Jump to content

DOWNLOAD MODS

Are you looking for something shiny for your load order? We have many exclusive mods and resources you won't find anywhere else. Start your search now...

LEARN MODDING

Ready to try your hand at making your own mod creations? Visit the Enclave, the original ES/FO modding school, and learn the tricks of the trade from veteran modders...

JOIN THE ALLIANCE

Membership is free and registering unlocks image galleries, project hosting, live chat, unlimited downloads, & more...

Leaderboard

Popular Content

Showing content with the highest reputation on 01/29/2013 in all areas

  1. KettleWitch here, Who am I? I'm an old fart systems engineer who has never played an Elder Scrolls game before Skyrim. As you can imagine this made the challenge question for registration, challenging. I played New Vegas with mods but never modded a Game before, until my first Skyrim mod over at http://skyrim.nexusmods.com/mods/30473 (unless you count using 'PEEKS and POKES' on a ZXSpectrum). I Pinched the Model's and Textures from TESA's Skyrim Resource Kit so figured the least I could do was call in, say Hello and Thank you! What do I have to offer? Jack of all trades, master of none I suppose. Originally trained as a ships radio officer, hold degrees in Electronic Engineering and Telecommunications. Worked for Alcatel in France for years, mostly as an Engineering Trainer but also in Site Commissioning and Technical Documentation. Moved back to Ireland there over ten years ago to work for General Electric, mostly with Oil and Gas Sensing equipment. Gainfully unemployed at the moment so one thing I have to offer in abundance to a project is time. Strengths: I know enough to know I know nothing. Weaknesses: Real Ale, Tobacco, Red Headed women. Blender: Can model basic weapons and items (no armor, no good enough yet) and get an error free object and UV map into NifSkope. (really need to start playing with armor and skeletons). GIMP: The real thing holding me back is a lack of any artistic ability. Other then that I'm competent.(just interested in putting the hours in to get better texturing UV's). Mudbox: basic competency. I used to paint a lot of warhammer miniatures when I was younger. Being able to 'paint' an object in 3d makes it easier for me, but techniques I know like washes, shading, drybrushing, etc aren't transferring over very quickly. (just interested in getting better) NifSkope: Basic Inport/Export, texture/effect paths, manipulation and clean up. Can then get them in game. (NifSkope fills me with excitement and dread in equal measures. I really want to get into controller sequence key framed animations, awesome effects criminally underused in the game.) SKSE/Papyrus: While not a programmer by trade I know my way around a script. As a general rule I can bring my level of ability with a programming language up to whatever standard is required for the job. (Interested in getting into quest scripting) CK: Still lots to learn but I'm over the initial 'Wall'. (interested in learning how to create world spaces) I pretty sure linking to mods hosted elsewhere is a no, no here but I saw a few others had done it as part of the introduction. I won't make a habit of it, but it really is the only proof I have I'm not just full of it. I will get it up here once my posts are cleared and I'm sure about posting rules. Then you can decide for yourselves. PS: the whole 'Social Networking' thing passed me by (Old Fart, as mentioned), so please be patient with me if I'm not aux fait with stuff you take for granted. All the best, KW
    2 points
  2. @ Dark_Ansem. Take a step back and keep it simple mate. When you get down to it your trying to change how your character sees things, not how a cell looks. Start making compromises between what you would like to do and what you can do. In a few weeks time you'll be better off having an ISM that's only half way there, then having no ISM that's perfect. The effect's your looking to apply can be approximated with an Image Space Modifier. Leave ImageSpace alone for now. @BootySweat has given you all the hints you need to make it work. Leaving your custom ISM aside for a moment, why not choose a vanilla ISM, lets say dunSleepingTreeCampISMD that you know works and set that up to fire on the player when they enter the cell (even if it means forcing them through a trigger 'gate' of some kind, a door, teleport, area effect, whatever) The script for dunSleepingTreeDruggedAlch magic effect has everything you need to get the effect to fire. (and when you have your custom ISM all you have to do is change the name and associate the new property in CK). Get a vanilla effect working first, then modify it, not the other way round. To mimic the Effects your looking for. Stop looking for a premade ISM. Load up the creation kit and your cell, make a clean save. Slowly and methodically go through and test every ISM in the CK on your cell. Make duplicates of the top three candidate for each effect, if none of them are close still pick three. (Play the hand your dealt, don't waste your time at the table looking for an ace up your sleeve) Spend the next few weeks painstakingly adjusting, tweaking and testing the custom ISM. Don't worry to much about about the CK Wiki and knowing the technical definition of every value. Let your eyes and your brain decide what effect changing each value has. Let it come together intuitively. Don't forget you can sequence ISM's. Building up your effect and then looping. Anyway, best of luck with the mod. KW
    2 points
  3. And, forgive my asking, are you launching Oblivion by running obse_loader.exe? And obse_1_2_416.dll is also in your Oblivion folder? This sounds like for some reason the game is not running with OBSE. But if the answers are yes and yes, will you post your load order so I might have a gander?
    1 point
  4. 1 point
  5. It`s good to see your progress Tc...
    1 point
  6. From the album: RonRay33-etc

    Warning; If She Stays Up More Than 4 Hours Past 11 PM.... LOL She also likes to go swimming, but will strip when she does so, thus, you might not want to be too public ROFL
    1 point
  7. Uh, the file path above is not under Steam. It's data Skyrim creates, I imagine it behaves the same regardless of where it's installed, my question was...do you have a Skyrim folder in that location with a plugins txt file inside?
    1 point
  8. From the album: Insane Creations

    © ©InsanitySorrow 2013

    1 point
  9. What version of OBSE are you running? (Right-click on obse_loader.exe, go to Properties, go to the Details tab, the File Version line is the Version number.)
    1 point
  10. What i did was make a magic effect with the visuals that you want. Then attach a script with this: ScriptName LesserHarmUndeadSpell Extends ActiveMagicEffect {} Event OnEffectStart(Actor akTarget,Actor akCaster) Float rLvl = akCaster.GetAV("Restoration") Float dmg = (rlvl/2) akTarget.DamageActorValue("Health", dmg) EndEvent Make sure that the magic effect has a condition checking to see if the target is undead or has the actortypeundead keyword. Hope that helped
    1 point
×
×
  • Create New...