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Insanity's Sorrow - A Celtic Katana 1.2a

   (2 reviews)

10 Screenshots

About This File

CelticKatana_Title.png

Description.png

Adds a new Katana into the game, a Celtic Katana. THe model and textures are all new, no retexturing here.

The Katana's come in 4 colours, Blue grip, Brown grip, Red Grip and Black grip. The leather wrap on the scabbard also has it's colour changed to match.

You can aquire the Katana's by crating them, they're setup as steel weapons, though they need more of each material, they're also a little strong than

the Blade's katana. Each one can be upgraded too.

Dai-Katana and Tanto versions of the Celtic katana are now available.

Installation.png

  1. Extract the contents of the ZIP folder into your Data folder
  2. Make sure the Insanity's Sorrow.esp is checked in the Launcher

Un-Installing.png

  1. Delete the files/folders associated with the mod
  2. Uncheck the Insanity's Sorrow.esp is checked in the Launcher

Contact.png

InsanitySorrow @ TES Alliance


What's New in Version 1.2a

Released

  • 01/12/2012 - 1.2a - Cleaned Plugin
  • 21/04/2012 - Added Tanto, All assets are now packed into a BSA file
  • 17/04/2012 - Added option 2Handed Update
  • 17/04/2012 - Initial Release
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User Feedback

Recommended Comments

The quality of the design and texturing of this piece is of a standard above and beyond that set by even professionals. You've made something truly fantastic. I especially love the thought that has gone into the tsuba; this is often ignored in game-asset japanese style swords, despite being the most crucial part to communicate the character of the sword and it's maker.

However, I have one major issue with this piece. Although the topography is clear and well directed, the number of polygons is OFF THE CHARTS at over 54000 polygons. By contrast, the vanilla steel sword has just over 2000 polygons. This model could be made at literally one tenth of it's current resolution with no perceptible drop in quality.

As I only have a mid-range PC, it can't reliably handle models with polycounts this high. I was truly dissappointed to be precluded from enjoying your fantastic creation in-game. I believe it is important to strive for efficiency, and to express your works as elegantly as possible.

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54k is wrong, that's more than double what it actually is, I would never make a single object have that many polys :no:

I'm well aware how this could have been made, I just didn't want to do it that way. High poly models and high res textures are what I like to make for myself.

I prefer the idea of just having fun, I mod for myself so don't have to worry about being efficient or anything like that :dance:

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The detail on this sword is awesome, better than Bethesda's Blades Katanas thats for sure. I only wish I could make models like this. Very amazing 10/10!!

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