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Showing content with the highest reputation on 09/28/2010 in all areas

  1. Children of The Sky the voice as a weapon From the book Children of The Sky: "Nords consider themselves to be the children of the sky. They call Skyrim the Throat of the World, because it is where the sky exhaled on the land and formed them. They see themselves as eternal outsiders and invaders, and even when they conquer and rule another people; they feel no kinship with them. The breath and the voice are the vital essence of a Nord. When they defeat great enemies they take their tongues as trophies. These are woven into ropes and can hold speech like an enchantment. The power of a Nord can be articulated into a shout, like the kiai of an Akaviri swordsman. The strongest of their warriors are called "Tongues." When the Nords attack a city, they take no siege engines or cavalry; the Tongues form in a wedge in front of the gatehouse, and draw in breath. When the leader lets it out in a kiai, the doors are blown in, and the axemen rush into the city. Shouts can be used to sharpen blades or to strike enemies. A common effect is the shout that knocks an enemy back, or the power of command. A strong Nord can instill bravery in men with his battle-cry, or stop a charging warrior with a roar. The greatest of the Nords can call to specific people over hundreds of miles, and can move by casting a shout, appearing where it lands. The most powerful Nords cannot speak without causing destruction. They must go gagged, and communicate through a sign language and through scribing runes. The further north you go into Skyrim, the more powerful and elemental the people become, and the less they require dwellings and shelters. Wind is fundamental to Skyrim and the Nords; those that live in the far wastes always carry a wind with them." The Way of The Voice: "The Nords have long practiced a spiritual form of magic known as "The Way of the Voice", based largely on their veneration of the Wind as the personification of Kynareth. Nords consider themselves to be the children of the sky, and the breath and the voice of a Nord is his vital essence. Through the use of the Voice, the vital power of a Nord can be articulated into a thu'um, or shout. Shouts can be used to sharpen blades or to strike enemies at a distance. Masters of the Voice are known as Tongues, and their power is legendary. They can call to specific people over hundreds of miles, and can move by casting a shout, appearing where it lands. The most powerful Tongues cannot speak without causing destruction. They must go gagged, and communicate through a sign language and through scribing runes. In the days of the Conquest of Morrowind and the founding of the First Empire, the great Nord war chiefs - Derek the Tall, Jorg Helmbolg, Hoag Merkiller - were all Tongues. When they attacked a city, they needed no siege engines; the Tongues would form up in a wedge in front of the gatehouse, and draw in breath. When the leader let it out in a thu'um, the doors were blown in, and the axemen rushed into the city. Such were the men that forged the First Empire. But, alas for the Nords, one of the mightiest of all the Tongues, Jurgen Windcaller (or The Calm, as he is better known today), became converted to a pacifist creed that denounced use of the Voice for martial exploits. His philosophy prevailed, largely due to his unshakable mastery of the Voice -- his victory was sealed in a legendary confrontation, where The Calm is said to have "swallowed the Shouts" of seventeen Tongues of the militant school for three days until his opponents all lay exhausted (and then became his disciples). Today, the most ancient and powerful of the Tongues live secluded on the highest peaks in contemplation, and have spoken once only in living memory, to announce the destiny of the young Tiber Septim (as recounted in Cyrodiil). In gratitude, the Emperor has recently endowed a new Imperial College of the Voice in Markarth, dedicated to returning the Way of the Voice to the ancient and honorable art of war. So it may be that the mighty deeds of the Nord heroes of old will soon be equaled or surpassed on the battlefields of the present day." First, let me say that I DO NOT have the knowledge at this point to do it by myself, but I do have the desire. I would greatly appreciate any help anyone can offer in the way of instruction or ideas about how I can go about accomplishing this. Here's what I would like to do: By holding down a key, you charge up your your Thu'um, magicka and fatigue are drained. When you release the key, your character performs a simple lean forward animation with mouth opening, a shout sound is played (enhanced or modified to sound magical - like in Dune), the air ripples with energy, and anyone or anything caught in the blast will be knocked away and back (not upwards!). This also damages their health from the sheer power of the voice, but if they hit a wall or a rock in mid-air the damage is increased. It might have a chance to paralyze or disarm them too. If you do this on a locked door or chest, it is unlocked and flung open or broken apart. The power of the Thu'um is dependent on how long you charge it, but also on your willpower. Totally independent from skills. There are no magical effects, just physical. A very weak Thu'um might only disarm or stagger your opponent for a moment - perhaps allowing for a critical strike. A very powerful Thu'um might fling your opponent many feet, tearing them apart, blood and gore everywhere. Their weapons and armor are disintegrated. Your opponent, however, has a chance to "Swallow" the Thu'um dependent on their willpower. But resisting the attack will drain their fatigue considerably. Although the force of the Thu'um can be lessened, your opponent will always feel some effects. The shape of the effect is a cone originating from the character's mouth. As the diameter of the cone increases, the power of the Thu'um decreases but a greater area is affected. An extra bonus would be some sort of quest that the character must complete to gain this ability, beginning by reading the book "Children of the Sky". Other races besides Nords can learn the Way of the Voice, but it will not come as easy. I'd like to add in the ability to take the tongues of your enemies as trophies to enhance your powers in some way. Maybe eating them increases your willpower. <img src='http://tesalliance.org/forums/public/style_emoticons/<#EMO_DIR#>/laugh.gif' class='bbc_emoticon' alt='' /> For every 20 tongues, your willpower goes up by one point. Or perhaps they also boost your magicka and fatigue.
    1 point
  2. The Dark Spire The Dark Spire stands alone in another world, long forgotten and abandoned since the disappearance of the architects. It acts as an anchor holding this world in a stagnant twilight. Like a siren, it calls to those who would heed it's song. And so, what begins as an free-lanced errand will become an obsession. Be prepared for the greatest adventure of your life, perhaps the last. The Spire will test your character in every way, if you can find it. Concept Art Through numerous internet searches I have procured a rather large collection of concept art. I've included an assortment of pictures from a wide range of sources. This collection is not meant to be definitive of the mod, but rather provide a general idea of what I have envisioned. Note the spoiler boxes. They are there for your convenience only, there are no real spoilers here. The Tower Itself: Landscape: Creatures and People: The Cripple: Items: Other Technology: Misc: Progress so Far I have been working on the plot for quite sometime now. It's becoming pretty enthralling, and is almost complete. The Tower mesh was being worked on by Alizarin Crimson, however, he has since disappeared. Here are some screenshots of what he was working on: one two three four five six seven eight nine ten And here is some of my attempts at world building: one two three four five six Assets I have scoured every resource list that I can find, as well as search TES Nexus, resulting with quite a pile of useful resources, that might possibly find their way into the mod, however, not enough to give me the start that I need to really start building. I plan to learn how to model and texture soon, so that I can begin working on this again. I will hopefully be able to use many resources from The Forsaken Isles, mostly Dwemer models and textures. Acknowledgments: Bethesda, and all artists and authors involved in creating the Elder Scrolls universe Stephen King and also the Creators of Myst Phitt and the Sheogorad team Creators of 3rd party resources Artists and Uploaders of concept art WhoGuru DarkRider Alizarin Crimson The Architect Future Team Members! And to all others who have supported this project, I thank you.
    1 point
  3. grertings to you, or better, salaam aleikum. Very few things to say about me: i'm half italian and half Moroccan, 46 yrs old, muslim, and happily married (1 wife, and i dont want more than her) Some other things to say about the public me: old Morrowind player (i started few years after the release, with GOTY), mods collector, and very interested to learn about modding, because i want my own homes, with the services i prefer, and also i like slightly modify the existent mods, for have a better world around me, partly made by myself. Usually many people love the glory and fame to see their own mods in some forum, maybe in a hall of fame: differently, i want learn modding for myself. I'm greedy, very greedy, and without desire to show to anything "how good i am to mod" make a name for myself and end with mods in some hall of fame, but only for make the necessary makeup at my game and have the world i have ever desired. Morrowind and mods sometimes has only slightly mistakes that can be corrected easily, then, why not work for this? My english is very broke, then, if you don't understand me in any way, please say clearly, don't turn around the matter, and say "i haven't understood, repeat" and i will try to write better. Bye for now.
    1 point
  4. Quite interesting discussion there... Though for me it all is quite simple. What makes the mod popular is... the content. And simply once again - the more the better. The more content it has in comparison to already released things, the better. The more quality in your mod, the better. The more new things it contains, the better. The more finished product it is, the better... and so on, so on, so on...
    1 point
  5. Will do. I wasn't aware of that mod. Looks neat. I'm glad of your support Red. It means a lot.
    1 point
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