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Duke Patrick's Follow That Actor Rev 1.2

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About This File

Duke Patrick's Follow That Actor Rev 1.2

Latest OBSE needed!

Companion Compatible!

Rev 1.2

Removed a player disable controls command that was not really needed and could causes issues.

Rev 1.1

Prevent super speed when coming out of a menu.

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DESCRIPTION

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A new topic will now be in all the actor’s dialogue “I will follow you!â€

Pick this and DO NOT TOUCH YOUR FORWARD KEY! Or use the follow touch spell that is given to you. (I prefer the dialogue myself, more immersive!)

Your PC will now follow the NPC, thru unlocked doors, thru winding passages, around obstacles, up and down stairs, and almost everywhere that a normal NPC can walk while following a path grid.

The mod AI will throttle your PC speed and steer your PC walking and running direction to follow the Actor.

No more tedious synchronized key tapping to follow the actors now! Press your forward key to stop following the actor.

This mod is now out of beta however it may still have issues. Possibly even issues I will not be able to fix. I made this

mod only for personal use. It is based on the work I did for companion following. I HATE summon spells for companions and was determined to have the companion never get lost and require the player to pull the companion out of the air like a magician grabs money from your ear!

Howver if you are to use this mod you must understand that the mod is attempting to replace your MIND with a few lines of "If this then do that". I will pat myself on the back and say I think I dreamed up with some very clever script routines, however it would take more than a script to be able to duplicate the ability of your brain to follow an actor around through all the possible egress pitfalls in the game! If we could tap into the games engine for the thousands of lines of code that control how the actors “follow†this would be much better, but even the game makes “following†mistakes sometimes.

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Requirements

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Latest OBSE needed!

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LEGAL

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I worked very hard on this mod. But this mod is a product more of creativity, sweat and tears than script writing talent.

DO NOT distribute THIS MOD! You should only find this mod distributed from Tes Alliance! If any other web site is distributing the files for this work they are doing so illegitimately.

You may use my scripts and my other resources for making a mod only as long as it has nothing to do with making the Player

Character follow an actor. I.E do not make a disguised knock off!

If you use my scripts (such as for a companion mod) you must credit me fully and include my "legal" as shown above.

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CREDITS

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Thanks to Bethedsda for giving us the TES Construction Set.

For the most advanced SCA combat with sword and shield:

http://www.spookyfx.com/book/tromp.html

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What a brilliant idea! If you ever get an updatet to work through doors, even better. For now, though, I'm happy with this offering. This will deal nicely with one of the most annoying aspects of the game for me in a simple and elegant fasiion. Thank you.

BTW - did I notice your name attatched to a mod revising fighting rules? I think it mentioned the SCA. If so that would probably make you a reenactor. For the last 25 years or so I have been involved in reenactment in the UK - everything from 1st Cent AD to Napoleonic, though my heart was always truly in the Viking side of things. "Combat Theatre" would have been a good way to describe what we tried to put accross to the public. Thank you again. Feel free to reply if you wish. I'd love to hear of your experiences in the SCA. Perhaps we could trade silly stories eh?

CPW

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Very good idea. :question: But in some cases you are unable to choose any sort of topics from the list, due to predefined conversation (only specific choices) or automatic goodbye. Can you consider turning it into spell?

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Thanks to all of you for the encouragement. I am surprised this utility mod seems to be appreciated more than I thought it would. I have to tell you guys that I do not check the comments very often, almost never. That includes my old home at Tes Nexus as well.

I just do not have the time to proliferate 30 mods a year (creation, expansion and support)and keep up with any posting except on the Bethesda forums. So any help you need with this mod please go there to get my attention. I wish Tes Nexus (or this site) would allow me to change that option (turn off comments)on my older mods that were set up to allow comments. The only way to do it is to DELETE the mod entirely and reload it as a new mod. But as I am not uploading there anymore I except for mirrors to my new host (Tes Alliance) I guess that would be the best thing to do.

Anyway I will be doing a major overhaul of this mod to move all scripting to a quest script. I think some of my issue with this mod are do to token script stopping once the NPC moves thru a load door. I will include a spell option. I do not like the use of a spell for this kind of interaction with the actors as it is not immersive in my opinion, but I can see why some would want to use a spell.

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Spooky, new version working very well, thanks for this. My earlier problem with .03 version mentioned on bethsoft now resolved. :question:

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Hello and happy new year

i find this mod out for the companion vilja mod. In this mod your npc partner can lead the way. I hope that the followin npc works together^^ would be very nice

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