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324 files

  1. Unique Landscapes: Fallenleaf Everglade

    Fallenleaf Everglade is a breathtaking swamp southeast of Skingrad. Its shallow, murky waters and ancient deep green trees add to the mystery of the primeval swamp. The large basin that houses the Everglade overlooks an ancient Ayleid ruin, and further beyond, a deep gorge carved by the mighty Ferid river. The Fallenleaf Everglade is the headwater for the Ferid, and home to an abundance of flora and fauna. It is a miniature ecosystem in its own.

    174 downloads

       (0 reviews)

    2 comments

    Updated

  2. Unique Landscapes: Imperial Isle

    The majesty that is the Imperial Isle is finally brought to life through this Unique Landscape. City residents no longer have to leave the Isle in order to find naturally gorgeous scenery. Small shrines now dot the Isle, where travelers can rest and take in the view. Even the wildlife look better in this new environment...will make you think twice before slaughtering that venison for your next meal. Also, now that there is more foliage, you no longer think twice about where exactly that bird is that you heard, because it could be in any of the numerous new trees and bushes. The Cyrodiil Travelers' Guild lists the Imperial Isle as "One of the prettiest environments to visit", and also "Very convenient...just step outside the walls of the Imperial City, and you are there."

    200 downloads

       (0 reviews)

    0 comments

    Updated

  3. Unique Landscapes: The Great Forest - Lush Woodland

    The Lush Woodlands adds many more trees to the Great Forest, east of Chorrol. To match these green trees, the ground is now much more green, consisting of mostly grass and clover. Also, the ground without this mod is very jagged, consisting of many ugly vertices that pop out of the ground, so the ground is made much smoother. The ruin called "Lindai", directly east of Chorrol, now features a very, very detailed graveyard site, containing many tombstones located outside of the exit. There's also added vertex shadows beneath the trees to further give the illusion of a dense forest with a thick tree canopy. This shadow that is added comes with no performance hit, so that's taken advantage of.

    So to sum it up, you get:

    -Many more trees.
    -Smoother ground.
    -More grassy and green ground.
    -Shadows beneath all the trees.
    -A detailed graveyard site outside Lindai.

    177 downloads

       (0 reviews)

    0 comments

    Updated

  4. Unique Landscapes: River Ethe

    This plugin continues the river Ethe in UL - Chorrol Hinterland to the Strid River at the southern border of western Cyrodiil.

    174 downloads

       (0 reviews)

    0 comments

    Updated

  5. Unique Landscapes: Rolling Hills

    This Unique Landscapes mod edits the boring area around Roland Jenseric's hut. It changes the sparse landscape to a wide-ranging farming area.
    Surrounded by high hedges, sheep and horses are grazing on green meadows and chicken cavort on the courtyard. Above this scenery, the wings of a wind mill slowly turn, while the people do their daily work on the fields, in the barn, in the garden and on the meadows.

    209 downloads

       (0 reviews)

    0 comments

    Updated

  6. Unique Landscapes: The Dark Forest v1.0.5

    This plugin adds a Unique Landscape to the area south of the Imperial City called The Dark Forest. Located within the forest is Harcanes Grove, a place of magic and wonder, and Lorikh Village, a forsaken cursed ruin of a village. The area features several new re-textured trees and plantlife along with unique creatures and ambiance effects.

    190 downloads

       (0 reviews)

    3 comments

    Updated

  7. Unique Landscapes: The Heath

    This plugin adds a Wetland type landscape to County Kvatch including waterfall mist and mist effects over water at night. Its inhabited by Musk Rats with new AI.

    156 downloads

       (0 reviews)

    0 comments

    Updated

  8. Save Jake!

    If you have completed the Dark Brotherhood contract at Applewatch without Jake the dog witnessing it and attacking you, you'll notice that he's just left there by his lonesome self in the cold Jerall Mountains without a grudge against you or anyone to take care of him. Poor little guy. Therefore, I duplicated the basic functionality of my Ushnar's Re-Skinned Hound mod so that you can adopt Jake. Once that portion of the quest is complete, he will follow you around and fight for you, guard a spot of your choosing, scram off into the sunset if commanded, or go to whatever place you tell him is his new Forever Home. Specifically, when you activate Jake, you will get a menu offering you the following choices for what you'd like Jake to do:
    Follow: Jake will follow at your side & attack any hostile targets engaged in combat with you or directly attacking him.
    Stay: Jake will stay at his current spot and guard.
    Scram: Jake will vamoose.
    Go Home: Jake will vanish to the safety of home. While at home, he will wander & guard the premises defensively.
    Mark Current Location as Home: Similar to many companion mods; the very spot where Jake is standing becomes his "home marker". This is where he will go when you tell him to Go Home.
    Inventory: Use Jake as a pack mule. Meaning, he can store your stuff.
    When Jake is set to Follow, he will do his best to keep up with you. You are also given a spell to summon Jake to you at any time.
    If Jake is already dead when you install the mod, you still have the option of resurrecting & adopting him. If you kill Jake while the mod is loaded, however, the mod will assume that you don't want to adopt him, 'cause of reasons. There is an easy way to avoid this: watch the relevant quest target's wander habits, and plan your moves accordingly.
    This plugin has been cleaned with TES4Edit for best compatibility.
    ==================================
    REQUIREMENTS
    ==================================
    Requires the latest official Oblivion patch (1.2.0.416).
    ==================================
    LINKS
    ==================================
    A french translation is available at La Confrérie des Traducteurs.

    34 downloads

       (0 reviews)

    0 comments

    Updated

  9. Cliff's Personal Guild Storage Chest

    Name: Cliff's Personal Guild Storage Chest
    Version: 1.0
    Date: 2009-10-13
    Category: Guilds and Factions, Miscellaneous
    Author: Cliffworms
    Source:

    =================
    Requirements:
    =================

    Oblivion 1.2.416

    =================
    Description:
    =================

    Every single containers in the guild halls are not "safe" and if you place your items in them, their content will vanish within a few days.

    This mod adds a chest to each guild halls in which you can store your items without fearing of losing them. In other words, a "safe" chest that will not get its content erased or that NPCs will take items from.

    =================
    Details:
    =================

    Look for an exquisite looking chest labeled "Storage Chest". They are located in the living areas of each guild halls of every guild, except the Thieves Guild since the grandmaster already has his own "safe" storage containers.

    =================
    Installation
    =================

    1. Extract this archive to Oblivion\Data
    folder.
    2. Start Oblivion Launcher, click Data Files, and enable the Cliff_PersonalGuildStorageChest.esp file.

    =================
    Un-Installation:
    =================

    1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
    2. Delete Cliff_PersonalGuildStorageChest.esp along with the readme file.

    =================
    Incompatibility:
    =================

    None. This mod does not change actual content.

    =================
    Known Issues:
    =================

    None

    =================
    History:
    =================

    2009-10-13-Version 1.0: Initial Release

    =================
    Contact:
    =================

    By PM on the Nexus, TES Alliance or Bethesda's Official Forums.

    =================
    Credits:
    =================

    Thanks to InsanitySorrow for his ReadMe Generator this file is based on.

    =================
    Tools Used:
    =================

    The Elderscrolls Construction Set.
    Insanity's ReadMe Generator.

    =================
    Licensing/Legal:
    =================

    You may use this as you wish but you must credit me for my work.
    Feel free to host it anywhere, as long as my name is there as original author.
    This file may not be used for money purposes, such as being featured in CDs provided by magazines.

    31 downloads

       (0 reviews)

    0 comments

    Updated

  10. Archers Range and Lodge 1.1

    http://www.tesnexus.com/downloads/file.php?id=27763

    Archers Range and Lodge by Witty 1982 Version 1.1
    *********************************************
    A plugin for "The Elder Scrolls IV, Oblivion"

    This is my first mod. Constructive criticism is more than appreciated!

    Requirements: Shivering Isles is required for the fountain to appear.
    Recommendation: I have not included dummy mp3s in the sound folder. Download OBSE Elys Universal Silent Voice Mod. This will allow conversation text to remain on screen for 8 seconds.

    Background: This mod adds an archers range and lodge next to the Roxey Inn. The range and lodge belong to the Abraham family. Opposite, you will find a small guesthouse and fountain. You will need to speak with Locke Abraham to start the mini quest.
    This mod allows you to train your marksman skill when using the range.

    Enjoy!
    Witty1982

    Version History
    Version 1.0- did not allow marksman skill to be trained.
    Version 1.1- allows marksman skill to be trained.
    Those with version 1.0, replace your esp with the updated version (1.1).

    Credits
    *********************************************

    Darkrider: Thank you for your patience and input throughout. The Stormgazer bow and arrows are awesome!
    WhoGuru: Responsible for the interior design of the lodge.
    InsanitySorrow: Thanks for the ‘improve marksman’ script. Thanks for creating the range targets which allow marksman skill to be trained.

    SEE BELOW FOR KNOWN ISSUES AND SPOILER ALERT






    When activated, the crypt diary increases marksman by 5 points. If you click on the diary after the quest has updated, the book will open (blank pages) and your marksman skill will increase by 1. I will try to fix this issue in the next update.

    22 downloads

       (0 reviews)

    0 comments

    Updated

  11. A Loving Husband by Witty 1982 Version 1.0

    A Loving Husband by Witty 1982 Version 1.0
    *********************************************
    A plugin for "The Elder Scrolls IV, Oblivion"


    This mod adds a small lodge just west of Aleswell. Speak with Claude Despres to activate the mini quest.

    31 downloads

       (0 reviews)

    1 comment

    Updated

       (2 reviews)

    1 comment

    Submitted

  12. Unique Landscapes - Colovian Highlands

    At the beginning of the first era, the kingdom of Colovia was conquered by Empress Alessia. The tradings between the empires prospered and in the Colovian Highlands a well defensible trading post was build. Many trade goods were brought towards Chorrol, from where they were transported by horse even further. But because of the extension of the trading route via the port of Anvil and the border expansion in the year 1E 1029, the Colovian trading post continuously decreased in importance and eventually almost got forgotten.

    More than one thousand years later, a group of smugglers discovered the expanded natural rock caves and started to use them as a resting place and hideout. When the Thrassian plague broke out and more than half of Tamriel's inhabitants were killed, the smugglers also had to deal with their casualties.

    The few survivors secured their loot with numerous traps and left for searching a cure. They knew, when they would be back, they would be able to identify the traps' positions by certain noises to deactivate them.

    Well, they didn't return and the traps are still activated. It's not known if exploring the caves will be worth it. Until today, all survivors told of of horrible fluttering animals and terrible traps and not one of them was willing to return to the caves and again risk his life.

    This Unique Landscapes Mod changes big parts of the once barren and boring Colovian Highlands to a really unique mountain landscape. Big rock formations build narrow gorges with steep rock walls, rock arches and ruins placed into natural caves. From the plateaus, the explorer has a great view over the nearby woods and wide into Cyrodiil. A catwalk connects very steep areas; only the boldest will dare to walk over this wooden path at the height of the treetops.

    245 downloads

       (0 reviews)

    0 comments

    Updated

  13. Royal Shields

    Royal Shields


    Screenshots: One, Two, Three


    101 downloads

       (0 reviews)

    0 comments

    Updated

  14. Red Rose Manor

    Solve a fairytale-like mini-quest, gain a lovely medieval-style manor, now with Skyrim-inspired Crafting facilities.


    Name: Red Rose Manor
    Version: 2.0
    Date: 2011-12-09

    Category: Quest with a playerowned house as reward

    Requirements: Oblivion

    Author: Emma
    Contact e-mail: emma9158@hotmail.com, emma@lovkullen.net
    Web-site: http://lovkullen.net/Emma/index.htm

    ============================================================================

    Now with Skyrim-inspired crafting and "real" roses.

    Description
    ===========

    Solve a fairytale-like mini-quest, gain a lovely medieval-style manor, now with Skyrim-inspired Crafting facilities.

    It was love at first sight when I found Stroti's wonderful modders resource "Ravenhorst Manor", and ever since then I have wanted to make a medieval style player abode with a fairytale-like quest.
    The Red Rose Manor is the result of ten days intense work.

    The Red Rose Manor is located on a hilltop on the road between Weye and Skingrad. But, in order to gain access to it you have to talk to the female mages at the Skingrad Mages Guild, who will know more about the house and about the secret it has been holding for more than hundred years...

    The Red Rose Manor is lore-friendly and furnished in medieval keep style. Apart from the main cell with mainhall, master bed suite, attic and basement, there is also an additional underground cave with a natural waterpool suitable for swimming. The mod also includes two display-cases and 101 non-respawning containers (many of them "mini-barrels) as well as one respawning trash-bin and three respawning wool barrels.

    New in ver 2
    ============

    - Skyrim-inspired Crafting has been added. You can now convert pelts into leather and make your own leather armor, you can smelt gold- and silver nuggets as well as misc silver items like spoons, urns etc to get ingots, and with the ingots you can craft your own jewelry. Additionally, you can enhance gold- and silver jewelry with various gems before you sell them or enchant them. An ingame Crafting Manual has been added - you'll find it both at the basement workbench and in bookshelves, as well as in a couple of other places in the manor.
    - added a simple stable
    - added an outdoor privvy.
    - Last but not least - thanks to Lycanthrops, Red Rose Manor now has "real" roses instead of the ones I made using ivy-leaves and recolored dogwood bushes.


    New in ver 1.1
    ==============
    - added a hedge with flower-shrubs in the backyard
    - added an enchanting station in the attic.
    - in addition to the companion keys (see below) there are now also companion amulets, this in order to make things smoother for those who use keychain mods.
    - adjusted some pathgrids.
    - added little "shelves" at the windows on second floor; hopefully this will keep the planters from falling down.
    Several new interactive features:
    - you may use wool from the wool barrels (respawning) to make your own yarn at the spinning wheels.
    - you may use yarn to make your own cloth bolts in the loom.
    - you may use any cloth bolt (not folded cloth) to sew your own outfits by using the equipment in the Sewing Kit Chest in the attic close to the wool barrel.
    - you may make your own coffee from the coffee bin in the kitchen next to the bread tin.


    Companionfriendly
    =================

    The manor is fully path-gridded and has five persistent beds (one doublebed and four singlebeds). On top of that, there are two bedrolls that you can activate and de-activate. I.e. you can live here comfortably with up to seven companions.
    In a small chest on a drawer in the attic you will find "companion keys". Put a key in your companion's inventory, and this will give the companion additional options. You will be able to tell the companion where to go in the house, or to take a walk outdoors, or swim in the underground pool, or to do some small tasks for you (like sweeping the floors, raking the garden or collecting ingredients).


    Special Features
    ================

    Crafting and cooking:
    ====================

    A crafting manual can be found in the manor, on the workbench in the basement as well as in bookshelves and other places. This is the content of it:

    Smelter -In the smelter, located at the rear of Red Rose Manor, you convert silver and gold nuggets to ingots. You can also melt silver items like urns, vases, spoons in order to get ingots. Simply put the nuggets or items in the smelter. Use the bellow to light/extinguish the fire.

    Crafting Jewelry - Use the small hammer (activator) on the red cloth on the workbench to craft your own jewelry. You will need ingots from the smelter in order to do so.

    Enhancing Jewelry - Use the small tongs (container) on the red cloth on the workbench to enhance your gold jewelry with gems. You will need gold or silver jewelry and appropriate gems (rubies, sapphires, emeralds or diamonds) in order to do so. Put one gem and one piece of jewelry in the container. Close the container and re-open it - your enhanced jewelry is ready!
    Note that you can not make silver diamond jewelry and that you cannot make any jewelry using flawed gems.

    Tanning - At the Tanning Rack you can craft leather of your bear- lion- or wolf pelts.

    Leather Armor - After you have converted pelts into leather, you can create your own leather armor. Use the hammer placed on the forge (activator) for this purpose.

    Repair - You can repair your armor at the basement anvil.

    Wine making - Use the Wine Maker to brew your own wine. You will need grapes in order to do so. You will find enough grapes to start the production in the basement handcarts.
    You can pour yourself a bottle of wine or beer from the kegs in the basement and in the kitchen.

    Spinning - Use the Spinning Wheels to spin your own yarn. Wool can be found in one container in the basement and one in the attic. Note that the woold will respawn over time, allowing you to spin more yarn.

    Weaving - Use the loom in the attic to weave you own bolts of cloth. Note that you will need yarn for this purpose.

    Sewing - There is a Sewing Chest in the attic. You can use it to make your own outfits. Note that you will need bolts of cloth for this purpose.

    Baking - You can bake your own bread in the bread tin at the kitchen fireplace. Note that you will need flour for this purpose (and further ingredients if you want to bake other than common bread).

    Soup - You can make your own soup with beneficial effects in the cooking pot at the kitchen fireplace. Note that you will need the appropriate ingredients for this purpose.

    Coffee - You can make your own coffee in the kitchen. There is a coffee jar placed next to the Bread tin.

    Alchemy - Activate the mortar on the alchemy station in the attic in order to brew your own potions.

    Spellmaking and Enchanting - There are spellmaking and enchantment stations available in the attic.

    Others
    ======

    - you may light/turn out the fires by clicking on the wateringcans placed next to them.
    - You may pour yourself a bottle of wine or beer from the kegs in the basement and in the kitchen.
    - you may heal and cure yourself on a daily basis by praying at the altar on the drawers to the left of the fireplace in the master bedroom.
    - you may teleport to the major cities in Cyrodiil by activating the statue in front of the mirror in the cave below the basement. In order to use the teleport facility, you will have to find the hidden magic crystal ball.
    - you may activate/deactivate the two extra bedrolls in the attic if the beds aren't sufficient for all your companions. The yellow bedrolls are placed at one of the walls.
    - you may give your companions additional orders while in the manor. In order to do this, make sure that they each carry a "companion key" which can be found in a small chest on a drawer in the attic.
    - daylight will automatically vanish during the night hours.
    - the containers are non-respawning, with two exceptions: the "Companion Key chest RESPAWNS" in the attic and the "Trashbin RESPAWNS" barrel in the basement.


    Install
    =======
    Just drop the bsa-package as well as the esp in your Oblivion/Data folder. Don't forget to check the mod when starting the game!


    Credits
    =======

    Stroti - for Ravenhorst modder resource as well as a huge part of the statics, furniture and items that I have used for furnishing the manor. (modders resources)
    Lycanthrops - for the lovely roses; the indoor climbing roses and roses in vases, the outdoor rose bushes and the leaves on the outdoor climbing roses. Also for the tanning rack and the stable, and for testing, troubleshooting and valuable suggestions.
    Jbvw - for furniture and items originally belonging in his Vaernlor Manor mod (modders resource permission)
    Mr_Siilka - for the spinningwheel originally belonging in Castle Seaview (modders resource permission)
    MEO - for the modular fireplaces and the watering-cans. (modders resource)
    Korana - for the loom.
    Xiamara - for the wine racks and bedroll bags. (modders resource)
    MagicNakor - for the unicorn tapestries. (modders resource)
    Shawn Dworshak - for the alchemy desk script (modders resource)
    Washington - for the sawing horse (modders resource)
    Phaedra - for the rose flowers that climbs on the exterior walls (modders resource, rose bouqets -additional readme included)
    CDCooley - for helping me preventing npcs from jumping off the balcony (adding subspace box).
    DeFothers, Amgepo, Blockhead - playtesting, troubleshooting and valuable suggestions
    Loriel - proofreading
    My daughter Maja - valuable suggestions on storyline and furnishing.

    If your name should have been listed here, please let me know! I have worked so intensely on this that I have had to back-track which resources I have used, and I don't feel fully confident that I haven't forgotten something.



    Usage
    ===============

    - The main home of this mod is on my web-site,http://lovkullen.net/Emma/index.htm. If you have received this mod from any other source it may not be the latest version!!
    - Please do not upload any versions, current or altered, of this mod anywhere without my knowledge and agreement.
    - Please do not include this mod in any compilation without my knowledge and agreement!
    - Should something happen so that the mod is no longer available on the net, please try and contact me. In case you have been unable to reach me for more than one month, please feel free to upload this mod IN ITS CURRENT STATE to one of the public Elder Scrolls download sites. Please send an e-mail or PM to me to notify on this!


    - Emma


    Add-ons:

    COBL-addon
    The following COBL-features have been incorporated:

    - The Luggage - is located in the attic, next to the stairs, but is only available if you have found the original Luggage in Anvil.
    - Alchemy sorter - is located together with the alchemy desk in the attic.
    - Grinder - is located on the alchemy desk.
    - Two dinnerplates are placed on the dinnertable in the mainhall.
    - One of the kegs in the basement will give water if you are using a survival mod.
    - both the basement well and the well in the garden will give water if you are using a survival mod.

    I have choosen to make a COBL-add-on instead of a full COBL-version. My main reason for this is that I tend to continue to tinker on and improve my mods, and then I don't want to have to alter two esps. Obviously, the add-on has to load AFTER Red Rose Manor, else many of the COBL-functions won't work.


    Vilja in Red Rose Manor ver 1.3

    If you are using my Red Rose Manor and have Companion Vilja by me and CDCooley in tow, you might want to use this add-on. It adds new dialog to Vilja - dialog that will only be available while you are in Red Rose Manor or in the area right outside it - and it also gives her a number of new things to do while you are staying in the manor. Among other things, she will take up painting, and if you let her paint ever so often, she will now and then actually complete a new painting that she will be happy to decorate your home with (not as many as in the Aleswell add-on, though, as there aren't many places in the manor that I find suitable for the purpose). She will also help out in the garden, bring you a bottle of beer, go shopping and actually return home with some goods. And you can ask her to sit down with you at one of the fireplaces or at the dinnertable. A number of tasks she will also perform spontaneously, without you having to ask her. These occations are based on random 100 and will probably not happen every day.
    She will also have additional chatter and comments related to the manor, and if she is with you while you are doing the quest for the manor, she will comment on this as well.

    367 downloads

       (2 reviews)

    4 comments

    Updated

  15. Improved Armoury - Fur

    Improved Armoury - Fur



    1,293 downloads

       (0 reviews)

    0 comments

    Updated

  16. Stonemere

    Name: Stonemere
    Version: 0.5
    Date: 17/12/2009
    Category: Houses
    Author: Darkstone
    Source: TESA

    =================
    Requirements:
    =================

    Oblivion 1.2.416

    =================
    Description:
    =================

    Final Exam Mod for TESA CS Basics course.

    =================
    Details:
    =================

    My first ever release mod,a small house and workshop in Blackwood.

    =================
    Installation
    =================

    1. Extract this archive to any folder and then copy the contents to Oblivion's Data
    folder.
    2. Start Oblivion Launcher, click Data Files, and enable the .esp file(s).

    =================
    Un-Installation:
    =================

    1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
    2. Delete the files/folders associated with the mod.

    =================
    Upgrade:
    =================



    =================
    Incompatibility:
    =================

    None that are known at this time.

    =================
    Known Issues:
    =================



    =================
    History:
    =================

    17/12/2009-Submitted for Exam final
    17/12/2009-Released.

    =================
    Contact:
    =================

    Darkstone at the TESA Forums.

    =================
    Credits:
    =================

    Thanks to Bethesda for creating Oblivion.
    Thanks to InsanitySorrow for his ReadMe Generator this file is based on.
    Many thanks to Darkrider for writing the superb CS Basics course.
    Many thanks to all at TESA Forums for the encouragement and support.

    =================
    Tools Used:
    =================

    The Elderscrolls Construction Set.
    Insanity's ReadMe Generator.
    My Imagination

    =================
    Licensing/Legal:
    =================

    You may use this as you wish but you must credit me for my work.
    Please do not re-host this file without my explicit permission.

    82 downloads

       (3 reviews)

    2 comments

    Updated

  17. Unique Landscapes: Aspen Wood

    Aspen Wood overhauls an area placed between Corbolo River and Silverfish River, bordered by Entius Gorge and the Yellow Road. It adds cascading waterfalls, more realistic foliage, legion outposts and scenic lookouts. Enjoy a peaceful spot, filled with dense wood surrounding a beautiful lake placed in the middle of nowhere.

    279 downloads

       (0 reviews)

    1 comment

    Updated

  18. Sigil Stones Unlevelled

    Sigil Stones Unlevelled v1.0
    =============================

    ========
    Details
    ========
    This mod includes two versions, Sigil Stones Unlevelled and Sigil Stones Unlevelled - Adjusted. The reason this mod was made is because in both OOO and TIE sigil stones are still levelled, make the end reward for a long hard oblivion gate quite useless. This mod only edits one levelled list and is compatible with most mods (load it after your overhauls).

    "Sigil Stones Unlevelled" is a plain unleveling; you can get any sigil stone at any level with the exact same chance. It is just as likely to make a Transcendent stone in Kvatch as it is to make a Descendent one.

    "Sigil Stones Unlevelled - Adjusted" makes it so not all stones can be received at level 1, and there is a greater chance of getting a much lower stone then a higher one. As your level rises you get access to the better stones and the chance of getting them rises. Personally, I use this one.

    Level 1-2:
    Descendent
    Subjacent
    Latent

    Level 3-6:
    Descendent
    Subjacent
    Latent
    Ascendent

    Level 7+:
    Descendent
    Subjacent
    Latent
    Ascendent
    Transcendent

    =============
    Installation
    =============
    To install, copy and paste Sigil Stones Unlevelled.esp or Sigil Stones Unlevelled - Adjusted.esp to your:

    ...Oblivion\Data folder.

    Then select the mod in the oblivion launcher or OBMM.


    =============
    Compatibility
    =============
    Compatible with most other mods, though you might want to load it after overhauls just in case...

    ========
    History
    ========
    None

    =======
    Contact
    =======
    PM Da Mage on the Bethesda Game Studios Forums

    58 downloads

       (0 reviews)

    0 comments

    Updated

  19. Royal Glass

    Royal Glass




    A fully retexture set of glass armor



    129 downloads

       (0 reviews)

    0 comments

    Updated

  20. Elven Shortsword: Pain

    Elven Shortsword: Pain



    182 downloads

       (0 reviews)

    2 comments

    Updated

  21. Roxey Cottage ver 2 3

    Roxey Cottage is located north of the Imperial city, at the Roxey Inn, on the Red Ring Road (between the Silver Road and the Blue Road). It has a small garden on the backside with a wonderful view over the Imperial City and Lake Rumare.

    The house is a farmhouse (interior no 2) furnished with middle class- and some lower class furniture. It includes one big room with fire places, bedroom area, kitchen area, dining area. Basement with storage capacity, entrance through a trapdoor3
    It is made companion-friendly, is fully path-gridded and has persistant beds and chairs that companions can use.

    The mod also includes 33 no-respawn-containers (many of them 'mini-barrels') in the main cottage and 36 non-respawn-containers in the basement.
    You can buy the house from Malene at the Roxey Inn. The cost is 4000 Gold but you will get a price reduction if you first complete a game-original quest (kill a necromancer in a nearby dungeon) for Malene.

    Special Features - new in ver 2

    You can make soup in the cooking pot. You can pour yourself drinks from the keg in the basement. Sunlight is turned off during night-time. You can lit/turn out the fire by clicking on the logs in the fireplace.

    New in ver 2.1:

    Useable anvil in the basement. Also adjusted placement of two barrels in the basement to make them easier accessible.

    Ver 2.2:

    Improved a script to prevent that the soup would be cooking for too long if the player leaves the cottage during the process.

    Added useable Alchemy equipment to the cottage.


    Optional COBL-addon
    ===================

    The following things have been incorporated:

    - The Luggage - is located at the doublebled, but is only available if you have found the original Luggage in Anvil.
    - Alchemy sorter - is located on the cottage wall, close to the basement trapdoor
    - Dinnerplate is placed on the dinnertable
    - A water barrel in the basement will give water if you are using a survival mod.

    I have choosen to make a COBL-add-on instead of a full COBL-version. My main reason for this is that I tend to continue to tinker on and improve my mods, and then I don't want to have to alter two esps. Obviously, the add-on has to load AFTER Roxey Cottage, else many of the COBL-functions won't work.






    More screenshots here: http://lovkullen.net/Emma/Roxey.htm

    114 downloads

       (2 reviews)

    2 comments

    Updated

  22. Fisherman's Cottage ver 2 2

    The Fisherman's Cottage is located west of Anvil. Follow the coastline from Anvil Harbor and you will run into it. It is built on a pier on the shore and has an extraordinary view over the Abbecean sunset.

    The house is lower class Anvil style (interior no 1) furnished with middle class- and some lower class furniture. It includes dining-room, kitchen with fireplace and a double-bedroom on second floor. Trapdoor to basement with extra storage capacity.
    It is made companion-friendly, is fully path-gridded and has persistant beds and chairs that companions can use. The mod also includes 26 no-respawn-containers (many of them 'mini-barrels') in the main cottage and 42 non-respawn-containers in the basement. Outside the cottage, there are 4 non-respawn barrels.

    The house is for free. Noone knows what happened to the fisherman who used to lived here, but obviously he forgot to lock the door before he left the place for good.

    New in ver 2


    - Make your own soup in the cooking pot.
    - useable static alchemy equipment
    - different light setting for daytime/nighttime
    - lit/turn off the fire by clicking on the logs.
    - pour yourself wine and ale from the kegs in the basement.
    - the paintings in the cottage have been replaced with more suitable ones for a fisherman's cottage.

    New in ver 2.1:

    - Added useable anvil in the basement.

    Ver 2.2:

    Improved a script to prevent that the soup would be cooking for too long if the player leaves the cottage during the process.

    New! Optional COBL-addon
    =========================

    The following things have been incorporated:

    - The Luggage - is located in the bedroom, under the sunset-painting, but is only available if you have found the original Luggage in Anvil.
    - Alchemy sorter - is located in the basement, on the right wall when you enters the basement.
    - Dinnerplate is placed on the dinnertable in the livingroom.
    - An extra keg in the basement will give water if you are using a survival mod.

    I have choosen to make a COBL-add-on instead of a full COBL-version. My main reason for this is that I tend to continue to tinker on and improve my mods, and then I don't want to have to alter two esps. Obviously, the add-on has to load AFTER Fisherman's Cottage, else many of the COBL-functions won't work.





    More screenshots available here: http://lovkullen.net/Emma/Fisherman.htm

    98 downloads

       (1 review)

    2 comments

    Updated

  23. Aleswell Cottage ver 4

    Aleswell Home ver 4.0

    Already the first time i visited Aleswell and saw the beautiful view over the countryside and the Imperial city, I wanted my own house here. Now, years later, I have built it. The Aleswell Cottage is located just outside Aleswell village, with a breath-taking view overlake Rumare and the Imperial City.


    The house is furnished with middle class- and some lower class furniture. It includes a dining room with fireplace, a kitchen with an abundance of 'mini-barrels', a study, a single-room bedroom and an open attic double-bedroom. There is also a basement with extra storage capacity an a spare bedroom, as well as an area suited for crafting.
    It is made companion-friendly, is fully path-gridded and has persistant beds and chairs that companions can use. In order to further improve the companion-friendliness for basic companions (like CM Partners) who normally cannot be directed on where to go for a walk or where to sleep, there is an extra dialog topic - Living arrangements - added that will take care of this.

    The mod also includes 51 no-respawn-containers (many of them 'mini-barrels') in the main cottage and 87 non-respawn-containers in the basement. (Additionally, there are also two respawning containers in the basement. One is called "TRASHBIN - RESPAWNS" and the other one "Companion keys - RESPAWNS". Don't put anything of value inside them! They have the word RESPAWNS in their names for a reason.

    As a bonus, the house comes with optional trader-service at the Aleswell Inn and with ver. 4 a range of crafting facilities.

    If you have played through Oblivion, you probably know about the quest offered from the Aleswell people. You have to complete this quest (which can be done also at very low levels) before you can buy the cottage. Then it will, as a quest reward, be offered to you for a very reasonable price (3 000 Gold) from the Aleswell inn-keeper.


    New in version 4

    - a stable has finally been added.

    - a broad range of crafting facilities has been added, and the optional Aleswell trader has expanded his stock with crafting components.

    Special features


    Smelter - In the smelter, located behind the cottage, you convert silver and gold nuggets to ingots. You can also melt silver items like urns, vases, spoons in order to get ingots and metal items like callipers, mugs, shears, tankards to get scrap metal. Simply put the nuggets or items in the smelter.
    Five pieces of scrap metal can be converted to an iron ingot.
    You can also make iron ingots from iron ore, which you can buy from the Aleswell trader.
    Use the bellows to light/extinguish the fire.

    Crafting Jewelry - Use the small hammer (activator) on the red cloth on the workbench to craft your own jewelry. You will need gold or silver ingots in order to do so.

    Enhancing Jewelry - Use the small tongs (container) on the red cloth on the workbench to enhance your gold jewelry with gems. You will need gold or silver jewelry and appropriate gems (rubies, sapphires, emeralds or diamonds) in order to do so. Put one gem and one piece of jewelry in the container. Close the container and re-open it - your enhanced jewelry is ready!
    Note that you can not make silver diamond jewelry and that you cannot make any jewelry using flawed gems.

    Tanning - At the Tanning Rack in the basement you can craft leather of your bear- lion- or wolf pelts.

    Leather Armor - After you have converted pelts into leather, you can create your own leather armor. Activate the leather gauntlets on the workbench in order to do this.

    Lockpicks - You can make your own lockpicks from scrap metal. Activate the lockpick on the red cloth on the basement workbench.

    Repair - You can repair your armor at the basement anvil.

    Armor Smithing - The Aleswell trader will sell you steel and iron ingots. You can use them to forge your own steel- or iron armor. In order to create armor, activate the steel gauntlets at the forge.

    Weapon Smithing - The Aleswell trader will sell you steel and iron ingots that you can use to make your own steel- or iron weapons. If you additionally have silver ingots, you can also make silver weapons. In order to make weapons, activate the sword at the forge.

    Spinning - Use the Spinning Wheel to spin your own yarn. Wool can be found in two containers in the basement, and you can buy additional wool from the Aleswell trader. Note that only Aleswell wool can be used.

    Weaving - Use the loom in the basement to weave you own bolts of cloth. Note that you will need yarn for this purpose.

    Sewing - There is a Sewing Chest in the same room as the loom. You can use it to make your own outfits. Note that you will need bolts of cloth for this purpose.

    Statues - You can make your own statues of stones or of scrapmetal coated with gold or silver. Apart from the stone bricks you can find scattered over Cyrodiil, there is a little stone "quarry" in the Aleswell garden which will respawn regularly. Also the Aleswell trader will have some stones for sale. Activate the Mara statue in the garden to craft stone statues.
    For gold- or silvercoated scrapmetal statues, you need 10 scrapmetals and 4 gold- or silver ingots. Activate the Silver Mara statue on the workbench in the basement.

    Baking - You can bake your own bread in the kitchen. Note that you will need flour for this purpose (and further ingredients if you want to bake other than common bread). In order to bake, activate the flour sack on the kitchen bench. The bread loaves will show up in the oven, and once they are ready, you can take them.

    Cooking - You can make your own soups and stews with beneficial effects in the cooking pot at the kitchen fireplace. Note that you will need the appropriate ingredients for this purpose.

    Coffee - You can make your own coffee in the kitchen. There is a coffee pot placed under one of the windows.

    Alchemy - Activate the mortar on the alchemy station on the second floor in order to brew your own potions.

    Others:
    - You can light and extinguish the fires by activating the watering cans next to the fire places.
    - You can pour yourself a bottle of wine or beer from the kegs in the basement.
    - In order to give your companions additional instructions, give them a companion key or amulet from the Companion chest in the basement bedroom. The chest will respawn over time.
    - There is a trashbin available in the basement.
    - There is a small altar on one of the drawers in the attic. Use it to cure yourself from illnesses.

    More screen-shots can be found here: http://lovkullen.net/Emma/Aleswell.htm


    ADD-ONS:

    Vilja in Aleswell - now ver 1.4
    =================

    If you are using my Aleswell Cottage and have Companion Vilja by me and CDCooley in tow, you might want to use this add-on. It adds new dialog to Vilja - dialog that will only be available while you are in Aleswell - and it also gives her a number of new things to do while you are staying in the cottage. Among other things, she will take up painting, and if you let her paint ever so often, she will now and then actually complete a new painting that she will be happy to decorate the cottage with. She will also help the local farmers, bring you a bottle of beer, take care of your garden, go shopping and actually return home with some goods.

    COBL-Addon for ver 4 and higher
    ==========

    The following things have been incorporated:

    - The Luggage - is located in the basement bedroom, but is only available if you have found the original Luggage in Anvil.
    - Alchemy sorter - is located on the basement wall opposite of the basement fireplace.
    - Dinnerplate is placed on the dinnertable.
    - A water keg in the basement will give water if you are using a survival mod.
    - With ver 4 a Converter has been added, so that you can convert 10 Aleswell iron ingots to 1 COBL iron ingot, or 1 COBL iron ingot to 10 Aleswell iron ingots.
    Update 120116:
    - Added a Grinder in the study on the second floor, close to the alchemy equipment.


    I have choosen to make a COBL-add-on instead of a full COBL-version. My main reason for this is that I tend to continue to tinker on and improve my mods, and then I don't want to have to alter two esps. Obviously, the add-on has to load AFTER Aleswell Cottage, else many of the COBL-functions won't work.

    179 downloads

       (1 review)

    3 comments

    Updated

  24. The Eska Cair

    Name: The Eska Cair
    Version: .9
    Date: 12/15/2009
    Category: Houses
    Author: WhoGuru
    Source: TESA

    =================
    Requirements:
    =================

    Oblivion 1.2.416

    =================
    Description:
    =================

    The Eska Cair is an Elven Galleon designed to be a player home, located where the Upper Niben meets Lake Rumare.

    =================
    Details:
    =================

    On the Eska Cair you'll find a well appointed ship with generous amounts of storage and space. There is also a hidden treasure room containing a few piratical spoils of the former owner. The inquisitive player may also discover an unusual book laying about the ship.

    A note from the former owner and key will be given to the player's inventory on start up. When you find the Eska Cair, there is a ladder leading to the deck on the side of the ship. Swim between the ship and the Longboat to reach it.

    A future update is planned and being worked on to add several things to complete the mod.
    *Make the Longboat beside the Eska Cair sailable. (will require ObSE)
    *Add a Potion Sorter
    *Add a Brig to the lower deck.
    *Add a small crew

    =================
    Installation
    =================

    1. Extract this archive to any folder and then copy the contents to Oblivion's Data
    folder.
    2. Start Oblivion Launcher, click Data Files, and enable the .esp file(s).

    =================
    Un-Installation:
    =================

    1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
    2. Delete the files/folders associated with the mod.

    =================
    Upgrade:
    =================



    =================
    Incompatibility:
    =================

    None known

    =================
    Known Issues:
    =================

    None

    =================
    History:
    =================

    12/15/2009-v.9 - Non ObSE release

    =================
    Contact:
    =================

    WhoGuru on TES Alliance

    =================
    Credits:
    =================

    Thanks to Bethesda for creating Oblivion.
    Thanks to InsanitySorrow for his ReadMe Generator this file is based on.
    InsanitySorrow for copious amounts of scripting, textures and the custom retexed armor.
    DarkRider as always for his continued support and assistance and his Celtic Decor
    DaMage and Firespark for Model edits
    Mr_Siika for the Elven ships
    Meo's room dividers, open books, Globes, Ayleid clutter
    Garak's Booksets
    Kalikuts Cauldrons
    ExileHunter's Hammock
    css0101's Ancient Elven Furniture
    Starcon5's Sextant
    and Donnato for asking for a house boat

    =================
    Tools Used:
    =================

    The Elderscrolls Construction Set.
    Insanity's ReadMe Generator.
    Nifskope
    Gimp

    =================
    Licensing/Legal:
    =================

    You may use this as you wish but you must credit me for my work.
    Please do not re-host this file without my explicit permission.

    Screenshots:
    Location
    01, 02, 03, 04, Entry, Galley, Navigation Room, Captain's Quarters, Treasure Room, Crew Quarters, Storage

    242 downloads

       (1 review)

    0 comments

    Updated

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