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BaconFlips
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Made some more progress on the sword... these textures have been a pain, as I've been trying new stuff with them. I've never done poly-painting before in ZBrush until now, and I also baked some of the MatCap materials onto the texture. The matcaps I used are called traptervine and deep bronze (I edited deep bronze to more of a gold color) and can both be downloaded from the Pixologic Material library. I'm thinking of making the gold a little darker, maybe more aged looking. Any opinions on how to fix this up before I start modeling the sheath?


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Bacony Goodness

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