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Oblivion
69 files
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Silverhop
By the-manta
Name: Silverhop Village
Version: Alpha 1.0
Date: 10/11/2011
Category: Towns
Author: The-manta
Source: TESAlliance
=================
Requirements:
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Oblivion 1.2.416
=================
Description:
=================
A small village to explore in the Blackwood region.
=================
Details:
=================
This mod has been an off and on project for longer than I care to remember, and it has never had the care it deserved. It isn't 'finished' as I would have liked, but I promised myself it would be released before Skyrim, so here you go. Hopefully it might give you something to do while TESV installs...
Anyway, it's a little village in the Blackwood region, on the Panther River. It has a chapel, general store, inn (all the rooms are taken... sorry), mage's house (where you can sleep if you're in the guild), smith, guard and a few other houses. In the general store you can buy the key for a small house (above the store). The base price is 2400 gold, but it varies depending on mercantile skills. This village is really more visual than anything else. There are no quests, no dialogue, and now new items, sorry, but this is all I have. I'm considering this an alpha version, and it WILL have bugs in. Do report any you find, and hopefully one day I will get back to this.
NOTE: requires the Unofficial TESA clutterers' Guild Pack (here:)
=================
Installation
=================
1. Extract this archive to any folder and then copy the contents to Oblivion's Data
folder.
2. Start Oblivion Launcher, click Data Files, and enable the .esp file(s).
=================
Un-Installation:
=================
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the files/folders associated with the mod.
=================
Incompatibility:
=================
None known.
=================
Known Issues:
=================
None know.
=================
History:
=================
10/11/2011 - 10/11/11- initial release
=================
Contact:
=================
the-manta at TES Alliance
=================
Credits:
=================
Thanks to Bethesda for creating Oblivion.
Thanks to InsanitySorrow for his ReadMe Generator this file is based on.
Thanks to Meo for his modular fireplaces resource, and for making the various signs in town.
Thanks to Garak for his book sets.
Thanks to Xiamara for her static wineracks.
Thanks to all the members of the unofficial TESA clutterers' guild.
And thanks to everyone at TES Alliance for your continuing help, support, and good company!
If I have missed anyone PLEASE let me know!
=================
Tools Used:
=================
Insanity's ReadMe Generator
Elderscrolls Construction Set
GIMP
Blender
NifSkope
TES4Gecko
=================
Licensing/Legal:
=================
You can do whatever you want with this mod but all I ask in return is that you give me credit if you distribute any part of this mod. I would also like to know what mods are including my work.
114 downloads
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SilverSoul's Hideaway
By Zayltsin
Name: SilverSoul's Hideaway
Version: 1.1
Date: 06/04/2010
Category: Houses
Author: Zayltsin
Source: TES Alliance
=================
Requirements:
=================
Oblivion 1.2.416
Shivering Isles
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Description:
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A underground home that was abandoned for unknown reasons, the only information known about the previous owner was her name - Kara SilverSoul.
=================
Details:
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An underground home for the player with a secondary room for companions (If you use them).
There is a bedroom for the Player, a display and storage room for all of the gear and a bar area.
The entrance can be found south of the Imperial City near the big bridge.
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Notes:
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To make full use of the display room i recommend that you use a mannequin mod for the rooms statue bases.
=================
Installation
=================
1. Extract this archive to any folder and then copy the contents to Oblivion's Data
folder.
2. Start Oblivion Launcher, click Data Files, and enable the .esp file(s).
=================
Un-Installation:
=================
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the files/folders associated with the mod.
=================
Incompatibility:
=================
None
=================
Known Issues:
=================
None
=================
History:
=================
07/04/2010 - v1.1 - Fixed an error in the path grid.
06/04/2010 - v1.0 release.
=================
Contact:
=================
Zayltsin @ TES Alliance and Bethesda Official Forums.
=================
Credits:
=================
Thanks to Bethesda for creating Oblivion.
Thanks to InsanitySorrow for his ReadMe Generator this file is based on.
=================
Tools Used:
=================
Insanity's ReadMe Generator
Elderscrolls Construction Set
TES4Gecko
=================
Licensing/Legal:
=================
You can do whatever you want with this mod but all I ask in return is that you give me credit if you distribute any part of this mod. I would also like to know what mods are including my work.
34 downloads
0 comments
Updated
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Snow Line Lodge
By WhoGuru
== Snow Line Lodge v1.0 ==
Located above Bruma on the snowline of the mighty Jerrals, you will find a small hunting lodge tucked atop a rise overlooking the city. Bjorn Bear-Hugger left Solstheim years ago in search of a new place to grow the fine Ice Wines of his homeland. Once only a Huntsman of some repute, he one day found himself beside the deathbed of his father, Hulfgard.
Bjorn had walked the pristine snows of Solstheim for many years, the bears he hunted his only company; the Rieklings the only unwelcome visitors to his camps. One evening as night fell and the snows shimmered red and purple across the frozen tundra, a messenger from his village found him with dire news. His father lay dying. The spectre of death had finally laid claim to him in his old age and his final wish was to see his son one last time.
Father and son had not parted on happy terms for the father had eschewed the Huntsman life of the Skaal, turning instead to the growing of grapes and making of Ice Wines. Ostracized from their own people, Bjorn fled his father's home and lost himself in the arctic wilds of Solstheim. While the son strove to be the consumate Nord Huntsman, the father became widely known for the distinctive Ice Wines he created, at odds with the traditional view of spirits of the North.
After much debate with himself, Bjorn relented and returned to the village, taking his place by his father's bed. Hulfgard spoke for many hours into the early morning, the heavy fall of snow outside making the world silent as his weak voice whispered to his son who bent close to hear each word. With the rise of the winter sun, Hulfgar was gone. His words spent and a son returned, he'd left with a sigh of happiness to join his fathers in the great Meade Hall of Sovngarde.
Bjorn strode from the warm house into the dawn snow fall and walked among the lovingly tended vines behind the house. In his hand he held a bottle of his father's work and took his first taste with his father's voice still in his mind. Hulfgard had given to his son all his knowledge of wine making, of the growing and tending of the vines and his forgiveness for leaving him all those years ago. As the sweet taste of the Ice Wine slid down his throat, a tear slid from Bjorn's eye as with that taste, he suddenly understood the passion his father had felt.
Bjorn spent several weeks planning, taking careful cuttings of the unique vines and hiring of a ship to take him from Solstheim. His father's dream had been to introduce the wine to Cyrodiil. Bjorn was nothing if not the picture of a loyal Nord and a father's dying wish was not something to be ignored. Several months of travel saw him into Cyrodiil's heartland. Standing beside the great gates of the Imperial City he spied the rise of the majestic Jerral mountains in the distance and they called to him.
It was there, on a small rise above the city of Bruma that he found a new home for the vines of his father. He built upon the spot a Lodge House beside his own cabin for he was yet a Huntsman and would not give that up. The Lodge he offers to any traveller as a respite and when he is not hunting or exchanging tales of home in Bruma with Olav, in it's cellar he perfects the recipe his father passed on to him.
Be welcome to Snow Line Lodge Traveller. Warm your thin skins by it's fires and pass the cold winter nights with a bottle of Solstheim's Finest Ice Wine.
== == Requirements ==
TES IV: Oblivion Patched to v1.2.0416
== Installation ==
Extract the Snow Line Lodge esp, Meshes and Textures to your Oblivion Data Directory then enable Snow Line Lodge in the Oblivion Launcher.
**An optional file to add four Loading Screens is now available. Detailed instructions are included in the readme.
== Uninstallation ==
Remove the following files from your Oblivion Directory:
Snow Line Lodge.esp
Data/Meshes/Red/SnowLine
Data/Textures/Red/SnowLine
Data/Textures/Menus/Icons/SnowLine
== Changelog ==
v1.0 - Release - 7/09/09
Optional Loading Screens Added - 7/10/09
== Bugs/Incompatibilities ==
The new Unique Landscape: Snowdale conflicts greatly with the lodge. The UL team has graciously made a compatibility patch. You can download the patch here or go to the Compilation Patch page on TES Nexus here: http://www.tesnexus.com/downloads/file.php?id=13834
== Credits ==
-Darkrider - Without who's patient tutelage I would not be the modder I am today, for the custom Wines included in this mod, cleaning and his handholding through AI creation.
-Greenwarden - As always for her willingness to test my frankenstein creations and tasteful advice on decor.
-InsanitySorrow for testing and general cheering on of my house building obsession and for all his wonderful help with AI creation. For the wonderful loading screens add on.
-TES Alliance without who's tutorials and helpful modding Scholars I would often be lost.
== Resources Used ==
Antistar's Bathtub Resource
Aisis' Anvil Furniture set
JDFan's Bunk Bed Resource
EFG Tapestries
Garak's Booksets
Hel Borne's Simple Wall Shelf Resource
Meo's Open Books
Xiamara's Sofas and Chairs set 1
Zimnel's More Sofas and Chair Sets
throttlekitty's, WillieSea's, and da mage's Real Water Mesh
Der Kriger's Mounted Heads
WildKarrde's Potbelly Stove
== Contact ==
Contact me on either TES Alliance or Bethsoft's Official Forums for prompt support.
== Permissions ==
As everything in my mod is either vanilla content, a retexture by me or a resource you may do with it as you wish. If you use any resources from this mod, be sure to give credit in your readme to their authors.
192 downloads
0 comments
Updated
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Stanwyck Heights
By astr0wiz
Name: Stanwyck Heights
Version: 1.0
Date: 2/10/2011
Category: Houses
Author: astr0wiz
=================
Requirements:
=================
Oblivion 1.2.416
Shivering Isles
=================
Description:
=================
Stanwyck Heights is my project for CS Basics Final Exam, a cozy mountain retreat. The atmosphere is very comfortable, with two bedrooms upstairs, and a study, den, and dining area downstairs. There is a small basement where one may store a few items in a couple of chests or practice swordplay with a dummy. A large front porch area terminates at the end of a sheer drop, affording a splendid view of the valley below. On a clear day, you can see the whole of Cheydinhal.
There is a stable behind the resort, along with a small garden and a workshop. The workshop is multi-functional, housing both a smithy and a kitchen. It also contains a smoke room that holds a generous portion of venison and mutton, all hickory-smoked to perfection. Meals are prepared here and then delivered to the guests in the resort. The guests have sometimes complained of cold meals, so there may be a bit of work in the future to dig a tunnel between the buildings.
The road to Stanwyck Heights has long since disappeared, due to landslides, neglect, and mother nature. What is left is a cobblestone entryway from the east into the main grounds. This entryway is illuminated with several hanging lanterns, which normally scare away the local fauna. There should be no shortage, however, of wild game in these hills.
The resort is always open for the PC. It is meant to be a comfortable resting place for those who like to scour the frozen mountains in search of adventure. Just travel north of Cheydinhal to Fanacas. Then, head east up the mountains. You may not be able to take the direct route. If so, you may reach Stanwyck Heights by taking a roundabout route from the north or south.
=================
Installation
=================
1. Extract this archive to any folder and then copy the contents to Oblivion's Data
folder.
2. Start Oblivion Launcher, click Data Files, and enable the .esp file(s).
=================
Un-Installation:
=================
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the files/folders associated with the mod.
=================
Incompatibility:
=================
None known
=================
Known Issues:
=================
None known
=================
History:
=================
2/10/2011 - Feb 10, 2011 - Initial Release
=================
Contact:
=================
=================
Credits:
=================
Thanks to Bethesda for creating Oblivion.
Thanks to InsanitySorrow for his ReadMe Generator this file is based on.
Many thanks also to DarkRider for his excellent introductory tutorials.
Thanks also to the many fine folks at TESAlliance who have helped me and guided me when I was stuck.
=================
Tools Used:
=================
Insanity's ReadMe Generator
Elderscrolls Construction Set
TES4Gecko
=================
Licensing/Legal:
=================
You can do whatever you want with this mod but all I ask in return is that you give me credit if you distribute any part of this mod. I would also like to know what mods are including my work.
45 downloads
0 comments
Updated
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StarX Witcher Gear
By StarX
Name: StarX Witcher Gear
Version: 1.0
Date: 15 august 2011
Category: Weapons & Armor
Author: StarX
Source: TES Alliance
=================
Requirements:
=================
Oblivion 1.2.416
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Description:
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This mod adds an armor, two weapons and two decorational weapons (for extra coolness!) that use the amulet slot so it shows as an extra weapon on your back. All the items can be found in a container inside the Ayleid Ruin Belda. If you don't feel like going to Belda just go to the Testinghall and pick up the goodies there (use the console and type: COC Testinghall). The decorational weapons use the amulet slot, which means that they will not be visible whem wearing armor or clothing that hides your amulet. There's an optional
esp that changes them to use the tail slot.
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Installation
=================
1. Extract this archive to any folder and then copy the contents to Oblivion's Data folder.
2. Activate "StarX Witcher Gear.esp"
3. You're done!
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Un-Installation:
=================
1. Delete the files/folders associated with the mod.
=================
Contact:
=================
StarX @ TES Alliance
=================
Credits:
=================
Thanks to Bethesda for creating Oblivion.
Massive thanks to my partner in crime InsanitySorrow that created the weapons and modified the armor, some armor parts use modified textures from his Improved Armory mod
All texturework by StarX
Thanks to Onra for poking me to finally finish this! ^^
=================
Tools Used:
=================
Insanity's ReadMe Generator
Photoshop/Blender/NifSkope
=================
Licensing/Legal:
=================
Do not use anything in this file without my explicit permission. You can contact me at TesAlliance.
228 downloads
0 comments
Updated
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Stonehenge IC
By CELTICDOG
STONEHENGE IC*
June 26,2010
BY CELTICDOG
===============
Updated By; DarkRider
January 28, 2011
v1.1 Changelog: Fixed file paths pointing to C: Drive install.
===============
Adds Stonehenge SE of IC. Stonehenge has the power of the Nine.
Two piece altar is for enchanting & spellmaking.
Two swords Achillies & Celtic swords with Nordic runes & Boudica"s & Celtic shield models of real Celtic shields.
Magical Pictish & Runic stones that restore made by me, Paradisebird's, Creatures, Evil Forest Spirit, Raptor Rex,
Siika's Dragon, Shadow, Midas Shark, Midas Slaughterfish, Shadow Xivilai, Oblivicrock, Pain Xivilai,
Caledoni the Druid priestess a healer, Norse ship with a bed and respawning chest of ingredients.
Favious birds and a dog, a rottweiler many more things to discover.
==========================================================================================================
**CREDITS and THANKS**
*Lady Li & Malo's, Paradise bird
*xilver, Sharks, Fish, Shadow Xivilai*mr_siikas, Shadow Creature, Shadow Dragon, Viking ship, Birds,
*Waalx, Sword
*mjy, Stonehenge, alter mesh & Achillies sword
*Painkiller97, Shield mesh, Xivila
*Corepc Dev_Akm Shadowborn,
*MMM, Hunger
*Meo, Celtic tombstones
*SachielMF, Rock Resource.
*Reaper9111, Dog
*Bethesda, for the great game and background for modding, thanks to all who worked on the game.
*Blender, http://www.blender.org/
*Nifskope, http://niftools.sourceforge.net/wiki/NifSkope
*Oblivion Mod Manager
*7-Zip
*Gimp, http://www.gimp.org/
*TES4FILES
*TES4Edit
*TES4LODGen
===========================================================
PERMISSION
**********
You may use the included textures and models in other mods,
As long as you give credit were do.
===========================================================
Thanks downloading my mod, Have Fun! :
Live Long And Play Hard
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
*CELTICDOG* A WOODS
116 downloads
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The Arsenal - Ancient Ayleid Weaponry
The Arsenal Ancient Ayleid Weaponry is a weapon pack that focuses on Ayleid Weaponry.
The weaponry included in the mod were designed by it's authors and have a unique look and feel about them that is different to anything that has been shown before. The designs take some elements from the Ayleid structures and clutter already in-game, but then adds a new twist to it.
In version 1.0 there is almost a complete set of weapons, we're only missing a couple, which isn't bad
Weapons in this version:
Longsword
Shortsword
Dagger
War Axe
Battle Axe
Bow
Claymore
Mace
Great Mace
Missing Weapons:
WarHammer
Staff
Arrows/Quiver
Location:
If you want to get your hands on these priceless weapons then you'll need to search, all the weapons have been hand placed in vanilla Ayleid dungeons. We were very careful and avoided any quest related ones.
For those that don't wanna search for days , There is a spoiler text file included that'll tell you roughly where they are, you still need to do a little looking though, not gonna make it too easy
1. Extract this archive to any folder and then copy the following to your Oblivion Data Folder
Meshes
Textures
The Arsenal - Ancient Ayleid Weaponry.esp
2. Start Oblivion Launcher, click Data Files, and enable the The Arsenal - Ancient Ayleid Weaponry.esp.
1.[/b ]Start Oblivion Launcher, click Data Files, and disable the The Arsenal - Ancient Ayleid Weaponry.esp.
2. Remove the following files from your Oblivion Data Folder
Remove the Arsenal folders found in your Meshes and Textures folders. You will find them under Weapons, Clutter and in your Menus/Icons folder.
remove The Arsenal - Ancient Ayleid Weaponry.esp
StarX @ TES Alliance
InsanitySorrow @ TES Alliance
Models: InsanitySorrow
Textures: StarX
Thanks to Bethesda for creating Oblivion.
Thanks to all who have shown an interest in all versions of The Arsenal and gave support, feedback and suggestions.
1,491 downloads
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The Arsenal: Mercenary Weaponry
The Arsenal: Mercenary Weaponry is a small weapons pack that adds two special weapons into the game world.
The two weapons inlcuded are: Kodiak and Wolfblade.
Wolfbade is a Two-Handed weapon, meant for the mightiest of warriors, while kodiak comes in two forms, either a single-handed weapon or a two-handed weapon and requires a stronger than average swinging arm.
Stats:
Kodiak 1H/2H
Weight: 52
Health: 1200
Reach: 1.1
Speed: 0.6
Damage: 31
Value: You have to see yourself
Requirements: Due to it's large size and longer blade, Kodiak requires a stronger arm to wield it (Strength value of 60)
WolfBlade 2H
Weight: 48
Health: 1300
Reach: 1
Speed: 0.85
Damage: 27
Value: You have to see yourself
Requirements: None
Location:
If you want to get your hands on these priceless weapons then you'll need to search, both of the weapons have been hand placed in vanilla Fort Ruins. We were very careful and avoided any quest related ones.
For those that don't wanna search for days , There is a spoiler text file included that'll tell you roughly where they are, you still need to do a little looking though, not gonna make it too easy
1. Extract this archive to any folder and then copy the following to your Oblivion Data Folder
Meshes
Textures
The Arsenal - Mercenary Weaponry.esp
2. Start Oblivion Launcher, click Data Files, and enable the The Arsenal - Mercenary Weaponry.esp.
1. Start Oblivion Launcher, click Data Files, and disable the The Arsenal - Mercenary Weaponry.esp.
2. Remove the following files from your Oblivion Data Folder
Remove the Arsenal folders found in your Meshes and Textures folders. You will find them under Weapons, Clutter and in your Menus/Icons folder.
remove The Arsenal - Mercenary Weaponry.esp
StarX @ TES Alliance
InsanitySorrow @ TES Alliance
Models: InsanitySorrow
Textures: StarX
Thanks to Bethesda for creating Oblivion.
Thanks to Hanaisse for the in-game screenshots.
Thanks to all who have shown an interest in all versions of The Arsenal and gave support, feedback and suggestions.
366 downloads
0 comments
Submitted
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The Lakeside Inn
By bearhugs
Here is a hotel that I entered into the ORE Hotel Challenge. I thought I would share it with all of you.
The hotel is located across the river from Bravil along the road for any weary traveler. It is a warm place to rest before you continue your travels. I hope you like it. I will get some screenshots up in a few minutes.
48 downloads
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The Oubliette
By DarkRider
The Oubliette
Author: TES Alliance
Current Version: 1.2.0
Release Date: 31.October.2009
Updated: 07.November.2009
"A place for forgetting. Prisoners were brought here by boat in shackles. They suffered unspeakable cruelty at the hands of their captors."
v1.2.0 New Version Update:
Final Reward Mask Now Displayable
Wonky Collision in Level VI
Improved Key Clues in Level VIII
Restored Missing Sound File Level VII
Fixed Floating Objects in Levels II and X
Removed Skeleton Race Playability Flag
All Downloaders:Due to the nature of the fixes for version 1.2.0 all parts of the mod have been adjusted so, unfortunately, there is no quick fix for previous downloaders, if you would like to take advantage of the fixes in v1.2.0 you will need to redownload the full mod pack here: http://tesalliance.o...ds&showfile=190
v1.1.1 Version Update!
Had a couple reports of a missing texture in Level 6, turns out there was an extra "\" in the texture path for the mesh. We have repacked the BSA with the adjusted texture path.
Previous Downloaders: Obviously, this is not game breaking just momentarily immersion breaking. So, if you have downloaded any previous versions of the BSA you may download a Missing Texture Fix on the same page as the 1.1.0 .esp FIX (at the bottom of the page). It's a 50MB Download. Simply replace your current TheOubliette.bsa with the new one and load a clean save. You can find the Missing Texture Fix here --> CLICKY
New Downloaders: If you have never downloaded The Oubliette before November 1st, you do not need to download the above mentioned fix. Instead you need to download The Oubliette v1.1.1 which contains the updated .esp plus the Updated BSA files and readme. You can find that download here --> CLICKY
v1.1.0 Version Update!
After some fixing trying to figure out what was causing so much to go so wrong, we finally were able to track down the bug responsible and have set The Oubliette back on it's feet!
Previous Downloaders: If you downloaded v1.0.4 on the 31st you need to download the [FIX] .esp replacer. It's a 1.5MB download. Simply replace your current TheOubliette.esp with the new one and load a clean save. You can find the fix here --> CLICKY
New Downloaders: If you have never downloaded The Oubliette before November 1st, you do not need to download the above mentioned fix. Instead you need to download The Oubliette v1.1.0 which contains the updated .esp plus the BSA files and readme. You can find that download here --> CLICKY
Again we apologize for any inconvenience and appreciate your patience. Happy Gaming!
Description:
The Oubliette is a Halloween themed dungeon adventure plugin for Elder Scrolls IV: Oblivion. Once the plugin has been activated and the game loaded, travel to the Tiber Septim Hotel in the Talos Plaza District of the Imperial City and search out a mysterious painting of a lost Legion fort called Fort Feyirr. The painting is a portal that will deliver you to the island and the terrible adventure awaiting you within the Fort's ruined dungeon...The Oubliette. Once you enter the Oubliette there is no escape, no one ever escapes, but your only chance of being the first is to be well prepared for a long dungeon crawl BEFORE you enter. Players are advised to have both a ranged weapon and an enchanted weapon before attempting The Oubliette. For the best results, play in the dark without music and without magic effects like "Nighteye" and "DetectLife". Be wary in your adventuring hero...
Features:
A Haunting Island Fortress Setting
Detailed Backstory to Explore
New Enemies!
Unique Weapons!
A Halloween Atmosphere
A Dozen Unique Levels
Traps and Puzzles
Fully Voiced Dialogue!
Big Boss Battle!
Fun Rewards!
And More...
Into the Oubliette:
https://youtu.be/tCSpzc-5TTQ
Important Info:
Companions: If your Companions do not have a summon spell you can use to call them to you, leave them at home! There are places within the Oubliette they simply cannot go without being lost or killed. We are not responsible for any poor creatures who end up in the Oubliette for eternity because their PC partners didn't heed sound advice.
Levels: We recommend characters be at least level 11-12 before attempting The Oubliette. While some enemies are leveled to give a bit of a break, some are not and are rather difficult at lower levels.
Godmode: While you may be tempted to use godmode to brave the horrors in the Oubliette, don't. There are some scripts running that will not fire properly if you are in godmode and you will not be able to proceed.
v1.1.0 Bug Fixes:
All Bugs Relating to Idles Animations Failing to Trigger Gamewide
Creature Difficulty Recalibrated for Proper Player Level
Death/Sithis Floating, Flying, Sinking in his Chair
The Door From Deaths Chamber Remaining Locked
Crazy Lamp in the Crossing Halls
Cleaned Out Excess Scripts (not a bug exactly just maintenance)
Known Conflicts:
Better Cities Imperial City: The Oubliette must be below Better Cities Imperial City in your load order or you will reportedly crash upon entering the Tiber Septim Hotel.
The Love Suite Room: This mod changes the Tiber Septim Hotel and the portal for The Oubliette is no longer reachable. No patch is currently available.
The Challengers:
WhoGuru
Mannimagnus
WillieSea
BadCompany
PacificMorrowind
Yevic
DaMage
Windmill Tilter
Critterman
Xinimator
the-manta
How To Vote:
Voting has now concluded thanks to everyone who voted for their favorites!
Levels Revealed:
Basilica of Shadows: the_manta
Mess Hall: BadCompany
The Exclave: Mannimagnus
Crossing Halls: Yevic
Erehwon: WhoGuru
Tomb of Unrest: Critterman
Restless Dreams: WindmillTilter
Halls of Namira: Xinimator
Nightmare: DaMage
Lost Ayleid Chamber: PacificMorrowind
Solitary: Ladyflcn
Broken Dreams: WillieSea
*SPOILER* Final Boss Battle Solution:
Phase 01:
Phase 02:
213 downloads
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The Reclaimer
By Zabre
The Reclaimer
A mod by Zabre and OdyssuesB
_____________________________________________________________________________________________________________________________
Mod Info
_____________________________________________________________________________________________________________________________
This is a Very Short quest mod, where you can obtain a new sword called, Reclaim.
To start the quest Go to First Edition, in the IC.
Purchase the book: The Reclaimer
Please note this is a VERY small quest...
_____________________________________________________________________________________________________________________________
Installation
_____________________________________________________________________________________________________________________________
Move the Meshes And Textures folders into your Data Folder in the oblivion installation directory.
_____________________________________________________________________________________________________________________________
Credits
_____________________________________________________________________________________________________________________________
Game and quest: Zabre
Model and Texture: OdyssuesB
Icon: Im sorry, i do not remember the author... =[
_____________________________________________________________________________________________________________________________
Resource Use
_____________________________________________________________________________________________________________________________
OdyssuesB has made the model and texture available on the site.
_____________________________________________________________________________________________________________________________
_____________________________________________________________________________________________________________________________
Thanks =]
75 downloads
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The Shivering Isles Sewers and Slums
By Leodoidao
This mod adds a sewer network to New sheoth (Shivering Isles). There´s an entrance in Bliss and another in Crucible.
The sewers are chaotic, connected to caves and root tunnels, and with some strange stuff, in order to fit the weird patterns of the Shivering isles (well, THERE, I think it would make some sense houses without bathrooms in a city with a complex network of sewers).
In the sewers` depths, two gangs struggle to dominate the felldew and greenmote smuggling business. These bandits are dissident Dark seducers and golden saints who have chosen to live in the sewers, to keep away from Sheogorath´s wrath. Some of them have become addicted to the narcotics,and now they look really weird. With some luck, you may witness clashes between the two gangs (but watch out, they are fierce and mercyless!). There are also some aquatic creatures from the SI and some rats.
There are 6 levels of sewers, linked by teleport pads, plus a bonus Grummite encampment. Now, in version 3.0, two new outdoor places were added: slums (Dementia favela and Mania favela), with 5 available shacks to be trespassed in each one. One of the shacks in Mania Favela has a trap door that leads to a new ruin, which the dissident golden saints have turned into a lab to refine Felldew and Greenmote, in order to smuggle them into Dementia through the sewers.You will also find some nasty felldew addictees there too.
***************************************************
Installation
***************************************************
Extract SIsewers.esp to your "Data" (c:/BethesdaSoftworks/Oblivion/data) folder.
Add a check to SIsewers.esp in your game start screen to activate the mod-and play!!
***************************************************
Known Bugs/issues
***************************************************
There was a report of sewer dwellers attacking the player during the battles of Cylarne and in the Ordered Fringe (Shivering Isles´ main quest), and it was not supposed to happen. This looks like a single incident (probably a conflict with other mod), since I have received no more complaints about that. Moreover, I played the main quest with this mod activated and that hasn´t happenned. Anyway,if this bug is confirmed, I will make all I can to fix it.
YOU SHOULD REPORT THIS OR ANY OTHER BUG/GLITCH YOU EVENTUALLY FIND.
131 downloads
0 comments
Updated
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Town Guard Armor Replacer
By Johnn123
==========
Description
==========
This is simply a replacer for the guards armor with my town honour guards armor i made for my leveled list overhaul.
Got the idea at TESAlliance to make this into a replacer.
==========
Requirements
==========
Oblivion 1.2.0416
Knights of the Nine
==========
Installation
==========
1. Extract to a temorary folder
2. Copy/Paste to the Oblivion data directory
3. Start the oblivion launcher and enable the .esp
==========
Uninstallation
==========
1. Start the oblivion launcher and uncheck the .esp
2. Delete the associated files
==========
Incompatibilites
==========
Anything that edits the town guards armours.
==========
Credits
==========
Bethesda for Oblivion
TheMythofStrider for the same size pauldrons
The GIMP team for GIMP
The Nifskope team for Nifskope
==========
Contact
==========
You can find me at TESAlliance as John
You can find me on TESNexus as Johnn123
==========
Legal
==========
You may use these as you please but you must credit those who deserve credit, as well as crediting me for my work.
325 downloads
0 comments
Updated
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V Lower Class Outfits
By VictoriaVII
V Lower Class Outfits
Author: Victoria VII
Date: 8-13-2014
Game: TesIV Oblivion
Description
Lower class versions of 3 Nailflan's outfits.
Since my character is poor but I really like these excellent Nailflan's outfits, I've slightly modified the meshes for a poorer look and created new textures accordingly. The outfits look now old and lower class.
You can find the outfits along with a note at "The All-Saints Inn" in the Temple District of the Imperial City.
Notes
My character begins the game as very poor so the upper class look is unfitting, since I've adapted the outfits to my needs, I thought to share for others' characters too.
Remade all diffuse and normal maps.
There is a fourth outfit that is a mix of two.
Reworked the UVs for some pieces.
Created all the icons accordingly and the paper note, there is also a general gnd fitting the content.
Requirements
HGEC Body Link
Coronerras' Maximum Compatibility Skeletons Link
Install
Extract - Copy - Past in your Oblivion folder.
Activate the esp.
Permission
Strictly NON COMMERCIAL.
If you want to use or modify any part of this content for include it in your release:
your release must be NON COMMERCIAL (no money involved or any form of payment). you must clearly state that you are sharing strictly for NON COMMERCIAL USE (no money involved or any form of payment). Do not re-upload.
Also:
I've modified Nailflan's meshes, concerning the meshes alone, you must follow first of all Nailflan's permission rules: "ONLY for TESIV:OBLIVION. You may not convert my mods for TESV:SKYRIM, and others.
They include not only tweaked Vanilla meshes of TESIV but also mods exclusive to TESIV."
Nailflan's policy and awesome works: link 1 link 2
Thanks to Nailflan for the excellent meshes. Nailflan's personal website.
Thanks to RAIAR for HGEC Body. Thanks to Coronerras for Maximum Compatibility Skeletons
Thanks to all who love and play Oblivion.
178 downloads
- oblivion
- lower class
- (and 1 more)
0 comments
Updated
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Valus Cottage
By WhoGuru
== Valus Cottage v1.0 ==
For many tens of years, there has been a secret route between Morrowind and Cyrodiil. A route known only to the Thieves and smugglers called simply, the Thieves Highway. A tunnel cut upward through the Valus mountains themselves allowing the less savory to escape notice from border patrols, filter their stolen goods from one principality to the other and hide when their faces become too well known.
Some years ago, a particularly successful Lady Thief who had used the Thieves Highway to amass her fortune, noted the Imperial Patrols spending far too much time near the Daedra Shrine that sat so near the upper exit of the tunnel. They had obviously become suspicious and it would only be a matter of time before it was found.
Part of her success was in her anonymity. There were few her knew her real name nor to what trade she plied herself. In fact, she was considered a respectable member of society in Cyrodiil. With this in mind, she plotted a way to protect the highway. She commissioned many builders and craftsmen from across the Empire to build her a house, her mountain cottage she called it and for the nobles she oft dined with, convinced them she wanted nothing more than a retreat where she could pursue an affair untroubled by fear of discovery.
Those wealthy and gossip hungry folk were more than happy to accept her reasoning and she began construction. Keeping the entrance cleverly hid from the workers, a house was constructed into the very cliff wall of the Valus Mountains. It's only access, so far as any were concerned, a mountain path that wound up to and through the Shrine of the Daedra Lord Boethia.
It took many months to finish the cottage. Several workers fell to their deaths assembling the retaining walls that would support the house. Several more met mysterious ends in the night when they came too near a spot the Lady Thief would rather they stayed clear of.
Her time amongst the builders was not spent in idleness. She learned from them their trade, the tricks of craftsmanship. Once the cottage was complete and the last of the workers paid and on their way, she descended to the well appointed cellar. There, she used the skills she had learned to build a secret room hidden by an ingenious moving shelf designed by two fellow scoundrels, the Scourge of Borne and an enigmatic thief known only as J.D.
Though the Lady Thief has moved on to richer climbs, her cottage still stands on the side of the Valus mountains, sentinel over the high entrance to the Thieves Highway. Should you ever need a respite from authorities watchful eye, look you to the far south of Cheydinhal in the Valus Mountains. Find the ancient ruin of Hame and from there a path that will lead you on a winding trek ever higher until at last you reach Boethia's Shrine. From there, you will find your haven within arms reach.
**Location = Valus Cottage can be found very near the Shrine of Boethia in the Valus Mountains. The Cottage is South East of Cheydinhal and far East of Bravil. Nearly to the Morrowind Border. To find the Shrine and so the Cottage, start where the Corbolo River becomes the Reed and travel East to find a pass up into the mountains. Acrobatics will come in handy on this climb, it's not an easy trek. Of course, those who explore the valley below the Shrine may find another way up to the top. A hidden way. Good luck.
== == Requirements ==
TES IV: Oblivion Patched to v1.2.0416
== Installation ==
Extract the Valus Cottage esp, Meshes, Sound and Textures to your Oblivion Data directory then enable Valus Cottage in the Oblivion Launcher.
**You will find a Loading Screen Add-on as well now. Simply allow it to overwrite the existing Valus Cottage esp. Detailed instructions are included with the Loading Screen download.
== Uninstallation ==
Remove the following files and folders from your Oblivion Directory:
Valus Cottage.esp
Data/Meshes/Red/Valus
Data/Textures/Red/Valus
Data/Sound/Fx/JDFan
== Changelog ==
v1.0 - Release 6/24/09
Loading Screen Add on - 7/02/09
== Bugs/Incompatibilities ==
None Known
== Credits ==
-Darkrider - Without who's patient tutelage I would not be the modder I am today and for the custom Brandy included in this mod.
-Greenwarden - As always for her willingness to test my frankenstein creations and tasteful advice on decor.
-InsanitySorrow for testing, cleaning and general cheering on of my house building obsession. More for adding the fantastic Loading Screens for the mod.
-Many MANY thanks to JDFan who saved my dream of a swinging bookshelf and for the fantastic "Throne" I wonder how many will actually find.
== Resources Used ==
Hel Borne's Filled Bookshelf Resource
Xiamara's Sofas and Chairs set 1
Zimnel's More Sofas and Chair Sets
Merillia's Blue and White Porcelain
Kalikut's Cauldron Resource
Aisis' Anvil Style Furniture
Texians Static Water Mesh
Meo's Open book Statics and Globes
Garak's Booksets
EFG Tapestries
== Contact ==
Contact me on either TES Alliance or Bethsoft's Official Forums for prompt support.
== Permissions ==
As everything in my mod is either vanilla content or a resource you may do with it as you wish. If you use any resources from this mod, be sure to give credit in your readme to their authors.
379 downloads
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WAC: Waalx Animals & Creatures
By Waalx
About WAC on TES Alliance:
Currently Waalx is off in the real world crossing the globe and experiencing the grand adventure that is life! He managed to stop in to grant permission for his project to be hosted away from his forum which is now closed to new registrations so that WAC, in it's current unfinished state, could still be enjoyed by players. Somewhere down the traveled road, he may pop in to update the mod with the work he has stored on his PC, but until that time if and when, we will be hosting the beta version here with all the same documentation provided by Waalx himself.
Currently, WAC may NOT be used as resource material. Waalx has stated his desire that any derivative works must require/be dependant on WAC. Anyone wishing to use resource material from WAC without dependancy, must contact Waalx and ask permission; no contact made means no permission. This is his latest statement on Resource use as of 26 Aug 2012
25,121 downloads
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Wellspring Vale
By WhoGuru
Name: Wellspring Vale
Version: 2.0.2
Date: 12/07/2010
Category: Towns
Author: WhoGuru
Source: TES Alliance
Forum: TES Alliance
HomePage: TES Alliance
=================
Requirements:
=================
Non COBL version:
Oblivion 1.2.416
COBL Version:
Oblivion 1.2.416
Common Oblivion COBL
=================
Description:
=================
Wellspring Vale is a homey little village on the plains North of Kvatch. In it you'll find a Galleria House
presiding over the village with placeable paintings for sale and the deed to a sumptuous yet small home, an outdoor
market and inviting Inn.
=================
Details:
=================
Wellspring Vale was founded by Erissa and her husband Heceri. Both Altmer painters of some note, they settled above
Kvatch in their golden years after a life spent exploring Cyrodiil for inspiration. They tempted merchants from
nearby Kvatch and soon had a bustling, yet peaceful little village to keep their Galleria House company. The
outdoor market draws travelers along the Gold Road. Erissa had a modest and cozy home built beside her Galleria
House, called Autumn Cottage, and hopes to find someone of like mind to live there.
In her Galleria House, Erissa sells her paintings for those with the Septims to appreciate them. The traveler only
wishing to visit will find comfy lodgings at the Wellspring Inn. The proprietor, Rani, offers some goods the
adventurer may find useful. In the open air market, vendors wait with goods ranging from garden grown fruits and
vegetables to books, armor and weapons. Garond the Smith carries some unusual weapons he brought from his homeland.
Those wishing to assume ownership of Autumn Cottage should see Erissa in the Galleria House.
=================
Notes of Interest:
=================
At the moment, there is only one NPC with original dialogue in Wellspring Vale. Erissa, in the Galleria House. I
may come back to this and update with voices for the other villagers but for now, one was enough.
The creatures in Baune Morasel may provide a tough challenge to those in single digit levels. Come prepared or
level a bit and come back later. For those determined to cheat but worried, yes, you can console kill the creatures
without breaking the quest.
Those with Erviin's Ayleid Steps Mod active will find three Ayleid Steps on the Ayleid well in the center of the
village. Have fun!
If you don't like weapons and armor a bit on the powered side, Tough noogies. My mod. My choice and I like them
that way. You may feel free to adjust them for your own game in the CS yourself.
=================
Installation
=================
1. Extract this archive to any folder and then copy the contents to Oblivion's Data
folder.
2. Start Oblivion Launcher, click Data Files, and enable the .esp file(s).
=================
Un-Installation:
=================
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the files/folders associated with the mod.
Wellspring Vale.esp
Meshes/Red/Wellspring
Textures/Red/Wellspring
Textures/Menus/Icons/Red/Wellspring
Sound/Voice/Wellspring Vale.esp
=================
Incompatibility:
=================
*Users of the West Roads mod, will find some small
land tears near the village. Arthmoor has kindly made a patch to fix this. It can be found here:
http://www.tesnexus.com/downloads/file.php?id=34010
=================
Known Issues:
=================
*The placeable paintings may not sit as they should in the IC Waterfront Shack. This is a fault of that interior
and nothing I can fix. Best you can do is keep them away from the walls or they likely will fall out.
=================
History:
=================
09/04/2010 - Release v1.0
11/10/2010 - v2.0 update and COBL patch
12/07/2010 - v2.0.2 update and COBL patch
=================
Contact:
=================
WhoGuru @ TES Alliance or Bethesda Official Forums
=================
Credits:
=================
Thanks to Bethesda for creating Oblivion.
Thanks to InsanitySorrow for his ReadMe Generator this file is based on.
Scripting of the placeable paintings and NPC AI: InsanitySorrow
Marmion and Mirkali's house interior design: Greenwarden
Garond's house interior design: Yevic
Resources Used:
Edocsil's Cleaning Bucket
Xiamara's Sofas, Chairs and Pillows
Echo's Tents
Garak's Booksets
Meo's Modular Fireplaces
Wildkarrde's Potbelly Stove
Throttlekitty and DaMage's Real Water Mesh
Senten's Modder's Resource Pack, Stable, etc...
Kalikut's Steaming Cauldrons
DarkRider's Celtic Decor I and II
Hel Borne's Wall Shelves
Antistar's Bath Mod
Khettienna's Lantern
Babylon Service
TESA Clutterer's Guild Teapot
Vince Bly's Dragon Egg Teapot
Weapons from StarX and InsanitySorrow's Arsenal
InsanitySorrow's Blood Glass Armor and weapons
Metz and Disturbeds Weapon displays
Hel Bornes Altar resource
Screenshot Contributors for My Paintings:
Myself
Greenwarden
Death_Knowz
Napalmmatt
Si-Shen
Sugarbean
Glaedr
OujiaU
Donatto
=================
Special Thanks:
=================
Many MANY thanks to Greenwarden for her expert and perfect voicing of Erissa.
I can not call Wellspring JUST my mod when so many helped me make this a reality. Without DarkRider and
InsanitySorrow in particular, I would not have been able to accomplish this. InsanitySorrow made my buyable-
placeable paintings a reality and he and DarkRider both worked to get my dialogue in the mod as well as the small
quest.They helped me exceed my own skills to make something more. Thank you both so much!
many thanks as well to Ysne and EruditeDragon for their thorough testing of Wellspring Vale.
Thanks to Khettienna whos wonderful tutorial on how to COBLize a mod told me everything I needed.
=================
Tools Used:
=================
Construction Set v1.0
Construction Set v1.2
Kivan's LIP Template
Insanity's ReadMe Generator
GIMP
NifSkope
Switch
=================
Licensing/Legal:
=================
You may use this as you wish but you must credit me for my work. Please do not re-host this file without my
explicit permission.
1,546 downloads
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Weynon Retreat
By DarkRider
Weynon Retreat House was the very first mod I ever released publicly and has ties Reclaiming Sancre Tor making a fun home base for Blade type characters. This mod adds a lodge style house near Weynon Priory and a challenging mini-quest to acquire it. By completing the mini quest, players will receive some nice rewards and can unlock some hidden surprises at the Blades Retreat. Weynon Retreat boasts plenty of safe storage space for even the biggest collectors, a private location for the sneakier sorts, and a beautiful view of the Imperial City for those good knights with one eye always on the Empire.
v1.5 Notes: Added Chorrol Hinterlands Patch by Arthmoor
The Original Weynon Retreat file uses a farm style house in place of the lodge house, that's the only difference between the two versions...that I can recall.
Rehosted here on TES Alliance for the first time!
69 downloads
0 comments
Submitted
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Zayl's Lost House
By Zayltsin
Name: Zayl's Lost House
Version: 1.0
Date: 4/1/2010
Category: Houses
Author: Zayltsin
Source: TES Alliance
=================
Requirements:
=================
Oblivion 1.2.416
Shivering Isles
=================
Description:
=================
Before Necromancy was banned in the lands of Cyrodiil there lived a quiet yet powerful Necromancer named Zayl.
After many years of adventuring with his close friends Kentril, Ghort and Dumon, Zayl retired to a house hidden in the hills. But one day Zayl simply vanished without a trace.
All that is left of Zayl is the house, you know the location but can you get there?
=================
Details:
=================
Zayl's Lost House can be found to the far east of Leyawiin, on the borders of BlackMarsh.
As Zayl was a quiet man he had few belongings of his own and it is uncertain if his friends took his belongs or simply died.
=================
Installation
=================
1. Extract this archive to any folder and then copy the contents to Oblivion's Data
folder.
2. Start Oblivion Launcher, click Data Files, and enable the .esp file(s).
=================
Un-Installation:
=================
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the files/folders associated with the mod.
=================
Incompatibility:
=================
None
=================
Known Issues:
=================
None
=================
History:
=================
4/1/2010 - 01/04/2010 - v1.0 - Release
=================
Contact:
=================
Zayltsin @ TES Alliance and Bethesda Official Forums.
=================
Credits:
=================
Thanks to Bethesda for creating Oblivion.
Thanks to InsanitySorrow for his ReadMe Generator this file is based on.
DarkRider for the CS Tutorials that helped me do this.
TESA Community for being so helpful and great.
=================
Tools Used:
=================
Insanity's ReadMe Generator
Elderscrolls Construction Set
TES4Gecko
=================
Licensing/Legal:
=================
You can do whatever you want with this mod but all I ask in return is that you give me credit if you distribute any part of this mod. I would also like to know what mods are including my work.
37 downloads
0 comments
Updated