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Oblivion

69 files

  1. Greenfield Farm

    Name: Greenfield Farm
    Version: 1.0
    Date: 24/11/2010
    Category: Houses
    Author: Valkyr81

    =================
    Requirements:
    =================

    Oblivion 1.2.416
    Shivering Isles

    =================
    Description:
    =================

    My Release entry for the TESAlliance CS Basics Final Exam.

    =================
    Details:
    =================

    This pleasant little smallholding is situated just to the east of the Upper Niben. It consists of a moderately-sized cottage with basement, barn, vegetable plot and a small sheep fold.
    Please be sure to search the house carefully, you might find one or two useful items.

    =================
    Installation
    =================

    1. Extract this archive to any folder and then copy the contents to Oblivion's Data
    folder.
    2. Start Oblivion Launcher, click Data Files, and enable the .esp file(s).

    =================
    Un-Installation:
    =================

    1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
    2. Delete the files/folders associated with the mod.

    =================
    Incompatibility:
    =================

    None that I know of, I chose the cell to make sure it wouldn't conflict with any of the Unique Landscapes mods.

    =================
    History:
    =================

    24/11/2010 - 1.0 Release Version

    =================
    Contact:
    =================

    Valkyr81 at TESAlliance

    =================
    Credits:
    =================

    Thanks to Bethesda for creating Oblivion.
    Thanks to InsanitySorrow for his ReadMe Generator this file is based on.
    Thanks to DarkRider for his highly useful and simple to follow CS Basics course.

    =================
    Tools Used:
    =================

    Insanity's ReadMe Generator
    Elderscrolls Construction Set
    TES4Edit


    =================
    Licensing/Legal:
    =================

    You can do whatever you want with this mod but all I ask in return is that you give me credit if you distribute any part of this mod. I would also like to know what mods are including my work.

    47 downloads

       (0 reviews)

    0 comments

    Updated

  2. Legion Shield Replacer

    Name: Legion Shield Replacer
    Version: 1.3
    Date: 24/01/2011
    Category: Armor
    Author: Johnn123

    =================
    Requirements:
    =================

    Oblivion 1.2.416

    =================
    Description:
    =================

    This is a replacer for the Imperial Legion Shield and Imperial Palace Shield. It changes the Legion Shield to a remake of Morrowinds, as well as replacing the palace shield with a remake of the dragonscale shield, also from Morrowind.

    =================
    Installation
    =================

    1. Extract this archive to any folder
    2a. If you are using OOO copy the Plugin Legion Shield Replacer - OOO and the contents to Oblivion's Data folder. If you are using vanilla or anything else copy the contents and the Legion Shields Replacer plugin to the Data folder.
    2b. If you want a spikeless version of the dragonscale shield simply copy the contents of the "Alternate Dragon Shield" folder to the Oblivion Data folder.
    2c. If you use MMM and want the undead legionairre shields replaced with the blue Morrowind legion shield extract Marts Monster Mod - Legion Shield Replacer to the data folder.
    3. Start Oblivion Launcher, click Data Files, and enable the .esp file(s).

    =================
    Un-Installation:
    =================

    1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
    2. Delete the files/folders associated with the mod.

    =================
    Contact:
    =================

    You can find me on TESAlliance as John
    You can find me on the Official forums as Johnn123

    =================
    Credits:
    =================

    Thanks to Bethesda for creating Oblivion.
    Thanks to InsanitySorrow for his ReadMe Generator this file is based on, his Morrowind Legion Shield and Morrowind Dragonscale Shield resources.
    Thanks to EruditeDragon for the idea.

    =================
    Tools Used:
    =================

    Insanity's ReadMe Generator
    Elderscrolls Construction Set
    TES4Files


    =================
    Licensing/Legal:
    =================

    You can do whatever you wish with this, just do not complain is something goes wrong.

    912 downloads

       (0 reviews)

    0 comments

    Updated

  3. Aralore's House

    This is my release of my Final Exam for the CS Basic Class. This is my very first time modding any game so I kept it simple while trying to make sure I included all that was required for the exam. Any feedback is welcome.

    Screenshots:
    Exterior

    Interior

    Interior 2

    Interior 3

    Interior 4

    22 downloads

       (0 reviews)

    1 comment

    Updated

  4. Necronasium

    Adds a necromancers shop in Cheydinhal. Run by two necromancers this shop catters for all the aspiring necromancer could desire and more. Train your skill in conjuration and purchase a powerful reanimate spell, try the new potions Drink Me, Lich Blood, or poison your foes with a Necro Poison. Possibly the most valuable item for sale would be the Ossavomica Bone Blade, a powerful sword forged from the bone of an unknown creature and imbued with a diabolical power.

    V1.2 is an esp only, updates some minor errors.

    135 downloads

       (0 reviews)

    0 comments

    Updated

  5. Kurgans Blade

    The Sword From Highlander used by the evil Kurgan, it can be bought at Slash and Smash for a large sum of gold.

    The sword is slightly more powerful than a daedric claymore.

    This is my first new mesh release

    47 downloads

       (0 reviews)

    0 comments

    Updated

  6. House of Alcatres

    This is a beta version of my mod the house of Alcatres.

    Right now this is in the early Beta stage and only so far includes the house.
    Very soon it'll include custom Npc's and a small quest that once completed will earn you the deed to the house.

    It includes a reading area. An outdoor fruit and vegitable garden. Along with a rustic dining room for those night in with friends.

    To install simply place in oblivion data folder and active esp in the data loader.
    It Has been cleaned of dirty references with TES4Edit

    If you find any problems or want to share you criticisms feel free to send me a private message.

    13 downloads

       (0 reviews)

    0 comments

    Updated

  7. Mainland

    The mod is working but is not supported any more.
    Try this version instead. Even though it is a WIP it has come a bit longer in many ways.

    How the mod started:
    'Mainland' was Zaldir's idea as a development of 'Viking Village', simply adding larger land areas to his mod. I continued Mainland on my own, I am no scripter, neither am I a story-teller, so what you get here is a nice village and some surronding quest-points. The village is inhabited by female guards, The Mead Lover (I say no more), a farmer with his wife, two wash-ladies, and a carpenter/sailmaker.
    They have daily routines but are waiting for a writer to give them a more exiting life.
    I will come back with furter info when when I find the read-me.

    65 downloads

       (0 reviews)

    0 comments

    Updated

  8. The Arsenal - Ancient Ayleid Weaponry

    The Arsenal Ancient Ayleid Weaponry is a weapon pack that focuses on Ayleid Weaponry.

    The weaponry included in the mod were designed by it's authors and have a unique look and feel about them that is different to anything that has been shown before. The designs take some elements from the Ayleid structures and clutter already in-game, but then adds a new twist to it.



    In version 1.0 there is almost a complete set of weapons, we're only missing a couple, which isn't bad

    Weapons in this version:


    Longsword
    Shortsword
    Dagger
    War Axe
    Battle Axe
    Bow
    Claymore
    Mace
    Great Mace


    Missing Weapons:


    WarHammer
    Staff
    Arrows/Quiver


    Location:

    If you want to get your hands on these priceless weapons then you'll need to search, all the weapons have been hand placed in vanilla Ayleid dungeons. We were very careful and avoided any quest related ones.

    For those that don't wanna search for days , There is a spoiler text file included that'll tell you roughly where they are, you still need to do a little looking though, not gonna make it too easy



    1. Extract this archive to any folder and then copy the following to your Oblivion Data Folder



    Meshes
    Textures
    The Arsenal - Ancient Ayleid Weaponry.esp



    2. Start Oblivion Launcher, click Data Files, and enable the The Arsenal - Ancient Ayleid Weaponry.esp.



    1.[/b ]Start Oblivion Launcher, click Data Files, and disable the The Arsenal - Ancient Ayleid Weaponry.esp.

    2. Remove the following files from your Oblivion Data Folder



    Remove the Arsenal folders found in your Meshes and Textures folders. You will find them under Weapons, Clutter and in your Menus/Icons folder.
    remove The Arsenal - Ancient Ayleid Weaponry.esp





    StarX @ TES Alliance
    InsanitySorrow @ TES Alliance



    Models: InsanitySorrow
    Textures: StarX

    Thanks to Bethesda for creating Oblivion.
    Thanks to all who have shown an interest in all versions of The Arsenal and gave support, feedback and suggestions.

    1,490 downloads

       (0 reviews)

    7 comments

    Updated

  9. Oblivifall Addon: mosaics

    ================
    Description:
    ================

    This mod replace the wood version of the second floor up the main entrance of chatedrals interiors, with a stone version plus mosaic at center (any single mosaic show the main symbol of the cathedral's god)

    ==============
    DETAILS:
    ==============

    The textures are not superior to 1024x1024 resolution

    This mod can be used as resource too.

    I made this for because I don't like very much the woodest floor of LMR (sorry Cliffworm ;-[ )

    ===============
    Credit:
    ===============

    To Cliffworm for Oblivifall - Losing My Religion.

    To Trollf (i've used the textures from his mod "Divine Shields")

    To Bethesda.

    63 downloads

       (0 reviews)

    0 comments

    Updated

  10. StarX Witcher Gear

    Name: StarX Witcher Gear
    Version: 1.0
    Date: 15 august 2011
    Category: Weapons & Armor
    Author: StarX
    Source: TES Alliance

    =================
    Requirements:
    =================

    Oblivion 1.2.416

    =================
    Description:
    =================

    This mod adds an armor, two weapons and two decorational weapons (for extra coolness!) that use the amulet slot so it shows as an extra weapon on your back. All the items can be found in a container inside the Ayleid Ruin Belda. If you don't feel like going to Belda just go to the Testinghall and pick up the goodies there (use the console and type: COC Testinghall). The decorational weapons use the amulet slot, which means that they will not be visible whem wearing armor or clothing that hides your amulet. There's an optional

    esp that changes them to use the tail slot.

    =================
    Installation
    =================

    1. Extract this archive to any folder and then copy the contents to Oblivion's Data folder.

    2. Activate "StarX Witcher Gear.esp"

    3. You're done!

    =================
    Un-Installation:
    =================

    1. Delete the files/folders associated with the mod.

    =================
    Contact:
    =================

    StarX @ TES Alliance

    =================
    Credits:
    =================

    Thanks to Bethesda for creating Oblivion.
    Massive thanks to my partner in crime InsanitySorrow that created the weapons and modified the armor, some armor parts use modified textures from his Improved Armory mod
    All texturework by StarX
    Thanks to Onra for poking me to finally finish this! ^^


    =================
    Tools Used:
    =================

    Insanity's ReadMe Generator
    Photoshop/Blender/NifSkope

    =================
    Licensing/Legal:
    =================

    Do not use anything in this file without my explicit permission. You can contact me at TesAlliance.

    228 downloads

       (0 reviews)

    0 comments

    Updated

  11. Duke Patrick's Dragon and the Sword of Might

    Duke Patrick's Dragon and the Sword of Might
    GOLD EDITION

    Powerful and Classic Dragon, with fire breath that ignites the landscape!

    This is a very old mod, the first quest mod I ever made! I am dusting it off and releasing it again in honor of the Skyrim dragons.


    Original release date was in the late part of 2007 and had all of the following even back then:

    Powerful and Classic Dragon, with fire breath that ignites the landscape!

    Light Version: This light version has a smaller juvenile dragon with less lethal attacks.
    Rename the esp to "Duke Patricks Dragon and the Sword of Might.esp" to use the light version.

    Sword Of Might will banish the Evil known as Reflect Damage from an opponent that you hit with it! It will give you high resistance from poison and disease, and it will manhandle weaker opponents than yourself by sometimes knocking them back, knocking their shield out of the way and if your opponent is very small it will send them flying across the battlefield.

    Originally this was only going to be a weapons mod. But I decided to throw in my "dragon project" and make a mini quest to earn the weapon.

    I have been working on making a "classical" type dragon with brute strength and physical fire breath as its only weapons. So far it is just about what I want. The player will not be able to just stand in front of the Dragon leisurely swinging their sword. If you stand in one place you will be batted around like a rag doll! I am still trying to find a way to force the dragon to "fly" over your head more. Every once in a while it will depending on the terrain.

    There will often be pools of fire on the ground after a breath of fire from the dragon. In a long fight this will result in a forest/bush fire with so much fire and smoke surrounding the player and dragon that it will force you to change your tactics, plus it looks REALLY cool!



    REQUIREMENTS:
    ------------

    You will need to have a 100 or better in Blade skill and Strength to finish this mod.

    In order for this mod to work properly you will need to have the Akatosh mount installed.


    Akatosh mount by Saiden Storm. get it here: http://tesnexus.com/downloads/file.php?id=10819# ( Sep/26/2011 Note: However this is a much newer ver, I hope it still works with my mod!)


    NOT THE OMOD VERSION! YOU MUST USE THE MANUAL VERSION! At this time I am not sure yet if using the Akatosh mount OMOD version will override my new animation, sound and texture files or not.



    INSTALLATION:
    -------------


    Only instal my mod AFTER installing the MANUAL version of Akatosh mount by Saiden Storm,

    ONLY after you do that then you...

    Unzip or drag the contents of the DukePatricksDragonAndTheSwordOfMight.zip into your oblivion\data directory.
    If you are prompted to overwrite click 'yes', Do not worry, this
    is simply a warning to you that you are writing into folders that
    already exist, no files will be overwriten.

    If dragging and dropping, be careful not to accidentally drag the files
    into another folder in your oblivion/data directory.

    If you want to use the light version, Delete the normal esp, then rename the Duke Patricks Dragon and the Sword of Might light version.esp file to "Duke Patricks Dragon and the Sword of Might.esp". DO NOT USE BOTH ESP FILES!




    Playing This Mod
    -----------------

    Activate this mode by checking the box for Duke Patricks Dragon And The Sword Of Might.esp
    (note, you do not need to check the Akatosh mount.esp unless you want to, and it may be best not to becasue my mod was made to use his older ver from 2007.)
    YOU MUST LOAD MY MOD AFTER Akatosh mount.esp

    Start your game and go to the Merchant's Inn to buy breakfast.
    This is where your adventure will begin!


    A SPOILER hint is at the bottom of this Read Me.





    Thanks to:
    (Without their help this mod would not have been made...by me anyway.)
    -------------
    TheTalkieToaster for script guidance.
    Scruggsywuggsy The Ferret for script guidance.
    WillieSea for script guidance.
    kyoma for script guidance.
    MadCat221 for script guidance.
    bg2408 for script guidance.


    And to Saiden Storm for the mod Akatosh Mount, his patients with me as a new moder in 2007, script guidance, and the necessary texture, 3d and movement files for the dragon!


    Sword mesh and texture credits
    -------------------------------
    Sword Model created by theMackie
    Original version textures created by theMackie
    original version converted from .lwo to Nif by _VFV_
    original version .esp by JDFan
    Retex Version textures and Nif redone by JDFan using original version assets
    Retex version .esp by JDFan
    Alexscorpion's "more shiny" retex of the SWORD OF MIGHT



    Legal
    ..............................
    I worked very hard on this mod. This Mod is more a product of creativity, sweat and tears than script writing talent.

    You must not use ANY of the resource in my mod that in anyway relate to the dragon unless you get permission from Saiden Storm to do so.



    For the most advanced SCA combat with sword and shield:
    http://www.spookyfx.com/book/tromp.html

    200 downloads

       (0 reviews)

    1 comment

    Updated

  12. The Arsenal: Mercenary Weaponry

    The Arsenal: Mercenary Weaponry is a small weapons pack that adds two special weapons into the game world.

    The two weapons inlcuded are: Kodiak and Wolfblade.



    Wolfbade is a Two-Handed weapon, meant for the mightiest of warriors, while kodiak comes in two forms, either a single-handed weapon or a two-handed weapon and requires a stronger than average swinging arm.

    Stats:

    Kodiak 1H/2H

    Weight: 52
    Health: 1200
    Reach: 1.1
    Speed: 0.6
    Damage: 31
    Value: You have to see yourself
    Requirements: Due to it's large size and longer blade, Kodiak requires a stronger arm to wield it (Strength value of 60)

    WolfBlade 2H

    Weight: 48
    Health: 1300
    Reach: 1
    Speed: 0.85
    Damage: 27
    Value: You have to see yourself
    Requirements: None

    Location:

    If you want to get your hands on these priceless weapons then you'll need to search, both of the weapons have been hand placed in vanilla Fort Ruins. We were very careful and avoided any quest related ones.

    For those that don't wanna search for days , There is a spoiler text file included that'll tell you roughly where they are, you still need to do a little looking though, not gonna make it too easy



    1. Extract this archive to any folder and then copy the following to your Oblivion Data Folder



    Meshes
    Textures
    The Arsenal - Mercenary Weaponry.esp



    2. Start Oblivion Launcher, click Data Files, and enable the The Arsenal - Mercenary Weaponry.esp.



    1. Start Oblivion Launcher, click Data Files, and disable the The Arsenal - Mercenary Weaponry.esp.

    2. Remove the following files from your Oblivion Data Folder



    Remove the Arsenal folders found in your Meshes and Textures folders. You will find them under Weapons, Clutter and in your Menus/Icons folder.
    remove The Arsenal - Mercenary Weaponry.esp





    StarX @ TES Alliance
    InsanitySorrow @ TES Alliance



    Models: InsanitySorrow
    Textures: StarX

    Thanks to Bethesda for creating Oblivion.
    Thanks to Hanaisse for the in-game screenshots.
    Thanks to all who have shown an interest in all versions of The Arsenal and gave support, feedback and suggestions.

    366 downloads

       (0 reviews)

    0 comments

    Submitted

  13. Silverhop

    Name: Silverhop Village
    Version: Alpha 1.0
    Date: 10/11/2011
    Category: Towns
    Author: The-manta
    Source: TESAlliance

    =================
    Requirements:
    =================

    Oblivion 1.2.416

    =================
    Description:
    =================

    A small village to explore in the Blackwood region.

    =================
    Details:
    =================

    This mod has been an off and on project for longer than I care to remember, and it has never had the care it deserved. It isn't 'finished' as I would have liked, but I promised myself it would be released before Skyrim, so here you go. Hopefully it might give you something to do while TESV installs...

    Anyway, it's a little village in the Blackwood region, on the Panther River. It has a chapel, general store, inn (all the rooms are taken... sorry), mage's house (where you can sleep if you're in the guild), smith, guard and a few other houses. In the general store you can buy the key for a small house (above the store). The base price is 2400 gold, but it varies depending on mercantile skills. This village is really more visual than anything else. There are no quests, no dialogue, and now new items, sorry, but this is all I have. I'm considering this an alpha version, and it WILL have bugs in. Do report any you find, and hopefully one day I will get back to this.

    NOTE: requires the Unofficial TESA clutterers' Guild Pack (here:)

    =================
    Installation
    =================

    1. Extract this archive to any folder and then copy the contents to Oblivion's Data
    folder.
    2. Start Oblivion Launcher, click Data Files, and enable the .esp file(s).

    =================
    Un-Installation:
    =================

    1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
    2. Delete the files/folders associated with the mod.

    =================
    Incompatibility:
    =================

    None known.

    =================
    Known Issues:
    =================

    None know.

    =================
    History:
    =================

    10/11/2011 - 10/11/11- initial release

    =================
    Contact:
    =================

    the-manta at TES Alliance

    =================
    Credits:
    =================

    Thanks to Bethesda for creating Oblivion.
    Thanks to InsanitySorrow for his ReadMe Generator this file is based on.
    Thanks to Meo for his modular fireplaces resource, and for making the various signs in town.
    Thanks to Garak for his book sets.
    Thanks to Xiamara for her static wineracks.
    Thanks to all the members of the unofficial TESA clutterers' guild.
    And thanks to everyone at TES Alliance for your continuing help, support, and good company!

    If I have missed anyone PLEASE let me know!

    =================
    Tools Used:
    =================

    Insanity's ReadMe Generator
    Elderscrolls Construction Set
    GIMP
    Blender
    NifSkope
    TES4Gecko


    =================
    Licensing/Legal:
    =================

    You can do whatever you want with this mod but all I ask in return is that you give me credit if you distribute any part of this mod. I would also like to know what mods are including my work.

    114 downloads

       (0 reviews)

    6 comments

    Submitted

  14. Robert Female Armor Conversions for FCOM 1.0

    These armor meshes provide compatibility for Robert's Female body within a standard FCOM 1.0 installation. REQUIRES ROBERT FEMALE BODY MOD.

    These armor meshes were created by several TeamAlpha members for personal use, and are being posted here because those members have no other home. They reflect the changed armour paths in the latest versions.

    NOTE: FCOM supports only the vanilla body! Since this is not a general team effort, support is limited to the two team members who were involved with the conversions. Please direct any inquiries to daemondarque, and I will do my best to assist; but bear in mind that a little patience may be required in waiting for a response due to other commitments, and will be very much appreciated.

    It is HIGHLY recommended that you do NOT attempt to PYFFI these meshes! They are already as optimized as we can make them. The PYFFI process works by removing vertices from the mesh, and it may remove vertices that armour rigging depends on. If this happens, you will see warped and distorted armour ingame.

    INSTALLATION:

    The files in these archives need to be placed directly into your Oblivion/Data directory in order to work. In this way, they can overwrite the vanilla body meshes contained in the various overhaul bsa's. Either extract directly to Data, or install via Wryebash BAIN (recommended). Make sure that you are using some method of archive invalidation.

    (The Amazon armour archive adds meshes that were previously missed.)

    CREDITS:

    Robert, of course, for his kickin' female body
    Sen-Chan
    Daemondarque

    1,140 downloads

       (0 reviews)

    2 comments

    Submitted

  15. Robert Male Armor Conversion for OOO 1.35

    These armor meshes provide compatibility for Robert's Male (muscular) body with OOO 1.35 and FCOM 1.0. REQUIRES ROBERT MALE BODY MOD.

    These armor meshes were created by several TeamAlpha members for personal use, and are being posted here because those members have no other home. They reflect the changed armour paths in the latest version of OOO.

    NOTE: FCOM supports only the vanilla body! Since this is not a general team effort, support is limited to the two team members who were involved with the conversions. Please direct any inquiries to daemondarque, and I will do my best to assist; but bear in mind that a little patience may be required in waiting for a response due to other commitments, and will be very much appreciated.

    It is HIGHLY recommended that you do NOT attempt to PYFFI these meshes! They are already as optimized as we can make them. The PYFFI process works by removing vertices from the mesh, and it may remove vertices that armour rigging depends on. If this happens, you will see warped and distorted armour ingame.

    INSTALLATION:

    The files in these archives need to be placed directly into your Oblivion/Data directory in order to work. In this way, they can overwrite the vanilla body meshes contained in the various overhaul bsa's. Either extract directly to Data, or install via Wryebash BAIN (recommended). Make sure that you are using some method of archive invalidation.


    CREDITS:

    Robert, of course, for giving us definition and muscle mass (without all the workouts!)
    Sickleyield
    Sen-Chan
    Daemondarque
    What's New in Version 1.2 (/index.php?app=downloads&module=display&section=changelog&file=1321">See full changelog)
    Updated to reflect changed armor variants and paths to be compatible with OOO 1.35, including unfinished sets.

    812 downloads

       (0 reviews)

    0 comments

    Updated

  16. Nagaia Molag

    Nagaia Molag

    The call has gone out for experienced mercenaries looking to make some coin. An untouched ayleid ruin has just been uncovered at the mouth of the Brenna River, and the expedition set to explore it is in dire need of sellswords to defend workers and scholars from the unknown dangers of this long buried tomb. But while the expedition toils away, another force is at work in the long-lost depths of the Fire King's tomb.

    -- Installation Guide --
    Simply unzip the package and drop the .esp into the Data folder, in your Oblivion directory (usually under C:/Program Files).

    -- Playing the Mod --
    To begin, find the "Sellswords Wanted" bill that has been distributed to numerous inns and Fighter's Guild Chapter Houses in Skingrad and Anvil.

    If you just want to skip to the dungeon, it can be found overlooking the mouth of the Brenna River (check your map).

    -- Compatibility --
    Should be compatible with just about anything. The exception is any mod that changes any of the cells listed below:
    AnvilFightersGuild
    AnvilTheFlowingBowl
    AnvilTheCountsArms
    SkingradFightersGuild
    SkingradWestWealdInn

    In the event that there is a mod conflict involving any of these interior cells, just load this mod before the one with the conflict--the changes I made to these cells are very minor, so this mod won't suffer much if some of those changes are overwritten.

    I also edited the exterior cells with these coordinates:
    -51,4
    -51,5
    -52,4

    These changes aren't so easily overwritten, so load this mod after any that change one or more of these cells.

    ----------------------------
    If you have any problems with the mod or installation, or if you discover any bugs, feel free to email the author at:
    ericjaysponaugle@gmail.com

    84 downloads

       (0 reviews)

    0 comments

    Updated

  17. V Lower Class Outfits

    V Lower Class Outfits
    Author: Victoria VII
    Date: 8-13-2014
    Game: TesIV Oblivion
    Description
    Lower class versions of 3 Nailflan's outfits.
    Since my character is poor but I really like these excellent Nailflan's outfits, I've slightly modified the meshes for a poorer look and created new textures accordingly. The outfits look now old and lower class.
    You can find the outfits along with a note at "The All-Saints Inn" in the Temple District of the Imperial City.
    Notes
    My character begins the game as very poor so the upper class look is unfitting, since I've adapted the outfits to my needs, I thought to share for others' characters too.
    Remade all diffuse and normal maps.
    There is a fourth outfit that is a mix of two.
    Reworked the UVs for some pieces.
    Created all the icons accordingly and the paper note, there is also a general gnd fitting the content.
    Requirements
    HGEC Body Link
    Coronerras' Maximum Compatibility Skeletons Link
    Install
    Extract - Copy - Past in your Oblivion folder.
    Activate the esp.
    Permission
    Strictly NON COMMERCIAL.
    If you want to use or modify any part of this content for include it in your release:
    your release must be NON COMMERCIAL (no money involved or any form of payment). you must clearly state that you are sharing strictly for NON COMMERCIAL USE (no money involved or any form of payment). Do not re-upload.
    Also:
    I've modified Nailflan's meshes, concerning the meshes alone, you must follow first of all Nailflan's permission rules: "ONLY for TESIV:OBLIVION. You may not convert my mods for TESV:SKYRIM, and others.
    They include not only tweaked Vanilla meshes of TESIV but also mods exclusive to TESIV."
    Nailflan's policy and awesome works: link 1 link 2
    Thanks to Nailflan for the excellent meshes. Nailflan's personal website.
    Thanks to RAIAR for HGEC Body. Thanks to Coronerras for Maximum Compatibility Skeletons
    Thanks to all who love and play Oblivion.

    178 downloads

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  18. Oblivion Prime

    Oblivion Prime/Mainland
    Create your own lore!
    I had to read Snorre again (only excerpts) to find some reasons to -whys, -wheres and -whens around our saga - the story of mankind:-)
    The most interesting aspect is the similarity between cultures.
    -We have developed in different directions.
    We seem to have had a common affection to a tree - different species but a tree.  
    We believed in the same inhabitants, caretakers, in or around the tree, only symbolized with different creatures.
    If one living creature didn't suffice a new one was created to match the beliefs.
    I urge you to do the same - or our phantasy stops here - stuck in someone's lore.
    This is not a hate message to offend anyone's lore but to clarify the richness around a new lore, a new consciousness, a new tribe, a new world, a new car....
    The Story: Mainland is known for a long time through sagas, stories around campfires, tribal shamans - actually as long as man have had self-consciousness.
    The inhabitors of Mainland (in this mod) have inherited a knowledge about what was and what is awaiting them. Not specifically but it has been a part of the aforenamed Stories.
    4 towers seem to have worked their way from somewhere below and up through the surface of Mainland. Placed north, east, south and west of the city.
    On top of each a birdlike sculpture - made from an uknown material but still vibrant.
    There are several mine entrances that none has been able to enter. On each there is a burning candlelight standing in an opening in a metal door also made from a strange material.
    Nobody is tending the light but it has been burning as long as the stories are told.
    Mainland has always been spoken of as 'The world to be'.
    How can something become to be when it already is?

    41 downloads

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  19. Weynon Retreat

    Weynon Retreat House was the very first mod I ever released publicly and has ties Reclaiming Sancre Tor making a fun home base for Blade type characters. This mod adds a lodge style house near Weynon Priory and a challenging mini-quest to acquire it. By completing the mini quest, players will receive some nice rewards and can unlock some hidden surprises at the Blades Retreat. Weynon Retreat boasts plenty of safe storage space for even the biggest collectors, a private location for the sneakier sorts, and a beautiful view of the Imperial City for those good knights with one eye always on the Empire.
    v1.5 Notes: Added Chorrol Hinterlands Patch by Arthmoor
    The Original Weynon Retreat file uses a farm style house in place of the lodge house, that's the only difference between the two versions...that I can recall.
    Rehosted here on TES Alliance for the first time!

    69 downloads

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