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Showing content with the highest reputation on 02/05/2015 in all areas

  1. Hello all, I hope you guys are doing well This is my introduction but I really don't know what to say lol Well here it goes; -I'm a 18th yo male gamer -Just recently go interested in modding (noob stuff mostly) I hope we all can get along And i'm sorry for any newbie questions that i may ask later on Please take care of me, cheers!
    2 points
  2. Thank you for the warm welcome guys @zole lol thank you bro, i hope i can contribute some for this community p.s thanks for the cookie @Ashenfire thank you for the advice i'll be sure to overcome my shyness
    2 points
  3. Welcome to TESA, Can't wait to see what sort of mods you can produce!
    2 points
  4. Heyya! I've been obsessing over Skyrim on-and-off since my bf introduced me to rpgs a year ago. I have been heavily modding my game since November, and, a couple of weeks ago, I decided to dive into mod-making. I've been hanging out on the Papyrus forum because programming is hard to wrap my brain around. Hello to Ashenfire, who has been nice enough to dispense advice to a newbie scripter. So. Question. I'm trying to decide whether to transform my 60% completed orc-stronghold mod (a small handfull exist, but I wanted to make my own) into a (re)build-your-own-stronghold mod. Which would be awesome, but a ton of work (which would make that 60% more like only 10%). Has anyone seen anything like that out there? Any interest?
    1 point
  5. I was suggesting you search for Blender Basic tutorials on editing meshes, but you've found the 3rd party converter tool. Moving this discussion into PM's as it's no longer relevant to my tutorial.
    1 point
  6. Yep, a lot of people do here The real question is, what do you want? Best make a new thread and state what you need exactly and maybe some can help you If it helps, here is something orcish I know, just in case you need it! http://www.nexusmods.com/skyrim/mods/52289/?http://www.nexusmods.com/skyrim/mods/52289/?
    1 point
  7. Hello and welcome to our family! Always good to see people starting modding! But let me warn you, its more addictive then playing games. I have reached my 600h´s in Creation Kit just yesterday, so better bring a lot of time Now to your idea: A build your own stronghold is a nice idea. Myself, I work on a Hearthfire styled fort with player home, in short, a build your own fort mod. Believe me when I tell you, its a lot more work then you think, hell, even I didn't believe how much work it is (but I love working on it). And transforming is even more work and also a good way to get bugs. So if you really want todo that, let me give you the following tips: Write down what you want to do! On a piece of paper or a words document, doesn't matter! Just keep track of what you do and split things in tasks. With scripting and all the build able stuff, it can get quite over overwhelming. Which brings me to... Name your items, objects, references, etc in CK in a certain way or system so you find stuff easy! I have about 25 build able objects so far, with a construction recipe for each one. And I only have the basic stuff so far! Also, I haven't even started the player home! So that will be at least 10 new for the outside plus I don't know how many for the inside! So keep track of what you make! Save often and test it in game! Whenever I am done with a new building, script, etc I save it, clean out any new bugs I can find (use TES5Edit) and test it. If it works, I save it in a backup folder and then start working on the next part. If it doesn't work, I fix it and don't work on something else until then! Think of the NevMeshes! Don't save them for the end or you will have a bad time "fixing" them. These are probably the most important things to consider! At least in my eyes Also sorry for my bad English, I haven't slept since at least 20h and yeah^^
    1 point
  8. Understood... haven`t seen it like this though. Nice shot.
    1 point
  9. It's deep down in Blackreach (think I got the name right), much like the orrery in Oblivion and College of Wintorhold quest, though this one is related to the dawnguard questline, to aid Sigmus whatshisface
    1 point
  10. I just created a tutorial that is waiting for approval. I believe it cuts to the chase and will help you with your quest. It assumes you created your own quest, created your own EXTERIOR location. here is the unofficial guide to make the Story Manager activate your quest, using an Event-Change Location. II. Quest Preparation III. Story Manager TEST No need to do anything else. Sources Creationkit.com Thirteen Oranges Lots of my time observing, testing, failing, trying again. TESA, for allowing me to post.
    1 point
  11. Well, I am a female and I am never embarrassed to ask for directions. I only get embarassed if I asked the wrong way, or if my destination is 10 feet in front of me! So, welcome and do not be shy.
    1 point
  12. You are always welcome. I always had interests like that. I don't like coming in 'brand new' and having to 'build my own typewriter' just to tell a story. You then have to kill the squid, just to make the ink. Then you have to cut the tree and pulp it, just to be able to create the book you are writing. And so forth.... I am in the middle of a 'howto' that allows modders to start with their own basic dungeon, with built in resources. Those resources will not work since they are not part of the original .ESM files. Beginners will not have to 'kill their own squids' or worry about the mechanics of the game. So, your idea is welcome; especially if it helps begginners who want to get something done without worrying too much about the mechanics of the game. It is also welcome if the beginners want to learn the mechanics.
    1 point
  13. Aww, thanks. I am lucky that after having a terrible year, that I am still interested in story telling and making it come true. My rough draft tells not just about story manager, but an entire character creation, how to make the NPC interact, give items, talk to others, etc. I am in the process right now to re do it step by step and have it only focus on story manager. I can email the rough draft. It is in html coding since I meant to use it as part of my "Skybrary" and post it on my website. So you can view it with your browser for now. I am trying to build a professional website and stay allied with TESA, this means I really am trying and will not lead anyone on or lead them to frustration. If I do, its because I'm an airhead but it won't be intentional. So if you are afraid to read my web page then I will put it in this spoiler and you can see for yourself. If you trust it, then just 'copy' and then paste it into a new.txt file and rename '.txt' to '.html'
    1 point
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