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Showing content with the highest reputation on 02/20/2011 in all areas

  1. 1. Yes, the creature will stop advancing in stats once the player reaches level 12. 2. That field is a multiplier, and is multiplied with the creature's level to compute the final amount. So you'd want to set that multiplier to 50. Which at level 12 will produce 600 health. Just be aware though that a creature with that much health is going to take a long time to kill.
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  2. Hello everyone. Ive been lurking around on visitor status for a long time and finally decided to register today. One of the things I hope to do is to become more involved with mods, like becoming a Beta tester and later, once ive got my own house, do some voice acting.
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  3. Welcome to TESA! Here's another ! Try to eat faster, hmm?
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  4. Take a look over our tutorials here, they'll get you started , To help out a little, here is the edited model
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  5. Welcome to TESA!
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  6. Welcome to the Alliance Rosswell!
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  7. Welcome, Rosswell! I don't know how to give cookies, then, have a sweetroll.
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  8. Hello and welcome Rosswell21... I`ll share one with ya...
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  9. Then I will prepare for the cookie thief with my trusty bat, , stick , and........dancing banana?
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  10. Hello Rosswell, and welcome to TESA. If you like talking about modding, you find a whole bunch of us here! Have another cookie, but watch out for the cookie thief who's gonna show up any moment now.
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  11. Welcome! You won't find any better place to hang around when modding I'm a no fan of the odd "cookie"-era on TESA, but eh, I except you to get quite a few in this topic alone! Cheers, Matth!
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  12. Customary cookies?! omnomnomnom! I take it that we are recommended to stay away from the "delete cookies" link at the bottom of the page then?
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  13. Welcome to the Alliance! Hope you have fun here, because that's what modding is all about. Until the CS goes nuts. Have a cookie. I heard it's a custom here.
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