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I need some design suggestions ...
This is the front of a retextured Blades Cuirass that I'm working on. The back will post immediately after this. This is for my Ronin mod that I've been working on for months now. Note the armor dates back to the First Era, so it should look old and distressed. This armor corresponds to StarX's Green Dragon katana.
Problem 1: Silver. I've added silver buttons, but they show up as white, no matter how much I burn the edges the add shadow. My shadow darkening is not showing up. Any idea why? (I checked the four lighting settings in Nifskope and their on normal settings, so not sure why they are so white?)
Problem 2: I have design features I can add, but the armor design is segmented, both in the texture and the mesh. So finding a smooth, clear spot for a design enhancement (example: Medusa's Head, or whatever) would required a redesign of the mesh, as well as a retexture. There is the space between the tassles, but if you look closed that's segemented, too (the plates going on the chest for greater flexibility of movement). One thought I had was to simply join the two top plates, making it one solid piece (that would take two minutes of PS work) but I don't know how realistic it would be, as I'm not an armor expert.
What I was is a way to distinguish this First Era Blades armor from Third Era Blades armor, without losing the design intergtity, and the visual recognition that will occur when a player sees this armor. I've done a bit with color, but I don't want "unrealistic" colors. I also want something a little more meaningful than just a recoloration of an existing armor.
Any suggestions are welcome.
~ Dani ~
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