pet stick in one spot until another command is called. The pet will wander in a area defined by the whicharea argument. 0 is for 50 units, 1 for 100, 2 for 200, 3 for 300, 4 for 400, 5 for 500, 6 for 1000, and 7 for 999999 (pet will essentially be able to move where ever it wants).
CommandFollow
syntax: reference.Call CommandFollow
Makes the pet follow the player until another command is called. Calling this command on a pet that is already following will do nothing and the pet will continue to follow.
CommandHeal
syntax: reference.Call CommandHeal amounttoheal:float magickacostflag:short
Heals your pet however amount of points defined by the amounttoheal argument, and then subtracts half of the amount healed from the players magicka UNLESS the magickacostflag is set to 1 (set it to 0 for normal magicka subtraction); then no magicka will be deducted. Note (when magickacostflag is 0), if the player does not have sufficient magicka then the pet will not be healed.
CommandDismiss
syntax: reference.Call CommandDismiss
The pet may wander around in current location, but will eventually return to the place you found it. Note, the pet will still be friendly towards you and other enemies.
PetGhost
syntax: reference.Call PetGhost
Gives pet a ghostly effect.
PetDemon
syntax: reference.Call PetDemon
Give pet a fiery effect.
GetPetNum
syntax: Call GetPetNum
Returns the number of pets following the player. Note, only returns following pets, waiting pets arn't counted.
Guide to using the SetandCommandPetResource.esm:
Open the CS with OBSE (see here if you don't know how to do this: http://cs.elderscrolls.com/constwiki/index.php/Oblivion_Script_Extender). Then load up Oblivion.esm and SetandCommandPet.esm. Then click file>save to save your own plugin file (or just load up your mod if you already have it created). Once you have done this you can now use the functions listed above in any scripts you create.
If you need an example on how to use the functions look for the CMTEST... spells. Further more you can use the test spells in the game by opening the console and typing "SetStage CMCommandsTEST 0" without the quotes.
When you have finished your mod you will have to pack the SetandCommandPetResource.esm with your mod. When you do this make sure you also credit me in your readme (it is all i ask ). And then your done!
===============
Install:
===============
1. Extract the files from the archive.
2. Copy files to (install folder)\Oblivion\Data\
3. Start Oblivion Launcher, click 'Data Files'
4. Place a check mark beside SetandCommandPet.esp. Unless you wish to use the resource version or are using a mod that requires it, then you should check the .esm file as well.
5. Have fun commanding the actors of oblivion!
===============
Un-Install:
===============
1. Start Oblivion Launcher, click Data Files, uncheck the .esp and the .esm file.
2. Delete the .esp and .esm files as well.
===============
Compatibility:
===============
Should not conflict with any other mod as it only adds new things.
===============
Bugs/Issues:
===============
No know issues so far, please let me know if you find any. You can contact me on the Bethesda Forums via a PM or posting in my release thread.
===============
History:
===============
1.0 - 8/6/2009 - Initial Release
===============
Contact:
===============
Bethesda Forums
===============
Credits:
===============
Thanks to Bethesda for creating Oblivion.
Thanks to InsanitySorrow for the Oblivion tool kit used to generate this readme. (first mod to use his function I believe )
===============
Tools Used:
===============
TES Construction Set
Oblivion Tool Kit (Alpha version)
===============
License/Legal:
===============
This file is provided as is and the author holds no responsiblity for anything that may come to happen from using this file.
Also if you use this mod in your own (like using the .esm), please credit me in your readme.
87 downloads
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Raine Avina's House
By JulianSull
Raine's House Mod
==================
NOTE!!!
YOU NEED PART 1 AND THE UPDATE FOR THE ARENA TO WORK! PUT PART ONE IN FIRST, THEN UPDATE IT!
===== Description =====
Raine is a fictional character in a super mod that I am writing called
Wisdom. She's considered the best fighter there is in
her country and works for the King there. Because she is so effective, she is
called upon a lot and as thanks for helping so much, they designed and
created houses for her in both Coryella (her home land) and Cryodiil. She doesn't
like anything besides to train her skills in physical combat and archery, so all
she asked for was a lot of things to help her with that. She also has a hatred for
magic. This is because a person named
[insert character very important to super mod story line] attacked her parents while they
walked home. Her father was an extremely good fighter and tried using magic, but it fail
and they were both killed. She's hated it ever since.
Well, now she doesn't do mission in Cyrodiil anymore so the house was up for grabs.
Her house is located north east of Anvil and is automatically available on your
map.
===== Contents =====
What is there here?
1. A timed running race
a. This race is part running, part archery and part acrobatics. The main focus is the ability to keep moving while shooting instead of standing still to fire at difficult targets.
2. An archery challenge
a. There are two of these, one on top of the house and one in the back. They both have two different settings. One is simply shoot all of the targets as fast as possible. The other has the red lights switching randomly between all of the targets. When you hit a target, the target switches immediately. The score is based on your time to hit all 20 and how many of the 20 you hit. Outside hits don’t always score. Aim for the middle.
3. Acrobatics Challenge
a. There are many unusable buildings in front of the house. If you hit the button at the top, a timer will start and you have to make it down to the bottom house and press it. The faster you do it the better. Raine did it in 13 seconds 0.0
4. Creature Arena
a. In this you can summon creatures to battle in the arena located in front of the house. These range from the fairly easy to the nearly impossible. All of these creatures are boss ideas (simplified versions) for the game Wisdom (my super mod).
5. Decoration changes
a. On the bottom and top floor of the house you can hit a switch to change the theme of the lighting (Normal, Sleep, Christmas and Halloween
6. Lots of storage (Named)
===== Location =====
Head north east of Anvil. It's marked on your map automatically
===== Credits =====
Mr. Silkas Durzog, Mammoth and Triceratops
Multiple Halloween and Christmas Decorations
Black Black Robes
The TESA Modding Community
LEMs I'll Cut you Weapon Pack
Underworld Armor
MoonShadow Elves
84 downloads
-
Nagaia Molag
By Craddok
Nagaia Molag
The call has gone out for experienced mercenaries looking to make some coin. An untouched ayleid ruin has just been uncovered at the mouth of the Brenna River, and the expedition set to explore it is in dire need of sellswords to defend workers and scholars from the unknown dangers of this long buried tomb. But while the expedition toils away, another force is at work in the long-lost depths of the Fire King's tomb.
-- Installation Guide --
Simply unzip the package and drop the .esp into the Data folder, in your Oblivion directory (usually under C:/Program Files).
-- Playing the Mod --
To begin, find the "Sellswords Wanted" bill that has been distributed to numerous inns and Fighter's Guild Chapter Houses in Skingrad and Anvil.
If you just want to skip to the dungeon, it can be found overlooking the mouth of the Brenna River (check your map).
-- Compatibility --
Should be compatible with just about anything. The exception is any mod that changes any of the cells listed below:
AnvilFightersGuild
AnvilTheFlowingBowl
AnvilTheCountsArms
SkingradFightersGuild
SkingradWestWealdInn
In the event that there is a mod conflict involving any of these interior cells, just load this mod before the one with the conflict--the changes I made to these cells are very minor, so this mod won't suffer much if some of those changes are overwritten.
I also edited the exterior cells with these coordinates:
-51,4
-51,5
-52,4
These changes aren't so easily overwritten, so load this mod after any that change one or more of these cells.
----------------------------
If you have any problems with the mod or installation, or if you discover any bugs, feel free to email the author at:
ericjaysponaugle@gmail.com
84 downloads
0 comments
Updated
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Nemoria Cottage
By Beana
Name: Nemoria Cottage
Version: 2
Date: 11/28/2010
Category: Houses
Author: Beana
Forum: http://tesalliance.org/forums/index.php?/index
HomePage: http://www.tesalliance.org/
=================
Requirements:
=================
Oblivion 1.2.416
Cobl
=================
Description:
=================
Here's my cottage. Its small... quaint... not extravagant but its where I call home. It has everything I need and I hope you enjoy it. Its set beyond boarders behind and down the mountain from Hermaeus Mora's shrine. There is a cobl sorter, luggage and bakery items in mah home so cobl is needed.
=================
Details:
=================
My small little cottage, you can't even really call it mine...ideas yes... but without the help of some really wonderful people it would be just that.... a small blah cottage in the woods. They helped me make it a home. XPerience101 who created this lovely cottage and stable mesh. To WindmillTilter and Grond who brought it to life.... editing collision, randomizing normals!!!!!!!! *dance* among other things. InsanitySorrow... not sure I can even say in one readme how much I appreciate your help and constant guidance. Not a day goes by that your not willing to help with all my questions (even when I answer them for you lol) and its with such graciousness do I thank you. Whether its editing textures, meshes... anything you are always there! I thank you!! *higs* U iz Jedi. WhoGuru, Greenwarden and Khettienna.. lovely ladies I sing praise to each of thee! Thank you so much for your guidance, patience and friendship. Yevic! Your added in there too... yet your not lady!!!
=================
Installation
=================
1. Drop the BSA and the ESP you chose into your data folder.
=================
Un-Installation:
=================
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the files/folders associated with the mod.
=================
Credits:
=================
Thanks to Bethesda for creating Oblivion.
Thanks to InsanitySorrow for his ReadMe Generator this file is based on.
InsanitySorrow, Khettienna, Darkstone for testing
My list of wonderful resources in no particular order:
XPerience101- Highleaf Estate
InsanitySorrow- Christmas Resource and Potion Bottles, GlowBall, SnowGlobe
WhoGuru- Red's Flea Market
Garnet- Colorful Basements
Korana- Icicles, Christmas Resource, her wonderful Hidden Elves that with her gracious blessing allowed me to recolor and use for Nemoria
Thanks to Navetsea for the HGEC body and hand textures I modified
Sinblood- Giving his gracious blessing to use his Widow Dress and Cross Necklace for Nemoria
Nequam - Elaborate eye meshes
Sarielle - Elaborate eye textures- All Sorts of Eyes
DarkRider- Celtic Decor II, Mage Portals (I colored rug texture to make it christmassy)
Meo- For the wonderful Spinning Wheel and fireplace resource
Throttlekitty and jclyde6108 for the Working Eyelashes
idkrrr for the Corean Hair
Exnem for the Eyecandy body
EFG- Wine Glass
TESA Clutter's Guild - Needle, Spools, Picture Frames, Magnifying Glass
Yevic- Simple Light Fixture
mjy- Curtains (WindmillTilter edited this mesh)
WindmillTilter- Tea Set
Xiamara and Zimnel- More Sofas and Chairsets 1.0
Ampolx- Wood Textures
Nottlong- Paradise Screenshot
vaPER- Weather Boxes
=================
Tools Used:
=================
Insanity's ReadMe Generator
Elderscrolls Construction Set
TES4Edit
GIMP
NifSkope
TES4Files
Photoshop
=================
Licensing/Legal:
=================
If I have forgot anything please let me know. I will correct it and make it right! All of you that "know" me know that I in no way take credit for anything I did not create myself. I put this together with many resources.. I have done retextures and recolors. I in no way take credit for things I did not make so If I missed anything.. please let me know. I colored the rug texture so if you want to use this texture go ahead just credit me and DarkRider because it was his to begin with. The curtain mesh by mjy was edited by WindmillTilter, its sorta similar to the original but if you chose to use it please credit the work. The wonderful snowglobe was made by InsanitySorrow. If you chose to use globe in your mod please contact him for permission, he doesn't bite
80 downloads
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Deer Leap
By darkstone
Name: Deer Leap
Version: 1.0
Date: 25/06/2010
Category: Houses
Author: Darkstone
Source: TESA
Forum: TES Alliance
HomePage: http://www.invision.tesalliance.org
=================
Requirements:
=================
Oblivion 1.2.416
=================
Description:
=================
A small cabin situated close to the Ayleid Ruin of Ondo on the Silverfish River.Basic accomodation used by the Rangers as a temporary base or just as a night shelter.Map Marker Included.
=================
Installation
=================
1. Extract this archive to any folder and then copy the contents to Oblivion's Data
folder.
2. Start Oblivion Launcher, click Data Files, and enable the .esp file(s).
=================
Un-Installation:
=================
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the files/folders associated with the mod.
=================
Incompatibility:
=================
None known at this time
=================
Known Issues:
=================
None known at this time
=================
Contact:
=================
Darkstone at TESA
=================
Credits:
=================
Thanks to Bethesda for creating Oblivion.
Thanks to InsanitySorrow for his ReadMe Generator this file is based on.
Resources Used Come From The Following:
Narts Modders Resource
Wine Bottle Arrangement By Jur`Ed
Booksets By Garak
Kitchens And Bathrooms By Andysaurus
Market Resources By Mr Siika
Mounted Heads By Der Kreiger
Static Weapons By System Shock, David Brasher
Maps By WhoGuru
ThreadSpools By TESA Clutterers Guild
Open Books By Meo
Greetings to all at TESA
Many Thanks to the BTA at TESA.
=================
Tools Used:
=================
Insanity's ReadMe Generator
Elderscrolls Construction Set
Photoshop
GIMP
NifSkope
TES4Files
My Imagination
=================
Licensing/Legal:
=================
You can do whatever you want with this mod but all I ask in return is that you give me credit if you distribute any part of this mod. I would also like to know what mods are including my work.
79 downloads
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FB - Dark BROTHERHOOD Crusader
By Vincent
This is a re-texture of Angilla's FB Dark Crusader armor designed to fit evil characters. It bears the markings of the Dark Brotherhood, but it's still suitable for any evil type.
Yes, it is Exnem, but it looks just fine on HGEC.
Also, it's enchanted for dark gameplay types. Security, Sneak, et cetera.
**Location**
In the Cheydinhal Abandoned House Basement lies an interloper...
**Install**
Copy and paste the Data folder found inside the zip file to your main Oblivion directory. Nothing will be overwritten, and nothing is required.
**Credits**
Angilla - FB - Dark Crusader
Apachii - Apachii Goddess Store.
Exnem - Base rogue texture and design.
JARODCASTLE - Base chain mail texture.
Toshizo7 - Tona Mods Store.
http://www.tesnexus.com/downloads/file.php?id=31262
76 downloads
0 comments
Updated
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The Reclaimer
By Zabre
The Reclaimer
A mod by Zabre and OdyssuesB
_____________________________________________________________________________________________________________________________
Mod Info
_____________________________________________________________________________________________________________________________
This is a Very Short quest mod, where you can obtain a new sword called, Reclaim.
To start the quest Go to First Edition, in the IC.
Purchase the book: The Reclaimer
Please note this is a VERY small quest...
_____________________________________________________________________________________________________________________________
Installation
_____________________________________________________________________________________________________________________________
Move the Meshes And Textures folders into your Data Folder in the oblivion installation directory.
_____________________________________________________________________________________________________________________________
Credits
_____________________________________________________________________________________________________________________________
Game and quest: Zabre
Model and Texture: OdyssuesB
Icon: Im sorry, i do not remember the author... =[
_____________________________________________________________________________________________________________________________
Resource Use
_____________________________________________________________________________________________________________________________
OdyssuesB has made the model and texture available on the site.
_____________________________________________________________________________________________________________________________
_____________________________________________________________________________________________________________________________
Thanks =]
75 downloads
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Dive House
By Zabre
Name: Dive House
Date: 8/30/2009
Category: Buildings
Author(s): Zabre
Source: Found above
Forum: tesalliance.org
Description
===========
This is a mod that adds a house, and a small secret above Dive Rock.
A Path has been made.
Location
========
Above Dive Rock
Install
=======
1. Extract the files to a temporary location.
2. Examine the folder structure and make corrections where necessary.
3. Copy files to (install folder)\Oblivion\Data\
4.1 Start Oblivion Launcher, click 'Data Files', place a checkmark beside the .esp file(s).
4.2 Select the file in OBMM if you use that.
Uninstall
==========
De-select the .esp
Upgrade
=======
Replace the .esp that you had, and use the new one.
If you saved in the house, or on the path, go in-game, move, then save. Then do the instructions above.
Incompatibility
===============
DO NOT USE ANYTHING that effects five rock, or above it!
Known Issues or Bugs
====================
If you take a companion into it, then leave, There is a chance your companion will shoot a million miles away...
Trying to fix... =[
History
=======
9/03/09- Path 2, new textures and meshes.
8/30/09- Patch 1 fixed bugs, added small secret.
8/29/09- Release
Contact
=======
CelestialZer0@live.com
"Lemon" on TESAlliance or BethSoft Forums
Credits
=======
Zabre/Lemon - Mod
Psykoblade - IceBrand
WhoGuru, DarkRider, Glaedr, and the Alliance - Support
Tools Used
==========
7-Zip - http://www.tesnexus....le.php?id=15579
TES Construction Set - http://www.tesnexus....le.php?id=11367
Readme Generator - http://lhammonds.gam..._generator1.asp
Licensing/Legal
===============
You must contact me and obtain my permission before re-packaging any part of
this mod. If I do not respond within 4 weeks, feel free to do whatever you
like with this mod.
Screens
=======
:thumbup:
72 downloads
-
[Oblivion] Miscarcand Inn
Miscarcand Inn is an inn situated near the Ayleid ruins of Miscarcand, on the Gold Road.
-----oOo-----
Permissions:
No redistribution. This mod must remain exclusive to TES Alliance. You are allowed to make changes to this mod to your convenience as long as you do not redistribute it after modification.
-----oOo-----
The garden:
A place for the player's horse:
The cellar:
The inn belongs to Ojah and Ajah, two Argonian siblings. It's well frequented and offers a large and luxurious room for the player to rent:
The price is quite expensive (40 Septims) but all the food and wine that are stored in the room are also available for the player to take.
Ojah also sells food and drinks.
Installation:
Whatever your choice, loose files or BSA (only one of them must be installed), after downloading the archive, extract its content into the Data directory that you'll find in the main Oblivion folder. If you are using the Steam version of the game, it would be "C:\Steam\steamapps\common\Oblivion\Data". Launch the game and make sure the plugin is enabled, by clicking on "Data Files" and selecting the plugin in the list:
Deinstallation:
The archive contents:
an esp (Elder Scrolls plugin), named lotmMiscarcandInn.esp, a sound directory containing the necessary sound and lip files Ojah will need to say her lines. If you want to remove this mod,
if you chose the loose files, remove both the lotmMiscarcandInn.esp and the sound folder. (Make sure you do not destroy other content present in this sound folder that could belong to other mods!), if you chose the BSA, remove both the lotmMiscarcandInn.esp and the lotmMiscarcandInn.bsa files. Thanks:
To Bethesda Game Studio for their marvellous games!
71 downloads
0 comments
Updated
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Secluded Glade
By Vouivre
A small farm house in the west weald, hidden away in the forest near two ponds. The small house sits atop of the hill, overgrown with wildlife makes the house seem like a small dream home. Ideal for rangers, thieves or anyone who wants to get away and enjoy the quiet serenity of being in the middle of no wheres. My small final project from the TESA CS Basics class, I thought I would share the small haven. Small bit of landscaping was done across two cells. The changes should not be terrible, may conflict with Elsweyr or UL, have not tested that.
To install: just unzip the file, and install in the Oblivion/Data folder check the esp off and play.
To uninstall: Un check the esp make a clean save and delete the esp.
What's included:
Small home to get away in
Garden with some alchemy ingredients- lost amongst the foliage
Path down to one pool- It has a waterfall!
Located not far from the Priory of the Nine- Perfect for those with the Expansion
Some alchemy equipment, nothing overpowered here Journeymen apparatus.
Silver longsword, bow and arrows- Displayed on a table, similar to how a ranger may lay his gear out.
Some lockpicks- Not many about six
Poisons and potions- A few different kinds nothing much
Basement with treasure chests and display cases. Kept simple but nice.
Bench near the small pond
Various clothes in a cabinet including two nice Necklaces(the only -cheat- items which are only obtainable at higher levels)
There is no outdoor light for a reason, it is a secluded and seemingly forgotten little cottage. Inside it is lit, both the mainfloor and the basement.
Note: Screenshot 31 points to the location where it is. New file fixed the basement. Didn't see that the wooden beam was missing.
Special Thanks:
DR- for the tutorials and the class
TESA- for hosting
Bethesda- for making the game
Myself- for being crazy enough to do this.
70 downloads
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Weynon Retreat
By DarkRider
Weynon Retreat House was the very first mod I ever released publicly and has ties Reclaiming Sancre Tor making a fun home base for Blade type characters. This mod adds a lodge style house near Weynon Priory and a challenging mini-quest to acquire it. By completing the mini quest, players will receive some nice rewards and can unlock some hidden surprises at the Blades Retreat. Weynon Retreat boasts plenty of safe storage space for even the biggest collectors, a private location for the sneakier sorts, and a beautiful view of the Imperial City for those good knights with one eye always on the Empire.
v1.5 Notes: Added Chorrol Hinterlands Patch by Arthmoor
The Original Weynon Retreat file uses a farm style house in place of the lodge house, that's the only difference between the two versions...that I can recall.
Rehosted here on TES Alliance for the first time!
69 downloads
0 comments
Submitted
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Mainland
By fredlaus
The mod is working but is not supported any more.
Try this version instead. Even though it is a WIP it has come a bit longer in many ways.
How the mod started:
'Mainland' was Zaldir's idea as a development of 'Viking Village', simply adding larger land areas to his mod. I continued Mainland on my own, I am no scripter, neither am I a story-teller, so what you get here is a nice village and some surronding quest-points. The village is inhabited by female guards, The Mead Lover (I say no more), a farmer with his wife, two wash-ladies, and a carpenter/sailmaker.
They have daily routines but are waiting for a writer to give them a more exiting life.
I will come back with furter info when when I find the read-me.
65 downloads
0 comments
Updated
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Oblivifall Addon: mosaics
By Tosky
================
Description:
================
This mod replace the wood version of the second floor up the main entrance of chatedrals interiors, with a stone version plus mosaic at center (any single mosaic show the main symbol of the cathedral's god)
==============
DETAILS:
==============
The textures are not superior to 1024x1024 resolution
This mod can be used as resource too.
I made this for because I don't like very much the woodest floor of LMR (sorry Cliffworm ;-[ )
===============
Credit:
===============
To Cliffworm for Oblivifall - Losing My Religion.
To Trollf (i've used the textures from his mod "Divine Shields")
To Bethesda.
63 downloads
0 comments
Updated
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[WIPz] Twin Myths Of The Dawn
By Mannimagnus
What does this mod do?:
Arrius Caverns:
The Arrius Caverns are now much more moody, special music the the shrine, and even more special music throughout once the Xarxes is taken, Jeelius will become essential if you decide to free him.
[no point in him dying when you free him is there?], Harrow will now stand opposite of Ruma, and the portal Mankar uses to go to Paradise will now come where it should have, the Xarxes, the Xarxes is Paradise,
so why should the portal not come from it?
The Xarxes:
The Xarxes is now an open book, when in the shrine it will teach you destruction, in Cloud Ruler Temple it will teach you Conjuration [so be sure to read it in there after giving it to Martin!!],
it will now contain more text [in Daedric!!], which reads what Mankar says aloud in his preach, and what Martin translates.
Cloud Ruler Temple:
Once Mankar is defeated his special power [Mankarium Camorxes] will be put into a Sigil Stone for you to enchant with, it is located in a chest in the great hall, what do you choose?, power, or invincibility?
Also the Xarxes will be on the floor where the portal spawns, to keep with the tradition of the portal coming from the Xarxes.
Ruma, Raven And Mankar,
It will make Mankar Cameron younger, move his staff and robe to the spectral mudcrab so you can still obtain them, he will now wield a Daedric claymore, and
a suit of Daedric armor, he will have all spells, be the set level of 10,000 with a fatigue and magicka of 15,000, with a health of 1250, with all his skills at 100,
and all his attributes at 250, except personality, which is 0, Ruma and Raven are now also stronger, they have all had their ages and look adjusted, in Cairac Agaialor their is now
special music, and tapestries and carpets don the walls and floors, Mankar will be invincible to all magic, and reflect a great portion of all damage you
inflict on him, he will regenerate 5 points of Magicka and Fatigue a second, and will almost always have a lich by his side.
How exactly are Ruma and Raven stronger?:
They are both the set level of 150, with all their skill and attributes at 50, and their health, fatigue and magicka at 750, that's all.
Installation:
Cut or Copy the .esp and sound folder in your Oblivion Data folder.
Recomendations:
Servant Of The Dawn [For a nice aftermath ]
Deadly Reflex [Why not stab Jeelius when your sacrificing him?]
WARNING:
Do not attempt to fight Mankar with a character less than level 20, he ~WILL~ slay you almost immediately, this is done to bring back the system we are all familiar with from Morrowind, not to go around the corner, because the guy waiting for you there will kick your but.
REMEMBER:
Mankar's robe and staff are with the Spectral Mudcrab, you have go to the island East of Paradise's main island before going through the forbidden grotto, if you don't then type COC TESTINGHALL in the console,
you can get the robes there.
Dawn Is Breaking
Greet The New Day
Mannimagnus
62 downloads
0 comments
Updated
-
Ghorak's House
By Citrus
A quaint house in Anvil, right next to Benirus Manor. The owner, Ghorak Gro-Kashmak had to return to his homeland on family business and the house is yours for the taking, but only if you find the key first...
The house is more suited to a hunter/warrior type of character, though thieves will also find a home here. Any other type of character may not feel as comfortable but that's purely for role-playing purposes.
All containers in the main house and the bedroom area of the basement are safe for storage and the house is companion friendly, up to one companion. You can bring more but they won't have a place to sleep.
It features a day/night cycle within the capabilities of the engine and toggleable lights. I don't advise turning on the lights during the day or else the house will be terribly overlit.
You need Oblivion patched to the latest version (1.2.0416) to play this mod. Earlier versions may work but haven't been tested.
Compatibility with city overhaul mods and any overhaul of Benirus Manor (Besides Better Benirus Manor) is not assured as of yet. It should be compatible with anything else, though, as long as it doesn't change the cells next to Benirus Manor where the tree used to be.
For more information, check the ReadMe.
Screenshots
59 downloads
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Crystalline Memoria
By Vouivre
A dimensional home. copying from the readme.
Crystalline Memoria
By Vouivre
Inspired by Final Fantasy IX a new dimension has been created and a spell left in the arcane university. Crystalline Memoria, a dimensional home with Ayleid structure and a bit more.
The Varla stones hover above head in the Crystal Garden, and the walkway seems as if to not exist but you can somehow walk across the pathways. A realm of eternal night, where the
beauty of the night sky is spectacular to behold. Filled with ayleid chests and some ancient elven furntiture the home is unique all it's own.
===============================================
INSTALLATION:
===============================================
Copy the folders and esp into your Data Folder directory, overwrite as needed. Check esp and go.
All you need is Oblivion and the latest patches to be safe. All is used with Vanilla objects or resources. You should be fine
===============================================
Uninstall:
===============================================
Take all your gear, leave memoria and save outside. Uncheck the esp and delete associated files. If you use meo's ayleid clutter and other mods use it, then I would
presume it is best to just leave all that in there since it would have overwritten everything. Just check the directories to be safe.
===============================================
Recommended mods
===============================================
Better Nightsky- or something similar too so you can truly admire the nightsky
OGE- just to have some effect on the lighting, the subtle blur effect is kind of nice.
===============================================
What's included
===============================================
Ancient Ayleid Furniture
Meo's Ayleid Clutter- not much just some chests
Magic area with spellcrafting/enchanting
Book cases
small garden- nothing special
A beautiful home away from the normal
52 downloads
0 comments
Updated
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A Remote Hope
By nottlong
Name: A Remote Hope
Version: 1.0
Date: 12/16/2009 3:47:48 PM
Author(s): Nottlong
Description
========
A rather remote house located in the West Weald. A simple little place, plenty of storage and all containers are player safe. And there is a small easter egg. This mod has been pathed inside and outside and checked with TES4Edit.
Requirements
==========
Oblivion Patch 1.2.0.214 (Official 1.2 Patch)
Installation Instructions
=================
Extract to Oblivion data folder or an other folder and place esp file in your Oblivion\data folder. Start game and select in data files or use wyre bash or OBMM.
Uninstallation Instructions
===================
Delete file.
Incompatability
===========
None that are known at this time.
Known Issues
===========
Change Log
=========
Credits
======
Thanks to the help of DarkRider, InsanitySorrow,Grond and others at TESA.
Licensing
=======
May not be reddistirbuted without my permission.
51 downloads
-
The Lakeside Inn
By bearhugs
Here is a hotel that I entered into the ORE Hotel Challenge. I thought I would share it with all of you.
The hotel is located across the river from Bravil along the road for any weary traveler. It is a warm place to rest before you continue your travels. I hope you like it. I will get some screenshots up in a few minutes.
48 downloads