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Cyrodiil Travel Services 3.1

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About This File

This mod is a collection of travel options which aims to recreate a system similar to what existed in Morrowind. It includes regular travel agent services at the stables, Divine Intervention, Mark & Recall, and Mage Guild Guides.

At each major city, there is a travel agent who will offer transportation to other major cities, including a few mod added destinations as well. Their services are relatively cheap and are based on the distance between each stop they service. They are also heavily armed and should you decide to attack them, be prepared for a significant fight. This may also draw in local guards. These agents WILL NOT RESPAWN IF KILLED, so try not to make a mess.

A Divine Intervention spell which functions in a similar manner to the one from Morrowind. The only real difference is that it will bring you to one of the chapel interiors instead of dropping you outside. The spell is sold in every chapel and requires Mysticism skill of 50 or higher. Scrolls are available from loot and vendor lists that deal with Journeyman level items. Divine Intervention does not function in Oblivion realms, Shivering Isles, or in a few other select areas where being yanked out might break something. It is also aware of Knights of the Nine and will not transport you to a desecrated chapel during the quest.

Mark & Recall spells which function nearly identically to their Morrowind and Daggerfall equivalents. This allows you to set a marker virtually anywhere and recall to it later. The spell does not function within Oblivion realms, Shivering Isles, or a few other select locations that will break something. The spells are sold by Alves Uvenim in Leyawiin since they specialize in Mysticism.

Teleportation services are now provided at the Mages Guild. Each city offers a teleportation pad in the public area of the guild which allows transport to every other major city. Ask around while in a guild and you'll be directed to the person in charge of the teleporter. Fees for non-members are 100 Septims. Fees for initiate members of the guild are 25 Septims. Teleportation is free once you have access to the Arcane University. Frostcrag Spire is available as a destination, but is only guaranteed to work with the OFFICIAL DLC.

Fast Travel can now be optionally disabled as well through an ini file.


What's New in Version 3.1

Released

  • Travel service is now available from Chorrol to Battlehorn Castle. Purchasing the forge improvement will enable the travel agent there.
  • Guild guides will no longer talk about themselves in the 3rd person if asked about teleportation.
  • Recall and Divine Intervention will not be allowed while mounted or in a seated position to prevent some nasty bugs that would otherwise occur once the player had been moved.
  • Using one of the Mages Guild teleporter pads will no longer result in the weather remaining the same as where you came from, resulting in things like snow in Anvil.
  • Made Divine Intervention more reliable -- it will actually move you to the chapel the shortest distance from you, and will function correctly in cities.
  • Tightened the restrictions for using Mark, Recall, and Divine Intervention (i.e., instances where using those spells could allow you to access areas you shouldn't be able to go back to, or allow you to break quests by leaving).
  • Mark, Recall, and Divine Intervention now function in the Shivering Isles; Divine Intervention takes you to the Sacellum Arden-Sul. You can only recall back to a mark placed in the Shivering Isles if you are in the Isles. Needless to say, Shivering Isles is now REQUIRED for this mod to run.
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Updated to 1.3:

* Adjusted the agents' gold higher still because at least one of them has been reported as a thief.

* Trimmed the morning eat package off of all agents in the interests of lightening AI load.

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Version 1.3.1

* Fixed K'Darr's AI so that he will be in the correct location if Open Cities Leyawiin Reborn is being used.

* Call pcb to purge buffers when traveling to another city, which should mimic what fast travel does.

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Version 2.0

* Mod now requires OBSE v0018 or higher.

* The delay between paying for travel service and the actual move to the destination should now be virtually instant.

* Dropped the BSA as it isn't warranted for simple silent voice files. Be sure to delete that if you still have it.

* Added travel destinations to Bartholm, Faregyl, Feldscar, and Sutch.

These destinations will only show up if the mods that add them are installed at the time the game is loaded. Other destinations will be considered, provided they are of sufficient size to justify adding them and are not too close to other already supported destinations. If the destination is only made active after a quest is completed in the target mod, that destination will not be considered as I do not want to get into the need for patches to accommodate them. I have enough patches for other mods to manage as it is.

Destinations in provinces outside of Cyrodiil will not be considered, as this one is meant only for servicing Cyrodiil.

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Version 2.0.1

* The agent in Bartholm wasn't hooked up to his topics. Oops.

* Visits-Many-Lands was charging 45 gold and adding 5 hours to the clock for trips to Bravil which should have been 3 hours at 35 gold.

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Version 2.0.3

* Three of the horses belonging to agents were not owned by the faction.

* Moved Demeter's tree in Anvil away from the building more to get it out of the path in OCR Anvil.

* Made the agents' horses a separate creature for better AI control of where the horses go.

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Version 2.0.4

* The Bartholm travel agent was sending people to Cheydinhal on trips to Leyawiin. Oops.

* Added a direct route from Chorrol to Anvil and back if West Roads is installed.

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Version 2.0.5

* Added service to Riverhold if Elsweyr Anequina is installed.

Version 2.0.6

* Valera's bed in Faregyl was not activating, causing her to obsessively look for somewhere else to sleep in the inn but unable to find something.

* Added script checks to place the Faregyl, Feldscar, Bartholm, Sutch, and Riverhold agents into the factions for their city so they will have access to any of their city related topics.

Note that with 2.0.6 OBSE 0019b or higher is needed. Upgrade if you're still using 0018.

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