Jump to content

DOWNLOAD MODS

Are you looking for something shiny for your load order? We have many exclusive mods and resources you won't find anywhere else. Start your search now...

LEARN MODDING

Ready to try your hand at making your own mod creations? Visit the Enclave, the original ES/FO modding school, and learn the tricks of the trade from veteran modders...

JOIN THE ALLIANCE

Membership is free and registering unlocks image galleries, project hosting, live chat, unlimited downloads, & more...

Leaderboard

Popular Content

Showing content with the highest reputation on 03/23/2012 in all areas

  1. 1. What is the script attached to? 2. Have you attached the quest property on that object to the corresponding quest property in the CK? (See Class #1 for attaching properties) 3. If the script is attached to an object, where is that object initially?
    1 point
  2. Spawn Dragon Spell. Only works outside. 1. Make the script and compile it. The leveled actor object for the dragons is vanilla, so just auto-fill that. Scriptname LevelersSpellDragonScript extends activemagiceffect {Summon Dragon high above player} LeveledActor Property LCharDragonAny Auto {Leveled Dragon} Event OnEffectStart(Actor akTarget, Actor akCaster) if Game.GetPlayer().IsInInterior() else Game.GetPlayer().PlaceAtMe(LCharDragonAny, 1) endif EndEvent [/code] 2. Create a new >Magic >Magic Effect object. Effect Archetype >Script Add the script you created above to this object. 3. Create a new >Magic >Spell Add the effect of the 'Magic Effect' object you created in #2 above. When you cast the spell, it will run the script.
    1 point
  3. 1. Setting up a Keyword in CK is right. 2. Make a keyword property in the calling script 3. use XXXX.SendStoryEvent() -> XXXX is your Keyword property -> you can use SendStoryEvent without and with several parameters (see CK documentation) 4. In Storymanager use 'Script Event'. Make a new Quest-Branch. 5. Use Condition: GetEvent Data ->GetIsID -> Keyword Have Fun!
    1 point
  4. Here is something that can be useful: First, a mod: http://skyrim.nexusmods.com/downloads/file.php?id=11370 Second, a CK solution:
    1 point
  5. I'm trying to use a Collision Marker in the CK, but when I drag it to the Render Window nothing shows up. I can go in to edit it through the Cell View window, but nothing about changing its size in the Reference window. If I copy one that is in a vanilla cell and paste it into my cell, I can then edit the size in the "Primitive" section of the Reference window. Does anyone know how to change the size without having to copy one from a vanilla cell?
    1 point
  6. I would humbly ask if any of the amazing mod makers here could make several items that could GREATly enhance fishing settings, I hope maybe someday to make a mod that allows full fishing crafting but there are a couple of things sadly lacking that i have not found yet...in the CK.... (if they are hiding in there i will happily be a dummy) Fishing nets.....perhaps a nice hanging texture nif that we can hang on the fishing racks... or reduce and lay in the boat Rope Coils ... no fisherman ever goes to sea without a rope or three.... a coil of rope or several, we can make them bigger or smaller. thanks if possible sometime.
    1 point
  7. All you have to do to get rid of the gizmo (the pull arrows) is hit the 2 key. It's a toggle device used to make resizing stuff easier.
    1 point
  8. Akash Category: Primary Player Character. Alias(es): Dragon Face. Race: Argonian. Age: 40. Guardian Stone: The Lord Stone. Profession(s): Blacksmith, Hunter, Mercenary, Writer. Special Ability/Abilities: Skilled at interacting with dogs. Physical Appearance: Akash sports a moderate frame supporting a head with an exceptionally long snout relative to the argonians of Skyrim, earning him the nickname "Dragon Face" from Glynis. Asides from a long snout, his head is about as plain as it gets for an argonian, as he lacks horns, brow spikes, and feathering, which has the side effect of enabling him to wear helms with ease. His scales are mostly dark brown, but orange covers his throat and borders his icy blue eyes. Personality & Hobbies: Akash will tell you his opinion regardless of its popularity with others, and doesn't usually turn his nose up to a one on one brawl, although he does not actively look for them. Akash gracefully accepts defeat, rarely loses his temper, and abstains from drinking to drunkenness. He prefers social interaction to isolation in most situations, except when writing fictionalized counterparts of his experiences in Skyrim, which are recorded in a pocket journal first. He is facetious on most occasions, and is persistent in achieving goals, but "knows when to fold em". When not traveling, doing business, or writing, Akash is off hunting, most times without company, but always with Sindri. Equipment: In battle he dons steel armor, and his weapon of choice is a mace. When hunting or working, Akash wears ordinary looking clothing with gloves and boots, but when in a casual or formal (and most importantly, non-public) situation, he wears a blue robe with a gold diamond ring & amulet. Pet(s): Akash's pet is a 5 year old dog named "Sindri." He is Akash's hunting dog, war dog, and constant companion. Mount: Sigrid, a 10 year old pinto mare. Biography: Akash was hatched in Morrowind while his family was on the way to Skyrim, and his childhood was about as ordinary as it could be for a wealthy argonian family living nearby Falkreath. He learned the art of blacksmithing, horseriding, hunting, and combat, in that order. In 4E 171, Akash's innate talent for writing and interacting with dogs was revealed, and although his family helped him advance the former, Akash developed his dog-handling skills on his own, training strays in Falkreath with the promise of food, and spending time learning from a breeder how to train not-starving dogs. His parents objected to the former, as there would sometimes be whole packs of strays waiting at the door to his home. Most of Akash's childhood friends were nords, who he wrestled and brawled with, and bretons, who introduced Akash to the concept of fiction writing (up until meeting his breton friends, Akash did all his recreational writing in a series of pocket journals, which he is still in possession of.) Once he came of age to 'leave the nest' in 4E 181, Akash purchased his first steed and war-dog (the latter of which living until 4E 189), and spent several days packing his bags in preparation for the "journey abroad" as he so termed it, seeking prestige and profit as a blacksmith, mercenary, hunter, and writer. When he finally did make the move to go out into the world, the series of events in which Akash met his closest allies occurred, those allies being Glynis and Berach, in that order. He met Glynis while in Riverwood in 4E 182, noticing that the high elf was being harassed by a mob who presumed her to be a member of the Thalmor, Akash broke up the crowd swinging his mace about, and during his stay in Riverwood, was befriended by the wandering high elf. In 4E 194, the pair met Berach, the breton, while looking out into the forests surrounding Windhelm, they noticed a Breton exiting the forest with a pack of wolves peacefully interacting with him. The wolves did not remain long, but long enough for Glynis and Akash to be awestruck at the sight. Berach was initially wary of Akash and Glynis during their stay in Windhelm, for they had seen something he tries to keep secret, but eventually realized that they were of no harm, and opened up to them, and was convinced of the benefits of group travel. Thus the pair became a trio, and after resolving the ordeal of replacing Glynis's steed, their business in Windhelm was over. In 4E 197, Akash's horse was run down by a sabre cat, and unfortunately for them, the sabre cat had killed the horse before they could save it. The nearest location was Markarth, and so they went there to amend Akash's horseless status, and at Markarth Akash adopted his then four year old steed Sigrid. In 4E 198, after having several near fatal encounters when hunting, he adopted his war-dog, Sindri, who at the time was but only a few months old.
    1 point
×
×
  • Create New...