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Showing content with the highest reputation on 01/13/2013 in all areas

  1. heyaz folks, I'm new, obviously... LoL. I use a lot of mods and i do some modding, already belong to a few sites, learning a few of the programs, mainly learning the database atm, I do some graphics n scripts, will be heading into world spaces and hopefully figureing out how to develop my own games at some point. I loathe these introduction threads btw... =/
    1 point
  2. That's correct, one object, one cell record. But if it's moved, those other two cells can still be asterisked as changed even if the record isn't attached to them. So, Neko, a good guide would be, look for the asterisk * symbol next to the name of those adjacent wilderness cells. If there is an asterisk, your move changed that cell and should be claimed. If there is no asterisk, that cell was unchanged by the move and does not need to be renamed.
    1 point
  3. Even if an object is touching 'three cells', it is still only on record in 'one' cell. The cell of record will be determined by the 'center of the mesh'. This is usually shown as a + marker on the object when you have it selected. Also, if you click on the object, the cell it is on record for should load in the cell window.
    1 point
  4. Any change in those two cells that you want to keep no matter how small, you should rename/claim the cell. Otherwise another modder working on a patch or a user cleaning dirty edits will think that move was accidental and revert/undo it. Or you yourself may forget you changed them on purpose and clean them.
    1 point
  5. If it touches multiple cells and you move it then you change those other cells so you will want to name them too. The purpose of naming the cells is to identify intentional changes from accidental changes. This way when you or a user clean the mod or look for conflicts you know the changes to those neighboring cells were by design You don't want to move objects from one cell into another because the object records get attached to the original cell and you can get errors. As long as the object is still touching the original cell it should be fine
    1 point
  6. From the album: Custom Asset Blues

    I think this angle gives a better impression of the depth of the carving. To any of you taking a trip around this part of the world, I must tell you: Do not forget to visit Bali. It is an incredible place. But also remember: skip visiting Kuta.
    1 point
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