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Oblivion

69 files

  1. Necronasium

    Adds a necromancers shop in Cheydinhal. Run by two necromancers this shop catters for all the aspiring necromancer could desire and more. Train your skill in conjuration and purchase a powerful reanimate spell, try the new potions Drink Me, Lich Blood, or poison your foes with a Necro Poison. Possibly the most valuable item for sale would be the Ossavomica Bone Blade, a powerful sword forged from the bone of an unknown creature and imbued with a diabolical power.

    V1.2 is an esp only, updates some minor errors.

    135 downloads

       (0 reviews)

    0 comments

    Updated

  2. Aralore's House

    This is my release of my Final Exam for the CS Basic Class. This is my very first time modding any game so I kept it simple while trying to make sure I included all that was required for the exam. Any feedback is welcome.

    Screenshots:
    Exterior

    Interior

    Interior 2

    Interior 3

    Interior 4

    22 downloads

       (0 reviews)

    1 comment

    Updated

  3. FB - Dark BROTHERHOOD Crusader

    This is a re-texture of Angilla's FB Dark Crusader armor designed to fit evil characters. It bears the markings of the Dark Brotherhood, but it's still suitable for any evil type.
    Yes, it is Exnem, but it looks just fine on HGEC.
    Also, it's enchanted for dark gameplay types. Security, Sneak, et cetera.


    **Location**
    In the Cheydinhal Abandoned House Basement lies an interloper...

    **Install**
    Copy and paste the Data folder found inside the zip file to your main Oblivion directory. Nothing will be overwritten, and nothing is required.

    **Credits**
    Angilla - FB - Dark Crusader
    Apachii - Apachii Goddess Store.
    Exnem - Base rogue texture and design.
    JARODCASTLE - Base chain mail texture.
    Toshizo7 - Tona Mods Store.

    http://www.tesnexus.com/downloads/file.php?id=31262

    76 downloads

       (0 reviews)

    0 comments

    Updated

  4. Legion Shield Replacer

    Name: Legion Shield Replacer
    Version: 1.3
    Date: 24/01/2011
    Category: Armor
    Author: Johnn123

    =================
    Requirements:
    =================

    Oblivion 1.2.416

    =================
    Description:
    =================

    This is a replacer for the Imperial Legion Shield and Imperial Palace Shield. It changes the Legion Shield to a remake of Morrowinds, as well as replacing the palace shield with a remake of the dragonscale shield, also from Morrowind.

    =================
    Installation
    =================

    1. Extract this archive to any folder
    2a. If you are using OOO copy the Plugin Legion Shield Replacer - OOO and the contents to Oblivion's Data folder. If you are using vanilla or anything else copy the contents and the Legion Shields Replacer plugin to the Data folder.
    2b. If you want a spikeless version of the dragonscale shield simply copy the contents of the "Alternate Dragon Shield" folder to the Oblivion Data folder.
    2c. If you use MMM and want the undead legionairre shields replaced with the blue Morrowind legion shield extract Marts Monster Mod - Legion Shield Replacer to the data folder.
    3. Start Oblivion Launcher, click Data Files, and enable the .esp file(s).

    =================
    Un-Installation:
    =================

    1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
    2. Delete the files/folders associated with the mod.

    =================
    Contact:
    =================

    You can find me on TESAlliance as John
    You can find me on the Official forums as Johnn123

    =================
    Credits:
    =================

    Thanks to Bethesda for creating Oblivion.
    Thanks to InsanitySorrow for his ReadMe Generator this file is based on, his Morrowind Legion Shield and Morrowind Dragonscale Shield resources.
    Thanks to EruditeDragon for the idea.

    =================
    Tools Used:
    =================

    Insanity's ReadMe Generator
    Elderscrolls Construction Set
    TES4Files


    =================
    Licensing/Legal:
    =================

    You can do whatever you wish with this, just do not complain is something goes wrong.

    912 downloads

       (0 reviews)

    0 comments

    Updated

  5. The Shivering Isles Sewers and Slums

    This mod adds a sewer network to New sheoth (Shivering Isles). There´s an entrance in Bliss and another in Crucible.
    The sewers are chaotic, connected to caves and root tunnels, and with some strange stuff, in order to fit the weird patterns of the Shivering isles (well, THERE, I think it would make some sense houses without bathrooms in a city with a complex network of sewers).

    In the sewers` depths, two gangs struggle to dominate the felldew and greenmote smuggling business. These bandits are dissident Dark seducers and golden saints who have chosen to live in the sewers, to keep away from Sheogorath´s wrath. Some of them have become addicted to the narcotics,and now they look really weird. With some luck, you may witness clashes between the two gangs (but watch out, they are fierce and mercyless!). There are also some aquatic creatures from the SI and some rats.

    There are 6 levels of sewers, linked by teleport pads, plus a bonus Grummite encampment. Now, in version 3.0, two new outdoor places were added: slums (Dementia favela and Mania favela), with 5 available shacks to be trespassed in each one. One of the shacks in Mania Favela has a trap door that leads to a new ruin, which the dissident golden saints have turned into a lab to refine Felldew and Greenmote, in order to smuggle them into Dementia through the sewers.You will also find some nasty felldew addictees there too.


    ***************************************************
    Installation
    ***************************************************

    Extract SIsewers.esp to your "Data" (c:/BethesdaSoftworks/Oblivion/data) folder.

    Add a check to SIsewers.esp in your game start screen to activate the mod-and play!!

    ***************************************************
    Known Bugs/issues
    ***************************************************

    There was a report of sewer dwellers attacking the player during the battles of Cylarne and in the Ordered Fringe (Shivering Isles´ main quest), and it was not supposed to happen. This looks like a single incident (probably a conflict with other mod), since I have received no more complaints about that. Moreover, I played the main quest with this mod activated and that hasn´t happenned. Anyway,if this bug is confirmed, I will make all I can to fix it.

    YOU SHOULD REPORT THIS OR ANY OTHER BUG/GLITCH YOU EVENTUALLY FIND.

    131 downloads

       (0 reviews)

    0 comments

    Updated

  6. Castle Redwort

    Castle Redwort

    -A entry for the ORE Castle Homes Challenge

    By Mannimagnus


    Installation:
    Copy or cut the .esp into your Oblivion data folder and tick in the launcher.

    Use:
    Go to the Anvil Lighthouse, neaby is a ring of Redwort flowers (Just run around the outside of the lighthouse a little and you can't miss it ) activate the statue in the middle of them and you will arrive at the castle.

    Uninstallation:
    Untick the .esp and delete it.

    Conflicts:
    None known.

    Requirements:
    The latest official patch.

    Issues:
    None.

    Details:
    Castle Redwort is a large castle, with plenty of room for you, and for companions to stay in. And what would a castle be without a secret?.....

    Storage:
    The only safe place to store things is in your room (The big one in the lord's manor) there is 4 cupboards, a jewelry box and a desk, everything else in the castle respawns, so pay attention to where you keep your stuff!

    Credits:
    ORE for their castle homes challenge.
    Bethesda for Oblivion.

    Contact:
    You may contact me on TESA or ORE as Mannimagnus.

    Change Log:
    1.0-Initial Release.

    46 downloads

       (0 reviews)

    0 comments

    Submitted

  7. Nemoria Cottage

    Name: Nemoria Cottage
    Version: 2
    Date: 11/28/2010
    Category: Houses
    Author: Beana
    Forum: http://tesalliance.org/forums/index.php?/index
    HomePage: http://www.tesalliance.org/

    =================
    Requirements:
    =================

    Oblivion 1.2.416
    Cobl

    =================
    Description:
    =================

    Here's my cottage. Its small... quaint... not extravagant but its where I call home. It has everything I need and I hope you enjoy it. Its set beyond boarders behind and down the mountain from Hermaeus Mora's shrine. There is a cobl sorter, luggage and bakery items in mah home so cobl is needed.

    =================
    Details:
    =================

    My small little cottage, you can't even really call it mine...ideas yes... but without the help of some really wonderful people it would be just that.... a small blah cottage in the woods. They helped me make it a home. XPerience101 who created this lovely cottage and stable mesh. To WindmillTilter and Grond who brought it to life.... editing collision, randomizing normals!!!!!!!! *dance* among other things. InsanitySorrow... not sure I can even say in one readme how much I appreciate your help and constant guidance. Not a day goes by that your not willing to help with all my questions (even when I answer them for you lol) and its with such graciousness do I thank you. Whether its editing textures, meshes... anything you are always there! I thank you!! *higs* U iz Jedi. WhoGuru, Greenwarden and Khettienna.. lovely ladies I sing praise to each of thee! Thank you so much for your guidance, patience and friendship. Yevic! Your added in there too... yet your not lady!!!

    =================
    Installation
    =================

    1. Drop the BSA and the ESP you chose into your data folder.

    =================
    Un-Installation:
    =================

    1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
    2. Delete the files/folders associated with the mod.

    =================
    Credits:
    =================

    Thanks to Bethesda for creating Oblivion.
    Thanks to InsanitySorrow for his ReadMe Generator this file is based on.

    InsanitySorrow, Khettienna, Darkstone for testing

    My list of wonderful resources in no particular order:

    XPerience101- Highleaf Estate
    InsanitySorrow- Christmas Resource and Potion Bottles, GlowBall, SnowGlobe
    WhoGuru- Red's Flea Market
    Garnet- Colorful Basements
    Korana- Icicles, Christmas Resource, her wonderful Hidden Elves that with her gracious blessing allowed me to recolor and use for Nemoria
    Thanks to Navetsea for the HGEC body and hand textures I modified
    Sinblood- Giving his gracious blessing to use his Widow Dress and Cross Necklace for Nemoria
    Nequam - Elaborate eye meshes
    Sarielle - Elaborate eye textures- All Sorts of Eyes
    DarkRider- Celtic Decor II, Mage Portals (I colored rug texture to make it christmassy)
    Meo- For the wonderful Spinning Wheel and fireplace resource
    Throttlekitty and jclyde6108 for the Working Eyelashes
    idkrrr for the Corean Hair
    Exnem for the Eyecandy body
    EFG- Wine Glass
    TESA Clutter's Guild - Needle, Spools, Picture Frames, Magnifying Glass
    Yevic- Simple Light Fixture
    mjy- Curtains (WindmillTilter edited this mesh)
    WindmillTilter- Tea Set
    Xiamara and Zimnel- More Sofas and Chairsets 1.0
    Ampolx- Wood Textures
    Nottlong- Paradise Screenshot
    vaPER- Weather Boxes



    =================
    Tools Used:
    =================

    Insanity's ReadMe Generator
    Elderscrolls Construction Set
    TES4Edit
    GIMP
    NifSkope
    TES4Files
    Photoshop


    =================
    Licensing/Legal:
    =================


    If I have forgot anything please let me know. I will correct it and make it right! All of you that "know" me know that I in no way take credit for anything I did not create myself. I put this together with many resources.. I have done retextures and recolors. I in no way take credit for things I did not make so If I missed anything.. please let me know. I colored the rug texture so if you want to use this texture go ahead just credit me and DarkRider because it was his to begin with. The curtain mesh by mjy was edited by WindmillTilter, its sorta similar to the original but if you chose to use it please credit the work. The wonderful snowglobe was made by InsanitySorrow. If you chose to use globe in your mod please contact him for permission, he doesn't bite

    80 downloads

       (2 reviews)

    5 comments

    Updated

  8. Greenie's Nibenay Cabin

    Greenie's Nibenay Cabin

    Requirements:
    a patched up-to-date Oblivion
    Shivering Isles.
    =============================

    This is a cabin I made for personal use that I've been tinkering with for a while, and finally decided it was time to just get it out there for anyone that might find it useful. If you're walking along the main road from Bravil to Leyawiin , you should see it off to your right, with the Ayleid ruin Bawn across the road.

    Features:

    There's a bed. You can sleep in it.

    There's a roof over your head. Stay dry!

    There are empty containers that are safe for stuffing with your crap. Never be burdened again.

    There's a stable. Be nice to your pets.

    There's an already working map marker. It's your home- of course you know where it is already.

    There are functioning lights on the porch, for utility and cozy moodsetting. Thanks, Khettienna.

    What there isn't: display cases, sorters of any kind, mannequins, crates of uber stuff, or a quest to earn this place. With the exception of sorters, which will be added in the COBL-ized version, there never will be, at least not by my hand. You can add them to your own copy for personal use, of course.

    This house is pathgridded so companions shouldn't bug out ( walk into walls for hours, etc) too badly, but this house was also conceived of as a sort of rustic, whimsical home for my character, whose only companion at the time was a dog. Therefore, it's not the ideal choice for folks who use a lot of human companions. They have no place to sleep. However, any ranger-y, hermetic types should do all right. If a bed that sleeps two is really wanted, I can do that. Just PM me.
    -------------------------------------------

    Credits and Thanks:

    Resources used:

    "AST Paintings by Aisis" resource

    "Garak's Booksets" resource

    "HelBorne's Wallshelves" resource

    "Jakhar's Pelagiad Tileset" resource

    JDFan's Sheep Bookends (this was a resource released on the official forums, but nowhere else AFAIK.)

    "Kalikut's Bed Replacer"

    "Meo's Ayleid Clutter"

    "Meo's Room Dividers"

    "Grond's Cupboards"

    Khetienna graciously agreed to landscape the house for me. Thanks, Lady! Details and credits for resources she used are as follows:

    WellLC.nif --Retex of stock
    Stable.nif --Retex of stock mashed w/ logs from Meo's Settlement Resource
    Trough.nif --Stock mashed w/ Texian's Water Static
    Woodpile.nif --Made by Lutur
    LanternOff.nif --Retex of stock
    LanternFreeOn.nif --Made by Trollf
    LanternFreeOff.nif --Retex of above
    RFDBowlStone.nif --Retex of stock w/ new UV
    PlanterDirt.nif --Xia pillow, new UV mapping & stock texture


    I retextured the vanilla fighters guild mat thingy using my recolor of a vanilla middleclass rug, and the framed Shivering Isles map using a lowerclass vanilla frame and an image of the ingame SI map.

    Thanks to:

    Khettienna for her beautiful landscaping work, and for being an amazing friend as well as an inspirational modder.

    WhoGuru for pointing out some cheeky pathnodes that needed discipline, and for also being an amazing friend and kickass modder.

    My wonderful friends who played this mod very early on and encouraged me to get it done: WhoGuru, Khettienna, Insanity Sorrow, Leydenne, and Yevic.

    The folks at TESA. Champion encouragers and merry-makers, par excellence, and the best online community I've ever known.

    Bethesda Softworks for sharing the Construction Set- a game unto itself.

    Known conflict: Unique Landscapes: Bravil Barrowfields. A patch is pending if you'd rather not choose between them.

    Legal Stuff
    ===================================================
    I don't care what you do with this for personal use. If you use this mod as the basis for your own, my work is free to use as long as you credit me. All other resources in this mod are subject to the permissions policies of the authors. Get in touch with them first.

    146 downloads

       (3 reviews)

    3 comments

    Updated

  9. Greenfield Farm

    Name: Greenfield Farm
    Version: 1.0
    Date: 24/11/2010
    Category: Houses
    Author: Valkyr81

    =================
    Requirements:
    =================

    Oblivion 1.2.416
    Shivering Isles

    =================
    Description:
    =================

    My Release entry for the TESAlliance CS Basics Final Exam.

    =================
    Details:
    =================

    This pleasant little smallholding is situated just to the east of the Upper Niben. It consists of a moderately-sized cottage with basement, barn, vegetable plot and a small sheep fold.
    Please be sure to search the house carefully, you might find one or two useful items.

    =================
    Installation
    =================

    1. Extract this archive to any folder and then copy the contents to Oblivion's Data
    folder.
    2. Start Oblivion Launcher, click Data Files, and enable the .esp file(s).

    =================
    Un-Installation:
    =================

    1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
    2. Delete the files/folders associated with the mod.

    =================
    Incompatibility:
    =================

    None that I know of, I chose the cell to make sure it wouldn't conflict with any of the Unique Landscapes mods.

    =================
    History:
    =================

    24/11/2010 - 1.0 Release Version

    =================
    Contact:
    =================

    Valkyr81 at TESAlliance

    =================
    Credits:
    =================

    Thanks to Bethesda for creating Oblivion.
    Thanks to InsanitySorrow for his ReadMe Generator this file is based on.
    Thanks to DarkRider for his highly useful and simple to follow CS Basics course.

    =================
    Tools Used:
    =================

    Insanity's ReadMe Generator
    Elderscrolls Construction Set
    TES4Edit


    =================
    Licensing/Legal:
    =================

    You can do whatever you want with this mod but all I ask in return is that you give me credit if you distribute any part of this mod. I would also like to know what mods are including my work.

    47 downloads

       (0 reviews)

    0 comments

    Updated

  10. Raine Avina's House

    Raine's House Mod

    ==================

    NOTE!!!

    YOU NEED PART 1 AND THE UPDATE FOR THE ARENA TO WORK! PUT PART ONE IN FIRST, THEN UPDATE IT!


    ===== Description =====

    Raine is a fictional character in a super mod that I am writing called
    Wisdom. She's considered the best fighter there is in
    her country and works for the King there. Because she is so effective, she is
    called upon a lot and as thanks for helping so much, they designed and
    created houses for her in both Coryella (her home land) and Cryodiil. She doesn't
    like anything besides to train her skills in physical combat and archery, so all
    she asked for was a lot of things to help her with that. She also has a hatred for
    magic. This is because a person named
    [insert character very important to super mod story line] attacked her parents while they
    walked home. Her father was an extremely good fighter and tried using magic, but it fail
    and they were both killed. She's hated it ever since.

    Well, now she doesn't do mission in Cyrodiil anymore so the house was up for grabs.

    Her house is located north east of Anvil and is automatically available on your
    map.

    ===== Contents =====

    What is there here?
    1. A timed running race
    a. This race is part running, part archery and part acrobatics. The main focus is the ability to keep moving while shooting instead of standing still to fire at difficult targets.

    2. An archery challenge
    a. There are two of these, one on top of the house and one in the back. They both have two different settings. One is simply shoot all of the targets as fast as possible. The other has the red lights switching randomly between all of the targets. When you hit a target, the target switches immediately. The score is based on your time to hit all 20 and how many of the 20 you hit. Outside hits don’t always score. Aim for the middle.

    3. Acrobatics Challenge
    a. There are many unusable buildings in front of the house. If you hit the button at the top, a timer will start and you have to make it down to the bottom house and press it. The faster you do it the better. Raine did it in 13 seconds 0.0

    4. Creature Arena
    a. In this you can summon creatures to battle in the arena located in front of the house. These range from the fairly easy to the nearly impossible. All of these creatures are boss ideas (simplified versions) for the game Wisdom (my super mod).

    5. Decoration changes
    a. On the bottom and top floor of the house you can hit a switch to change the theme of the lighting (Normal, Sleep, Christmas and Halloween

    6. Lots of storage (Named)



    ===== Location =====

    Head north east of Anvil. It's marked on your map automatically

    ===== Credits =====

    Mr. Silkas Durzog, Mammoth and Triceratops
    Multiple Halloween and Christmas Decorations
    Black Black Robes
    The TESA Modding Community
    LEMs I'll Cut you Weapon Pack
    Underworld Armor
    MoonShadow Elves

    84 downloads

       (0 reviews)

    1 comment

    Updated

  11. Darkness Hollows: TESA's 2010 Halloween Challenge

    [RELz] Darkness Hollows

    Author: TES Alliance
    Version: 1.6.0
    Release Date: 31.October.2010
    Updated: 22.November.2010




    "There was no way out of the Hollows. One by one they were led up the rise to Castle Thatchmoon and no one ever returned."


    Description:
    Darkess Hollows is a Halloween themed dungeon adventure plugin for Elder Scrolls IV: Oblivion. Once the plugin has been activated and the game loaded, travel to the forests of the West Weald in search of an abandoned homestead. Inside, search out a mysterious painting of a lost realm called Darkness Hollows. The painting is a portal that will deliver you to the wooded vale and the terrible adventure awaiting you within the hollow's ruined fortress...Castle Thatchmoon. Once you enter Castle Thatchmoon there is no escape, no one ever escapes, but your only chance of being the first is to be well prepared for a long dungeon crawl BEFORE you enter. Players are advised to have both a ranged weapon and an enchanted weapon before attempting Darkness Hollows. For the best results, play in the dark without music and without magic effects like "Nighteye" and "DetectLife". Be wary in your adventuring hero...

    Features:

    A Haunting Forest Setting
    Detailed Backstory to Explore
    New Enemies!
    Unique Weapons!
    A Halloween Atmosphere
    A Dozen Unique Levels
    Traps and Puzzles
    Voiced Dialogue!
    Big Boss Battle!
    Fun Rewards!
    And More...


    The Hollow:



    Important Info:


    Companions: If your Companions do not have a summon spell you can use to call them to you, leave them at home! There are places within Darkness Hollows they simply cannot go without being lost or killed. We are not responsible for any poor creatures who end up in the abyss for eternity because their PC partners didn't heed sound advice.

    Levels: We recommend characters be at least level 15+ before attempting Darkness Hollows. While some enemies are leveled to give a bit of a break, some are not and are rather difficult at lower levels.

    Godmode: While you may be tempted to use godmode to brave the horrors in Darkness Holllows, don't. There are some scripts running that will not fire properly if you are in godmode and you will not be able to proceed.

    Collision/Clipping: Do not use the "tcl" console command to navigate through Darkness Hollows. There are collision boxes designed to guide your immersion and trigger zones to progress events, both of which can be drifted through with collision toggled off resulting in a bad experience for you, so give your console the night off.


    v1.6.0 Bug Fixes:


    Repaired Keychain Mod Conflict in Level XI
    Repaired the Level I Exit Sequence
    Adjusted Hint Guide
    Added Missing Keys


    v1.5.0 Bug Fixes:


    Adjusted Beast fight in Level XI
    Adjusted Entry Door Position Level XIV Locked No Exit Door


    v1.4.0 Bug Fixes:


    Fixed Main Rooms Key Loop for Level XI
    Removed Quest Marker on All Stym Keys
    Adjusted Entry Door Position Level XII Locked Exit Door
    Really Fixed Argonian Bug in Level X [Thanks to Arthmoor]
    Recompiled a Few Logic Errors in Scripts [Thanks to Arthmoor]
    Update DarknessHollows-Sounds For Fixed Dialogue for Level XII [Thanks to Arthmoor]
    Fixed Push Sequences for Level XI
    Fixed Non Aggressive Dremora in Level V
    Removed Poison Disabling from Food in Level IV
    Reduced Enemy Difficulty on Level XI
    Unlocked Level XIV Entrance
    v1.4.1 Added Key to Ascension Level


    v1.3.0 Bug Fixes:


    Unlocked the Lower Halls Door Between Levels XI and XII
    Removed Necklace and Stopped Scripts from Level XI
    Adjusted Script in Level X to do an Argonian Race Check
    Added Quest Update Check to Main Boss Chamber Entry
    Fixed Spectral/Dead Horse Scripts
    Meshes Updated- Redownload Meshes Pack for Illuminated Level Decals.


    v1.2.0 Bug Fixes:


    Cleaned Out a few Lingering Dirty Edits
    Lowered Some Floating Clutter in the Core
    Removed Excess Entry Option for Level VII
    Adjusted Cave-in Sequence in Level VII


    v1.1.1 Bug Fixes:


    Cleaned Out a few Lingering Dirty Edits
    Disabled the "Travel To" Option on the Map Marker
    Linked the Door Adjacent to the Level XI Exit, Leading to the Lower Halls Where You Can Get the Key to Open Level XII
    Disabled Vanilla Dialogue in Level IV's Void Ghost
    Releveled Some Uber Difficult Enemies


    Known Conflicts:


    MMM in Darkness Hollows: As this is a major dungeon crawl mod, you can naturally expect a number of spawning enemies to keep you on your toes. That said, MMM users may encounter some significant FPS loss in one or two levels of Darkness Hollows due to the increased spawns. You may want to use a spawn rate reducing plugin when running the two mods together.


    The Challengers:

    WhoGuru
    John
    WillieSea
    nottlong
    Yevic
    Arion
    Kroot9525
    Arthmoor
    JulianSull
    PacificMorrowind
    the-manta
    Vouivre
    Mishaxhi
    DsoS


    Screenshots:











    Downloader Note: Be sure you download and properly install ALL 4 Files or the mod will not function as intended.

    4,851 downloads

       (3 reviews)

    12 comments

    Updated

  12. Colmir Manor

    My first mod. This is the result of my final exam for the CS Basic course available on TES Alliance. I am a vampire so I built a Vampire type house, dark, and underground. There is a barracks that will house 6 thralls, I figured that I would need guards during the day. The players area has a block of cells available for your food storage (I am in the process of adding the food.) Let me know what you think.

    41 downloads

       (0 reviews)

    0 comments

    Updated

  13. The Lakeside Inn

    Here is a hotel that I entered into the ORE Hotel Challenge. I thought I would share it with all of you.

    The hotel is located across the river from Bravil along the road for any weary traveler. It is a warm place to rest before you continue your travels. I hope you like it. I will get some screenshots up in a few minutes.

    48 downloads

       (0 reviews)

    2 comments

    Updated

  14. IlaWynde Cottage v1.2

    Player house northeast of Skingrad.

    Cosmetic issues with grass resolved and some other cleanup items.

    This is my first mod and I welcome any and all suggestions, tips etc.

    Cleaned up overlapping basement issue from version 1_1

    37 downloads

       (0 reviews)

    1 comment

    Updated

  15. Erewhon Coblised

    Updated: Small addon for Erewhon Coblised by request.
    Adds Cobl enchanting/spellmaking altar and grinder to alchemy area.

    House is situated on the northern shore of Lake Rumare. Tested with UL-II and NRB4: no conflicts. Minor conflict with Region Revive - Lake Rumare, patch available to fix this. Patch is included in main download files. Only download the separate patch file if you have already downloaded Erewhon.

    I designed this primarily for myself and as such is rather idiosyncratic. I wanted something that looked vanilla yet was unique and spacious without being grand. Lots of named storage was important as was avoiding loading doors if at all possible. Clutter is minimal. I plan to make the training dummy functional. Until then I recommend Setsuna Dummy Training.

    A non-Coblised version is also available.

    The Coblised Readme:


    Name: Erewhon Coblised
    Version: 1.0
    Date: 16/09/2010
    Category: Homes
    Requirements:
    - Oblivion 1.2.0.416
    - Cobl
    - Cobl-aware Hunger/thirst mods of your choice
    Author(s): wetblanket

    Description
    ===========

    A modest yet spacious player home situated on the northern shore of Lake Rumare. No quest or purchase required, merely a marker added to your map. While unique it is very much an Oblivion home.

    Cobl Features
    =============

    - Well at rear of house
    - The Luggage
    - Cobl Sorter cunningly disguised as a pair of scales
    - Static Alchemy Equipment. Rather than a table, a crystal ball is used to return apparatus to your inventory. This makes it easier to select the equipment I feel. NOTE: You have to have apparatus in your inventory on first use. A starter novice set is in the 'Apparatus' cupboard.
    - Dinner Plate. I don't use hunger mods myself so may have approached this oddly. Add your dinner ingredients to the cooking pot in the kitchen fireplace (it's a container). Wait for however long your role-playing instincts tell you for it to 'cook' Activate the dinnerplate.

    Other Features
    ==============

    - All one cell apart from a not-so-secret secret area (hint: look for something out of place)
    - Lots of safe, named storage
    - Sitting, Dining, Alchemy, Kitchen, Armoury with Loth racks and a dummy, Study, Bedroom and Storage Loft with companion bed
    - Companion-friendly-ish (only tested with Companion Vilja - she needs escorted to bed)
    - Flower garden with seat and fenced vegetable garden
    - Stabling (storage NOT safe, included to provide Cats & Rats spawns and some colour)


    Install
    =======
    1. Extract wb_Erewhon_Cobl.esp and bsa to Oblivion\Data\
    2. If, and only if, using Region Revive-Lake Rumare 1.3, extract wb_Erewhon_RR-LR_Patch.esp to Oblivion\Data\
    3. Load Order:
    Region Revive - Lake Rumare.esp (if used)
    wb_Erewhon_Cobl.esp
    wb_Erewhon_RR-LR_Patch.esp (if used)
    I strongly recommend the use of BOSS to ensure correct load order.
    4. Start Oblivion Launcher, click 'Data Files', place a checkmark beside the .esp file(s).

    Uninstall
    =========
    1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
    2. Delete the esp and bsa files

    Incompatibility
    ===============

    Although I am unaware of any incompatibilities, I would be very surprised if there were none.

    Known Issues or Bugs
    ====================

    - If using Region Revive-Lake Rumare 1.3 there is minor land tearing etc.
    Use the included patch to resolve this.
    -AWLS only works on 2 of the 3 chimneys, I'm not likely to fix this.

    History
    =======

    V 1.0 - Initial release.

    Contact
    =======

    PM wetblanket at TESAlliance or TESNexus

    Credits
    =======

    TESAlliance - Tutorials and forum - that means you DarkRider.

    Vince Bly - HMTK was used extensively and also served as a good introduction to the vagaries of NifSkope.
    Thanks to Vince for help and advice also.

    Meo - Modular fireplaces, room-dividers and pewter bowl prop

    Loth - Weapon racks which I amateurishly retexured to match vanilla furnishings.

    Texian - Water statics

    Cobl - Thanks to all involved and also those responsible for the UESP Cobl pages

    Arthmoor - Tutorial on patch creation

    <insertnamehere> - anybody not mentioned above.

    Licensing/Legal
    ===============

    I'd be flattered - and amazed - if anyone ripped this off so go for it with the obvious priviso that you credit those I have.

    127 downloads

       (1 review)

    2 comments

    Updated

  16. Wellspring Vale

    Name: Wellspring Vale
    Version: 2.0.2
    Date: 12/07/2010
    Category: Towns
    Author: WhoGuru
    Source: TES Alliance
    Forum: TES Alliance
    HomePage: TES Alliance

    =================
    Requirements:
    =================

    Non COBL version:
    Oblivion 1.2.416

    COBL Version:
    Oblivion 1.2.416
    Common Oblivion COBL

    =================
    Description:
    =================

    Wellspring Vale is a homey little village on the plains North of Kvatch. In it you'll find a Galleria House
    presiding over the village with placeable paintings for sale and the deed to a sumptuous yet small home, an outdoor
    market and inviting Inn.

    =================
    Details:
    =================

    Wellspring Vale was founded by Erissa and her husband Heceri. Both Altmer painters of some note, they settled above
    Kvatch in their golden years after a life spent exploring Cyrodiil for inspiration. They tempted merchants from
    nearby Kvatch and soon had a bustling, yet peaceful little village to keep their Galleria House company. The
    outdoor market draws travelers along the Gold Road. Erissa had a modest and cozy home built beside her Galleria
    House, called Autumn Cottage, and hopes to find someone of like mind to live there.

    In her Galleria House, Erissa sells her paintings for those with the Septims to appreciate them. The traveler only
    wishing to visit will find comfy lodgings at the Wellspring Inn. The proprietor, Rani, offers some goods the
    adventurer may find useful. In the open air market, vendors wait with goods ranging from garden grown fruits and
    vegetables to books, armor and weapons. Garond the Smith carries some unusual weapons he brought from his homeland.
    Those wishing to assume ownership of Autumn Cottage should see Erissa in the Galleria House.


    =================
    Notes of Interest:
    =================

    At the moment, there is only one NPC with original dialogue in Wellspring Vale. Erissa, in the Galleria House. I
    may come back to this and update with voices for the other villagers but for now, one was enough.

    The creatures in Baune Morasel may provide a tough challenge to those in single digit levels. Come prepared or
    level a bit and come back later. For those determined to cheat but worried, yes, you can console kill the creatures
    without breaking the quest.

    Those with Erviin's Ayleid Steps Mod active will find three Ayleid Steps on the Ayleid well in the center of the
    village. Have fun!

    If you don't like weapons and armor a bit on the powered side, Tough noogies. My mod. My choice and I like them
    that way. You may feel free to adjust them for your own game in the CS yourself.

    =================
    Installation
    =================

    1. Extract this archive to any folder and then copy the contents to Oblivion's Data
    folder.
    2. Start Oblivion Launcher, click Data Files, and enable the .esp file(s).

    =================
    Un-Installation:
    =================

    1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
    2. Delete the files/folders associated with the mod.
    Wellspring Vale.esp
    Meshes/Red/Wellspring
    Textures/Red/Wellspring
    Textures/Menus/Icons/Red/Wellspring
    Sound/Voice/Wellspring Vale.esp

    =================
    Incompatibility:
    =================

    *Users of the West Roads mod, will find some small
    land tears near the village. Arthmoor has kindly made a patch to fix this. It can be found here:
    http://www.tesnexus.com/downloads/file.php?id=34010

    =================
    Known Issues:
    =================

    *The placeable paintings may not sit as they should in the IC Waterfront Shack. This is a fault of that interior
    and nothing I can fix. Best you can do is keep them away from the walls or they likely will fall out.

    =================
    History:
    =================

    09/04/2010 - Release v1.0
    11/10/2010 - v2.0 update and COBL patch
    12/07/2010 - v2.0.2 update and COBL patch

    =================
    Contact:
    =================

    WhoGuru @ TES Alliance or Bethesda Official Forums

    =================
    Credits:
    =================

    Thanks to Bethesda for creating Oblivion.
    Thanks to InsanitySorrow for his ReadMe Generator this file is based on.

    Scripting of the placeable paintings and NPC AI: InsanitySorrow
    Marmion and Mirkali's house interior design: Greenwarden
    Garond's house interior design: Yevic

    Resources Used:
    Edocsil's Cleaning Bucket
    Xiamara's Sofas, Chairs and Pillows
    Echo's Tents
    Garak's Booksets
    Meo's Modular Fireplaces
    Wildkarrde's Potbelly Stove
    Throttlekitty and DaMage's Real Water Mesh
    Senten's Modder's Resource Pack, Stable, etc...
    Kalikut's Steaming Cauldrons
    DarkRider's Celtic Decor I and II
    Hel Borne's Wall Shelves
    Antistar's Bath Mod
    Khettienna's Lantern
    Babylon Service
    TESA Clutterer's Guild Teapot
    Vince Bly's Dragon Egg Teapot
    Weapons from StarX and InsanitySorrow's Arsenal
    InsanitySorrow's Blood Glass Armor and weapons
    Metz and Disturbeds Weapon displays
    Hel Bornes Altar resource

    Screenshot Contributors for My Paintings:
    Myself
    Greenwarden
    Death_Knowz
    Napalmmatt
    Si-Shen
    Sugarbean
    Glaedr
    OujiaU
    Donatto

    =================
    Special Thanks:
    =================

    Many MANY thanks to Greenwarden for her expert and perfect voicing of Erissa.

    I can not call Wellspring JUST my mod when so many helped me make this a reality. Without DarkRider and
    InsanitySorrow in particular, I would not have been able to accomplish this. InsanitySorrow made my buyable-
    placeable paintings a reality and he and DarkRider both worked to get my dialogue in the mod as well as the small
    quest.They helped me exceed my own skills to make something more. Thank you both so much!

    many thanks as well to Ysne and EruditeDragon for their thorough testing of Wellspring Vale.

    Thanks to Khettienna whos wonderful tutorial on how to COBLize a mod told me everything I needed.

    =================
    Tools Used:
    =================

    Construction Set v1.0
    Construction Set v1.2
    Kivan's LIP Template
    Insanity's ReadMe Generator
    GIMP
    NifSkope
    Switch


    =================
    Licensing/Legal:
    =================

    You may use this as you wish but you must credit me for my work. Please do not re-host this file without my
    explicit permission.

    1,546 downloads

       (4 reviews)

    11 comments

    Updated

  17. Town Guard Armor Replacer

    ==========
    Description
    ==========
    This is simply a replacer for the guards armor with my town honour guards armor i made for my leveled list overhaul.
    Got the idea at TESAlliance to make this into a replacer.

    ==========
    Requirements
    ==========
    Oblivion 1.2.0416
    Knights of the Nine

    ==========
    Installation
    ==========
    1. Extract to a temorary folder
    2. Copy/Paste to the Oblivion data directory
    3. Start the oblivion launcher and enable the .esp

    ==========
    Uninstallation
    ==========
    1. Start the oblivion launcher and uncheck the .esp
    2. Delete the associated files

    ==========
    Incompatibilites
    ==========
    Anything that edits the town guards armours.

    ==========
    Credits
    ==========
    Bethesda for Oblivion
    TheMythofStrider for the same size pauldrons
    The GIMP team for GIMP
    The Nifskope team for Nifskope

    ==========
    Contact
    ==========
    You can find me at TESAlliance as John
    You can find me on TESNexus as Johnn123

    ==========
    Legal
    ==========
    You may use these as you please but you must credit those who deserve credit, as well as crediting me for my work.

    325 downloads

       (2 reviews)

    0 comments

    Updated

  18. Stonehenge IC

    STONEHENGE IC*
    June 26,2010
    BY CELTICDOG
    ===============
    Updated By; DarkRider
    January 28, 2011
    v1.1 Changelog: Fixed file paths pointing to C: Drive install.
    ===============

    Adds Stonehenge SE of IC. Stonehenge has the power of the Nine.
    Two piece altar is for enchanting & spellmaking.

    Two swords Achillies & Celtic swords with Nordic runes & Boudica"s & Celtic shield models of real Celtic shields.
    Magical Pictish & Runic stones that restore made by me, Paradisebird's, Creatures, Evil Forest Spirit, Raptor Rex,
    Siika's Dragon, Shadow, Midas Shark, Midas Slaughterfish, Shadow Xivilai, Oblivicrock, Pain Xivilai,
    Caledoni the Druid priestess a healer, Norse ship with a bed and respawning chest of ingredients.
    Favious birds and a dog, a rottweiler many more things to discover.



    ==========================================================================================================

    **CREDITS and THANKS**


    *Lady Li & Malo's, Paradise bird

    *xilver, Sharks, Fish, Shadow Xivilai*mr_siikas, Shadow Creature, Shadow Dragon, Viking ship, Birds,

    *Waalx, Sword

    *mjy, Stonehenge, alter mesh & Achillies sword

    *Painkiller97, Shield mesh, Xivila

    *Corepc Dev_Akm Shadowborn,

    *MMM, Hunger

    *Meo, Celtic tombstones

    *SachielMF, Rock Resource.

    *Reaper9111, Dog

    *Bethesda, for the great game and background for modding, thanks to all who worked on the game.

    *Blender, http://www.blender.org/

    *Nifskope, http://niftools.sourceforge.net/wiki/NifSkope

    *Oblivion Mod Manager

    *7-Zip

    *Gimp, http://www.gimp.org/

    *TES4FILES

    *TES4Edit

    *TES4LODGen


    ===========================================================

    PERMISSION
    **********

    You may use the included textures and models in other mods,
    As long as you give credit were do.

    ===========================================================

    Thanks downloading my mod, Have Fun! :

    Live Long And Play Hard

    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

    *CELTICDOG* A WOODS

    116 downloads

       (1 review)

    2 comments

    Updated

  19. Deer Leap

    Name: Deer Leap
    Version: 1.0
    Date: 25/06/2010
    Category: Houses
    Author: Darkstone
    Source: TESA
    Forum: TES Alliance
    HomePage: http://www.invision.tesalliance.org

    =================
    Requirements:
    =================

    Oblivion 1.2.416

    =================
    Description:
    =================

    A small cabin situated close to the Ayleid Ruin of Ondo on the Silverfish River.Basic accomodation used by the Rangers as a temporary base or just as a night shelter.Map Marker Included.

    =================
    Installation
    =================

    1. Extract this archive to any folder and then copy the contents to Oblivion's Data
    folder.
    2. Start Oblivion Launcher, click Data Files, and enable the .esp file(s).

    =================
    Un-Installation:
    =================

    1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
    2. Delete the files/folders associated with the mod.

    =================
    Incompatibility:
    =================

    None known at this time

    =================
    Known Issues:
    =================

    None known at this time

    =================
    Contact:
    =================

    Darkstone at TESA

    =================
    Credits:
    =================

    Thanks to Bethesda for creating Oblivion.
    Thanks to InsanitySorrow for his ReadMe Generator this file is based on.

    Resources Used Come From The Following:

    Narts Modders Resource
    Wine Bottle Arrangement By Jur`Ed
    Booksets By Garak
    Kitchens And Bathrooms By Andysaurus
    Market Resources By Mr Siika
    Mounted Heads By Der Kreiger
    Static Weapons By System Shock, David Brasher
    Maps By WhoGuru
    ThreadSpools By TESA Clutterers Guild
    Open Books By Meo


    Greetings to all at TESA
    Many Thanks to the BTA at TESA.





    =================
    Tools Used:
    =================

    Insanity's ReadMe Generator
    Elderscrolls Construction Set
    Photoshop
    GIMP
    NifSkope
    TES4Files
    My Imagination


    =================
    Licensing/Legal:
    =================

    You can do whatever you want with this mod but all I ask in return is that you give me credit if you distribute any part of this mod. I would also like to know what mods are including my work.

    79 downloads

       (0 reviews)

    3 comments

    Updated

  20. Heavenly Home

    This is my first mod. It's A Bruma Style Upper Class Home outside of Skingrad. Everything was made using vanilla Oblivion. I hope you enjoy my little house and let me know if there is any problems and I'll try to fix them. I will get some screenshots soon. The texture on the roof has been fixed so there is no snow. If you like the snow download the first version otherwise here is version 2.

    47 downloads

       (1 review)

    3 comments

    Updated

  21. Kastchen

    Name: Kastchen
    Version: 1.0
    Date: 6/16/2010
    Category: Houses
    Author: Lemon
    Forum: TESAlliance
    HomePage: http://www.invision.tesalliance.org/forums/index.php?

    =================
    Requirements:
    =================

    Oblivion 1.2.416
    Shivering Isles

    =================
    Description:
    =================

    A Portable House aimed towards Evil Magic characters.
    This whole mod is dedicated to WhoGuru. Thank-you for inspiring me to make mods, and being my best friend.

    =================
    Details:
    =================
    Make your way to the Plundered Mine, east of Bruma, and look for a small orb.

    Full Features:
    -SpellMaking/Enchanting alters
    -4 respawning Amber trees.
    -Non-Respawning storage.
    -Alchemy table
    -Bed
    -Free source for Vampire to feed on.
    -Small Space, nothing too complicated.

    =================
    Installation
    =================

    1. Extract this archive to any folder and then copy the contents to Oblivion's Data
    folder.
    2. Start Oblivion Launcher, click Data Files, and enable the .esp file(s).

    =================
    Un-Installation:
    =================

    1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
    2. Delete the files/folders associated with the mod.

    =================
    Upgrade:
    =================

    1. Delete the old .ESP.
    2. Add the new .ESP, and enable it.

    =================
    Incompatibility:
    =================

    If you are using any mod that adds a teleportation skill, DO NOT teleport FROM Kastchen, TO any other place other than from where you came from.

    =================
    Known Issues:
    =================

    Stated in the Incompatibility section.

    =================
    History:
    =================

    6/16/2010 - 6/16/10: First Release

    =================
    Contact:
    =================

    Lemon at TES Alliance.
    CelestialZer0@live.com

    =================
    Credits:
    =================

    Thanks to Bethesda for creating Oblivion.
    Thanks to InsanitySorrow for his ReadMe Generator this file is based on.
    InsanitySorrow, DarkRider, and WillieSea for scripting help.
    Bethesda for the Official DLC Shivering Isles and Vile Lair.
    WhoGuru for inspiring me to make mods.

    =================
    Tools Used:
    =================

    Insanity's ReadMe Generator
    Elderscrolls Construction Set
    Google Chrome for information.

    =================
    Licensing/Legal:
    =================

    You must contact me and obtain my permission before re-packaging any part of this mod. If I do not respond within 4 weeks, feel free to do whatever you like with this mod.

    37 downloads

       (0 reviews)

    0 comments

    Updated

  22. Crystalline Memoria

    A dimensional home. copying from the readme.

    Crystalline Memoria

    By Vouivre

    Inspired by Final Fantasy IX a new dimension has been created and a spell left in the arcane university. Crystalline Memoria, a dimensional home with Ayleid structure and a bit more.
    The Varla stones hover above head in the Crystal Garden, and the walkway seems as if to not exist but you can somehow walk across the pathways. A realm of eternal night, where the
    beauty of the night sky is spectacular to behold. Filled with ayleid chests and some ancient elven furntiture the home is unique all it's own.


    ===============================================
    INSTALLATION:
    ===============================================


    Copy the folders and esp into your Data Folder directory, overwrite as needed. Check esp and go.
    All you need is Oblivion and the latest patches to be safe. All is used with Vanilla objects or resources. You should be fine
    ===============================================
    Uninstall:
    ===============================================
    Take all your gear, leave memoria and save outside. Uncheck the esp and delete associated files. If you use meo's ayleid clutter and other mods use it, then I would
    presume it is best to just leave all that in there since it would have overwritten everything. Just check the directories to be safe.

    ===============================================
    Recommended mods
    ===============================================
    Better Nightsky- or something similar too so you can truly admire the nightsky
    OGE- just to have some effect on the lighting, the subtle blur effect is kind of nice.


    ===============================================
    What's included
    ===============================================
    Ancient Ayleid Furniture
    Meo's Ayleid Clutter- not much just some chests
    Magic area with spellcrafting/enchanting
    Book cases
    small garden- nothing special
    A beautiful home away from the normal

    52 downloads

       (0 reviews)

    0 comments

    Updated

  23. Beridlohn-Haven of All

    This is an early, rough version of my mod, so only about 10% of the mod is done atm.

    Beridlohn-Haven of All is my try at a large scale mod.
    It's basically a city inside a mountain- like Farthen Dur for the readers of Eragon.
    The city was founded as a resort for people who wanted to escape from their hometowns around Cyrodiil for some reason, more on that in later versions.
    The only finished thing is the basic layout of the mountain interior and outside the mountain.

    Things I'm working on:
    House interiors and NPCs.

    To do:
    Quests
    Services
    Custom Sword
    Armor retexture
    add more detail to inside of mountain

    There might be more things as they comes up.
    If you want to help in any way, send me a PM with the wish of what you want to help with and I'll tell you what I think.
    //Niklas

    43 downloads

       (0 reviews)

    3 comments

    Updated

  24. Secluded Glade

    A small farm house in the west weald, hidden away in the forest near two ponds. The small house sits atop of the hill, overgrown with wildlife makes the house seem like a small dream home. Ideal for rangers, thieves or anyone who wants to get away and enjoy the quiet serenity of being in the middle of no wheres. My small final project from the TESA CS Basics class, I thought I would share the small haven. Small bit of landscaping was done across two cells. The changes should not be terrible, may conflict with Elsweyr or UL, have not tested that.

    To install: just unzip the file, and install in the Oblivion/Data folder check the esp off and play.
    To uninstall: Un check the esp make a clean save and delete the esp.

    What's included:
    Small home to get away in
    Garden with some alchemy ingredients- lost amongst the foliage
    Path down to one pool- It has a waterfall!
    Located not far from the Priory of the Nine- Perfect for those with the Expansion
    Some alchemy equipment, nothing overpowered here Journeymen apparatus.
    Silver longsword, bow and arrows- Displayed on a table, similar to how a ranger may lay his gear out.
    Some lockpicks- Not many about six
    Poisons and potions- A few different kinds nothing much
    Basement with treasure chests and display cases. Kept simple but nice.
    Bench near the small pond
    Various clothes in a cabinet including two nice Necklaces(the only -cheat- items which are only obtainable at higher levels)

    There is no outdoor light for a reason, it is a secluded and seemingly forgotten little cottage. Inside it is lit, both the mainfloor and the basement.
    Note: Screenshot 31 points to the location where it is. New file fixed the basement. Didn't see that the wooden beam was missing.

    Special Thanks:
    DR- for the tutorials and the class
    TESA- for hosting
    Bethesda- for making the game
    Myself- for being crazy enough to do this.

    70 downloads

       (0 reviews)

    1 comment

    Updated

  25. SilverSoul's Hideaway

    Name: SilverSoul's Hideaway
    Version: 1.1
    Date: 06/04/2010
    Category: Houses
    Author: Zayltsin
    Source: TES Alliance

    =================
    Requirements:
    =================

    Oblivion 1.2.416
    Shivering Isles

    =================
    Description:
    =================

    A underground home that was abandoned for unknown reasons, the only information known about the previous owner was her name - Kara SilverSoul.

    =================
    Details:
    =================

    An underground home for the player with a secondary room for companions (If you use them).

    There is a bedroom for the Player, a display and storage room for all of the gear and a bar area.

    The entrance can be found south of the Imperial City near the big bridge.

    =================
    Notes:
    =================

    To make full use of the display room i recommend that you use a mannequin mod for the rooms statue bases.

    =================
    Installation
    =================

    1. Extract this archive to any folder and then copy the contents to Oblivion's Data
    folder.
    2. Start Oblivion Launcher, click Data Files, and enable the .esp file(s).

    =================
    Un-Installation:
    =================

    1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
    2. Delete the files/folders associated with the mod.

    =================
    Incompatibility:
    =================

    None

    =================
    Known Issues:
    =================

    None

    =================
    History:
    =================
    07/04/2010 - v1.1 - Fixed an error in the path grid.
    06/04/2010 - v1.0 release.

    =================
    Contact:
    =================

    Zayltsin @ TES Alliance and Bethesda Official Forums.

    =================
    Credits:
    =================

    Thanks to Bethesda for creating Oblivion.
    Thanks to InsanitySorrow for his ReadMe Generator this file is based on.

    =================
    Tools Used:
    =================

    Insanity's ReadMe Generator
    Elderscrolls Construction Set
    TES4Gecko


    =================
    Licensing/Legal:
    =================

    You can do whatever you want with this mod but all I ask in return is that you give me credit if you distribute any part of this mod. I would also like to know what mods are including my work.

    34 downloads

       (0 reviews)

    0 comments

    Updated


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