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324 files

  1. Dark Katana

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    * The Elder Scrolls IV *

    - O b l i v i o n -

    * Dark Katana 1.2 *

    -----------------------------------------------------------------
    1. INSTALLING THE PLUGIN
    -----------------------------------------------------------------

    Extract this into your Oblivion Directory

    -----------------------------------------------------------------
    2. UNINSTALLING THE PLUGIN
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    Delete Dark_Katana.esp
    Delete the textures
    Delete the Meshes

    -----------------------------------------------------------------
    2. Description
    -----------------------------------------------------------------
    TESA Only Updated


    The esp adds both the longsword and Claymore to the IC Market District, they are sitting near a statue. Now before you complain this is becuase this
    mod is primarily a modders resource, its meant for others to use but some people cannot mod, so I included an esp for them.

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    3. Version History
    -----------------------------------------------------------------

    V 1.2.0.0 - Added a unique icon for the Dark Katana
    V 1.1.0.0 - Added esp due to request
    V 1.0.0.0 - Initial Release

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    4. Known issues and Compatibility
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    None

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    5. Future Plans
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    None.

    -----------------------------------------------------------------
    6. Contact Info
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    InsanitySorrow here at TESA

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    7. License
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    Do as you wish but some credit would be appreciated

    129 downloads

       (0 reviews)

    2 comments

    Updated

  2. Gold Goldbrand

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    * The Elder Scrolls IV *

    - O b l i v i o n -

    * Gold Goldbrand *

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    1. INSTALLING THE PLUGIN
    -----------------------------------------------------------------

    Extract this into your Oblivion Directory

    -----------------------------------------------------------------
    2. UNINSTALLING THE PLUGIN
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    Delete the dagoldbrand & dagoldbrand_n textures

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    2. Description
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    This is a simple retexture of Goldbrand to actually make it look more gold, I have improved the colour of the blade and other supposedly gold bits. I have also darkened the grip to make it more black.

    This does not change anything else in the game just a small retexture of goldbrand.

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    3. Version History
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    V 1.0.0.0 - Initial Release

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    4. Known issues and Compatibility
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    None,Just a retexture

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    5. Future Plans
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    None.

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    6. Contact Info
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    InsanitySorrow Here at TESA

    199 downloads

       (0 reviews)

    2 comments

    Updated

  3. Better Letters

    Better Letters

    Current Version 1.3 - 17/12/2015

    What does it do?

    This plugin changes every generic letters, notes, recipes, instructions and the such with unique ones. Basically, you'll never see a duplicated letter again.

    Now it does pay to read those letters, since some useful information may be hidden in them! It also adds some shop advertisements written by the devs but never placed in-game.

    It is recommended to use Reneer's Note Mod along with Better Letters. Reneer's Note Mod adds text to the crumpled pieces of paper.


    Compatiblity

    No compatibility problems. The text of the original letters has not been changed.

    93 downloads

       (0 reviews)

    0 comments

    Updated

  4. Gold Goldbrand with Fire Effect

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    * The Elder Scrolls IV *

    - O b l i v i o n -

    * Gold Goldbrand With Fire Particle *

    -----------------------------------------------------------------
    1. INSTALLING THE PLUGIN
    -----------------------------------------------------------------

    Extract this into your Oblivion Directory

    -----------------------------------------------------------------
    2. UNINSTALLING THE PLUGIN
    -----------------------------------------------------------------

    Delete the dagoldbrand & dagoldbrand_n textures
    -----------------------------------------------------------------
    2. Description
    -----------------------------------------------------------------

    This is a simple retexture of Goldbrand to actually make it look more gold, I have improved the colour of the blade and other supposedly gold bits. I have also darkened the grip to make it more black.

    This new update adds a new flame particle effect to the Goldbrand Mesh.

    -----------------------------------------------------------------
    3. Version History

    V 1.3.0.0 – Small update to fix texture path

    V 1.2.0.0 – Small update to fix fire colour & position

    V 1.1.0.0 – Small update to fix fire position

    V 1.0.0.0 - Initial Release

    -----------------------------------------------------------------
    4. Known issues and Compatibility
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    None,Just a retexture

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    5. Future Plans
    -----------------------------------------------------------------

    None.

    -----------------------------------------------------------------
    6. Contact Info
    -----------------------------------------------------------------

    InsanitySorrow here at TESA

    -----------------------------------------------------------------
    7. Credit - Usage
    -----------------------------------------------------------------
    Use however you please, would be nice to get a bit of credit

    160 downloads

       (0 reviews)

    3 comments

    Updated

  5. IceBrand

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    * The Elder Scrolls IV *

    - O b l i v i o n -

    * Icebrand *

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    1. INSTALLING THE PLUGIN
    -----------------------------------------------------------------

    Extract this into your Oblivion Directory

    -----------------------------------------------------------------
    2. UNINSTALLING THE PLUGIN
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    Delete the daicebrand & daicebrand_n textures
    -----------------------------------------------------------------
    2. Description
    -----------------------------------------------------------------

    This is a modders resource so no esp is included.

    This is a retexture of Goldbrand kind of like what I had done before except its blue, The mesh also has a particle effect which is like a blue flame flowing around the Blade.

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    3. Version History
    -----------------------------------------------------------------

    V 1.0.0.0 - Initial Release

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    4. Known issues and Compatibility
    -----------------------------------------------------------------

    None.

    -----------------------------------------------------------------
    5. Future Plans
    -----------------------------------------------------------------

    None.

    -----------------------------------------------------------------
    6. Contact Info
    -----------------------------------------------------------------

    InsanitySorrow here at TESA

    -----------------------------------------------------------------
    7. Legal
    -----------------------------------------------------------------

    Do whatever you like with this as long as i get credit for the mesh modification and the texture.

    116 downloads

       (0 reviews)

    0 comments

    Updated

  6. Smokey Chimneys

    Version 1.0


    1. Description
    2. Requirements
    3. Installing the plug-in
    4. Playing the plug-in
    5. Save games
    6. Conflicts/Known Errors
    7. Legal Stuff/Disclaimer
    8. Changelog


    1. DESCRIPTION

    This simple mod adds smoke that comes out of every chimney in the game. Only chimneys that are attached to a lit fireplace produce smoke.

    I hope it brings you more life to Oblivion!


    2. REQUIREMENTS

    You need the latest version of Oblivion.


    3. INSTALLING/UNINSTALLING THE PLUG-IN

    Simply extract the .esp file to your Oblivion/Data folder.

    To uninstall, remove the ESP.


    4. PLAYING THE PLUG-IN

    In the Oblivion Launcher, activate "Cliff's Smokey Chimneys.esp" by double-clicking on it.


    5. SAVE GAMES

    You do not need to start a new game to see the changes.


    6. CONFLICTS/KNOWN ERRORS

    - When you first enter a city, the smoke might now show. You have to enter inside a house and leave and the smoke will show. It's an Oblivion bug I can't work around. Skingrad is a good example of that.

    - Will conflict with Better Cities and any mod that changes city layouts. I will not make compatibility patches. Placing 195 smoke effects on the game chimneys is time consuming. If you want to do a patch yourself, you can do it as long as my name appears in the credits as the original author.


    7. LEGAL STUFF/DISCLAIMER

    Distribute this mod as you wish. Just give the credits to me for releasing the plugin.


    8. CHANGELOG

    V1.0 : Initial release.

    70 downloads

       (0 reviews)

    1 comment

    Updated

  7. Evil Umbra

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    * The Elder Scrolls IV *

    - O b l i v i o n -

    * Evil Umbra *

    -----------------------------------------------------------------
    1. INSTALLING THE PLUGIN
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    Extract this into your Oblivion Directory

    -----------------------------------------------------------------
    2. UNINSTALLING THE PLUGIN
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    Delete the textures folder

    -----------------------------------------------------------------
    2. Description
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    I hated the way that the Umbra Sword was supposed to be all evil and powerful and yet it looked very boring and well not evil. Well this little retex shoudl fix that by making the blade red and a few other bits and by darkening the grip.

    Also comes with a new coloured icon to match.

    This is just a retex so extract to your Oblivion directory, shoudl work straight away.

    Enjoy

    -----------------------------------------------------------------
    3. Version History
    -----------------------------------------------------------------

    V 1.0.0.0 - Initial Release

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    4. Known issues and Compatibility
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    None

    -----------------------------------------------------------------
    5. Future Plans
    -----------------------------------------------------------------

    None.

    -----------------------------------------------------------------
    6. Contact Info
    -----------------------------------------------------------------

    InsanitySorrow here at TESA

    149 downloads

       (0 reviews)

    0 comments

    Updated

  8. Morrowind-Style Enchanting and Spellmaking

    Morrowind-Style Enchanting and Spellmaking

    Current Version 1.11 - 09/01/2016
    What does it do?

    This mod was requested by TarousTheSlayer in the official forums. 
    It adds the Item Enchanting service to the following enchanters found inthe Mages Guild halls : 
     
    Marc Gulitte : Anvil
    Ita Rienus : Bravil
    Volanaro : Bruma
    Uurwen : Cheydinhal
    Contumeliorus Florius : Chorrol
    Agata : Leyawiin
    Vigge the Cautious : Skingrad
     
    And also adds Spellmaking service to the following spell sellers foundin the Mages Guild Halls : 
     
    Thaurron : Anvil
    Delphine Jend : Bravil
    Jskar : Bruma
    Trayvond The Redguard : Cheydinhal
    Athragar : Chorrol
    Sdrassa : Leyawiin
    Sulinus Vassinus : Skingrad
     
    There are two versions of this mod. 
     
    The first makes the enchanters and spell sellers offer their services to the public. No need to join the Mages Guild to use it.
     
    The second one requires you to be a Mages Guild member of rank Apprentice or higher to use both services.


    Compatiblity

    Compatible with any mod.

    60 downloads

       (0 reviews)

    0 comments

    Updated

  9. Bronze Spellbreaker

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    * The Elder Scrolls IV *

    - O b l i v i o n -

    * Bronze Spellbreaker *

    -----------------------------------------------------------------
    1. INSTALLING THE PLUGIN
    -----------------------------------------------------------------

    Extract this into your Oblivion Directory

    -----------------------------------------------------------------
    2. UNINSTALLING THE PLUGIN
    -----------------------------------------------------------------

    Delete the textures
    -----------------------------------------------------------------
    2. Description
    -----------------------------------------------------------------

    I was never too fond of the standard colour of the Spellbreaker and its my favourite shield, so i decided to retexture it. I have no made bronze.

    This is a simple retexture and does not alter anything else.
    -----------------------------------------------------------------
    3. Version History
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    V 1.0.0.0 - Initial Release

    -----------------------------------------------------------------
    4. Known issues and Compatibility
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    None,Just a retexture

    -----------------------------------------------------------------
    5. Future Plans
    -----------------------------------------------------------------

    None.

    -----------------------------------------------------------------
    6. Contact Info
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    InsanitySorrow@Hotmail.co.uk

    -----------------------------------------------------------------
    7. Credit
    -----------------------------------------------------------------
    Me (InsanitySorrow)

    120 downloads

       (0 reviews)

    0 comments

    Updated

  10. Red Volendrung

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    * The Elder Scrolls IV *

    - O b l i v i o n -

    * Red Volendrung *

    -----------------------------------------------------------------
    1. INSTALLING THE PLUGIN
    -----------------------------------------------------------------

    Extract this into your Oblivion Directory

    -----------------------------------------------------------------
    2. UNINSTALLING THE PLUGIN
    -----------------------------------------------------------------

    Delete the textures folder

    -----------------------------------------------------------------
    2. Description
    -----------------------------------------------------------------

    This is just a little retex of Volendrung, I thought it looked too plain and I like using this with Umbra and I have an evil verison now so I thought this should look more evil too.

    This is just a retex so extract to your Oblivion directory, shoudl work straight away.

    Enjoy

    -----------------------------------------------------------------
    3. Version History
    -----------------------------------------------------------------

    V 1.0.0.0 - Initial Release

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    4. Known issues and Compatibility
    -----------------------------------------------------------------

    None

    -----------------------------------------------------------------
    5. Future Plans
    -----------------------------------------------------------------

    None.

    -----------------------------------------------------------------
    6. Contact Info
    -----------------------------------------------------------------

    InsanitySorrow@Hotmail.co.uk

    -----------------------------------------------------------------
    7. Credit
    -----------------------------------------------------------------
    Me (InsanitySorrow)

    97 downloads

       (0 reviews)

    0 comments

    Updated

  11. The Temple of Five Lanterns

    The Temple of Five Lanterns



    Collaborative Authors:
    WhoGuru, DarkRider, & Ladyflcn

    Version: 1.5

    Release Date:
    22 December 2009

    Updated:
    03.January.2010

    Requirements:
    Elder Scrolls IV: Oblivion v.1.2
    Official DLC: Shivering Isles


    ************************************
    ----Description------
    ************************************
    The Temple of Five Lanterns is home to a unique monastic group of holy monks who serve equally what they call the “Dragon Divinities”, which to followers of the Nine equates to Talos and Akatosh. Their temple is nestled in the mountains eternally defensible in times of war. The monks of Five Lanterns are most well known for their extensive library and sweet Honey Ale, a brew that is said to restore good health. In times of need, the temple has sheltered nobility and royalty alike. The brothers have an open door policy; anyone is welcome to take shelter there to escape, or simply to retreat for some relaxing meditation. The Temple can be found Northwest of Bruma, just north of Applewatch Farm.

    ************************************
    Change Log: v.1.5- Removed Witcher Hat, Streamlined AI, added Hoarfrost Patch

    Change Log: v.1.4- Really Fixed that Pesky Dialogue Bug; the Mountain Khajiiti Race is now Semi Playable
    *”Semi Playable, DarkRider?” you ask. There is no female version of the playable Mountain Khajiit and since this wasn’t the purpose of the mod, just an addition to it, there won’t be.

    Change Log: v.1.3: Fixed "NO GREETING" bug.

    Change Log: v.1.2: Fixed go nowhere door in the storage room. *This can be fixed by using your console to disable the duplicate door to reveal the real door if you don't want to redownload.

    Change Log: v.1.1: Moved bookcase closer to wall in library and display case further from wall in chapel.

    ************************************
    ------Bugs/Conflicts------
    ************************************
    -UL Stendarr Valley: Reportedly causes a land tear with the Monastery
    There is now a patch for this UL conflict, you can download it HERE

    -Hoarfrost Castle: Reportedly causes a chapel in Hoarfrost to be inaccessible, but this has been patched, find the patch here on the downloads page below this description.

    ************************************
    ------Credits/Resources------
    ************************************
    Echonite & DaMage- Model Editing
    InsanitySorrow- Elven Shortblade
    StarX- Witcher Gear
    Meo- Modular Fireplace
    Xiamara- Seats and Sofa’s, Filled Wine Racks
    Omegacron- Static Scrolls
    Garak- Static Booksets
    Vorians: Patchmaker

    ************************************
    ------Rights and Privileges------
    ************************************
    Bethesda Softworks retains all rights to any original content, concepts, and ideas taken and altered from Elder Scrolls IV: Oblivion. All original textures and assets belong to us and may be used in your mod freely without permission being asked beforehand but credit must be given to us for our work; it’s just polite. As with all DarkRider projects, we ask that this resource not be used in mods of a pornographic nature. This mod may not be rehosted anywhere without permission. Period.

    ************************************
    ------Contact------
    ************************************
    DarkRider @ http://www.tesalliance.org

    1,190 downloads

       (1 review)

    3 comments

    Updated

  12. Dark Horse Armor [Requires DLC]

    Author: InsanitySorrow
    Version: 1.0


    ==============================================
    REQUIREMENTS:
    ===========================================
    The Official Horse Armor DLC

    ===============================================
    DESCRIPTION
    ===============================================

    This is another resource but is also playable. This is a retexture of the steel horse armor to something I like more. I have seen much dark armor but they are too dark or just black and no other colour, well now there is another option

    ===============================================
    INSTALLATION:
    ===============================================

    Extract the textures to your Oblivion data folder, When in-game the steel horse armor will be replaced.

    ===============================================
    CREDITS & USAGE:
    ============================================

    Bethesda Softworks for the meshes and Textures.

    Use as you will just remember that credit

    ===============================================
    CONTACT:
    ===============================================
    InsanitySorrow

    134 downloads

       (0 reviews)

    1 comment

    Updated

  13. Archery Upgrade and Modification

    I personally much prefer GrumblePunks' arrow replacer's arrow style than the vanilla. They are around 15% longer and slightly sharper in proportion. They only edit the mesh. Unfortunately they only cover the vanilla Oblivion arrows. Since I like their style I have made very similar ones for mod added arrows. Here they are:
    Long Arrows - SI.7z : For the Shivering Isles isles - (Download in the "Old Files" Section)
    Long Arrows - Arma.7z : For Armamentarium - (Download in the "Old Files" Section)
    Long Arrows - MMM.7z : For Martigen's Monster Mod - (Download in the "Old Files" Section) * To be updated soon... now that I have made MMM 6 new arrows*
    Long Arrows - COBL.7z : For Common Oblivion Library - (Download in the "Old Files" Section)
    Long Arrows - OOO.7z : For Oscuro's Oblivion Overhaul - (Download from main link)
    *working on Long Arrows - Real Swords... hopefully available in about 2 weeks.*
    *Any other mods that add arrows not listed here? Please suggest them and I'll see about adding them.*

    No esps, just replacers, so install after the mod they are for.
    Uninstall details and further details are in the readme in each package.

    Contact
    =======
    You can find me on the official Bethesda Games forums (www.bethsoft.com/bgsforums/) as PacificMorrowind - PREFERED
    You can find me here as PacificMorrowind - Prefered
    You can find me on TESNexus as PacificMorrowind
    You can send me an email here: PacificMorrowind (AT) gmail (Dot) com
    you can also comment here
    Also for help you can try the BGS thread: http://www.bethsoft.com/bgsforums/index.php?showtopic=1005400

    Credits
    =======
    Thanks to Bethesda for creating Oblivion and SI.
    Thanks to TESNexus.com for the a one-stop-shop resource for authors and players.
    Thanks to Grumblepunk for his Arrow Replacement Pack
    Thanks to all who have made mods
    Thanks to LHammonds for the Readme Generator this file was based on.
    Thanks to the Nifskope team

    Licensing/Legal
    Nothing new, just modified ___ Mod meshes... use as per that mod's reuse policy.

    Pacific Morrowind

    76 downloads

       (0 reviews)

    1 comment

    Updated

  14. Oblivifall - Races and Classes Descriptions

    1. Oblivifall Introduction
    2. Mod Description
    3. Requirements
    4. Installing the plug-in
    5. Playing the plug-in
    6. Save games
    7. Conflicts/Known Errors
    8. Legal Stuff/Disclaimer
    9. Changelog
    10. Credits
    11. Oblivifall modules and community mods


    1. OBLIVIFALL INTRODUCTION

    Oblivifall "Revenge of the Classic" is a project that aims to bring many features from The Elder Scrolls 2 : Daggerfall to Oblivion. For many old fans of Elder Scrolls, Daggerfall is still the best cRPG Bethesda has ever designed or even the best cRPG ever made. I will be releasing many separate mods that will add new features and options to Oblivion. To see what modules have been released or are in the works, refer to section 11.

    Now let's see what this mod is about, shall we?


    2. NEW CLASSES

    New Classes changes the text that describes each of Oblivion's classes to match the ones found in the Daggerfall and Morrowind manual. I found Oblivion's descriptions to be bland and thought they lacked depth that could help roleplay the chosen class.

    You will find Daggerfall's and Morrowind's descriptions to bring more detail about the role and occupations of the class you choose.

    In addition to the classes' description, it also changes the races and skills descriptions. Again, the text is more about the background of your chosen race and how the skill is applied in situations than what in-game benefits it brings.

    Classes Descriptions also adds two new classes that were found in Daggerfall: The Burglar and the Ranger.
    From the game manual:

    Burglars:
    A good burglar can strip a palace to its foundations without waking a soul. Let the vulgar delinquents mug and kill for their gold - the burglar is agile, silent and curious as a cat. Sometimes it is the challenge of a supposedly insurmountable lock or a tireless guard that sets their blood to burn. More often, it is simple greed.

    Rangers:
    Even as civilization slowly wins its battle with the wilderness, the woodland warriors of Tamriel, the rangers, are unchallenged in their environment. Rangers are hardly savages. They are supremely adaptive fighting men and women, sometimes guardians of the forest, sometimes protectors of travelers.

    For the rest of the new descriptions, refer to the other document that comes with the mod in the Docs folder.

    Enjoy!


    3. REQUIREMENTS

    You need the latest version of Oblivion.


    4. INSTALLING/UNINSTALLING THE PLUG-IN

    Simply extract the Data folder to your Oblivion/Data folder.
    To uninstall, remove the "Oblivifall - New Classes.esp" and "Oblivifall – New Classes Regular Fonts.esp" files.


    5. PLAYING THE PLUG-IN

    If you have a mod that installs smaller fonts, like DarN UI, activate "Oblivifall – New Classes.esp".

    If you don’t, activate "Oblivifall – New Classes Regular Fonts.esp". The regular fonts version does not include the skill descriptions and the racial descriptions are only from Daggerfall, not a mix of Daggerfall and Morrowind.


    6. SAVE GAMES

    You do not need to start a new game to see the changes.


    7. CONFLICTS/KNOWN ERRORS

    - No conflicts.


    8. LEGAL STUFF/DISCLAIMER

    Distribute this mod as you wish. Just give the credits to me for releasing the plugin.


    9. CHANGELOG

    V1.2:

    - Added a Regular Fonts esp for players not using a mod that provides smaller fonts like DarN UI.
    - The Regular Fonts esp does not contain the skill descriptions and the mix of Daggerfall and Morrowind racial descriptions. Only Daggerfall’s for the races.
    - Corrected an evil typo in one of the descriptions.


    V1.1:

    - Added Skill descriptions from both Morrowind and Daggerfall.
    - Changed some of the classes' descriptions with additions from Morrowind.
    - Merged Daggerfall's and Morrowind's race descriptions.
    - Added R.Description Bash Tag


    V1.0: Initial release.


    10. CREDITS

    - The Daggerfall Dev Team for the best cRPG ever created.
    - The Devs who wrote the manual from which I took the descriptions.
    - Bethesda for the Oblivion CS.


    11. Oblivifall modules and Daggerfall-related mods by the Community

    The following modules have been released for Oblivifall. They are made to work together to bring a better gaming experience, Daggerfall-wise:


    - Ambiant Dungeon SFX (Download Page)
    This module brings audio atmospheres to dungeons with 17 varieties. Depending on the dungeon type and its inhabitants, a different sound ambiance is played.

    - Closing Time (Download Page)
    Changes the closing and opening times of every shop to match those of Daggerfall, providing a more dynamic shopping experience.

    - Something's Not Right (Download Page)
    Adds 47 random informative messages that show up when getting close to a dungeon, informing you how your character feels or what he notices.

    - Let Us Talk (Download Page)
    Adds Daggerfall's conversation features. Ask for directions at anyone for any building or regional locations. Ask about the various guilds and organizations of Tamriel, use scout services to pinpoint interesting locations. Also adds 34 new rumors.

    To know which Oblivifall modules are in the works, visit the project's official thread at this link:




    If you want to extend furthermore your Daggerfallesque experience, I recommend you to take a look at the Daggerfallesque Mod List in this link:


    112 downloads

       (0 reviews)

    0 comments

    Updated

  15. Oblivifall - Closing Time!

    Name: Oblivifall “Revenge of the Classic†– Closing Time
    Version: 1.0 BETA
    Date: 29/07/09
    Category: Shops, Misc
    Requires: Oblivion 1.2.0416
    Author: Cliffworms (mr__legault@hotmail.com)

    1. Oblivifall Introduction
    2. Mod Description
    3. Requirements
    4. Installing the plug-in
    5. Playing the plug-in
    6. Save games
    7. Conflicts/Known Errors
    8. Legal Stuff/Disclaimer
    9. Changelog
    10. Credits
    11. Oblivifall Modules & Community mods

    1. OBLIVIFALL INTRODUCTION

    Oblivifall “Revenge of the Classic†is a project that aims to bring many features from The Elder Scrolls 2: Daggerfall to Oblivion. For many old fans of Elder Scrolls, Daggerfall is still the best cRPG Bethesda has ever designed or even the best cRPG ever made. I will be releasing many separate mods that will add new features and options to Oblivion.

    Now let’s see what this mod is about, shall we?

    2. CLOSING TIME

    Not every shopkeeper in Cyrodiil closes his shop at the same time. Depending on their shop type, shopkeepers will open or close at different hours. You can ask the shopkeepers to know what their opening hours are or you can refer below for more details.

    Enjoy!



    3. REQUIREMENTS

    You need the latest version of Oblivion.

    4. INSTALLING/UNINSTALLING THE PLUG-IN

    Simply extract the Data folder to your Oblivion/Data folder.
    To uninstall, remove the " Oblivifall – Closing Time.esp†file.

    5. PLAYING THE PLUG-IN

    Before activating the plugin, please make sure you are not in a shop. Just in case.

    In the Oblivion Launcher, activate "Oblivifall – Closing Time.esp" by double-clicking on it.

    The new shopping hours are as follows:

    Alchemists: 07:00 – 22:00
    Armorers: 09:00 – 19:00
    Bookstores: 09:00 – 21:00
    Clothing Stores: 10:00 – 19:00
    Gem Stores: 09:00 – 18:00
    General Stores: 06:00 – 23:00
    Pawn Shops: 09:00 – 20:00
    Weapon Smiths: 09:00 – 20:00


    6. SAVE GAMES

    Make sure your save is not inside a shop before activating the plugin.
    You do not need to start a new game to see the changes.

    7. CONFLICTS/KNOWN ERRORS

    - Will conflict with any mod that changes the shopkeepers’ schedules.
    - This mod is in beta state. Exercise with caution. I have tested a lot the mod, but I want the players to test it too before I call it bug-free release.

    8. LEGAL STUFF/DISCLAIMER

    Distribute this mod as you wish. Just give the credits to me for releasing the plugin.

    9. CHANGELOG

    V1.0: Initial release.

    10. CREDITS

    - The Daggerfall Dev Team for the best cRPG ever created.
    - The Unofficial Elder Scrolls Pages for the shopkeepers’ schedules. http://www.uesp.net/wiki/Main_Page

    - Bethesda for the Oblivion CS.

    11. Oblivifall modules and Daggerfall-related mods by the Community

    For the rest of Oblivifall’s modules, check “Oblivifall Modules†in your Oblivifall Docs folder.

    For a more “Daggerfallesque†experience, take a look at my “Daggerfallesque Mod List†here on TES ALLIANCE.

    http://www.bethsoft.com/bgsforums/index.php?showtopic=1004917&hl=

    98 downloads

       (0 reviews)

    1 comment

    Updated

  16. Faregyl Village

    Feeding the empire, one roast chicken... or pork chop... or rabbit steak at a time! Cyrodiil demands MEAT!

    Ever notice how there's no real farming presence in Cyrodiil? Except for some really small isolated places, there's perhaps one major operation going on outside of Skingrad. And they make wine. Wine is great and all, but where do folks get the meat? I mean the good meat. Chicken, pork, rabbit. We have plenty of mutton, but, well, mutton can only go so far before it gets old. There's also a noticeable lack of traditional crops being grown anywhere on any kind of meaningful level. So I got bored while thinking about this and decided it was time to do something about it!

    I searched high and low and found only a small number of farming mods. The usual. Sheep, sheep, sheep, and oh, more sheep. Wonderful. Got the mutton sources covered now. So I'm attempting to fill in some of the gaps. There were a number of other good farming mods but they all landed in locations that were less than ideal, at least for my game. The UL team has someone working on a grand implementation out by Anvil, so I figured on letting them take care of that. So why Faregyl? What's so special about this place? Nothing really. When I scouted for locations it wasn't used by anything I could find. So I figured it was as good a place as any to stick some small farming operations.

    This mod adds a pig farm, chicken farm, rabbit farm, some traditional crops, and a local smithy to the Faregyl area. Instead of an isolated sleepy old inn, now there's a useful farming village to help sustain the population. Each farm is owned by an NPC who has a work schedule and a normal eat/sleep schedule. Don't try and mooch off the stuff though. Killing the livestock or stealing the crops is going to make someone angry if they catch you! There's also a local smithy who will repair gear and sell mundane supplies and equipment. He's got an ox to pull his cart, but the ox is mean. Don't mess with him. There's also two local legionaries who patrol the area to help keep the peace. And of course, the abandoned gold mine. Something the locals are reluctant to talk about....

    Requires OBSE 0019b or higher.

    785 downloads

       (4 reviews)

    5 comments

    Updated

  17. Roads of Cyrodiil

    This mod adds some new roads to the game along with some new bridges to connect them together when the roads cross the Niben or Lake Rumare. It is intended to make travel just a bit easier to manage, especially when accessing the Imperial City island. You no longer have to go clear around to the Weye bridge just to keep dry. Two lesser roads are added to the Imperial Reserve and Great Forest to make travel between Chorrol, Anvil, and Skingrad easier to manage.
    This is a combination mod composed of New Roads & Bridges, originally written by Ukrr, and West Roads, originally written by mariedanj. With modifications and additions by myself.
    Specifically, the following is added:
    A road from the south end of Imperial Isle, along the east outer wall of the Arcane University that connects across the lake with the Red Ring Road, not too far east of Pell's Gate.
    An extension of the Blue Road to the west that terminates in front of the Imperial Prison.
    An extension of the Silver Road to the south that terminates outside the prison along the Blue Road extension.
    A road which originates just west of Cropsford and runs southwest past Cullote to the Niben, where a large bridge spans the river. On the other side, the road continues south to the Green Road a bit north of Bravil.
    The short stubby road to Faregyl is extended all the way west to the Gold Road just east of Skingrad. This road is called Half Way. An inn is situated halfway between the two endpoints along this road. Appropriately called Half Way Inn. Yeah. I know. It's a bit forced, just roll with it
    A trail that extends from the road intersection outside of Kvatch on the Gold Road down to the east wall of Anvil at Fort Strand.
    A short extension of road over a new bridge from the east side of the small island north of Leyawiin's Oblivion gate, past the Amelion family tomb, and meeting the Yellow Road right outside of Blankenmarch.
    A trail from the Silver Road into the hills connecting Bleaker's Way with the rest of civilization.
    A short road linking Border Watch with the Green Road.
    A road that joins the Gold Road, about halfway between Anvil and Kvatch. This road crosses the high country in the Imperial Reserve, joining the Black Road west of Chorrol. This road was originally part of West Roads.
    A road which joins the Gold Road north of Skingrad crossing the Great Forest. It connects to the Black Road east of Chorrol. This is the other road which was originally part of West Roads. I have added to this with a trail that breaks off to Hackdirt, and another which breaks off and leads to Brindle Home.
    Replacement of the bridge just north of Fort Redman with a drawbridge to allow sailing traffic to pass.
    Several new road markers have been placed along the roads to help guide the way.

    1,201 downloads

       (0 reviews)

    6 comments

    Updated

  18. Enhanced Ebony Normal Maps

    Enhanced Ebony Normal Maps



    359 downloads

       (0 reviews)

    0 comments

    Updated

  19. Dark Katana v2

    Dark Katana v2



    108 downloads

       (0 reviews)

    0 comments

    Updated

       (0 reviews)

    1 comment

    Updated

       (0 reviews)

    0 comments

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  20. Enhanced Dwarven Normal Maps

    Enhanced Dwarven Normal Maps



    420 downloads

       (0 reviews)

    1 comment

    Updated

  21. Unique Landscapes: Entius Gorge

    Entius Gorge is a deep gorge located inside the Nibenay Basin Region, near the source of the Silverfish River. It features mist and firefly ambience effects and a new creature, the Degenerated Slaughterfish. A recent poll of adventurers conducted by Cyrodiil Travellers' Guild notes that Entius Gorge is among the most beautiful regions across the land. Don't forget to be careful if you want to take a dip; the combination of the currents and the shape of the riverbed has been known to trick unwary swimmers. Plus the slaughterfish, mind you. But don't get scared away by my warnings. First-time visitors are bound to be blown away by the "gorge"ous scenery. In fact, the CTG makes regular trips here with new members to showcase the beauty of it. This is a wonderful environment, but watch out when petting the fish...they just might take a piece out of you!

    211 downloads

       (0 reviews)

    0 comments

    Updated

  22. Feldscar

    A small Nordic village in the lower Jerall Mountains, north of the Frostcrag area. Black Rock Inn serves as the primary means of local support, while trade in hides and leather goods made in the local shop serve as their ties to the rest of Cyrodiil. They live a reasonably isolated life but welcome visitors from far away places. Some well known people have passed through on their way through the back country, as Feldscar is one of the few places to escape the biting cold of the mountains.

    802 downloads

       (2 reviews)

    8 comments

    Updated

       (0 reviews)

    0 comments

    Updated

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