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Maigrets Boar Companion

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About This File

MOD NAME:

Maigrets Boar Companion - Requested by dusann.

AUTHOR:

Maigrets

Version 1.0

September 4th 2009

DESCRIPTION:

This mod was requested by dusann who also chose the name and location.

There's no quest. Mike, the Elder Boar can be found hanging out with the sheep at the Village of Aleswell. He will probably open the gate and wander a bit so just look around and find him. When first activated he will give you a Summon Spell so he can be called if he gets get stuck, ( rare)or if you've left him somewhere. Some quest related doors don't allow companions to travel through them so also use the Summon Spell. Like most creature companions he may have some problems with bigger stairs, but will port to you if that happens.

I never test my companions with Oblivion Gates because I don't do the Main Quest any more and have no intention of doing so. However, if in doubt, tell him to wait before entering and then summon and when exiting the gate do the same and there should be be no issues.

He can be activated the same way as my other creature companions. Tell him to either come with you or stay, and he will do the rest. When told to wait he has a fairly wide wander range, so just summon him if you can't find him for some reason.

He will also sneak with you so if you go into dangerous areas and remain undetected, then will attack as soon as you enter combat. Obviously, he won't crouch in sneak mode, but it works. I'm not going to add chameleon. It's unnecessary.

He is essential and has his own healing ability for use in case of trouble. He is player owned and will not attack you or friends. Main stats are basically the same as the default boar, except for intelligence which assists with animal companions climbing stairs and more importantly, being able to follow the player through doors and fast traveling properly.

You can change the name if you want in the CS or open the console in game, click on the boar and type -

setactorfullname "New Name" - The name must be in quotes if more than one word. Close the console and save.

However, the name will remain the same in on screen messages and the Summon Spell. That can only be changed in the scripts and the spell in the CS.

REQUIREMENTS:

I have Shivering Isles installed but I can't see any reason why it won't work on a Vanilla install. No assets from SI were used. Oblivion must be patched to 1.2 however as I used this version of the CS to create him.

INSTALL:

Extract the esp, meshes and textures to a temporary folder and check it out if necessary. Then move the files to your Oblivion Data Directory. Activate the esp and head for the village of Aleswell. He's in the yard with the sheep.

UNINSTALL:

Remove these files:

Maigrets Boar Companion.esp

textures\creatures\boar\boar05_MMMBrown.dds

meshes\creatures\boar\elderboar.nif

meshes\creatures\boar\elderboarhead.nif

Your saves won't be affected. Just answer yes to the message regarding missing content next time you load your game.

Martigen's Monster Mod also uses these files, so if using MMM don't remove the meshes and textures. Just delete my esp.

I used the files fom corepc's resource files - Core's Boars at Tesnexus.

http://www.tesnexus.com/downloads/file.php?id=19337

COMPATIBILITY:

There should be no incompatibility with any other mods as far as I am aware.

CONTACT INFORMATION:

I can be contacted by PM at SavageArtistry Forum as Maigrets:

http://savageartistry.darkbb.com/index.htm

TES Alliance

Email: maigrets55@yahoo.com.au

CREDITS and THANKS TO:

Corepc for the meshes and textures.

Bethesda for creating Oblivion and the CS in the first place for us to use.

The CS Wiki and Bethsoft CS forum for various tutorials and valuable tidbits of information.

LEGAL:

Please do not reupload this file in it's current or altered form without asking me.

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