Hi guys. I was invited over here by Khettienna over at the Nexus.
I'm not sure where to begin. I guess with my relevency to the modding community. I'm starting to learn modeling and texturing, and you may have seen my Silly Level of Detail Potions/Poisons and Wine Cellar mods. I know they're down right now, but that's because of some personal issues I have with them. I'll probably bring them up again in the future. I'm focusing on modeling and texturing because eventually I want to be in video game design and unfortunately have realized this at a pretty late age (24).
In fact, despite loving video games my entire life, I can't believe I didn't realize sooner that I'd like to work in game development as a modeler. I did well in high school, went to college, thought I wanted to be a cop, studied psychology to get my bachelors from which I graduated with a 4.0, can't find a job and am now unemployed, and have just decided to go into the military. Whew. Talk about eclectic and unfocused. It wasn't until last month I thought "It would be really cool to make models." Unfortunately, I have to support myself and it seems like the military is the way to go right now; pay off my loans, get a safe job that keeps me on base in the U.S., and practice modeling/texturing in my free time.
I primarily want to be a prop/environment modeler. I am not very interested in making organic things (primarily because I think I have zero ability to proportion organic things). However, a weird thing happened last night. Someone showed me a program called Sculptris and I opened it for the first time and thought "well, how about I humor myself and try to make a human head."
I ended up with this:
Over all, it's a ton better than I had expected. It took ~20 minutes. I really expected to go to bed sad, confused and disappointed in my life, but I ended up quite surprised at what I made. So maybe witha little practice, I will be able to make organic things. But for now, I'm going to focus on weapons/environment models, haha.