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Oblivion

69 files

  1. The Reclaimer

    The Reclaimer
    A mod by Zabre and OdyssuesB

    _____________________________________________________________________________________________________________________________
    Mod Info
    _____________________________________________________________________________________________________________________________
    This is a Very Short quest mod, where you can obtain a new sword called, Reclaim.
    To start the quest Go to First Edition, in the IC.
    Purchase the book: The Reclaimer

    Please note this is a VERY small quest...

    _____________________________________________________________________________________________________________________________
    Installation
    _____________________________________________________________________________________________________________________________
    Move the Meshes And Textures folders into your Data Folder in the oblivion installation directory.

    _____________________________________________________________________________________________________________________________
    Credits
    _____________________________________________________________________________________________________________________________
    Game and quest: Zabre
    Model and Texture: OdyssuesB
    Icon: Im sorry, i do not remember the author... =[

    _____________________________________________________________________________________________________________________________
    Resource Use
    _____________________________________________________________________________________________________________________________
    OdyssuesB has made the model and texture available on the site.

    _____________________________________________________________________________________________________________________________
    _____________________________________________________________________________________________________________________________
    Thanks =]

    75 downloads

       (0 reviews)

    1 comment

    Updated

  2. Set and Command Pet

    Name: Set and Command Pet
    Author: Critterman
    Version: 1.0
    Date: 8/6/2009
    Category: Spells/Magic
    Requirements: Oblivion Patch 1.2.416, OBSE v1800


    ===============
    Description:
    ===============
    This is a mod that uses OBSE's v1800 user-defined functions. Which means anyone can use my mod to call the functions I made and easily make their own pet mod. Included with the download are two versions of the mod. One is used to play the mod and one is a resource for any modder who wishes to make a pet mod. This mod was made for ease of use, so that beginning modders could mod without pulling their hair out. So if you don't like how I made the mod then change it to your exact preferences!


    ===============
    Features:
    ===============
    Playable Version:
    - You gain a spell which you can use to set and then command any pet you wish. Even though this was originally intended to be used on creatures it works perfectly fine on NPCs as well.
    - Cast the spell the first time to set the actor as you pet then cast it again to access the command menu
    - Follow Command: Commands your pet to follow you where ever you go.
    - Wait Command: Commands your pet to wait around at it's current location.
    - Heal Command: Heals your pet for 50 points at a cost of 25 of your magicka.
    - Dismiss Command: Dismisses your pet back to the location you found it. Note, the pet will still be friendly towards you even if you found it as an enemy to you.
    - The pet will defend you against any enemies that try to fight you.

    Resource Version:
    The SetandCommandPetResource.esm is the resource version of this mod. Use it to create your own pet mod.

    Functions:

    SetPet
    syntax: reference.Call SetPet
    Automatically assigns the called reference as a pet to the player. The pet will follow the player.

    CommandWait
    synax: reference.Call CommandWait whicharea:short
    Makes the pet stick in one spot until another command is called. The pet will wander in a area defined by the whicharea argument. 0 is for 50 units, 1 for 100, 2 for 200, 3 for 300, 4 for 400, 5 for 500, 6 for 1000, and 7 for 999999 (pet will essentially be able to move where ever it wants).

    CommandFollow
    syntax: reference.Call CommandFollow
    Makes the pet follow the player until another command is called. Calling this command on a pet that is already following will do nothing and the pet will continue to follow.

    CommandHeal
    syntax: reference.Call CommandHeal amounttoheal:float magickacostflag:short
    Heals your pet however amount of points defined by the amounttoheal argument, and then subtracts half of the amount healed from the players magicka UNLESS the magickacostflag is set to 1 (set it to 0 for normal magicka subtraction); then no magicka will be deducted. Note (when magickacostflag is 0), if the player does not have sufficient magicka then the pet will not be healed.

    CommandDismiss
    syntax: reference.Call CommandDismiss
    The pet may wander around in current location, but will eventually return to the place you found it. Note, the pet will still be friendly towards you and other enemies.

    PetGhost
    syntax: reference.Call PetGhost
    Gives pet a ghostly effect.

    PetDemon
    syntax: reference.Call PetDemon
    Give pet a fiery effect.

    GetPetNum
    syntax: Call GetPetNum
    Returns the number of pets following the player. Note, only returns following pets, waiting pets arn't counted.

    Guide to using the SetandCommandPetResource.esm:

    Open the CS with OBSE (see here if you don't know how to do this: http://cs.elderscrolls.com/constwiki/index.php/Oblivion_Script_Extender). Then load up Oblivion.esm and SetandCommandPet.esm. Then click file>save to save your own plugin file (or just load up your mod if you already have it created). Once you have done this you can now use the functions listed above in any scripts you create.

    If you need an example on how to use the functions look for the CMTEST... spells. Further more you can use the test spells in the game by opening the console and typing "SetStage CMCommandsTEST 0" without the quotes.

    When you have finished your mod you will have to pack the SetandCommandPetResource.esm with your mod. When you do this make sure you also credit me in your readme (it is all i ask ). And then your done!

    ===============
    Install:
    ===============

    1. Extract the files from the archive.
    2. Copy files to (install folder)\Oblivion\Data\
    3. Start Oblivion Launcher, click 'Data Files'
    4. Place a check mark beside SetandCommandPet.esp. Unless you wish to use the resource version or are using a mod that requires it, then you should check the .esm file as well.
    5. Have fun commanding the actors of oblivion!

    ===============
    Un-Install:
    ===============

    1. Start Oblivion Launcher, click Data Files, uncheck the .esp and the .esm file.
    2. Delete the .esp and .esm files as well.

    ===============
    Compatibility:
    ===============

    Should not conflict with any other mod as it only adds new things.

    ===============
    Bugs/Issues:
    ===============

    No know issues so far, please let me know if you find any. You can contact me on the Bethesda Forums via a PM or posting in my release thread.

    ===============
    History:
    ===============

    1.0 - 8/6/2009 - Initial Release

    ===============
    Contact:
    ===============

    Bethesda Forums

    ===============
    Credits:
    ===============

    Thanks to Bethesda for creating Oblivion.
    Thanks to InsanitySorrow for the Oblivion tool kit used to generate this readme. (first mod to use his function I believe )

    ===============
    Tools Used:
    ===============

    TES Construction Set
    Oblivion Tool Kit (Alpha version)

    ===============
    License/Legal:
    ===============

    This file is provided as is and the author holds no responsiblity for anything that may come to happen from using this file.

    Also if you use this mod in your own (like using the .esm), please credit me in your readme.

    87 downloads

       (0 reviews)

    1 comment

    Updated

  3. Stanwyck Heights

    Name: Stanwyck Heights
    Version: 1.0
    Date: 2/10/2011
    Category: Houses
    Author: astr0wiz

    =================
    Requirements:
    =================

    Oblivion 1.2.416
    Shivering Isles

    =================
    Description:
    =================

    Stanwyck Heights is my project for CS Basics Final Exam, a cozy mountain retreat. The atmosphere is very comfortable, with two bedrooms upstairs, and a study, den, and dining area downstairs. There is a small basement where one may store a few items in a couple of chests or practice swordplay with a dummy. A large front porch area terminates at the end of a sheer drop, affording a splendid view of the valley below. On a clear day, you can see the whole of Cheydinhal.

    There is a stable behind the resort, along with a small garden and a workshop. The workshop is multi-functional, housing both a smithy and a kitchen. It also contains a smoke room that holds a generous portion of venison and mutton, all hickory-smoked to perfection. Meals are prepared here and then delivered to the guests in the resort. The guests have sometimes complained of cold meals, so there may be a bit of work in the future to dig a tunnel between the buildings.

    The road to Stanwyck Heights has long since disappeared, due to landslides, neglect, and mother nature. What is left is a cobblestone entryway from the east into the main grounds. This entryway is illuminated with several hanging lanterns, which normally scare away the local fauna. There should be no shortage, however, of wild game in these hills.

    The resort is always open for the PC. It is meant to be a comfortable resting place for those who like to scour the frozen mountains in search of adventure. Just travel north of Cheydinhal to Fanacas. Then, head east up the mountains. You may not be able to take the direct route. If so, you may reach Stanwyck Heights by taking a roundabout route from the north or south.

    =================
    Installation
    =================

    1. Extract this archive to any folder and then copy the contents to Oblivion's Data
    folder.
    2. Start Oblivion Launcher, click Data Files, and enable the .esp file(s).

    =================
    Un-Installation:
    =================

    1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
    2. Delete the files/folders associated with the mod.

    =================
    Incompatibility:
    =================

    None known

    =================
    Known Issues:
    =================

    None known

    =================
    History:
    =================

    2/10/2011 - Feb 10, 2011 - Initial Release

    =================
    Contact:
    =================

    =================
    Credits:
    =================

    Thanks to Bethesda for creating Oblivion.
    Thanks to InsanitySorrow for his ReadMe Generator this file is based on.
    Many thanks also to DarkRider for his excellent introductory tutorials.
    Thanks also to the many fine folks at TESAlliance who have helped me and guided me when I was stuck.

    =================
    Tools Used:
    =================

    Insanity's ReadMe Generator
    Elderscrolls Construction Set
    TES4Gecko


    =================
    Licensing/Legal:
    =================

    You can do whatever you want with this mod but all I ask in return is that you give me credit if you distribute any part of this mod. I would also like to know what mods are including my work.

    45 downloads

       (0 reviews)

    0 comments

    Updated

  4. Rumare River Cottage

    Description:
    The Rumare River Cottage is an exterior home, fully furnished and free, and a cozy place to lie back and relax, you can take the many ingredients from its
    circular gardens, and then make potions to your hearts content, you'll be able to keep your horse safe, and store all your items in safe containers,
    you can sit down at the one person banquiet, and eat all the miniature foods left for you, there also a note, detailing the history of the cottage.

    Installation:
    Copy the .esp into your data folder, and tick in the launcher or in OBMM.

    Requirments:
    N/A

    Speical Features:
    Exterior home with custom shelter, a bone tree that shoots straight from the sea-bed, a detailed note from the original owner, Ayleid tree,
    and all the ingredients from Tamriel!.

    Storage:
    Several barrels in a storage area, book shelf, chest of drawers, food and drink cupboard, clothing cupboard and personal chest, all non-respawning.

    Bugs/Conflicts:
    Bug free, will conflict with any mod that is in that location.

    Location:
    Open your map, and look near the waterfront district, their will be a map marker north-west of the waterfront, so you can fast travel, or you can swim!.

    39 downloads

       (0 reviews)

    0 comments

    Updated

  5. [WIPz] Twin Myths Of The Dawn

    What does this mod do?:

    Arrius Caverns:
    The Arrius Caverns are now much more moody, special music the the shrine, and even more special music throughout once the Xarxes is taken, Jeelius will become essential if you decide to free him.
    [no point in him dying when you free him is there?], Harrow will now stand opposite of Ruma, and the portal Mankar uses to go to Paradise will now come where it should have, the Xarxes, the Xarxes is Paradise,
    so why should the portal not come from it?

    The Xarxes:
    The Xarxes is now an open book, when in the shrine it will teach you destruction, in Cloud Ruler Temple it will teach you Conjuration [so be sure to read it in there after giving it to Martin!!],
    it will now contain more text [in Daedric!!], which reads what Mankar says aloud in his preach, and what Martin translates.

    Cloud Ruler Temple:
    Once Mankar is defeated his special power [Mankarium Camorxes] will be put into a Sigil Stone for you to enchant with, it is located in a chest in the great hall, what do you choose?, power, or invincibility?
    Also the Xarxes will be on the floor where the portal spawns, to keep with the tradition of the portal coming from the Xarxes.

    Ruma, Raven And Mankar,
    It will make Mankar Cameron younger, move his staff and robe to the spectral mudcrab so you can still obtain them, he will now wield a Daedric claymore, and
    a suit of Daedric armor, he will have all spells, be the set level of 10,000 with a fatigue and magicka of 15,000, with a health of 1250, with all his skills at 100,
    and all his attributes at 250, except personality, which is 0, Ruma and Raven are now also stronger, they have all had their ages and look adjusted, in Cairac Agaialor their is now
    special music, and tapestries and carpets don the walls and floors, Mankar will be invincible to all magic, and reflect a great portion of all damage you
    inflict on him, he will regenerate 5 points of Magicka and Fatigue a second, and will almost always have a lich by his side.

    How exactly are Ruma and Raven stronger?:
    They are both the set level of 150, with all their skill and attributes at 50, and their health, fatigue and magicka at 750, that's all.

    Installation:
    Cut or Copy the .esp and sound folder in your Oblivion Data folder.

    Recomendations:
    Servant Of The Dawn [For a nice aftermath ]
    Deadly Reflex [Why not stab Jeelius when your sacrificing him?]

    WARNING:
    Do not attempt to fight Mankar with a character less than level 20, he ~WILL~ slay you almost immediately, this is done to bring back the system we are all familiar with from Morrowind, not to go around the corner, because the guy waiting for you there will kick your but.

    REMEMBER:
    Mankar's robe and staff are with the Spectral Mudcrab, you have go to the island East of Paradise's main island before going through the forbidden grotto, if you don't then type COC TESTINGHALL in the console,
    you can get the robes there.

    Dawn Is Breaking
    Greet The New Day
    Mannimagnus

    62 downloads

       (0 reviews)

    0 comments

    Updated

  6. The Oubliette

    The Oubliette

    Author: TES Alliance
    Current Version: 1.2.0
    Release Date: 31.October.2009
    Updated: 07.November.2009




    "A place for forgetting. Prisoners were brought here by boat in shackles. They suffered unspeakable cruelty at the hands of their captors."


    v1.2.0 New Version Update:

    Final Reward Mask Now Displayable
    Wonky Collision in Level VI
    Improved Key Clues in Level VIII
    Restored Missing Sound File Level VII
    Fixed Floating Objects in Levels II and X
    Removed Skeleton Race Playability Flag

    All Downloaders:Due to the nature of the fixes for version 1.2.0 all parts of the mod have been adjusted so, unfortunately, there is no quick fix for previous downloaders, if you would like to take advantage of the fixes in v1.2.0 you will need to redownload the full mod pack here: http://tesalliance.o...ds&showfile=190

    v1.1.1 Version Update!

    Had a couple reports of a missing texture in Level 6, turns out there was an extra "\" in the texture path for the mesh. We have repacked the BSA with the adjusted texture path.

    Previous Downloaders: Obviously, this is not game breaking just momentarily immersion breaking. So, if you have downloaded any previous versions of the BSA you may download a Missing Texture Fix on the same page as the 1.1.0 .esp FIX (at the bottom of the page). It's a 50MB Download. Simply replace your current TheOubliette.bsa with the new one and load a clean save. You can find the Missing Texture Fix here --> CLICKY

    New Downloaders: If you have never downloaded The Oubliette before November 1st, you do not need to download the above mentioned fix. Instead you need to download The Oubliette v1.1.1 which contains the updated .esp plus the Updated BSA files and readme. You can find that download here --> CLICKY

    v1.1.0 Version Update!

    After some fixing trying to figure out what was causing so much to go so wrong, we finally were able to track down the bug responsible and have set The Oubliette back on it's feet!

    Previous Downloaders: If you downloaded v1.0.4 on the 31st you need to download the [FIX] .esp replacer. It's a 1.5MB download. Simply replace your current TheOubliette.esp with the new one and load a clean save. You can find the fix here --> CLICKY

    New Downloaders: If you have never downloaded The Oubliette before November 1st, you do not need to download the above mentioned fix. Instead you need to download The Oubliette v1.1.0 which contains the updated .esp plus the BSA files and readme. You can find that download here --> CLICKY

    Again we apologize for any inconvenience and appreciate your patience. Happy Gaming!

    Description:
    The Oubliette is a Halloween themed dungeon adventure plugin for Elder Scrolls IV: Oblivion. Once the plugin has been activated and the game loaded, travel to the Tiber Septim Hotel in the Talos Plaza District of the Imperial City and search out a mysterious painting of a lost Legion fort called Fort Feyirr. The painting is a portal that will deliver you to the island and the terrible adventure awaiting you within the Fort's ruined dungeon...The Oubliette. Once you enter the Oubliette there is no escape, no one ever escapes, but your only chance of being the first is to be well prepared for a long dungeon crawl BEFORE you enter. Players are advised to have both a ranged weapon and an enchanted weapon before attempting The Oubliette. For the best results, play in the dark without music and without magic effects like "Nighteye" and "DetectLife". Be wary in your adventuring hero...

    Features:

    A Haunting Island Fortress Setting
    Detailed Backstory to Explore
    New Enemies!
    Unique Weapons!
    A Halloween Atmosphere
    A Dozen Unique Levels
    Traps and Puzzles
    Fully Voiced Dialogue!
    Big Boss Battle!
    Fun Rewards!
    And More...

    Into the Oubliette:
    https://youtu.be/tCSpzc-5TTQ


    Important Info:
    Companions: If your Companions do not have a summon spell you can use to call them to you, leave them at home! There are places within the Oubliette they simply cannot go without being lost or killed. We are not responsible for any poor creatures who end up in the Oubliette for eternity because their PC partners didn't heed sound advice.

    Levels: We recommend characters be at least level 11-12 before attempting The Oubliette. While some enemies are leveled to give a bit of a break, some are not and are rather difficult at lower levels.

    Godmode: While you may be tempted to use godmode to brave the horrors in the Oubliette, don't. There are some scripts running that will not fire properly if you are in godmode and you will not be able to proceed.

    v1.1.0 Bug Fixes:

    All Bugs Relating to Idles Animations Failing to Trigger Gamewide
    Creature Difficulty Recalibrated for Proper Player Level
    Death/Sithis Floating, Flying, Sinking in his Chair
    The Door From Deaths Chamber Remaining Locked
    Crazy Lamp in the Crossing Halls
    Cleaned Out Excess Scripts (not a bug exactly just maintenance)

    Known Conflicts:

    Better Cities Imperial City: The Oubliette must be below Better Cities Imperial City in your load order or you will reportedly crash upon entering the Tiber Septim Hotel.
    The Love Suite Room: This mod changes the Tiber Septim Hotel and the portal for The Oubliette is no longer reachable. No patch is currently available.

    The Challengers:

    WhoGuru
    Mannimagnus
    WillieSea
    BadCompany
    PacificMorrowind
    Yevic
    DaMage
    Windmill Tilter
    Critterman
    Xinimator
    the-manta

    How To Vote:

    Voting has now concluded thanks to everyone who voted for their favorites!

    Levels Revealed:

    Basilica of Shadows: the_manta
    Mess Hall: BadCompany
    The Exclave: Mannimagnus
    Crossing Halls: Yevic
    Erehwon: WhoGuru
    Tomb of Unrest: Critterman
    Restless Dreams: WindmillTilter
    Halls of Namira: Xinimator
    Nightmare: DaMage
    Lost Ayleid Chamber: PacificMorrowind
    Solitary: Ladyflcn
    Broken Dreams: WillieSea

    *SPOILER* Final Boss Battle Solution:
    Phase 01:





    Phase 02:



    213 downloads

       (0 reviews)

    2 comments

    Updated

  7. DZ Treasure Hunt

    ( this is just the readme )
    Name: README
    Version: 1.0
    Date: 13-11-2009
    Category: Quests
    Author: DaneZ/DaMage
    Source:

    =================
    Requirements:
    =================

    Oblivion 1.2.416

    =================
    Description:
    =================

    a treasure hunt mod

    =================
    Details:
    =================

    this mod should start as soon as oblivion is loaded its a simple yet hard (i hope) treasure hunt mod it doesnt add anything overpowered but depending on your fame/infamy a reward will be given to you, its just 4 clues but they're a bit scatterd over tamriel

    (No new models used)

    =================
    Installation
    =================

    1. Extract this archive to any folder and then copy the contents to Oblivion's Data
    folder.
    2. Start Oblivion Launcher, click Data Files, and enable the .esp file(s).

    =================
    Un-Installation:
    =================

    1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
    2. Delete the files/folders associated with the mod.

    =================
    Upgrade:
    =================



    =================
    Incompatibility:
    =================

    no known so far

    =================
    Known Issues:
    =================

    no known so far

    =================
    History:
    =================

    13-11-2009-V 1.0 initial release

    =================
    Contact:
    =================

    DaneZ on TESA
    XengYou on Bethsoft forums

    =================
    Credits:
    =================

    Thanks to Bethesda for creating Oblivion.
    Thanks to InsanitySorrow for his ReadMe Generator this file is based on.
    Thanks A LOT to DaMage for helping with the scripts

    =================
    Tools Used:
    =================

    The Elderscrolls Construction Set.
    Insanity's ReadMe Generator.

    =================
    Licensing/Legal:
    =================

    You may use this as you wish but you must credit me for my work.
    Please do not re-host this file without my explicit permission.

    37 downloads

       (0 reviews)

    2 comments

    Updated

  8. Pages of History Demo

    Pages of History Demo v1.0
    =============================

    ==================
    Authors & Credits
    ==================
    Authors:
    Da Mage - Main Modder
    InstanitySorrow - Texturer

    Thanks to:
    ShadeMe - Scripting Help
    Mr Siika - Treasure Piles
    Darkrider - For TESAlliance

    ========
    Details
    ========
    This mod is a direct re-make of the starting dungeon from ELder Scrolls: Arena. The reason this is a demo is because currently I am building a one of the Arena cities (as you can see a part of at the end of the dungeon), and this is missing many charactergen parts that are not finished.

    This mod however is still very compelete, the dungeon is a unique challenge, as it's repeditive twisting passaged make it possible to get lost very quickly, there are also underwater passages and secret wall doors. While the only enemies you will encounter are rats and goblins, the real danger is getting lost.

    To start the dungeon, travel to Renoit's Books, Chorrol and find the book located on the table called "The Imperial Simulacrum". After opening then closing this book you will be teleported to the start of the dungeon. The key to the door is located in your cell, its not hard to find. After finding the exit from the dungeon and going back to the bookstore, you can travel back to the dungeon at any time by reading the book and choosing the option from the messagebox.

    NOTE: You will not have any of your items or spells (excluding abiliters and powers) when you are in the dungeon, mages are given spells, but you must find your own items throughout the dungeon.

    Some challenges:
    Find all the treasure/equipment piles (15 to Find)
    Find all the sercet Walls (6 to Find)

    Have fun

    =============
    Installation
    =============
    To install, copy and paste the PagesofHistoryDemo.esp , Textures (Folder) & Meshes (Folder) into the ...Oblivion\Data folder.

    Then in the launcher, check ( x ) PagesofHistoryDemo in the list.

    REQUIRES: OBSE v18


    =============
    Uninstallation
    =============
    To uninstall delete the following files\folders from your ...Oblivion\Data folder.

    !!!IMPORTANT!!! You must not be in the dungeon or you risk losing all your items and spells.

    PagesofHistoryDemo.esp

    meshes\DMArena
    textures\DMArena
    textures\menus\icons\DMArena

    =============
    Compatibilty
    =============
    Compatibile with any mod that does not majorly edit Renoit's Books, Chorrol.

    =======
    Contact
    =======
    PM Da Mage on the Bethesda Game Studios Forums or TES Alliance

    45 downloads

       (0 reviews)

    1 comment

    Updated

  9. Bluestone House

    Bluestone House



    This is my final piece for the CS basics class and the firts thing I have ever released, and whilst I am quite proud of my baby, recognize it is doubtfully perfect, so ANY (constructive) feedback is welcome. Basically, this mod adds a pleasant high-end player home just a little east of Aleswell on the ring road. It has storage, display cases etc. as well as a number of hidden containers with a magic ring in each...

    I considered hunting for or making some resources to use, but I decided to try and see how much I could do with plain Oblivion items (this also makes installing easier).

    Name: Bluestone House
    Version: 1.0
    Date: 30/1/10
    Category: Houses
    Author: The-Manta
    Source: TESA

    =================
    Requirements:
    =================

    Oblivion 1.2.416
    Shivering Isles

    =================
    Description:
    =================

    Adds a free player home just west of Aleswell

    =================
    Details:
    =================

    A fairly large and well-decorated house with some very characterful features. It includes a small treasure hunt of sorts to find an assortment of magical rings.

    =================
    Installation
    =================

    1. Extract this archive to any folder and then copy the contents to Oblivion's Data
    folder.
    2. Start Oblivion Launcher, click Data Files, and enable the .esp file(s).

    =================
    Un-Installation:
    =================

    1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
    2. Delete the files/folders associated with the mod.

    =================
    Incompatibility:
    =================

    None known

    =================
    Known Issues:
    =================

    None

    =================
    History:
    =================

    30/1/10- initial release

    =================
    Contact:
    =================

    The-Manta on TES Alliance

    =================
    Credits:
    =================

    Thanks to:
    -Bethesda for creating Oblivion and the CS
    -Everyone at TESA for their continued support, help, friendliness and general fantasticness.
    -Special thanks to DarkRider for the guide by which I created this mod, and for his excellent teaching within said guide.

    =================
    Tools Used:
    =================

    The Elderscrolls Construction Set.
    GECKO

    =================
    Licensing/Legal:
    =================

    Feel free to use this mod however you like, but only if you give me credit.
    Don't redistribute this mod without my express permission.

    164 downloads

       (0 reviews)

    2 comments

    Updated

  10. Chapel Shop

    Chapel Shop v1.0
    12-5-2008
    VictoriaG

    For the HGEC body. Will work with any Exnem-compatible body texture-wise, but only if you wear complete outfits.
    Other bodies will have messed up textures when clothing is equipped.

    See screenshot for location. A fast-travel-enabled marker will show up on your map.
    You must have borders turned off in the .ini. [My Documents\My Games\Oblivion]

    Chrome: It won't be chrome unless you have Window Reflections set to On in your Video Settings. They will appear dull at night.

    The chapel has a *lot* of stuff in/around it. It was made & tested on a fairly high-end setup. FPS may suffer on others.

    If you do not have textures set at "Large", the soulshade sword will not appear correctly.

    There will be clipping.


    Installation: standard. Unzip to your data folder. All files are in unique folders. Should be no conflicts.


    Credits:

    Any conversions of meshes to this HGEC body done by kalia and some esp work and credit xl file.

    For full credits by item, please see separate spreadsheet.

    Original meshwork/textures used in this mod by:

    Windy
    Addonay
    Divine Avenger
    VagabondAngel
    NPR
    Speedbuster
    Palerider
    Deacon
    Hentai
    Kikaimegami
    Growlf
    Zhu
    Sinblood
    Chingari
    Bui
    Naglio
    TaylorSD
    Cethagus
    LothDeBonneville
    NPR
    Kalikut
    NioLiv
    JClyde
    Xiamara
    Apachii
    Nivea
    Petrovich
    DavidWhitefang
    Helborne
    Koutetsu
    Xilverbullet
    AlienSlof
    J3X
    Phijama
    Preat_2205
    Cethegus
    Rinzei
    Luchaire
    Scanti
    Capucine
    IDKRR
    Exnem
    JDayT
    Speedbuster
    Cordwainer

    Special Credit:
    **Xilverbullet for the amazing effects from Midas Magic that were used on the orbs and lightning swords! Thank you very much for letting us use those!
    Check out Midas Magic here: http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=2502


    Licensing/Legal
    ===============

    As you can see by the list above, there's a lot of others' work here. Thus, re-use/conversion permissions can't be granted.
    Do not re-upload this or include it in whole or in part in any compilations, period.
    If I have left Oblivion modding & *want* it re-uploaded, I will change this section, otherwise, this stands,
    regardless of whether or not you can contact me.

    474 downloads

       (0 reviews)

    0 comments

    Updated

  11. Kastchen

    Name: Kastchen
    Version: 1.0
    Date: 6/16/2010
    Category: Houses
    Author: Lemon
    Forum: TESAlliance
    HomePage: http://www.invision.tesalliance.org/forums/index.php?

    =================
    Requirements:
    =================

    Oblivion 1.2.416
    Shivering Isles

    =================
    Description:
    =================

    A Portable House aimed towards Evil Magic characters.
    This whole mod is dedicated to WhoGuru. Thank-you for inspiring me to make mods, and being my best friend.

    =================
    Details:
    =================
    Make your way to the Plundered Mine, east of Bruma, and look for a small orb.

    Full Features:
    -SpellMaking/Enchanting alters
    -4 respawning Amber trees.
    -Non-Respawning storage.
    -Alchemy table
    -Bed
    -Free source for Vampire to feed on.
    -Small Space, nothing too complicated.

    =================
    Installation
    =================

    1. Extract this archive to any folder and then copy the contents to Oblivion's Data
    folder.
    2. Start Oblivion Launcher, click Data Files, and enable the .esp file(s).

    =================
    Un-Installation:
    =================

    1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
    2. Delete the files/folders associated with the mod.

    =================
    Upgrade:
    =================

    1. Delete the old .ESP.
    2. Add the new .ESP, and enable it.

    =================
    Incompatibility:
    =================

    If you are using any mod that adds a teleportation skill, DO NOT teleport FROM Kastchen, TO any other place other than from where you came from.

    =================
    Known Issues:
    =================

    Stated in the Incompatibility section.

    =================
    History:
    =================

    6/16/2010 - 6/16/10: First Release

    =================
    Contact:
    =================

    Lemon at TES Alliance.
    CelestialZer0@live.com

    =================
    Credits:
    =================

    Thanks to Bethesda for creating Oblivion.
    Thanks to InsanitySorrow for his ReadMe Generator this file is based on.
    InsanitySorrow, DarkRider, and WillieSea for scripting help.
    Bethesda for the Official DLC Shivering Isles and Vile Lair.
    WhoGuru for inspiring me to make mods.

    =================
    Tools Used:
    =================

    Insanity's ReadMe Generator
    Elderscrolls Construction Set
    Google Chrome for information.

    =================
    Licensing/Legal:
    =================

    You must contact me and obtain my permission before re-packaging any part of this mod. If I do not respond within 4 weeks, feel free to do whatever you like with this mod.

    37 downloads

       (0 reviews)

    0 comments

    Updated

  12. Hedge Home

    Name: Hedge Home
    Version: 1.0
    Date: 3/17/2010
    Category: Houses
    Author: WhoGuru
    Source: TES Alliance

    =================
    Requirements:
    =================

    Oblivion 1.2.416
    Shivering Isles

    =================
    Description:
    =================

    This is a unique exterior home built of hedges to blend in with the surrounding countryside. It is an oasis for magic users and adventurers alike, far out of the way and built in an enchanted glade.

    ----------

    Many years ago, a powerful Hedge Wizard wandered the hills and valleys of Cyrodiil looking for a place to make his home. Following the Panther River, he felt the pull of some deep earth magicks calling to him. His search led him to a range of mountains at the eastern edge of the country. He passed silently by a cavern redolent with the smell of rotting leaves and darker things and up into the hills beyond it.

    Higher and higher he climbed, the magicks pulling him with whispers of power and peace until finally he stumbled, exhausted, into a glade. Wisps of magic danced through the air almost as if greeting him. Knowing he had found his place to rest, he followed the half heard sounds in his head, weaving his arms in intricate spells, words he did not know, asking the earth Magicks to come to his aid.

    Time passed unseen by the Hedge Wizard as the magicks wove around him. He opened his eyes finally, feeling the magic settle once more and breathed an amused laugh. Great hedges had pulled themselves from the earth to form a home for him. As he entered the filigreed iron gate the sprite he had seen earlier swirled about him before flitting off to investigate. Here was a peaceful place to rest in his travels, one with nature and the magicks of the earth.

    =================
    Details:
    =================

    Hedge Home can be found Far east of Bravil up the Panther River, Due east of Leafrot Cave. The curious may find a special hedge within the home that leads to a hidden Grotto.
    Also in the grotto, there are two spots on the hedge in front of the waterfalls where you can sit but you must find them.

    This home was inspired by my good friend JacktheHedge.

    =================
    Installation
    =================

    1. Extract this archive to any folder and then copy the contents to Oblivion's Data
    folder.
    2. Start Oblivion Launcher, click Data Files, and enable the .esp file(s).

    =================
    Un-Installation:
    =================

    1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
    2. Delete the files/folders associated with the mod.

    =================
    Incompatibility:
    =================

    None

    =================
    Known Issues:
    =================

    None

    =================
    History:
    =================

    3/16/2010-v1.0 - Release

    =================
    Contact:
    =================

    TES Alliance and Bethesda Official Forums as WhoGuru

    =================
    Credits:
    =================

    Thanks to Bethesda for creating Oblivion.
    Thanks to InsanitySorrow for his ReadMe Generator this file is based on.
    DarkRider as always for his continued support and teaching.
    Greenwarden for once again being my willing guinea pig...er...tester.
    -Meo's Labyrinth Garden
    -Meo's Settlement Resource
    -Gildur's Sitting Everywhere
    -Garak's Booksets
    -DarkRider's Celtic Decor
    -Hel Borne's Enchanting and Spellmaking Resource
    -WhoGuru's MC Green Pewter Dishware

    =================
    Tools Used:
    =================

    The Elderscrolls Construction Set.
    Insanity's ReadMe Generator.
    TES4Edit

    =================
    Licensing/Legal:
    =================

    You may use this as you wish but you must credit me for my work.
    Please do not re-host this file without my explicit permission.

    198 downloads

       (0 reviews)

    2 comments

    Updated

  13. FB - Dark BROTHERHOOD Crusader

    This is a re-texture of Angilla's FB Dark Crusader armor designed to fit evil characters. It bears the markings of the Dark Brotherhood, but it's still suitable for any evil type.
    Yes, it is Exnem, but it looks just fine on HGEC.
    Also, it's enchanted for dark gameplay types. Security, Sneak, et cetera.


    **Location**
    In the Cheydinhal Abandoned House Basement lies an interloper...

    **Install**
    Copy and paste the Data folder found inside the zip file to your main Oblivion directory. Nothing will be overwritten, and nothing is required.

    **Credits**
    Angilla - FB - Dark Crusader
    Apachii - Apachii Goddess Store.
    Exnem - Base rogue texture and design.
    JARODCASTLE - Base chain mail texture.
    Toshizo7 - Tona Mods Store.

    http://www.tesnexus.com/downloads/file.php?id=31262

    76 downloads

       (0 reviews)

    0 comments

    Updated

  14. Zayl's Lost House

    Name: Zayl's Lost House
    Version: 1.0
    Date: 4/1/2010
    Category: Houses
    Author: Zayltsin
    Source: TES Alliance

    =================
    Requirements:
    =================

    Oblivion 1.2.416
    Shivering Isles

    =================
    Description:
    =================

    Before Necromancy was banned in the lands of Cyrodiil there lived a quiet yet powerful Necromancer named Zayl.

    After many years of adventuring with his close friends Kentril, Ghort and Dumon, Zayl retired to a house hidden in the hills. But one day Zayl simply vanished without a trace.

    All that is left of Zayl is the house, you know the location but can you get there?

    =================
    Details:
    =================

    Zayl's Lost House can be found to the far east of Leyawiin, on the borders of BlackMarsh.

    As Zayl was a quiet man he had few belongings of his own and it is uncertain if his friends took his belongs or simply died.

    =================
    Installation
    =================

    1. Extract this archive to any folder and then copy the contents to Oblivion's Data
    folder.
    2. Start Oblivion Launcher, click Data Files, and enable the .esp file(s).

    =================
    Un-Installation:
    =================

    1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
    2. Delete the files/folders associated with the mod.

    =================
    Incompatibility:
    =================

    None

    =================
    Known Issues:
    =================

    None

    =================
    History:
    =================

    4/1/2010 - 01/04/2010 - v1.0 - Release

    =================
    Contact:
    =================

    Zayltsin @ TES Alliance and Bethesda Official Forums.

    =================
    Credits:
    =================

    Thanks to Bethesda for creating Oblivion.
    Thanks to InsanitySorrow for his ReadMe Generator this file is based on.
    DarkRider for the CS Tutorials that helped me do this.
    TESA Community for being so helpful and great.

    =================
    Tools Used:
    =================

    Insanity's ReadMe Generator
    Elderscrolls Construction Set
    TES4Gecko


    =================
    Licensing/Legal:
    =================

    You can do whatever you want with this mod but all I ask in return is that you give me credit if you distribute any part of this mod. I would also like to know what mods are including my work.

    37 downloads

       (0 reviews)

    0 comments

    Updated

  15. SilverSoul's Hideaway

    Name: SilverSoul's Hideaway
    Version: 1.1
    Date: 06/04/2010
    Category: Houses
    Author: Zayltsin
    Source: TES Alliance

    =================
    Requirements:
    =================

    Oblivion 1.2.416
    Shivering Isles

    =================
    Description:
    =================

    A underground home that was abandoned for unknown reasons, the only information known about the previous owner was her name - Kara SilverSoul.

    =================
    Details:
    =================

    An underground home for the player with a secondary room for companions (If you use them).

    There is a bedroom for the Player, a display and storage room for all of the gear and a bar area.

    The entrance can be found south of the Imperial City near the big bridge.

    =================
    Notes:
    =================

    To make full use of the display room i recommend that you use a mannequin mod for the rooms statue bases.

    =================
    Installation
    =================

    1. Extract this archive to any folder and then copy the contents to Oblivion's Data
    folder.
    2. Start Oblivion Launcher, click Data Files, and enable the .esp file(s).

    =================
    Un-Installation:
    =================

    1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
    2. Delete the files/folders associated with the mod.

    =================
    Incompatibility:
    =================

    None

    =================
    Known Issues:
    =================

    None

    =================
    History:
    =================
    07/04/2010 - v1.1 - Fixed an error in the path grid.
    06/04/2010 - v1.0 release.

    =================
    Contact:
    =================

    Zayltsin @ TES Alliance and Bethesda Official Forums.

    =================
    Credits:
    =================

    Thanks to Bethesda for creating Oblivion.
    Thanks to InsanitySorrow for his ReadMe Generator this file is based on.

    =================
    Tools Used:
    =================

    Insanity's ReadMe Generator
    Elderscrolls Construction Set
    TES4Gecko


    =================
    Licensing/Legal:
    =================

    You can do whatever you want with this mod but all I ask in return is that you give me credit if you distribute any part of this mod. I would also like to know what mods are including my work.

    34 downloads

       (0 reviews)

    0 comments

    Updated

  16. Secluded Glade

    A small farm house in the west weald, hidden away in the forest near two ponds. The small house sits atop of the hill, overgrown with wildlife makes the house seem like a small dream home. Ideal for rangers, thieves or anyone who wants to get away and enjoy the quiet serenity of being in the middle of no wheres. My small final project from the TESA CS Basics class, I thought I would share the small haven. Small bit of landscaping was done across two cells. The changes should not be terrible, may conflict with Elsweyr or UL, have not tested that.

    To install: just unzip the file, and install in the Oblivion/Data folder check the esp off and play.
    To uninstall: Un check the esp make a clean save and delete the esp.

    What's included:
    Small home to get away in
    Garden with some alchemy ingredients- lost amongst the foliage
    Path down to one pool- It has a waterfall!
    Located not far from the Priory of the Nine- Perfect for those with the Expansion
    Some alchemy equipment, nothing overpowered here Journeymen apparatus.
    Silver longsword, bow and arrows- Displayed on a table, similar to how a ranger may lay his gear out.
    Some lockpicks- Not many about six
    Poisons and potions- A few different kinds nothing much
    Basement with treasure chests and display cases. Kept simple but nice.
    Bench near the small pond
    Various clothes in a cabinet including two nice Necklaces(the only -cheat- items which are only obtainable at higher levels)

    There is no outdoor light for a reason, it is a secluded and seemingly forgotten little cottage. Inside it is lit, both the mainfloor and the basement.
    Note: Screenshot 31 points to the location where it is. New file fixed the basement. Didn't see that the wooden beam was missing.

    Special Thanks:
    DR- for the tutorials and the class
    TESA- for hosting
    Bethesda- for making the game
    Myself- for being crazy enough to do this.

    70 downloads

       (0 reviews)

    1 comment

    Updated

  17. The Shivering Isles Sewers and Slums

    This mod adds a sewer network to New sheoth (Shivering Isles). There´s an entrance in Bliss and another in Crucible.
    The sewers are chaotic, connected to caves and root tunnels, and with some strange stuff, in order to fit the weird patterns of the Shivering isles (well, THERE, I think it would make some sense houses without bathrooms in a city with a complex network of sewers).

    In the sewers` depths, two gangs struggle to dominate the felldew and greenmote smuggling business. These bandits are dissident Dark seducers and golden saints who have chosen to live in the sewers, to keep away from Sheogorath´s wrath. Some of them have become addicted to the narcotics,and now they look really weird. With some luck, you may witness clashes between the two gangs (but watch out, they are fierce and mercyless!). There are also some aquatic creatures from the SI and some rats.

    There are 6 levels of sewers, linked by teleport pads, plus a bonus Grummite encampment. Now, in version 3.0, two new outdoor places were added: slums (Dementia favela and Mania favela), with 5 available shacks to be trespassed in each one. One of the shacks in Mania Favela has a trap door that leads to a new ruin, which the dissident golden saints have turned into a lab to refine Felldew and Greenmote, in order to smuggle them into Dementia through the sewers.You will also find some nasty felldew addictees there too.


    ***************************************************
    Installation
    ***************************************************

    Extract SIsewers.esp to your "Data" (c:/BethesdaSoftworks/Oblivion/data) folder.

    Add a check to SIsewers.esp in your game start screen to activate the mod-and play!!

    ***************************************************
    Known Bugs/issues
    ***************************************************

    There was a report of sewer dwellers attacking the player during the battles of Cylarne and in the Ordered Fringe (Shivering Isles´ main quest), and it was not supposed to happen. This looks like a single incident (probably a conflict with other mod), since I have received no more complaints about that. Moreover, I played the main quest with this mod activated and that hasn´t happenned. Anyway,if this bug is confirmed, I will make all I can to fix it.

    YOU SHOULD REPORT THIS OR ANY OTHER BUG/GLITCH YOU EVENTUALLY FIND.

    131 downloads

       (0 reviews)

    0 comments

    Updated

  18. Beridlohn-Haven of All

    This is an early, rough version of my mod, so only about 10% of the mod is done atm.

    Beridlohn-Haven of All is my try at a large scale mod.
    It's basically a city inside a mountain- like Farthen Dur for the readers of Eragon.
    The city was founded as a resort for people who wanted to escape from their hometowns around Cyrodiil for some reason, more on that in later versions.
    The only finished thing is the basic layout of the mountain interior and outside the mountain.

    Things I'm working on:
    House interiors and NPCs.

    To do:
    Quests
    Services
    Custom Sword
    Armor retexture
    add more detail to inside of mountain

    There might be more things as they comes up.
    If you want to help in any way, send me a PM with the wish of what you want to help with and I'll tell you what I think.
    //Niklas

    43 downloads

       (0 reviews)

    3 comments

    Updated

  19. Crystalline Memoria

    A dimensional home. copying from the readme.

    Crystalline Memoria

    By Vouivre

    Inspired by Final Fantasy IX a new dimension has been created and a spell left in the arcane university. Crystalline Memoria, a dimensional home with Ayleid structure and a bit more.
    The Varla stones hover above head in the Crystal Garden, and the walkway seems as if to not exist but you can somehow walk across the pathways. A realm of eternal night, where the
    beauty of the night sky is spectacular to behold. Filled with ayleid chests and some ancient elven furntiture the home is unique all it's own.


    ===============================================
    INSTALLATION:
    ===============================================


    Copy the folders and esp into your Data Folder directory, overwrite as needed. Check esp and go.
    All you need is Oblivion and the latest patches to be safe. All is used with Vanilla objects or resources. You should be fine
    ===============================================
    Uninstall:
    ===============================================
    Take all your gear, leave memoria and save outside. Uncheck the esp and delete associated files. If you use meo's ayleid clutter and other mods use it, then I would
    presume it is best to just leave all that in there since it would have overwritten everything. Just check the directories to be safe.

    ===============================================
    Recommended mods
    ===============================================
    Better Nightsky- or something similar too so you can truly admire the nightsky
    OGE- just to have some effect on the lighting, the subtle blur effect is kind of nice.


    ===============================================
    What's included
    ===============================================
    Ancient Ayleid Furniture
    Meo's Ayleid Clutter- not much just some chests
    Magic area with spellcrafting/enchanting
    Book cases
    small garden- nothing special
    A beautiful home away from the normal

    52 downloads

       (0 reviews)

    0 comments

    Updated

  20. Castle Redwort

    Castle Redwort

    -A entry for the ORE Castle Homes Challenge

    By Mannimagnus


    Installation:
    Copy or cut the .esp into your Oblivion data folder and tick in the launcher.

    Use:
    Go to the Anvil Lighthouse, neaby is a ring of Redwort flowers (Just run around the outside of the lighthouse a little and you can't miss it ) activate the statue in the middle of them and you will arrive at the castle.

    Uninstallation:
    Untick the .esp and delete it.

    Conflicts:
    None known.

    Requirements:
    The latest official patch.

    Issues:
    None.

    Details:
    Castle Redwort is a large castle, with plenty of room for you, and for companions to stay in. And what would a castle be without a secret?.....

    Storage:
    The only safe place to store things is in your room (The big one in the lord's manor) there is 4 cupboards, a jewelry box and a desk, everything else in the castle respawns, so pay attention to where you keep your stuff!

    Credits:
    ORE for their castle homes challenge.
    Bethesda for Oblivion.

    Contact:
    You may contact me on TESA or ORE as Mannimagnus.

    Change Log:
    1.0-Initial Release.

    46 downloads

       (0 reviews)

    0 comments

    Submitted

  21. Deer Leap

    Name: Deer Leap
    Version: 1.0
    Date: 25/06/2010
    Category: Houses
    Author: Darkstone
    Source: TESA
    Forum: TES Alliance
    HomePage: http://www.invision.tesalliance.org

    =================
    Requirements:
    =================

    Oblivion 1.2.416

    =================
    Description:
    =================

    A small cabin situated close to the Ayleid Ruin of Ondo on the Silverfish River.Basic accomodation used by the Rangers as a temporary base or just as a night shelter.Map Marker Included.

    =================
    Installation
    =================

    1. Extract this archive to any folder and then copy the contents to Oblivion's Data
    folder.
    2. Start Oblivion Launcher, click Data Files, and enable the .esp file(s).

    =================
    Un-Installation:
    =================

    1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
    2. Delete the files/folders associated with the mod.

    =================
    Incompatibility:
    =================

    None known at this time

    =================
    Known Issues:
    =================

    None known at this time

    =================
    Contact:
    =================

    Darkstone at TESA

    =================
    Credits:
    =================

    Thanks to Bethesda for creating Oblivion.
    Thanks to InsanitySorrow for his ReadMe Generator this file is based on.

    Resources Used Come From The Following:

    Narts Modders Resource
    Wine Bottle Arrangement By Jur`Ed
    Booksets By Garak
    Kitchens And Bathrooms By Andysaurus
    Market Resources By Mr Siika
    Mounted Heads By Der Kreiger
    Static Weapons By System Shock, David Brasher
    Maps By WhoGuru
    ThreadSpools By TESA Clutterers Guild
    Open Books By Meo


    Greetings to all at TESA
    Many Thanks to the BTA at TESA.





    =================
    Tools Used:
    =================

    Insanity's ReadMe Generator
    Elderscrolls Construction Set
    Photoshop
    GIMP
    NifSkope
    TES4Files
    My Imagination


    =================
    Licensing/Legal:
    =================

    You can do whatever you want with this mod but all I ask in return is that you give me credit if you distribute any part of this mod. I would also like to know what mods are including my work.

    79 downloads

       (0 reviews)

    3 comments

    Updated

  22. IlaWynde Cottage v1.2

    Player house northeast of Skingrad.

    Cosmetic issues with grass resolved and some other cleanup items.

    This is my first mod and I welcome any and all suggestions, tips etc.

    Cleaned up overlapping basement issue from version 1_1

    37 downloads

       (0 reviews)

    1 comment

    Updated

  23. The Lakeside Inn

    Here is a hotel that I entered into the ORE Hotel Challenge. I thought I would share it with all of you.

    The hotel is located across the river from Bravil along the road for any weary traveler. It is a warm place to rest before you continue your travels. I hope you like it. I will get some screenshots up in a few minutes.

    48 downloads

       (0 reviews)

    2 comments

    Updated

  24. Colmir Manor

    My first mod. This is the result of my final exam for the CS Basic course available on TES Alliance. I am a vampire so I built a Vampire type house, dark, and underground. There is a barracks that will house 6 thralls, I figured that I would need guards during the day. The players area has a block of cells available for your food storage (I am in the process of adding the food.) Let me know what you think.

    41 downloads

       (0 reviews)

    0 comments

    Updated

  25. Raine Avina's House

    Raine's House Mod

    ==================

    NOTE!!!

    YOU NEED PART 1 AND THE UPDATE FOR THE ARENA TO WORK! PUT PART ONE IN FIRST, THEN UPDATE IT!


    ===== Description =====

    Raine is a fictional character in a super mod that I am writing called
    Wisdom. She's considered the best fighter there is in
    her country and works for the King there. Because she is so effective, she is
    called upon a lot and as thanks for helping so much, they designed and
    created houses for her in both Coryella (her home land) and Cryodiil. She doesn't
    like anything besides to train her skills in physical combat and archery, so all
    she asked for was a lot of things to help her with that. She also has a hatred for
    magic. This is because a person named
    [insert character very important to super mod story line] attacked her parents while they
    walked home. Her father was an extremely good fighter and tried using magic, but it fail
    and they were both killed. She's hated it ever since.

    Well, now she doesn't do mission in Cyrodiil anymore so the house was up for grabs.

    Her house is located north east of Anvil and is automatically available on your
    map.

    ===== Contents =====

    What is there here?
    1. A timed running race
    a. This race is part running, part archery and part acrobatics. The main focus is the ability to keep moving while shooting instead of standing still to fire at difficult targets.

    2. An archery challenge
    a. There are two of these, one on top of the house and one in the back. They both have two different settings. One is simply shoot all of the targets as fast as possible. The other has the red lights switching randomly between all of the targets. When you hit a target, the target switches immediately. The score is based on your time to hit all 20 and how many of the 20 you hit. Outside hits don’t always score. Aim for the middle.

    3. Acrobatics Challenge
    a. There are many unusable buildings in front of the house. If you hit the button at the top, a timer will start and you have to make it down to the bottom house and press it. The faster you do it the better. Raine did it in 13 seconds 0.0

    4. Creature Arena
    a. In this you can summon creatures to battle in the arena located in front of the house. These range from the fairly easy to the nearly impossible. All of these creatures are boss ideas (simplified versions) for the game Wisdom (my super mod).

    5. Decoration changes
    a. On the bottom and top floor of the house you can hit a switch to change the theme of the lighting (Normal, Sleep, Christmas and Halloween

    6. Lots of storage (Named)



    ===== Location =====

    Head north east of Anvil. It's marked on your map automatically

    ===== Credits =====

    Mr. Silkas Durzog, Mammoth and Triceratops
    Multiple Halloween and Christmas Decorations
    Black Black Robes
    The TESA Modding Community
    LEMs I'll Cut you Weapon Pack
    Underworld Armor
    MoonShadow Elves

    84 downloads

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