Jump to content

DOWNLOAD MODS

Are you looking for something shiny for your load order? We have many exclusive mods and resources you won't find anywhere else. Start your search now...

LEARN MODDING

Ready to try your hand at making your own mod creations? Visit the Enclave, the original ES/FO modding school, and learn the tricks of the trade from veteran modders...

JOIN THE ALLIANCE

Membership is free and registering unlocks image galleries, project hosting, live chat, unlimited downloads, & more...

Oblivion

69 files

  1. Heavenly Home

    This is my first mod. It's A Bruma Style Upper Class Home outside of Skingrad. Everything was made using vanilla Oblivion. I hope you enjoy my little house and let me know if there is any problems and I'll try to fix them. I will get some screenshots soon. The texture on the roof has been fixed so there is no snow. If you like the snow download the first version otherwise here is version 2.

    47 downloads

       (1 review)

    3 comments

    Updated

  2. Greenfield Farm

    Name: Greenfield Farm
    Version: 1.0
    Date: 24/11/2010
    Category: Houses
    Author: Valkyr81

    =================
    Requirements:
    =================

    Oblivion 1.2.416
    Shivering Isles

    =================
    Description:
    =================

    My Release entry for the TESAlliance CS Basics Final Exam.

    =================
    Details:
    =================

    This pleasant little smallholding is situated just to the east of the Upper Niben. It consists of a moderately-sized cottage with basement, barn, vegetable plot and a small sheep fold.
    Please be sure to search the house carefully, you might find one or two useful items.

    =================
    Installation
    =================

    1. Extract this archive to any folder and then copy the contents to Oblivion's Data
    folder.
    2. Start Oblivion Launcher, click Data Files, and enable the .esp file(s).

    =================
    Un-Installation:
    =================

    1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
    2. Delete the files/folders associated with the mod.

    =================
    Incompatibility:
    =================

    None that I know of, I chose the cell to make sure it wouldn't conflict with any of the Unique Landscapes mods.

    =================
    History:
    =================

    24/11/2010 - 1.0 Release Version

    =================
    Contact:
    =================

    Valkyr81 at TESAlliance

    =================
    Credits:
    =================

    Thanks to Bethesda for creating Oblivion.
    Thanks to InsanitySorrow for his ReadMe Generator this file is based on.
    Thanks to DarkRider for his highly useful and simple to follow CS Basics course.

    =================
    Tools Used:
    =================

    Insanity's ReadMe Generator
    Elderscrolls Construction Set
    TES4Edit


    =================
    Licensing/Legal:
    =================

    You can do whatever you want with this mod but all I ask in return is that you give me credit if you distribute any part of this mod. I would also like to know what mods are including my work.

    47 downloads

       (0 reviews)

    0 comments

    Updated

  3. Kurgans Blade

    The Sword From Highlander used by the evil Kurgan, it can be bought at Slash and Smash for a large sum of gold.

    The sword is slightly more powerful than a daedric claymore.

    This is my first new mesh release

    47 downloads

       (0 reviews)

    0 comments

    Updated

  4. Castle Redwort

    Castle Redwort

    -A entry for the ORE Castle Homes Challenge

    By Mannimagnus


    Installation:
    Copy or cut the .esp into your Oblivion data folder and tick in the launcher.

    Use:
    Go to the Anvil Lighthouse, neaby is a ring of Redwort flowers (Just run around the outside of the lighthouse a little and you can't miss it ) activate the statue in the middle of them and you will arrive at the castle.

    Uninstallation:
    Untick the .esp and delete it.

    Conflicts:
    None known.

    Requirements:
    The latest official patch.

    Issues:
    None.

    Details:
    Castle Redwort is a large castle, with plenty of room for you, and for companions to stay in. And what would a castle be without a secret?.....

    Storage:
    The only safe place to store things is in your room (The big one in the lord's manor) there is 4 cupboards, a jewelry box and a desk, everything else in the castle respawns, so pay attention to where you keep your stuff!

    Credits:
    ORE for their castle homes challenge.
    Bethesda for Oblivion.

    Contact:
    You may contact me on TESA or ORE as Mannimagnus.

    Change Log:
    1.0-Initial Release.

    46 downloads

       (0 reviews)

    0 comments

    Submitted

  5. Diego Volleri's Holiday Estate

    This mod will add a locked, supposedly unoccupied house off the road west of Aleswell. There is a small workshop accessible from the backyard that has remained unlocked, however, and is available to squatters or the thrifty adventurer.

    This is the beta release. I plan to add quest content and allow player ownership of the estate in the future, so check back for updates.

    Installation:
    Note: There are no additional resources required to run this mod. Therefore, there is no distinction at this point between the latest version and a patch, so only one file is available for download.

    1) Download the VelloriEstateBETA.7z archive.
    2) Extract to the Oblivion/Data folder
    3) Check off VelloriEstate.esp in the "Data Files" section of the oblivion launcher, or in your mod manager.

    Compatability: No known issues

    Thanks for downloading. Please PM Game3nder @ TES Alliance with any comments.

    Credits:
    Thanks to

    Bethesda for making Oblivion
    DarkRider for running TESA and the CS Basics class
    The TESA community for all their help thus far

    46 downloads

       (1 review)

    0 comments

    Updated

  6. Stanwyck Heights

    Name: Stanwyck Heights
    Version: 1.0
    Date: 2/10/2011
    Category: Houses
    Author: astr0wiz

    =================
    Requirements:
    =================

    Oblivion 1.2.416
    Shivering Isles

    =================
    Description:
    =================

    Stanwyck Heights is my project for CS Basics Final Exam, a cozy mountain retreat. The atmosphere is very comfortable, with two bedrooms upstairs, and a study, den, and dining area downstairs. There is a small basement where one may store a few items in a couple of chests or practice swordplay with a dummy. A large front porch area terminates at the end of a sheer drop, affording a splendid view of the valley below. On a clear day, you can see the whole of Cheydinhal.

    There is a stable behind the resort, along with a small garden and a workshop. The workshop is multi-functional, housing both a smithy and a kitchen. It also contains a smoke room that holds a generous portion of venison and mutton, all hickory-smoked to perfection. Meals are prepared here and then delivered to the guests in the resort. The guests have sometimes complained of cold meals, so there may be a bit of work in the future to dig a tunnel between the buildings.

    The road to Stanwyck Heights has long since disappeared, due to landslides, neglect, and mother nature. What is left is a cobblestone entryway from the east into the main grounds. This entryway is illuminated with several hanging lanterns, which normally scare away the local fauna. There should be no shortage, however, of wild game in these hills.

    The resort is always open for the PC. It is meant to be a comfortable resting place for those who like to scour the frozen mountains in search of adventure. Just travel north of Cheydinhal to Fanacas. Then, head east up the mountains. You may not be able to take the direct route. If so, you may reach Stanwyck Heights by taking a roundabout route from the north or south.

    =================
    Installation
    =================

    1. Extract this archive to any folder and then copy the contents to Oblivion's Data
    folder.
    2. Start Oblivion Launcher, click Data Files, and enable the .esp file(s).

    =================
    Un-Installation:
    =================

    1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
    2. Delete the files/folders associated with the mod.

    =================
    Incompatibility:
    =================

    None known

    =================
    Known Issues:
    =================

    None known

    =================
    History:
    =================

    2/10/2011 - Feb 10, 2011 - Initial Release

    =================
    Contact:
    =================

    =================
    Credits:
    =================

    Thanks to Bethesda for creating Oblivion.
    Thanks to InsanitySorrow for his ReadMe Generator this file is based on.
    Many thanks also to DarkRider for his excellent introductory tutorials.
    Thanks also to the many fine folks at TESAlliance who have helped me and guided me when I was stuck.

    =================
    Tools Used:
    =================

    Insanity's ReadMe Generator
    Elderscrolls Construction Set
    TES4Gecko


    =================
    Licensing/Legal:
    =================

    You can do whatever you want with this mod but all I ask in return is that you give me credit if you distribute any part of this mod. I would also like to know what mods are including my work.

    45 downloads

       (0 reviews)

    0 comments

    Updated

  7. Pages of History Demo

    Pages of History Demo v1.0
    =============================

    ==================
    Authors & Credits
    ==================
    Authors:
    Da Mage - Main Modder
    InstanitySorrow - Texturer

    Thanks to:
    ShadeMe - Scripting Help
    Mr Siika - Treasure Piles
    Darkrider - For TESAlliance

    ========
    Details
    ========
    This mod is a direct re-make of the starting dungeon from ELder Scrolls: Arena. The reason this is a demo is because currently I am building a one of the Arena cities (as you can see a part of at the end of the dungeon), and this is missing many charactergen parts that are not finished.

    This mod however is still very compelete, the dungeon is a unique challenge, as it's repeditive twisting passaged make it possible to get lost very quickly, there are also underwater passages and secret wall doors. While the only enemies you will encounter are rats and goblins, the real danger is getting lost.

    To start the dungeon, travel to Renoit's Books, Chorrol and find the book located on the table called "The Imperial Simulacrum". After opening then closing this book you will be teleported to the start of the dungeon. The key to the door is located in your cell, its not hard to find. After finding the exit from the dungeon and going back to the bookstore, you can travel back to the dungeon at any time by reading the book and choosing the option from the messagebox.

    NOTE: You will not have any of your items or spells (excluding abiliters and powers) when you are in the dungeon, mages are given spells, but you must find your own items throughout the dungeon.

    Some challenges:
    Find all the treasure/equipment piles (15 to Find)
    Find all the sercet Walls (6 to Find)

    Have fun

    =============
    Installation
    =============
    To install, copy and paste the PagesofHistoryDemo.esp , Textures (Folder) & Meshes (Folder) into the ...Oblivion\Data folder.

    Then in the launcher, check ( x ) PagesofHistoryDemo in the list.

    REQUIRES: OBSE v18


    =============
    Uninstallation
    =============
    To uninstall delete the following files\folders from your ...Oblivion\Data folder.

    !!!IMPORTANT!!! You must not be in the dungeon or you risk losing all your items and spells.

    PagesofHistoryDemo.esp

    meshes\DMArena
    textures\DMArena
    textures\menus\icons\DMArena

    =============
    Compatibilty
    =============
    Compatibile with any mod that does not majorly edit Renoit's Books, Chorrol.

    =======
    Contact
    =======
    PM Da Mage on the Bethesda Game Studios Forums or TES Alliance

    45 downloads

       (0 reviews)

    1 comment

    Updated

  8. Beridlohn-Haven of All

    This is an early, rough version of my mod, so only about 10% of the mod is done atm.

    Beridlohn-Haven of All is my try at a large scale mod.
    It's basically a city inside a mountain- like Farthen Dur for the readers of Eragon.
    The city was founded as a resort for people who wanted to escape from their hometowns around Cyrodiil for some reason, more on that in later versions.
    The only finished thing is the basic layout of the mountain interior and outside the mountain.

    Things I'm working on:
    House interiors and NPCs.

    To do:
    Quests
    Services
    Custom Sword
    Armor retexture
    add more detail to inside of mountain

    There might be more things as they comes up.
    If you want to help in any way, send me a PM with the wish of what you want to help with and I'll tell you what I think.
    //Niklas

    43 downloads

       (0 reviews)

    3 comments

    Updated

  9. Colmir Manor

    My first mod. This is the result of my final exam for the CS Basic course available on TES Alliance. I am a vampire so I built a Vampire type house, dark, and underground. There is a barracks that will house 6 thralls, I figured that I would need guards during the day. The players area has a block of cells available for your food storage (I am in the process of adding the food.) Let me know what you think.

    41 downloads

       (0 reviews)

    0 comments

    Updated

  10. Oblivion Prime

    Oblivion Prime/Mainland
    Create your own lore!
    I had to read Snorre again (only excerpts) to find some reasons to -whys, -wheres and -whens around our saga - the story of mankind:-)
    The most interesting aspect is the similarity between cultures.
    -We have developed in different directions.
    We seem to have had a common affection to a tree - different species but a tree.  
    We believed in the same inhabitants, caretakers, in or around the tree, only symbolized with different creatures.
    If one living creature didn't suffice a new one was created to match the beliefs.
    I urge you to do the same - or our phantasy stops here - stuck in someone's lore.
    This is not a hate message to offend anyone's lore but to clarify the richness around a new lore, a new consciousness, a new tribe, a new world, a new car....
    The Story: Mainland is known for a long time through sagas, stories around campfires, tribal shamans - actually as long as man have had self-consciousness.
    The inhabitors of Mainland (in this mod) have inherited a knowledge about what was and what is awaiting them. Not specifically but it has been a part of the aforenamed Stories.
    4 towers seem to have worked their way from somewhere below and up through the surface of Mainland. Placed north, east, south and west of the city.
    On top of each a birdlike sculpture - made from an uknown material but still vibrant.
    There are several mine entrances that none has been able to enter. On each there is a burning candlelight standing in an opening in a metal door also made from a strange material.
    Nobody is tending the light but it has been burning as long as the stories are told.
    Mainland has always been spoken of as 'The world to be'.
    How can something become to be when it already is?

    41 downloads

       (0 reviews)

    0 comments

    Updated

  11. Rumare River Cottage

    Description:
    The Rumare River Cottage is an exterior home, fully furnished and free, and a cozy place to lie back and relax, you can take the many ingredients from its
    circular gardens, and then make potions to your hearts content, you'll be able to keep your horse safe, and store all your items in safe containers,
    you can sit down at the one person banquiet, and eat all the miniature foods left for you, there also a note, detailing the history of the cottage.

    Installation:
    Copy the .esp into your data folder, and tick in the launcher or in OBMM.

    Requirments:
    N/A

    Speical Features:
    Exterior home with custom shelter, a bone tree that shoots straight from the sea-bed, a detailed note from the original owner, Ayleid tree,
    and all the ingredients from Tamriel!.

    Storage:
    Several barrels in a storage area, book shelf, chest of drawers, food and drink cupboard, clothing cupboard and personal chest, all non-respawning.

    Bugs/Conflicts:
    Bug free, will conflict with any mod that is in that location.

    Location:
    Open your map, and look near the waterfront district, their will be a map marker north-west of the waterfront, so you can fast travel, or you can swim!.

    39 downloads

       (0 reviews)

    0 comments

    Updated

  12. Max's Final House

    This is a Small Farm Near Chorrol. Nothing Special But I like it. Hope you do too.
    This is my Final Release for The SC Basic course.

    38 downloads

       (1 review)

    0 comments

    Updated

  13. DZ Treasure Hunt

    ( this is just the readme )
    Name: README
    Version: 1.0
    Date: 13-11-2009
    Category: Quests
    Author: DaneZ/DaMage
    Source:

    =================
    Requirements:
    =================

    Oblivion 1.2.416

    =================
    Description:
    =================

    a treasure hunt mod

    =================
    Details:
    =================

    this mod should start as soon as oblivion is loaded its a simple yet hard (i hope) treasure hunt mod it doesnt add anything overpowered but depending on your fame/infamy a reward will be given to you, its just 4 clues but they're a bit scatterd over tamriel

    (No new models used)

    =================
    Installation
    =================

    1. Extract this archive to any folder and then copy the contents to Oblivion's Data
    folder.
    2. Start Oblivion Launcher, click Data Files, and enable the .esp file(s).

    =================
    Un-Installation:
    =================

    1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
    2. Delete the files/folders associated with the mod.

    =================
    Upgrade:
    =================



    =================
    Incompatibility:
    =================

    no known so far

    =================
    Known Issues:
    =================

    no known so far

    =================
    History:
    =================

    13-11-2009-V 1.0 initial release

    =================
    Contact:
    =================

    DaneZ on TESA
    XengYou on Bethsoft forums

    =================
    Credits:
    =================

    Thanks to Bethesda for creating Oblivion.
    Thanks to InsanitySorrow for his ReadMe Generator this file is based on.
    Thanks A LOT to DaMage for helping with the scripts

    =================
    Tools Used:
    =================

    The Elderscrolls Construction Set.
    Insanity's ReadMe Generator.

    =================
    Licensing/Legal:
    =================

    You may use this as you wish but you must credit me for my work.
    Please do not re-host this file without my explicit permission.

    37 downloads

       (0 reviews)

    2 comments

    Updated

  14. Kastchen

    Name: Kastchen
    Version: 1.0
    Date: 6/16/2010
    Category: Houses
    Author: Lemon
    Forum: TESAlliance
    HomePage: http://www.invision.tesalliance.org/forums/index.php?

    =================
    Requirements:
    =================

    Oblivion 1.2.416
    Shivering Isles

    =================
    Description:
    =================

    A Portable House aimed towards Evil Magic characters.
    This whole mod is dedicated to WhoGuru. Thank-you for inspiring me to make mods, and being my best friend.

    =================
    Details:
    =================
    Make your way to the Plundered Mine, east of Bruma, and look for a small orb.

    Full Features:
    -SpellMaking/Enchanting alters
    -4 respawning Amber trees.
    -Non-Respawning storage.
    -Alchemy table
    -Bed
    -Free source for Vampire to feed on.
    -Small Space, nothing too complicated.

    =================
    Installation
    =================

    1. Extract this archive to any folder and then copy the contents to Oblivion's Data
    folder.
    2. Start Oblivion Launcher, click Data Files, and enable the .esp file(s).

    =================
    Un-Installation:
    =================

    1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
    2. Delete the files/folders associated with the mod.

    =================
    Upgrade:
    =================

    1. Delete the old .ESP.
    2. Add the new .ESP, and enable it.

    =================
    Incompatibility:
    =================

    If you are using any mod that adds a teleportation skill, DO NOT teleport FROM Kastchen, TO any other place other than from where you came from.

    =================
    Known Issues:
    =================

    Stated in the Incompatibility section.

    =================
    History:
    =================

    6/16/2010 - 6/16/10: First Release

    =================
    Contact:
    =================

    Lemon at TES Alliance.
    CelestialZer0@live.com

    =================
    Credits:
    =================

    Thanks to Bethesda for creating Oblivion.
    Thanks to InsanitySorrow for his ReadMe Generator this file is based on.
    InsanitySorrow, DarkRider, and WillieSea for scripting help.
    Bethesda for the Official DLC Shivering Isles and Vile Lair.
    WhoGuru for inspiring me to make mods.

    =================
    Tools Used:
    =================

    Insanity's ReadMe Generator
    Elderscrolls Construction Set
    Google Chrome for information.

    =================
    Licensing/Legal:
    =================

    You must contact me and obtain my permission before re-packaging any part of this mod. If I do not respond within 4 weeks, feel free to do whatever you like with this mod.

    37 downloads

       (0 reviews)

    0 comments

    Updated

  15. Zayl's Lost House

    Name: Zayl's Lost House
    Version: 1.0
    Date: 4/1/2010
    Category: Houses
    Author: Zayltsin
    Source: TES Alliance

    =================
    Requirements:
    =================

    Oblivion 1.2.416
    Shivering Isles

    =================
    Description:
    =================

    Before Necromancy was banned in the lands of Cyrodiil there lived a quiet yet powerful Necromancer named Zayl.

    After many years of adventuring with his close friends Kentril, Ghort and Dumon, Zayl retired to a house hidden in the hills. But one day Zayl simply vanished without a trace.

    All that is left of Zayl is the house, you know the location but can you get there?

    =================
    Details:
    =================

    Zayl's Lost House can be found to the far east of Leyawiin, on the borders of BlackMarsh.

    As Zayl was a quiet man he had few belongings of his own and it is uncertain if his friends took his belongs or simply died.

    =================
    Installation
    =================

    1. Extract this archive to any folder and then copy the contents to Oblivion's Data
    folder.
    2. Start Oblivion Launcher, click Data Files, and enable the .esp file(s).

    =================
    Un-Installation:
    =================

    1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
    2. Delete the files/folders associated with the mod.

    =================
    Incompatibility:
    =================

    None

    =================
    Known Issues:
    =================

    None

    =================
    History:
    =================

    4/1/2010 - 01/04/2010 - v1.0 - Release

    =================
    Contact:
    =================

    Zayltsin @ TES Alliance and Bethesda Official Forums.

    =================
    Credits:
    =================

    Thanks to Bethesda for creating Oblivion.
    Thanks to InsanitySorrow for his ReadMe Generator this file is based on.
    DarkRider for the CS Tutorials that helped me do this.
    TESA Community for being so helpful and great.

    =================
    Tools Used:
    =================

    Insanity's ReadMe Generator
    Elderscrolls Construction Set
    TES4Gecko


    =================
    Licensing/Legal:
    =================

    You can do whatever you want with this mod but all I ask in return is that you give me credit if you distribute any part of this mod. I would also like to know what mods are including my work.

    37 downloads

       (0 reviews)

    0 comments

    Updated

  16. IlaWynde Cottage v1.2

    Player house northeast of Skingrad.

    Cosmetic issues with grass resolved and some other cleanup items.

    This is my first mod and I welcome any and all suggestions, tips etc.

    Cleaned up overlapping basement issue from version 1_1

    37 downloads

       (0 reviews)

    1 comment

    Updated

  17. SilverSoul's Hideaway

    Name: SilverSoul's Hideaway
    Version: 1.1
    Date: 06/04/2010
    Category: Houses
    Author: Zayltsin
    Source: TES Alliance

    =================
    Requirements:
    =================

    Oblivion 1.2.416
    Shivering Isles

    =================
    Description:
    =================

    A underground home that was abandoned for unknown reasons, the only information known about the previous owner was her name - Kara SilverSoul.

    =================
    Details:
    =================

    An underground home for the player with a secondary room for companions (If you use them).

    There is a bedroom for the Player, a display and storage room for all of the gear and a bar area.

    The entrance can be found south of the Imperial City near the big bridge.

    =================
    Notes:
    =================

    To make full use of the display room i recommend that you use a mannequin mod for the rooms statue bases.

    =================
    Installation
    =================

    1. Extract this archive to any folder and then copy the contents to Oblivion's Data
    folder.
    2. Start Oblivion Launcher, click Data Files, and enable the .esp file(s).

    =================
    Un-Installation:
    =================

    1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
    2. Delete the files/folders associated with the mod.

    =================
    Incompatibility:
    =================

    None

    =================
    Known Issues:
    =================

    None

    =================
    History:
    =================
    07/04/2010 - v1.1 - Fixed an error in the path grid.
    06/04/2010 - v1.0 release.

    =================
    Contact:
    =================

    Zayltsin @ TES Alliance and Bethesda Official Forums.

    =================
    Credits:
    =================

    Thanks to Bethesda for creating Oblivion.
    Thanks to InsanitySorrow for his ReadMe Generator this file is based on.

    =================
    Tools Used:
    =================

    Insanity's ReadMe Generator
    Elderscrolls Construction Set
    TES4Gecko


    =================
    Licensing/Legal:
    =================

    You can do whatever you want with this mod but all I ask in return is that you give me credit if you distribute any part of this mod. I would also like to know what mods are including my work.

    34 downloads

       (0 reviews)

    0 comments

    Updated

  18. Aralore's House

    This is my release of my Final Exam for the CS Basic Class. This is my very first time modding any game so I kept it simple while trying to make sure I included all that was required for the exam. Any feedback is welcome.

    Screenshots:
    Exterior

    Interior

    Interior 2

    Interior 3

    Interior 4

    22 downloads

       (0 reviews)

    1 comment

    Updated

  19. House of Alcatres

    This is a beta version of my mod the house of Alcatres.

    Right now this is in the early Beta stage and only so far includes the house.
    Very soon it'll include custom Npc's and a small quest that once completed will earn you the deed to the house.

    It includes a reading area. An outdoor fruit and vegitable garden. Along with a rustic dining room for those night in with friends.

    To install simply place in oblivion data folder and active esp in the data loader.
    It Has been cleaned of dirty references with TES4Edit

    If you find any problems or want to share you criticisms feel free to send me a private message.

    13 downloads

       (0 reviews)

    0 comments

    Updated


×
×
  • Create New...