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Creature Diversity 1.13

   (2 reviews)

25 Screenshots

About This File

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CDDesc.png

What this mod does is to add new creatures to the existing Leveled Lists. It doesn't add new spawn points, it doesn't remove any spawn points or leveled lists - it only adds to the existing ones, extending them with new creatures. The models and textures are created by various artists, so a big thank you to everyone who have created these fantastic resources!

The mod is "lore-friendly" in the way that it doesn't add anything to the world that couldn't exist in this world, most are found in the lore with the exception of a few, but again, those could exist, and most of the creatures added are new types of existing creatures, like the wolf and the bear, zombies and skeletons, etc. - the full list of added creatures is found below.

Creature Diversity adds new rats, Argonian Zombies, Dark Elf Zombies, High Elf Zombies, Orc Zombies, Argonian Skeletons, Khajiit Skeletons, Foxes, Minotaurs, Rabbits, Bats, Durzogs, Boars, Wolves, Ogres, Goblins, Black Trolls, Brown Trolls, Polar Bears, Skeletons with helmets, Spriggans, Golems, Elementals, Mud Crabs, Dogs, Spiders, Mummies, Ghouls, Banshees, Shalk Beetles, Glowing Oozes, Red Fungus, Necrotic Sludges, Giant Wasps, Sea Dreugh, Lamia, Water Dragon Plants, Dolphins, Whales, "Living" Zombie Arms, Spider Daedra, Female Liches and Undead Knights!

If you already have version 1.10.x installed, use the UPDATE file to get the latest version, if any.

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This mod is incompatible with most Mods that alters Creature Leveled Lists (i.e OOO, MMM, etc). However, if using any of these mods, you can make them compatible by using the Bashed Patch in Wrye Bash.

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Extract all archive content to your Oblivion Data folder.

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Delete 'Creature Diversity.esp' from your data folder, along with the following folders:

Textures\Creature Diversity\

Meshes\Creature Diversity\

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To remove Spiders from the Leveled Lists, download the Arachnophobia patch as well as the main file, and load it after Creature Diversity.esp.

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You can contact me through E-Mail (found in ReadMe), on NexusMods (as Zaldiir) or on any of the following websites/forums (as Zaldir): Bethsoft Forums, Dark Creations, Great House Fliggerty, TES Alliance, Planet Elder Scrolls

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Developers

Zaldir

Resources

Quairtra - Rats

Hel Borne - Argonian, Orc Zombies

Dominick Cryomonde - Argonian skeleton, Khajiit skeleton

Zenith92 - Dark Elf, High Elf Zombies

mr_siika - Foxes, Minotaurs, Rabbits, Bats, Durzogs

Corepc - Boars

cryonaut - Wolves

Andhar - Ogres, Goblins

InsanitySorrow - Black Trolls, Brown Trolls

Tegeal - Polar Bear

Ancestral Ghost - Skeleton Helmets, Spriggans

demonizzer - Golems

JNR - Elementals

Tarnsman - Mud Crabs

AlienSlof - Slofs Dogs

AlienSlof, Elveon, Malo, mikal33 - Spiders

Little Baron - Mummies, Ghouls, Banshees, Vermin, Water Beasts

alonsomartinez - Dolphins, Whales, Zombie Arm

Gizmodian - Spider Daedra

MegamanNeoX - Female Lich

Lazarus - Undead Knights

Thanks to

olafreinhardweyer for the Idea.

alt3rn1ty for finding lots of errors in the textures used in Creature Diversity.

T3alrose for the Normal Maps Fix.

Team CiVic for the Trailer.

Sparton1199 for the Second Trailer.

TeamGecko for the TES4Gecko.

Nealus for the Russian Translation.

alea for the other Russian Translation.

Roi liche for the French Translation.


What's New in Version 1.13

Released

  • Fixed an error in some Leveled Lists, which caused high leveled creatures to spawn too early.
  • Fixed and compressed a lot of the textures and meshes.
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