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Showing content with the highest reputation on 03/29/2012 in all areas

  1. Hi all, I recognise lots of friendly people here, and the site has a real sense of community spirit. I've been lurking for a few days now and getting to know what is where, and figured it's time to de-cloak. So as an intro, here's bit about the gaming/modding side of me My 1st mod (or mod attempt) was about 30 years ago. It was for a game called Return to Ganeymede II for the ZX81. I added a dog to follow me around the dungeons. I say attempt as I don't think I actually completed it (I think the dog was just bait). For me the fun was had in the modding; having the idea, getting intimate with the inner workings, solving the challenges it throws at you, and then seeing it in action. I think a lot of modders would identify with those motives today too. [OK, no more links. I got distracted by that one and took an hours break from my intro as I strolled down memory lane.] I've worked on a few OS games/projects over the years. Never in a major role though, only patches to fix or tweak. The Sims 2 A big milestone for me this one, as when I started modding it I was a confirmed bachelor in London. This was also the first game where I started getting involved with the modding communities. In one of the IRC chatrooms one day I met an Aussie modder. Long story short, I'm now an Aussie with a wife and kid. So be warned where modding games may lead you lol. I had a great time throughout that series with other enthusiasts. The early years were the best as Maxis looked on modding in a similar way to Bethesda. If EA hadn't taken over then I'd probably have stayed with it and modded TS3. Second Life This place is a modders paradise. I had the priveledge to work at one of the largest sandboxes in SL. Imagine sitting at the CK working on your own build, then being to pan around and watch other modders at work. Not only watch, but chat to the creators, share eachothers assets, test-drive their vehicles, etc... I could go on for ages about SL, so I'd better stop now. Games you all know. Fallout 3 - played. Didn't even know about the modding community then. Oblivion - played, then added a few mods. New Vegas - Played then modded. I bought all DLC etc for this but haven't played one of them them yet. RL got in the way for about 6 months. Now that things are steadier I'm working on a final release of Sortomatic. Once that's done I'll get to finish playing it... I hope Skyrim - Played vanilla, and then waited for the CK to come out to see this new fandangled Papyrus scripting engine. I think I've got a pretty good handle on that now, though my 'mods' are just scrappy proof of concept things atm. It's a big improvement over the 'legacy' scripting languages IMO. Before I use it in anger I'm waiting for the SKSE papyrus hooks to come out. I'm fairly active on the Nexus and Bethesda forums, but hardly ever this verbose you'll be glad to know Modelling/Textures I have the artistic talent of a dung beetle. I don't even attempt this at all. If anyone is in very very desparate need of a ball of crap, still don't ask me Modding for me, whatever the game, is pretty much limited to the coding side.
    2 points
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