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Faregyl Village 2.0.12

   (4 reviews)

10 Screenshots

About This File

Feeding the empire, one roast chicken... or pork chop... or rabbit steak at a time! Cyrodiil demands MEAT!

Ever notice how there's no real farming presence in Cyrodiil? Except for some really small isolated places, there's perhaps one major operation going on outside of Skingrad. And they make wine. Wine is great and all, but where do folks get the meat? I mean the good meat. Chicken, pork, rabbit. We have plenty of mutton, but, well, mutton can only go so far before it gets old. There's also a noticeable lack of traditional crops being grown anywhere on any kind of meaningful level. So I got bored while thinking about this and decided it was time to do something about it!

I searched high and low and found only a small number of farming mods. The usual. Sheep, sheep, sheep, and oh, more sheep. Wonderful. Got the mutton sources covered now. So I'm attempting to fill in some of the gaps. There were a number of other good farming mods but they all landed in locations that were less than ideal, at least for my game. The UL team has someone working on a grand implementation out by Anvil, so I figured on letting them take care of that. So why Faregyl? What's so special about this place? Nothing really. When I scouted for locations it wasn't used by anything I could find. So I figured it was as good a place as any to stick some small farming operations.

This mod adds a pig farm, chicken farm, rabbit farm, some traditional crops, and a local smithy to the Faregyl area. Instead of an isolated sleepy old inn, now there's a useful farming village to help sustain the population. Each farm is owned by an NPC who has a work schedule and a normal eat/sleep schedule. Don't try and mooch off the stuff though. Killing the livestock or stealing the crops is going to make someone angry if they catch you! There's also a local smithy who will repair gear and sell mundane supplies and equipment. He's got an ox to pull his cart, but the ox is mean. Don't mess with him. There's also two local legionaries who patrol the area to help keep the peace. And of course, the abandoned gold mine. Something the locals are reluctant to talk about....

Requires OBSE 0019b or higher.


What's New in Version 2.0.12

Released

Fixed a bug that would prevent Laura Roslin from returning to Faregyl if she survives through to the end of Revenge is Best Served.

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Thank you so much for this village Arthmoor! :smug: It's a brilliant, immersive addition to my game that I can't play without anymore. We need more little villages like this scattered throughout Cyrodiil. It's beautifully designed and some of the NPC's very full of character...though far away from home. :smug:

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A great mod! And I also like the description very much! (Which is very essential in getting more people to download!) Anyways, the NPC's have great character, the village looks great, and villages is one of my favorites! (And there are too few of the good ones around...) :smug:

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Version 1.0.9

* The Rusty Nail now has a sign hanging from the roof.

* Alix Lencolia has been removed from the villagers faction as he is seen as more of a long time visitor to the inn.

* Texture changes on the architecture. The holes in the Ayleid metal always looked weird.

This is going to be the last update on this for awhile. I am deep into revamping the quest into something more interesting and expanding on it with additional chapters. I have no idea how long the revamp is going to take but it'll be worth it. I'll tease slightly by saying that what I've got planned involves consequences for your decisions as you progress.

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Version 1.0.10

* Added a road sign for the village up by the main road.

* Fixed the house meshes so the smoke particles don't show up as purple squares for people without AWLS.

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