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83 files
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Stroti Lighthouse
By Tamira
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Stroti Lighthouse
=================
by Stroti
converted by Tamira
This is the conversion of Stroti's modder's resource for Oblivion. You can find the original file here:
http://www.nexusmods.com/oblivion/mods/35994/?
You can not only use it as lighthouse but as watchtower or for a personal player home.
And you can add fires to the braziers on top or flowers like I did for my personal use.
The second nif that is included (LighthouseB) was an idea of Stroti to help modders to have a better look at the inside in the CS/CK while working on it. It is the same mesh with the outer walls removed. So if you wish to add furniture or decoration to the inner lighthouse, just replace it for that time with that alternate nif. After you have finished decorating, replace it again with the original nif.
The ladder to the top was a pain for me, I tried my best but my character keeps falling through, though it works in the original Oblivion mod. Maybe it is too steep for the use in Skyrim. If you walk up quite slowly, it works. And maybe adding a collision plane there may help too.
========
Credits:
========
Stroti for his resources and for everything he has given to the TES community
The Niftools team for giving us Nifskope.
Skyfox from the Niftools team for his great tool NifUtils
CG Textures
Bethesda for the TES games
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Permissions:
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This is a modder's resource.You may use the meshes and textures for your own mods as long as you give credit and you do not charge money for it.
Do not upload to other sites.
Stroti has quit modding and will no longer be active on the forums.
I have his personal permission to convert his Oblivion resources and to upload them.
130 downloads
0 comments
Submitted
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Stroti Resource Pack II
By Tamira
=============================
Stroti Resource Pack II
=============================
by Stroti
converted by Tamira
=============================
A collection of some new and some older resources that were originally created by Stroti for Oblivion.
No esp included.
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Content:
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Dreamcatcher
Windchimes
Skooma Pipe
Chess
Dice
Scales
Washing Tools
Market Shelves
Nestbox
Wind Thingys (pin wheels and other)
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You can find the original files here:
Dreamcatcher: http://www.nexusmods.com/oblivion/mods/45943/?
Windchimes: http://www.nexusmods.com/oblivion/mods/45941/?
Skooma Pipe: http://www.nexusmods.com/oblivion/mods/45957/?
Chess, Dice and Scales are from "Strotis New Clutter": http://www.nexusmods.com/oblivion/mods/34669/?
Washing: http://www.nexusmods.com/oblivion/mods/37935/?
The market shelves I extracted from Strotis Market Stands: http://oblivion.nexusmods.com/mods/36158//?
The nestbox I extracted from Strotis Old Cabin resource: http://www.nexusmods.com/oblivion/mods/42737/?
The "Wind Thingys" were not released for Oblivion. Stroti sent them to me some time ago and allowed me to add them to this package.
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Notes:
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Important:
If you want to use the washbarrel and the washboardbarrel in your mod, they MUST be added as activator and a water type MUST be selected, else the CK and the game will crash. I recommend to copy the horsetrough01 for this.
The dreamcatcher and the "wind thingys" are animated, the windchimes are not. Add all these as statics to your game (NOT as movable statics!)
The Skoomapipe has clutter collision, add it as misc item to your game.
Chess, scales, market shelves and nestbox are statics, the weight for the scales is clutter.
Washing: the washbarrels, the mangle, the washboard and the flatiron-holder are statics, the scrubber, soap and flatiron have clutter collision.
Dice: The game-set is static, the dice-cup and single dice have clutter collision.
I had to retexture some objects, either because they used vanilla Oblivion textures or because the textures that were added by Stroti did not render quite well in Skyrim.
=================================================================
Tools used:
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Nifskope
NifUtils by Skyfox
Gimp
Blender
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Permissions:
=================
This is a modders resource.You may use the meshes and textures for your own mods as long as you give credit and you do not charge money for it.
Do not upload to other sites.
=================
Credits:
=================
Stroti for his resources and for everything he has given to the TES community
The Niftools team for giving us Nifskope; special thanks to jonwd7 for his great new developments on this tool
Skyfox from the Niftools team for his great tool NifUtils
jbvw/rileymarks for a texture (scales)
CG Textures
174 downloads
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Stroti's Mushroom House Resource
By Tamira
=============================
Stroti's Mushroom House Resource
=============================
by Stroti
converted by Tamira
This resource was originally created by Stroti for Oblivion.
You can find the original file here:
http://www.nexusmods.com/oblivion/mods/46030/?
=============================
A big mushroom that can be used as house, with interior and a mysterious cave.
There are also some new (static) plants and a fence kit with ivy.
(No Smurfs included)
For an overview a demo esp is added. You can find the mushroom house west of Lake Ilinalta in the woods between Halfmoon Mill and Hunter's Rest.
This demo house and location is only a showcase, it is not furnished and the interior is not navmeshed so you cannot bring a follower with you.
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Content:
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Mushroom House with door, interior and cave
6 different smaller mushrooms
Mushroom chair and mushroom table
Exterior lanterns with and without glow
Door-bell (not animated)
4 new (static) plants
New butterfly and new moth with green glow (both animated)
Fence kit, decorated with ivy, with an animated fence gate (to be added as door)
Glowing stone for the cave
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Tools used:
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Nifskope
NifUtils by Skyfox
Gimp
Blender
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Permissions:
=================
This is a modders resource.You may use the meshes and textures for your own mods as long as you give credit and you do not charge money for it.
Do not upload to other sites.
=================
Credits:
=================
Stroti for his resources and for everything he has given to the TES community
The Niftools team for giving us Nifskope; special thanks to jonwd7 for his great new developments on this tool
Skyfox from the Niftools team for his great tool NifUtils
71 downloads
0 comments
Submitted
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Phitt's Sheogorad Resource - Part One
By Tamira
=========================
Phitt's Sheogorad Resource - Part One
Modder's Resource
=========================
By Phitt
Converted by Tamira
=========================
These are resources from Phitt's Oblivion mod "Sheogorad - Forsaken Isles ALPHA", a remake of the Morrowind region Sheogorad in the North of Vvardenfell
You can find the original file here:
http://www.nexusmods.com/oblivion/mods/37329/?
=========================
Phitt gave me permission to convert and upload the resources that are included in his great mod.
There is a huge amount of resources so I decided to split it in several parts.
I will upload the parts as soon as they are done, which may take some time as converting (and testing) is a very time-consuming job.
I had to leave out all meshes that are based on vanilla Oblivion meshes so there are not all objects from the Oblivion mod included in this one.
=========================
Some of the objects that are included in Part one:
Ashlander huts (yurts) with interiors
Paper lanterns
Ashlander/Vvardenfell plants and dead trees
Ashlander/Vvardenfell rocks
Mushrooms in all sizes
More plants and flowers
Stronghold (without interiors)
Animated Cliffracer
and many more ... discover yourself!
Plants and trees are not animated.
=========================
Important: Read the included "Sheogorad Terms Of Use" and give credits as requested there
Read the included original "Sheogorad Readme" for more details
=========================
Tools Used:
=========================
Nifskope
NifUtils by Skyfox
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Permissions:
=================
This is a modders resource.You may use the files for your own mods as long as you give credit to the authors (see above and below) and you do not charge money for it.
Please link back to this resource when you use it in your mod.
Do not upload to other sites.
=================
Credits:
=================
Phitt - Models/Textures
Dave91 - Models/Textures
MrSiika - Models/Textures
Kzinistzerg - Textures
SpeedyB - Models/Textures
Read the included "Sheogorad Terms Of Use" and give credits as requested there
Read the included original "Sheogorad Readme" for more details
The Niftools team for giving us Nifskope.
Skyfox from the Niftools team for his great tool NifUtils
140 downloads
0 comments
Updated
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Phitt's Sheogorad Resource - Part Two
By Tamira
=========================
Phitt's Sheogorad Resource - Part Two
Modder's Resource
=========================
By Phitt
Converted by Tamira
=========================
These are converted resources from Phitt's Oblivion mod "Sheogorad - Forsaken Isles ALPHA", a remake of the Morrowind region Sheogorad in the North of Vvardenfell
This part includes the Dagon Fel resources
You can find the original files here:
http://www.nexusmods.com/oblivion/mods/37329/?
Part One is available here: http://tesalliance.org/forums/index.php?/files/file/1817-phitts-sheogorad-resource-part-one/
=========================
Phitt gave me permission to convert and upload the resources that are included in his great mod.
There is a huge amount of resources so I decided to split it in several parts.
I had to leave out all meshes that are based on vanilla Oblivion meshes so there are not all objects from the Oblivion mod included in this one.
The remaining parts (Daedric, Dwemer, Velothi) will be uploaded by someone else. A mod-team contacted me and told me that they already converted them some time ago.
They promised me to upload their converted resources as soon as they have released the trailer for their mod.
=========================
Objects that are included in Part two:
5 different shacks with interiors
dock kit
ship (no interior)
2 different awnings
5 different overhangs
Cyrodiil type buildings:
The tower and the nordhouse have interiors
For the other two buildings there is an interior kit to build your own interior
Clutter:
hammocks, static and as furniture
baskets, static and movable
chandelier with candles
fishing net and herrings
tapestries and a rug
4 different tables
2 different stools (furniture)
shelf
Morrowind style lanterns and lantern hangings
(More lanterns, static and movable are available here: http://www.nexusmods.com/skyrim/mods/59977/?)
=========================
Read the included "Original Sheogorad Terms Of Use" and give credits as requested there
Read the included "Original Sheogorad Readme" to get an impression where all this comes from.
=========================
Tools Used:
=========================
Nifskope
NifUtils by Skyfox
Gimp
=================
Permissions:
=================
This is a modders resource.You may use the files for your own mods as long as you give credit to the authors and you do not charge money for it.
Please link back to this resource when you use it in your mod.
Do not upload to other sites.
=================
Credits:
=================
Phitt - Models/Textures
The Niftools team for giving us Nifskope.
Skyfox from the Niftools team for his great tool NifUtils
CG Textures
275 downloads
0 comments
Updated
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Tropical Wessel Interior
By fredlaus
Tropical Wessel Interior - Just needed an interior for my 'Tropical Queen of Solitude'.
This is a modders resource - an interior you can connect to with the Creation Kit.
No dependancies within Skyrim.
Thanks to Bethesda Softworks for creating wonderous games
Thanks to my friends on the nexusmods
Thanks to my "new" friends here on TESA
42 downloads
0 comments
Updated
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BOX .bat and its support files.
By Ashenfire
*Part of the HCS-SDK and also an independent program
Required utilities to make this work
Free ANSICON utility from GITHUB, or any shell command that utilizes ansi.sys, ANSI emulation. Free COLORR.bat utility included with this download. Free PRIVILEGE.BAT utility included with this download. Free SPCCOUNT.BAT utility included with this download This is for programmers who want to make menus and results show up in a box display but don't want to make the box themselves.
The BOX command was meant to be 'called' from another program that would have a calculated result and wants to print it into a box display.
The box can be told what color the foreground and the background should be. Also the lightness or darkness can be specified along with width and height.
It is also the the main menu/GUI for Project Ashenfire's cosmetic functionality and MUST be copied to a folder that is in the PATH statement.
Example Box /w100 /h25 /pyellow /dark /bgreen
Inside the calling program:
call colorr def
call box /w100 /h25 /pyellow /dark /bgreen
2 downloads
0 comments
Updated
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Disperse Elder Scrolls version
By Ashenfire
Menu system to allow a user to
Copy her ENTIRE dasbhoard to a backup location. Copy her project lab to a backup location (fast, since it only updates changed items and ONLY copies the lab). Copy her Phases of a project to a backup location. Create a time and date stamp of the current option, multiple times and as often as wanted. Copy a folder structure only, skipping files (data) in the folder structure (tree function). List the current source and target folders (open the folder locations for each), to allow the user to rename folders, delete folders, add content. Switch configurations to extend the life of the program. The menu allows 'flex' mode to load new swap configurations to manage more content that wasn't part of the original design. Search for creation kit, creation set, addon folder for Nexus mods. Create a marker and drop it into a directory if there are more than one instances of the creation kit, creation set, or dashboard. In general, the user uses this program to manage her projects.
User can create the folders that are already in the batch program or they can create their own and edit the program to reflect the changes.
Example: Search for TESV program. Example of Copy Choice Menu. User can active thumdrive detection or choose to have only mirror copies. Main menu and its detection/status. Task menu with many abilities. White lettering is for user to change to the directory in white and only work inside that folder. Choose Bstation, Alt, Flex mode. Flex option will appear in menu when it is necessary. Create a lab and in this example, create a phase.
9 downloads
0 comments
Updated