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Resources

83 files

  1. Strotis Manor Resource

    =============================
    Strotis Manor Resource for Skyrim

    Version 1.1
    =============================

    by Stroti

    Converted by Tamira

    =============================

    Modders resource
    =============================

    This is a conversion of Strotis Dragonstone Manor Resource, originally published for Oblivion. You can find the original resource files here:
    http://oblivion.nexusmods.com/mods/42793



    A demo esp is included for a quick overview. I placed the manor near Heartwood Mill, the mapmarker is visible from start. Note that this is only a demo, the house has no navmesh and is not decorated.

    I tried to port all animated objects over to Skyrim but I only was successful with the animated single doors and the secret doors. The divided doors, the secret levers and the rotating spit of the original are not included. As a replacement for the rotating spit I added a grill and a special fire for the hearth.

    You will notice that there are no stairways between the floors. Stroti called this "barrier-free" ^^. You can connect the floor simply with doors or invent something else like the "lifts" that I made up in the demo esp.

    It took me a rather long time to accomplish this as Stroti used many original Oblivion textures that I had to replace. I hope you like how it came out at last.

    =============================
    Changes in Version 1.1:
    =============================

    Added alternate meshes with lightened /unlightened windows for the manor, first floor, ground floor and attic. For those who want the exterior windows lighted too and for those who want to change the lighting of the windows per script according to the daytime
    Added a modified Stroti well for use in the basement, for those who fear to fall down the black hole
    Added missing footstep sound to the basement
    Corrected wrong footstep sound for the outside stairs


    =================
    Tools used:
    =================

    Blender
    Nifskope
    NifUtils by Skyfox
    Creation Kit

    =================
    Permissions:
    =================

    This is a modders resource.You may use the meshes and textures for your own mods as long as you give credit and you do not charge money for it.

    Do not upload to other sites.

    Stroti has quit modding and will no longer be active on the forums.
    I have his personal permission to convert his Oblivion resources and to upload them.

    =================
    Credits:
    =================

    Stroti for his resources and for everything he has given to the TES community!
    The Niftools team for giving us Nifskope.
    Skyfox from the Niftools team for his great tool NifUtils
    Bethesda for the TES games.

    266 downloads

       (0 reviews)

    8 comments

    Updated

  2. Static dishes and food resource

    ===============================

    Static dishes and food resource

    by Tamira

    ===============================

    Recently I had a request by a friend to convert some tableware from the Oblivion resource "Static dish sets" by Riley Marks.
    As soon as I had converted and placed the first dishes in Skyrim, I instantly fell in love with them. I decided to convert the whole package and to add my own arrangements.

    The original tableware models and textures were created by JBVW for her Oblivion mod "Vaernlor Manor" (see credits.)
    Riley Marks modified some of the original textures and retextured JBVW's dishes with them for her Oblivion resource "Static dish sets" (see credits).
    All credits for the fabulous tableware go to JBVW and Riley Marks! I only converted them.

    This basic tableware is included in the folder "Tableware by jbvw_rileymarks".
    I had to leave out some of RM's tableware as it was based on vanilla Oblivion content.
    So I made my own mashups with Nifskope for the coffee pot, the coffee/tea cup, the sugar bowls and the vases, where I used the same textures on the metal. These have the prefix Tam.

    I used this tableware to make my own dish sets which are included in the folder "Sets".

    Most of the content in the folder "Food" was created by Stroti, they have the prefix Stroti (see credits).
    The other food was made by me, including the donut which is a conversion of a free 3d resource (see credits), they have the prefix Tam.

    The roses were made by Lycanthrops for Emma and her Oblivion mod "Red Rose Manor" (see credits).
    They both gave me the permission to convert and use them. A big thank-you for these wonderful flowers!

    =====================================================================

    Important:

    All objects are statics. That means they will stay in place in the game.
    Please don't ask for a clutter version with movable objects as I most likely will never do this.

    =====================================================================

    Content:
    ========

    Tableware by jbvw_rileymarks:

    2 different bowls
    2 different plates
    2 different platters
    2 different trays
    Covered Bowl
    Covered Urn
    Cup, Goblet, Tankard
    Saucer
    3 different pitchers
    Decanter
    Fork, knife and spoon
    Napkin

    Food:

    Apples
    Pears
    Banana
    Lemon
    Oranges
    Chili
    Corn
    Bratwurst
    Chicken drumsticks
    Meatloaf
    Pork Fillet
    Steak
    Sliced Ham
    Fried Egg
    Salami
    Sausage
    Sliced Bread

    3 different Donuts
    Toast
    Pancakes
    Sugar cube
    Butter
    3 different cheeses

    Sets:

    Table setting complete
    Bowl with fruits
    Bowl with pears
    Coffee cup full
    Coffee cup set
    Tea cup full
    Tea cup set
    2 different sugar bowls
    Cup with juice
    Pitcher with juice
    Tankard with beer
    Pitcher with beer
    Goblet with wine
    Plate with donuts
    Plate with toast
    Plate with sliced bread
    Plate with pancakes
    Plate with cheese
    Plate with chicken
    Plate with ham and egg
    Plate with corn
    Plate with citrus fruits
    Platter with butter
    Platter with dinner food
    Platter with lunch food
    Platter with desserts
    Breakfast tray
    Wine tray
    Plate stack

    2 different vases with Emma's Roses


    =====================================================================

    Included is a demo esp where everything is placed in Whiterun Dragonsreach main hall on the two big dining tables. When you walk up from the entrance you will see on the left table all the single objects of this resource, including the food and the plate-stack, on the right table I placed all the sets.

    =====================================================================

    Credits:

    ========

    JBVW for the original tableware models and textures, published in her Oblivion mod "Vaernlor Manor": http://www.nexusmods.com/oblivion/mods/32737/?

    Riley Marks for the tweaked tableware, published in her Oblivion resource "Static dish sets" http://www.nexusmods.com/oblivion/mods/43710/?

    Stroti for his food resources that were taken from "Strotis New Food" http://www.nexusmods.com/oblivion/mods/41324/? , "Strotis Stilthouse" http://www.nexusmods.com/skyrim/mods/61824/? http://www.nexusmods.com/oblivion/mods/45845/? and "Strotis Treehouse" http://www.nexusmods.com/skyrim/mods/62787/?

    Lycanthrops for the roses he created for Emma's Oblivion mod Red Rose Manor: http://www.nexusmods.com/oblivion/mods/37842/?


    Donut model by: YooMin http://archive3d.net/?a=download&id=ea66f170
    Donut texture by: Gustav http://archive3d.net/?a=download&id=68094c99

    Coffee texture: patterns-stock http://patterns-stock.deviantart.com/art/Coffee-foam-108403934

    CG Textures
    Skyfox from the Niftools team for his great tool NifUtils
    The Niftools team for giving us Nifskope; special thanks to JonWD7 for his recent updates

    =====================================================================

    Permissions:

    ============

    This is a modder's resource.You may use the meshes and textures for your own mods as long as you give credit and you do not charge money for it.
    Please credit the authors of the original resources too.

    Do not upload to other sites.

    214 downloads

       (1 review)

    8 comments

    Updated

  3. Open Books Library

    I always loved
    Blary's mod OpenBooks Resource.


    I felt like it added a lot to the mods that used it, so I thought that I could make a whole bunch of new pages for the books in the hope that even more people would use these resources in their mods.



    There are a total of 24 static open books. Each book has two visible custom made pages. (Which makes a total of 48 pages of awesome stuff!)



    This is only a modders resource. There is no esp file! This does not add these books into the game. You must do this yourself.



    Be aware that you will need to correctly set the texture path for both pages of the mesh!







    Version History:



    1.1 First Release



    1.2 Attempt to fix bug with texture paths



    1.3 After some help from people who don't suck at using nifskope I believe the texture path problem has been fixed




    Permissions:



    Use these resources for your Mods! However, please credit myself and
    Blary if you plan on publishing your mod. Also it would be nice to send me a message letting me know so that I can see your mod! Any pictures of the books in game that you take would be very appreciated.



    Credits:



    Blary: For the meshes and original idea without which this would not be possible. All the Folks at DeviantART: Obsidian Dawn @ www.osidiandawn.com, Scully7491.deviantart.com, DarkNova666.deviantart.com, Leichnam.deviantart.com, nomuh.deviantart.com, calthyechild.deviantart.com, Psycho--Princess.deviantart.com, ephedrina-stock.deviantart.com, NamelessPL.deviantart.com, paradoxstock.deviantart.com, GoldDragonfly.deviantart.com, zoomanchoo.deviantart.com, StarRaven.deviantart.com, mawstock.deviantart.com, and remittancegirl.deviantart.com

    451 downloads

       (1 review)

    7 comments

    Updated

  4. New Flowers Resource

    None of these resources or parts of them may be used in paid mods

    ===========================================
    New Flowers Resource
    ===========================================

    for modders

    by Tamira


    During the past months I made a few new flowers, I think I there will be no more, so I packed them together as modder's resource.

    At this place I want to thank the creators of the wonderful textures on CG textures who made them available for free!

    And I want to thank the creators of the wonderful models on archive3d.net and other free 3d download sites who made them available for free!


    Content:
    ========

    Flower bushes
    made from this free resource:
    http://archive3d.net/?a=download&id=e5743265 by Ilona
    I used blossom textures from CG Textures to make 3 varieties: pink, lilac and yellow. The models are rather high poly, so don't use too many of them in one place.


    Potentilla (Finger shrub)
    made from this free resource:
    http://archive3d.net/?a=download&id=642d9727 by Sonia Ray


    Blossom Ivy 01 and 02:
    are retextures of the vanilla ivy with blossom textures from CG Textures


    Vinca (Periwinkle)
    is a retexture of the vanilla clover with a blossom texture from CG Textures.


    The Vinca should be added as a tree to make the movement visible, I recommend to edit the vanilla clover for this.

    The flower bushes, Potentilla and Blossom Ivy are statics.


    Credits:
    =======================


    Ilona from archive3d.net for the Flower bush model
    Sonia Ray from archive3d.net for the Potentilla model
    CG Textures
    The Niftools team for giving us Nifskope


    Permission:
    ===========

    You may use these resources in your mods as long as you give credit and you do not charge money for it.
    You have to give credit to the authors of the original resources too as mentioned above if you use them in your mod.

    Do not upload to other sites.

    145 downloads

       (2 reviews)

    6 comments

    Submitted

  5. Wicker Set

    WICKER SET


    Name: Wickerset
    Version: 1.0
    Date: 25/05/2015
    Category: Modders resource
    Requirements: Skyrim
    Author: Garnet

    This mod add few new furniture:
    -wicker chair
    -wicker sofa
    -wicker table
    -wicker chest (animated)
    -wicker basket (morrowind style)
    There is a demo ESP, you can try the new furniture in Whiterun near House of Clan Battle-Born.

    Credits
    =======
    -The original sofa is freeware from http://archibase.com, slightly remodeled to get a lowpoly mesh. The chair is a derivate.
    -Bethesda
    Textures:
    -Thorsten Willert
    -http://texturelib.com

    Tools Used
    ==========
    Blender
    NIFSkope
    Photoshop
    Creation Kit
    NIFUtilsSuite by Skyfox (blessed by the Nine Divines)

    Contact
    =======
    PM to Garnet18

    Licensing/Legal
    ===============

    You may not change this mod and redistribute it without my permission.
    You can freely use the resources of this mod. A credit would be appreciated.
    Users can not use my assets in any mods/files that are being sold, for money, on Steam Workshop or other platforms

    235 downloads

       (2 reviews)

    4 comments

    Updated

  6. Orient Set

    Name: Orient Set
    Version: 1.0
    Date: 05/02/2015
    Category: Modders resource
    Requirements: Skyrim
    Author: Garnet
      There are some ported resources from my Oblivion/Nehrim mod ( http://www.nexusmods.com/oblivion/mods/43632/? ) It contains a Orient Coffee Set, few tables, a chair, pillow, sack of coffee, coffee cups and bowl, sugar pot, plate and abacus. The clutter is static except the drinkcoffee and ingredientcoffee that are havoked.
     
    For easier workflow there is included the ESP with the test showroom, just type "coc aaaorienttest".
     
     
    Credits
    =======
    Textures
    -http://www.spiralgraphics.biz/genetica.htm
    -http://www.plaintextures.com
    -https://www.flickr.com/photos/sstarosta/sets/
    -The_Funktasm - http://www.nexusmods.com/skyrim/mods/24883/? for the cubemap
     
    -Bethesda
     
     
    Tools Used
    ==========
     
    Blender
    NIFSkope
    Photoshop
    Creation Kit
    NIFUtilsSuite by Skyfox (god bless you)
    Mirror
    =======
    http://www.nexusmods.com/skyrim/mods/62396/?
    Contact
    =======
    PM to Garnet18 at http://www.tesalliance.org or at Nexus.
    Licensing/Legal
    ===============
    This is a resource and you can use whatever you like it. A credit would be appreciated. You may not change this entire mod and redistribute it without my permission.

    239 downloads

       (1 review)

    4 comments

    Updated

  7. Insanity's Silver Bow

    =================
    Requirements:
    =================

    Skyrim 1.8.151.0

    =================
    Description:
    =================

    A new Bow for Skyrim!, Yep you read that right

    This adds a new Silver Bow into the game, the bow is completetly new, meaning it's not a retexture. The bow has been intergrated through leveled lists.

    =================
    Installation
    =================

    1. Extract the contents of the ZIP folder into your Data folder
    2. Make sure the Insanity's Silver Bow.esp is checked in the Launcher

    =================
    Un-Installation:
    =================

    1. Delete the files/folders associated with the mod
    2. Uncheck the Insanity's Silver Bow.esp is checked in the Launcher

    =================
    Contact:
    =================

    InsanitySorrow @ TES Alliance

    =================
    Credits:
    =================

    Thanks to Bethesda for creating Skyrim.

    =================
    Change Log:
    =================

    28/02/2013 - Fixed Collision Issue
    31/12/2012 - Silver bow can be upgraded
    30/12/2012 - Initial Release

    =================
    Tools Used:
    =================

    Insanity's ReadMe Generator
    Photoshop CS5
    Blender
    Marmoset Toolbag - For the Render

    =================
    Licensing/Legal:
    =================

    You may use this as you wish as long as you don't charge money for it and you credit me for any work used.

    Please do not re-host this file without my explicit permission.

    ==================
    Modder's Will:
    ==================

    If I am offline for six months or longer and do not respond to any attempts made at contacting me, I give full Ownership of my Projects to TES Alliance.

    TES Alliance are free to modify/redistribute/remove as they see fit.

    466 downloads

       (0 reviews)

    4 comments

    Updated

  8. Strotis Castle Furniture Resource

    =============================
    Strotis Castle Furniture Resource for Skyrim

    Version 1.0
    =============================

    by Stroti

    Converted by Tamira

    =============================

    Modder's resource
    =============================

    Adds:

    Noble Sovereign Bed (double and single)
    8 chairs
    8 cupboards
    6 chests.

    All chairs, cupboards and chests come with 3 different textures for your choice (exceptions are chair.02 and cupboard.08 which have mixed textures).

    This is a conversion of Stroti's Castle Furniture and Sovereign Bed Resources, originally published for Oblivion. You can find the original resource files here:
    Sovereign bed: http://oblivion.nexusmods.com/mods/37901
    Strotis Castle Furniture I: http://oblivion.nexusmods.com/mods/37875
    Strotis Castle Furniture II: http://oblivion.nexusmods.com/mods/37878
    Strotis Castle Furniture III: http://oblivion.nexusmods.com/mods/37974

    No demo esp included.

    =================
    Tools used:
    =================

    Blender
    Nifskope
    Gimp
    Creation Kit
    NifUtils by Skyfox

    =================
    Permissions:
    =================

    This is a modder's resource.You may use the meshes and textures for your own mods as long as you give credit and you do not charge money for it.

    Do not upload to other sites.

    Stroti has quit modding and will no longer be active on the forums.
    I have his personal permission to convert his Oblivion resources and to upload them.

    =================
    Credits:
    =================

    Stroti for his resources and for everything he has given to the TES community
    The Niftools team for giving us Nifskope.
    Skyfox from the Niftools team for his great tool NifUtils
    Bethesda for the TES games.

    291 downloads

       (2 reviews)

    4 comments

    Updated

  9. Strotis Kitchen Tools

    =============================
    Strotis Kitchen Tools Resource for Skyrim

    Version 1.1
    =============================

    by Stroti

    Converted by Tamira

    =============================

    Modder's resource
    =============================

    Adds:

    6 different cooking pots
    2 different frying pans
    4 different glass jars
    2 different tablets
    teapot
    milkpot
    funnel
    rolling pin
    knife, fork and spoon
    wooden spatula
    dipper
    whisk

    New in version 1.1:
    Bottle Carrier
    Grinder

    For the meshes there are 2 folders:
    The objects in the folder KitchenToolsStatic have static collision and should be added as statics in the Creation Kit.
    The objects in the folder KitchenToolsClutter have clutter (havoked) collision and should be added as misc items in the Creation Kit.

    There is an alternative grey metallic texture included in the texture folder, if the copper-design does not suit your taste.
    To use the alternative texture, delete the files copper.dds and copper_n.dds in the folder texture/stroti/kitchentools and rename the files copperReplacer.dds and copperReplacer_n.dds to copper.dds and copper_n.dds

    This is a conversion of Stroti's Kitchen Tools Resource, originally published for Oblivion. You can find the original resource files here:
    http://oblivion.nexusmods.com/mods/37868//?
    The grinder and the bottle carrier are part of Strotis miscellaneous meshes:
    http://oblivion.nexusmods.com/mods/41718/?

    No demo esp included.

    =================
    Tools used:
    =================

    Nifskope
    NifUtils by Skyfox
    Gimp

    =================
    Permissions:
    =================

    This is a modder's resource.You may use the meshes and textures for your own mods as long as you give credit and you do not charge money for it.

    Do not upload to other sites.

    Stroti has quit modding and will no longer be active on the forums.
    I have his personal permission to convert his Oblivion resources and to upload them.

    =================
    Credits:
    =================

    Stroti for his resources and for everything he has given to the TES community
    The Niftools team for giving us Nifskope.
    Skyfox from the Niftools team for his great tool NifUtils
    Bethesda for the TES games
    Mellowtraumatic and BrettM for testing

    383 downloads

       (1 review)

    4 comments

    Updated

  10. PensBasketsTextureSets

    The Skyrim Branch of the Spinners, Weavers and Dyers Guild were very proud of their achievements. Using only natural plants, ingredients and a range of mordants including salt, fire salts and frost salts they had come up with the brightest and most beautiful colours. They had achieved a deep dark purple by using Fire Salts and Frost Salts together. Some of these colours had been tested for them by the Basket Weavers Guild bringing to the people of Skyrim a beautiful range of new baskets using nine different colour-ways.

    Readme: PensBasketTextureSets

    This mod has been tested by me, if you find any issues please let me know. You can contact me via Bethesda Forums, Nexus or TesAlliance I have memberships with these forums and you can contact me via pm.
    I have set up the files on the esp provided. If used in your mod you will need to merge this with your plug-in see the instructions for merging mods here:
    Merging plug-ins: http://wiki.step-project.com/Guide:Merging_Plugins
    For those Lore Friendly People who are concerned about the colours used I refer you to this page
    https://www.google.com.au/search?q=medieval+natural+plant+dyes&safe=active&source=lnms&tbm=isch&sa=X&ei=dXC8U7qrAo68kAWJ84HQCA&ved=0CAYQ_AUoAQ&biw=2021&bih=919&dpr=0.95
    You will notice that there are many different colours from Natural Plant dyes. Given the range of plants and ingredients in the Elder Scroll universe I very much doubt they had any trouble creating the colours I've used. The only one I have any concerns about is the really dark purple colour and I believe that could be achieved by leaving the item in the dye to steep or repeated applications being painted on to an item.
    Credits: Bethesda for creating Skyrim, TESAlliance and TESNexus for their tutorial sections on using texture sets.
    The tutorials I used can be found here:
    http://wiki.tesnexus.com/index.php/Using_Texture_sets_for_Skyrim
    and
    http://tesalliance.org/forums/index.php?/topic/6866-guest-workshop-texture-sets/ written by Hanaisse

    Please note: the brighter screenshots were taken using the candlelight spell as I put them in a duplicate cell created from the abandoned shack for testing and it was too dark to see them properly. Please note I haven't included the esp with the test cell if you want it please contact me.

    177 downloads

       (0 reviews)

    4 comments

    Updated

  11. Phitt's Fishtank

    =========================
    Phitt's Fishtank

    Modder's Resource
    =========================

    By Phitt

    Converted for Skyrim by Tamira

    =========================

    You can find the original files here:
    http://www.nexusmods.com/oblivion/mods/13542/?


    This is a modders resource only. A fishtank with animated fishes meant to be used as decoration in mods.

    Here is what you get:

    Fishtank

    5 Fishes:
    Angel Fish
    Neon Fish
    Clown Fish
    Discus Fish
    Tiger Fish

    6 Animations

    ------------------------

    Additionally I added a new waterplant that I converted from a free 3d model resource.
    The model was made by Yughues aka Nobiax: http://www.sharecg.com/v/72374/browse/5/3D-Model/Stylish-plants

    ----------------------------------------

    To see the fishes in action visit the Temple of Kynareth in Whiterun. There are two fishtanks I set up for demonstration purposes only (they are not perfect).
    People who have my New Plants demo know that I like that place

    =========================

    Important:
    =========

    The fishtank itself MUST be added as an activator and a water type MUST be selected, else your game will crash.
    I recommend to edit the HorseTrough01 for this purpose as it has already the recommended water type.

    Add the fishes as statics (not as movable statics!).

    Press the 'run havok sim' button in the CK to control the animations while modding.

    To make the placing of the fishes easier you can scale up the fishtank a bit (1.1).

    The included waterplant has to be added as a tree to show the movement, I recommend to edit the TreeClover01 like I did in the demo.

    =========================

    Quote from the original readme by Phitt:

    == Modding with the fishtanks ==

    The fishes are a bit tricky to place since the space in the fishtanks is limited and the animations are fixed. Here is a guideline on how to use the different animations, it is also recommended to have a look at my esp to get a better understanding on how to place the fishes.


    All animations turn to the right, except for the 'CirclesLeft' animation. So make sure there is enough room (about half of the fishtanks width) in the appropriate direction.

    Fast/Medium/Slow

    This is the standard animation in three different speeds. The fishes will swim from one end of the tank to the other and turn around there. You need to place the them at the center of the tank or they will swim out of it as they use nearly the whole length of the tank.

    Lazy

    A slow animation where the fish stops from time to time that uses only a part of the fishtank length. You have a bit more freedom using this one, but the fishes should still be close to the center.

    CirclesLeft

    The fish slowly swims a narrow circular path. Doesn't need much space.

    Sleeping

    The fish floats and stays (almost) in place. Only very minor up/down left/right movement/rotation to give it a more realistic look. You can place this animation everywhere in the tank.


    =================
    Permissions:
    =================

    This is a modder's resource. You may use the files in your own mods as long as you give credit to the authors and you do not charge money for it.

    Please link back to this resource when you use it in your mod.

    Do not upload to other sites.

    =================
    Credits:
    =================

    Phitt - Models/Textures
    Yughues aka Nobiax for the plant model and texture
    The Niftools team for giving us Nifskope.
    Skyfox from the Niftools team for his great tool NifUtils
    CG Textures

    128 downloads

       (3 reviews)

    4 comments

    Submitted

  12. Strotis Small House Resource

    =============================
    Strotis Small House Resource for Skyrim
    =============================

    by Stroti

    Converted by Tamira

    =============================

    Modder's resource and demo-esp
    =============================

    This is a conversion of Stroti's Small House Resource, originally published for Oblivion. You can find the original resource files here:

    http://oblivion.nexusmods.com/mods/37877

    The house will look slightly different from the Oblivion version as Oblivion's assets could not be re-used. Instead, the textures have been replaced with a mixture of custom and vanilla Skyrim textures.


    ==============================

    A demo esp is included to show you how the resources look in the game. This demo is nothing special; don't expect any quests or treasure like a real mod. You can find the Small House on the Northern shore of Lake Ilinalta west of Riverwood. To get there, fast travel to the map marker provided (see screenshot).


    =================
    Tools used:
    =================

    Blender
    Nifskope
    Gimp
    Creation Kit
    NifUtils by Skyfox

    =================
    Permissions:
    =================

    This is a modder's resource.You may use the meshes and textures for your own mods as long as you give credit and you do not charge money for it.

    Do not upload to other sites.

    =================
    Credits:
    =================

    The Niftools team for giving us Nifskope.
    Skyfox from the niftools team for his great tool NifUtils (a tutorial can be found here: http://skyrim.nexusmods.com/mods/21065).
    Bethesda for Skyrim and the Creation Kit .

    254 downloads

       (2 reviews)

    3 comments

    Submitted

  13. Insanity's Red Eagle's Bane

    =================
    Requirements:
    =================

    Skyrim 1.8.151.0

    =================
    Description:
    =================

    This is a unique mesh and texture replacer for Red Eagle's Bane and Red Eagle's Fury.

    One of the most common requests I've had over the past few months is for me to do something about Red Eagle's swords. Like many other unique weapons in Skyrim, these don't come with a unique visual appearance, well until now that is. What this replacer does is gives the two swords a unique appearance, they both have a more fitting look for the legend behind them. The swords share the same design but have a few small differences.

    This is purely a replacer and does not touch the weapons stats or enchantments.

    The models and textures are completely new, the textures are also high resolution (2048x2048).

    =================
    Installation
    =================
    Extract the contents of the ZIP folder into your Data folder

    Make sure the Insanity's Red Eagle's Bane.esp is checked in the Launcher

    =================
    Un-Installation:
    =================
    Delete the files/folders associated with the mod

    Uncheck the Insanity's Red Eagle's Bane.esp is checked in the Launcher

    =================
    Contact:
    =================

    InsanitySorrow @ TES Alliance

    =================
    Credits:
    =================

    Thanks to Bethesda for creating Skyrim.

    =================
    Tools Used:
    =================

    Insanity's ReadMe Generator
    Photoshop CS5
    Blender
    Marmoset Toolbag - For the Render

    =================
    Licensing/Legal:
    =================

    You may use this as you wish as long as you don't charge money for it and you credit me for any work used.

    Please do not re-host this file without my explicit permission.

    ==================
    Modder's Will:
    ==================

    If I am offline for six months or longer and do not respond to any attempts made at contacting me, I give full Ownership of my Projects to TES Alliance.

    TES Alliance are free to modify/redistribute/remove as they see fit.

    82 downloads

       (1 review)

    3 comments

    Updated

  14. Elianora's Extra Resources

    Welcome to my resource corner of the world!

    Did you ever wonder "Man I love decorating my house with the awesome new Dark Elf furniture added by the Dragonborn DLC but THERE ARE NO CONTAINERS OR STORAGE AT ALL! This is totally ruining my Feng Shui." ?

    I sure did, and so I used the Dunmer furniture texture to turn the basic dresser, end table and wardrobe into Dark Elf styled ones. Then I thought what the hell, someone else probably needs these too.

    Then I realised my meshes folder was full of re-textured junk that I'd only use in one or two mods. They need to see more action! GO USE THEM. MAKE AWESOME MODS OF UNIQUE AWESOMENESS.

    Ya'll be like

    I'm sure.

    :: PERMISSIONS ::
    This resource is free game. Made with vanilla, free-to-use and DLC assets, so there's no ties what-so-ever! If you want to be polite, you'll credit me, but there's no need to, really.

    :: REQUIREMENTS ::
    The meshes are linked to all the DLC textures, so you need Dawnguard, Heartfires and Dragonborn for this to work. In update 2 I also added HF stuff, but it's not a master for the esp. You can try using the ESP without Hearthfires, but you will have missing textures.

    Anywhere in this pack where VANILLA textures are used, they will use any retexture the "target computer" has. So all retextures work with these meshes (sans the few custom textured ones in there)

    :: CONTENTS ::

    UPDATE 1
    - Pottery and planters with Dwemer texture
    - Dwemerized snow elf temple items
    - Re-textured Greybeard furniture
    - A Dark Brotherhood hand-print note
    - Riften Stables re-textured to blend in Whiterun architecture
    - Imperial stable re-textured with Windhelm wood and removed stone so it's just a frame
    - The weathered open chest re-textured as upper-class chest
    - Common bed with pillows/pelts removed and hay changed to a mattress
    - Dark elf furniture storage
    - Wooden panel I use for building shelf units, left an example in the esp
    - Three re-textured fireplaces (Solitude style and 2 Redoran style)
    - 3 new floor textures, remember to include the new textures in your bsa/loose files
    - Dawnguard doorway re-textured for Castle Volkihar style
    - Unlit torch

    UPDATE 2
    - See pictures

    UPDATE 3
    - See pictures. I added some storage meshes. They can work as a static, or as a container. I set them up for you, so just copy the one you want. The one's on the right side work as storage, just drag and drop them to your mod like a barrel or a cupboard. I setup the non havok and the sounds for ya.

    Man, have you ever walked inside Nordic ruins thinking those hanging ivies would look gorgemahsauce in your new mod? Me too. I had great plans until I went to CK and realised they were attached to the wall elements of Nordic ruins. After flipping off the invisible Bethesda in my room, swearing a little bit and feeling sorry for myself, I manned up, rolled my sleeves and opened the buggers up in Nifskope. Friends, I present you, STRIPPED DOWN IVY MODELS. Woo! I know ya'lls are now forever grateful to me.

    UPDATE FROM OLDER VERSIONS:
    Download, extract to Data files. Overwrite when prompted (I added the new items to the esp, and I use new and old textures on the new items)

    :: HOW TO USE ::
    "Oh Eli that sounds wonderful, but how do I get to be part of this magical creation kit party of awesome new items?"

    Just open the EliResources.esp file up in CK, copy and paste what you want from the 000EliWarehouse cell to your mod's cell, and REMEMBER TO DUPLICATE IT. So if an item is called EliObject, just double-click the item in the render window inside your mod cell, click Edit Base and rename it to WhateverObject, confirm creation of new object. Done. That way it'll still be in your mod when you don't load my esp in CK any more


    ____________________________________________

    Enjoy, and let me know about any items you would love to see re-textured, or some other ideas you have for this resource. I cannot edit models or create new items, but I can shrink down meshes, like that window you see in the cell, I removed it from a full Solitude wall.

    There's not that much stuff yet, but I'll be sure to update this at some point, so track the file!

    Let me know if you use them, I'd love to see what people do with these

    And remember kids:

    361 downloads

       (1 review)

    3 comments

    Updated

  15. [WIPz/RELz] Celtic Decor I for Skyrim

    This is the Beta release for Celtic Decor I for Skyrim. This pack will be updated shortly with tapestries.

    297 downloads

       (1 review)

    2 comments

    Updated

  16. Rockinghorses

    Rockinghorses
    =============

    Modder's resource and Demo esp

    Author: Tamira
    Original model of the rockinghorse: Walery Nowak (http://archive3d.net/?a=download&id=d6687cc7)


    Description:
    ============

    This is a modder's resource. You may use the meshes and textures for your own mods as long as you give credit to the author including the creator of the original model and you do not charge money for it.

    For those who are not familiar with the Creation Kit I offer an optional download with a demo esp and additional meshes for take-away rockinghorses.
    I added two furniture rockinghorses to the porch in front of the Sleeping Giant in Riverwood where they are often used by children and I added four clutter rockinghorses behind the inn that you can add to your inventory and place whereever you want. You can not sit on those of course, they are only for decoration purposes.

    Version 1.3: Having more experience with Skyrim collision meanwhile I added better fitting collision to the all of the rockinghorses.

    ===============
    Installation:
    ===============

    Extract the contents into your Data folder:

    Rockinghorses.esp

    meshes/furniture/rockinghorse
    meshes/clutter/rockinghorse

    textures/furniture/rockinghorse

    =================
    Un-Installation:
    =================

    Delete the Rockinghorses.esp

    Delete the folders:

    meshes/furniture/rockinghorse
    meshes/clutter/rockinghorse

    textures/furniture/rockinghorse


    Tools used:
    ===========

    Nifskope
    NifUtils
    Gimp
    Blender (for exporting the 3ds file as obj)
    Creation Kit


    Credits:
    ========

    Walery Nowak from archive3d.net for the Original model of the rockinghorse
    Skyfox for his great tool NifUtilsSuite
    The Niftools team for giving us Nifskope
    Bethesda for Skyrim and the Creation Kit

    ===========================

    Do not upload to other sites

    258 downloads

       (2 reviews)

    2 comments

    Updated

  17. [Skyrim] Paintings and Frames

    PAINTINGS and FRAMES
    modders resource for The Elder Scrolls V: Skyrim game


    DESCRIPTION:
    There are no any paintings in Skyrim by default.
    So I created this resource for modders to use and fill this gap.
    All 59 paintings have new frames and different textures created by me from scratch.
    And should be lore friendly too.


    INSTALLATION:
    » extract to "Skyrim\Data" folder
    (default path from Steam's main folder is: Steam\SteamApps\common\skyrim\Data).


    PREVIEW IN GAME:
    » In Skyrim Launcher choose "Data Files" and make sure
    that checkbox near PaintingsTest.esp file is selected.
    » Start the game and load your any save, then type in console:
    coc WhiterunBreezehome
    You should be moved to the place where I put all paintings on the walls.


    REMOVAL:
    » Delete the same files you copied previously during the installation proccess.

    379 downloads

       (2 reviews)

    2 comments

    Updated

  18. Oblivion Gates in Skyrim - Resource

    Oblivion Gates in Skyrim - Modders Resource by Hanaisse

    v2.0 - 11/14/12
    - All meshes now have proper collision
    - Added 5 new textures
    - Improved all textures from 1024x1024 to 2048x2048


    Meshes and textures only, 100% made by me, by request. Use as you will, I only ask you give me credit.

    Includes;

    - 6 gate models: Full, Full but broken, 3/4 full, Half, 1/4, and a stub.
    - 4 rock clusters: To fill around the base.
    - 1 spike.

    Ten textures to choose from for the gates and rocks - mix or match. Two textures for the spike.


    ** Don't forget to repath the textures in Nifskope first **

    Enjoy!

    166 downloads

       (0 reviews)

    2 comments

    Updated

  19. New Plants

    =================
    New Plants V 1.3
    =================

    by Tamira


    Modder's resource and esp


    =================
    Description:
    =================

    New plants as modders resource. All models are static, they are not animated. (Don’t ask me to animate them, because I do not know how to do this.)
    All the original models and textures were made by
    Yughues aka Nobiax (http://www.sharecg.com/pf/full_uploads.php?pf_user_name=yughues) except for the basic mesh of the new decidious trees which was made by Birdy (http://www.sharecg.com/pf/full_uploads.php?pf_user_name=birdy). The leaves for the new trees were also made by Yughues.
    A big thanks to Yughues and Birdy for creating them and making them available for unrestricted use!

    I think some modders can make use of these plants and so I imported them into the nif-format, modified and retextured some of them and made them game-ready for Skyrim.

    I include a demo esp to show these plants. All plants can be found on a piece of land outside Whiterun along the way that leads to the Western Watchtower (you can use the console command: coe 3,-3). And I added the tropical plants to the Temple of Kynareth in Whiterun. No pathgrids/navmeshes were touched so this should not affect the gameplay.
    But of course this is only a demo, deactivate or delete the esp when no longer needed.


    Version 1.3
    ============

    Reworked the collision of almost all meshes.


    More plants added:

    Cannabis plant flowering and not flowering, with and without collision. Cannabis was used in medieval times to make ship sails and ropes and even robust clothing. I am not responsible for what else you may use it.



    Version 1.2
    ============

    More plants added:

    Bamboo plant with and without collision (Use with collision if you scale them up)

    5 new tropical shrubs



    Version 1.1
    ============

    More plants added:

    Six decidious trees (you have to scale them up in the CS)
    Cactus
    Pumpkin Plant

    Added collision for the bent palm tree.


    Version 1.0
    ============

    Three different palm trees
    Three tropical plants (Monstera, Bromelia, Palm Plant)
    Two green bushes and a flowering bush in two colours (blue and red blossoms)


    =================
    Tools used:
    =================

    Nifskope
    Gimp
    Blender (for very basic editing and re-export)
    Creation Kit


    =================
    Permissions:
    =================

    This is a modder's resource.You may use the meshes and textures for your own mods as long as you give credit, including the creators of the original models and you do not charge money for it.

    Do not upload to other sites

    =================
    Credits:
    =================

    Yughues aka Nobiax (http://www.sharecg.com/pf/full_uploads.php?pf_user_name=yughues) for creating almost all of the original models and textures
    Birdy (http://www.sharecg.com/pf/full_uploads.php?pf_user_name=birdy) for creating the decidious tree mesh.
    The Niftools team for giving us Nifskope
    Bethesda for Skyrim and the Creation Kit

    518 downloads

       (4 reviews)

    2 comments

    Updated

  20. Skyrim Name Generator

    =================
    Requirements:
    =================

    .Net Framework 4.0

    =================
    Description:
    =================

    Ever get stuck thinking of a new name for your PC or NPC?, ever wonder if there was a quicker and easier way of doing so?, Well now there is.

    Skyrim Name Generator is a Skyrim themed random name generator designed to create lore based names for characters. The Generated names are based on the Race and Gender you select as well
    as an additional title if selected.

    =================
    Details:
    =================

    Generate - Starts the name generation based on your selected options
    Help - Displays the help screen
    Exit - Closes the Application

    Count - The amount of names you want to generate, default is 1
    Race - Select the race you want to generate a name or names for
    Gender - Selecy the Gender you want to use
    Faction/Second Selection - This option will change based on what you have selected in the race box, it'll either have race specific factions or additional races you can create names for (Other selection in race box)
    Titles - Gives the generated names titles, like Dragonborn for example

    Save Generated Results - Keeps the data in the list while you generate additional names
    Copy To Clipboard - Right click the list to either copy one name or copy all names to the Clipboard for later use

    =================
    Installation
    =================

    1) Extract the contents of the ZIP folder
    2) Run Skyrim Name Generator.exe

    =================
    Un-Installation:
    =================

    1) Close the application
    2) Delete Skyrim Name Generator.exe and the Data folder

    =================
    Contact:
    =================

    InsanitySorrow @ TES Alliance

    =================
    Credits:
    =================

    Thanks to Bethesda for creating Elderscrolls.
    UESP.Net for the race names.

    =================
    Tools Used:
    =================

    Insanity's ReadMe Generator
    Visual Studio

    =================
    Licensing/Legal:
    =================

    You may use this as you wish as long as you don't charge money for it and you credit me for any work used.

    Please do not re-host this file without my explicit permission.

    ==================
    Modder's Will:
    ==================

    If I am offline for six months or longer and do not respond to any attempts made at contacting me, I give full Ownership of my Projects to TES Alliance.

    TES Alliance are free to modify/redistribute/remove as they see fit.

    498 downloads

       (1 review)

    2 comments

    Submitted

  21. Insanity's Steel Bow

    =================
    Requirements:
    =================

    Skyrim 1.8.151.0

    =================
    Description:
    =================

    A new Bow for Skyrim!, Yep you read that right

    This adds a new Steel Bow into the game, the bow is completetly new, meaning it's not a retexture. The bow is available through crafting, you'll find it under the steel material.

    The design of the bow is based on the Steel Bow from Oblivion, it's similar but not identical.

    =================
    Installation
    =================
    Extract the contents of the ZIP folder into your Data folder

    Make sure the Insanity's Steel Bow.esp is checked in the Launcher

    =================
    Un-Installation:
    =================
    Delete the files/folders associated with the mod

    Uncheck the Insanity's Steel Bow.esp is checked in the Launcher

    =================
    Contact:
    =================

    InsanitySorrow @ TES Alliance

    =================
    Credits:
    =================

    Thanks to Bethesda for creating Skyrim.

    =================
    Change Log:
    =================

    28/02/2013 - Fixed Collision Issue

    =================
    Tools Used:
    =================

    Insanity's ReadMe Generator
    Photoshop CS5
    Blender
    Marmoset Toolbag - For the Render

    =================
    Licensing/Legal:
    =================

    You may use this as you wish as long as you don't charge money for it and you credit me for any work used.

    Please do not re-host this file without my explicit permission.

    ==================
    Modder's Will:
    ==================

    If I am offline for six months or longer and do not respond to any attempts made at contacting me, I give full Ownership of my Projects to TES Alliance.

    TES Alliance are free to modify/redistribute/remove as they see fit.

    203 downloads

       (0 reviews)

    2 comments

    Updated

  22. Strotis Castle Wall Resource for Skyrim

    =============================
    Strotis Castle Wall Resource for Skyrim

    Version 1.2
    =============================

    by Stroti

    Converted by Tamira

    =============================

    Modder's resource
    =============================

    Adds Castle/Fort walls, a church, a small house (both with interiors) and some goodies.

    This is a conversion of Stroti's New Castle Wall Resource, originally published for Oblivion. You can find the original resource files here:

    http://oblivion.nexusmods.com/mods/43165

    Due to animation problems the Gallow Addon and the rotating wall gate lever have not been converted.
    As a bonus the meshes of Stroti's oven resource have been added: (http://oblivion.nexusmods.com/mods/37692)

    There is a demo esp included with a small worldspace for a quick overview. To get there type in the console:
    cow aademo 0,0

    ==============================

    Note: To make the panther fountain work in game, add it as an activator in the CK and choose a water type, for instance edit the horsetrough.

    LOD: There are no Lod nifs for Lod generation. To make the meshes visible from a distance, check the "Is full LOD" box for each reference, as can be seen in the demo esp.

    ==============================

    Changes in Version 1.2:

    Updated the prisonDoorAnim01 with a better working collision


    Changes in Version 1.1:

    Added a missing texture to the 1024WallGate02.nif
    Made the WallGate and the GuardHouse less shiny
    Added a second oven combination


    =================
    Tools used:
    =================

    Blender
    Nifskope
    Gimp
    Creation Kit
    NifUtils by Skyfox

    =================
    Permissions:
    =================

    This is a modder's resource.You may use the meshes and textures for your own mods as long as you give credit and you do not charge money for it.

    Do not upload to other sites.

    =================
    Credits:
    =================

    The Niftools team for giving us Nifskope.
    Skyfox from the Niftools team for his great tool NifUtils
    Bethesda for the TES games.

    254 downloads

       (1 review)

    2 comments

    Updated

  23. Strotis Treebench

    =============================
    Stroti's Treebench Resource for Skyrim

    Version 1.0
    =============================

    by Stroti

    Converted by Tamira

    =============================

    Modder's resource
    =============================

    Adds:

    A circular Tree Bench
    A podest for the bench

    Note that the bench is a fully functional furniture with 6 different seats! So you should add it as a furniture in the Creation Kit.

    This resource was originally published for Oblivion. You can find the original files here:
    http://oblivion.nexusmods.com/mods/35455/?


    =================
    Tools used:
    =================

    Nifskope
    NifUtils by Skyfox
    Gimp
    Blender

    =================
    Permissions:
    =================

    This is a modder's resource.You may use the meshes and textures for your own mods as long as you give credit and you do not charge money for it.

    Do not upload to other sites.

    Stroti has quit modding and will no longer be active on the forums.
    I have his personal permission to convert his Oblivion resources and to upload them.

    =================
    Credits:
    =================

    Stroti for his resources and for everything he has given to the TES community
    The Niftools team for giving us Nifskope.
    Skyfox from the Niftools team for his great tool NifUtils
    Bethesda for the TES games

    174 downloads

       (0 reviews)

    2 comments

    Submitted

  24. Ducks and Swans Resource

    =============================

    Ducks and Swans Resource V 1.1
    =============================

    Models and textures were originally made for Oblivion by Kaizit

    You can find the original resources here:

    Swan: http://www.nexusmods.com/oblivion/mods/42374/?
    Ducks: http://www.nexusmods.com/oblivion/mods/42384/?

    A big thank-you goes to Kaizit for giving me permission to convert the resource files for Skyrim and to publish them as a SKyrim resource.
    And another big thank-you for adding the new duckling and nest models.

    Please give Cookies to her: http://tesalliance.org/forums/index.php?/user/59113-kaizit/

    =============================

    These ducks and swans are not creatures, they are animated statics that move on a given path, like other critters such as bees,
    butterflies, pond fish and hawks. So of course they show no behaviour like attack, fly, eat, rest or the like. Their only purpose is to add to the atmosphere.

    =============================

    There are male and female duck meshes and one mesh for the swans.
    Each of them comes with 2 different animation paths (I used the salmon animation paths as a base for these).

    In the CK you can add them as activators or as flora (indeed flora, like the salmon and the coin purse ...)

    Simply drop them on the water surface but make sure that you don't place them on mist or fog markers or they will float in the air.

    =============================

    New in Version 1.1:

    Ducklings
    Duck family (= female duck with ducklings moving around)
    Duck's nest
    Duck's egg


    Reduced movement speed for all objects

    =============================
    Credits:

    Kaizit for making the models and textures
    The Niftools team for giving us Nifskope.
    Skyfox from the Niftools team for his great tool NifUtils
    Bethesda for the TES games


    =================
    Permissions:


    This is a modder's resource.You may use the meshes and textures for your own mods as long as you give credit to the authors, including a link to this resource and you do not charge money for it.

    Do not upload to other sites.

    =================

    96 downloads

       (0 reviews)

    2 comments

    Updated

  25. Assorted Resources

    ===========================================
    Assorted resources
    ===========================================

    for modders

    Version 1.0

    by Tamira


    During the past months I converted or made some new stuff for friends or for my own pleasure, most of it to be used in tropical/desert/carribean surroundings. Now I packed some of these together as modder's resources. Maybe I will add some more stuff later.


    Content:
    ========

    Skooma Pipes by McMuffin:
    One with the original texture, the other one with the glaced pottery texture. The top has glowing embers. Both have clutter collision, so they work as misc items but of course can be added as statics too in the CK.

    WindChimes:
    Moving wind chimes, with a chime sound included which you can add as sound marker, or you can add the chime as an activator in the CK and add the sound as looping sound.
    I always missed a wind chime in Skyrim, now I finally took on the challenge, as regards the animation.
    I made this from the vanilla wall basket with Nifskope as my only tool, so please forgive me if this isn't as perfect as you may expect.
    Preview (showing the bamboo hut too):


    Bamboo huts:
    Assembled from the orc hut kit so you have ready-to-use complete huts. They are retextured with a straw respectively wicker roof and bamboo sides. I made interiors for them too (same object but with a floor added) and matching doors. Don't forget the "show sky" in the CK for the interior as it has an opening in the roof.

    Treasure:
    Crowns (by Khugan), pearl necklaces, gold Vase, gold bowls, gold bucket.
    Two treasure chests, one with gold only and one with gold and some valuables
    Gold coin mounds and a loose coin mesh to cover the edges of the mounds by multiple use.
    You may notice that the coins don't show the Skyrim Septim, they are considered to be pirate loot or foreign currency from external trade.
    All these are statics, they don't work as misc items. Also, the crowns and pearl necklaces are not wearable of course.

    Paintings:
    Some still life paintings of old masters from the 16th and 17th century. Maybe I'll add some more later on.

    Rugs and wall hangings:
    The rugs are retextured Skyrim rugs and the wall hangings are retextured and modified Skyrim banners (not moving), all textured in oriental style. Maybe I'll add some more later on.

    Bison skull:
    The bison shield (by ringx) works like a real shield though it is more a fun object, the skull on it is evidently too small to be a bison's skull. You can add it as a static too and use it as wall decoration.
    Bison skull and Bison Skull with nails both are statics, they don't work as misc items.

    Voodoo doll:
    I made this from the vanilla "Effigy of King Olaf". And I made some "voodoo needles" from vanilla meshes. Static use only.

    Filled baskets:
    For now only a flower basket and a vegetable basket, both are statics. Maybe I'll add some more later on.



    Credits:
    =======================

    Skooma Pipes:
    Converted for Skyrim from the Oblivion original by McMuffin http://www.nexusmods.com/oblivion/mods/13121/?
    This resource is already open source. I asked McMuffin and he gave me explicit permission to convert and upload his Skooma pipes.

    Treasure:
    The crowns are conversions from this Oblivion mod
    http://www.nexusmods.com/oblivion/mods/16426/?
    The author Khugan (user name Conifer) has given me permission for the conversion and to upload them in a resource pack.

    The coin texture is made by Bartalon http://bartalon.deviantart.com/art/Seamless-Gold-Coins-190680975?

    The basic shapes of the pearl necklace cords are from Mr Siikas Seaview mod. I have already the permission for all objects of that mod.

    Bison skull and shield:
    Converted from this free resource by ringx:
    http://www.turbosquid.com/FullPreview/Index.cfm?ID=725212&seo=0

    WindChimes:
    I made this with Nifskope from the vanilla wall basket


    CG Textures
    The Niftools team for giving us Nifskope.
    Skyfox from the Niftools team for his great tool NifUtils


    My personal thankyou goes to my friend Beolo for the painting frame and for all his help


    Permission:
    ===========

    You may use these resources in your mods long as long as you give credit and you do not charge money for it. You have to give credit to the authors of the original resources too as mentioned above if you use them in your mod.

    Do not upload to other sites.

    202 downloads

       (1 review)

    2 comments

    Updated


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