You may come to regret saying that... Okay, I don't know if this is the "root" of the problem, but you have something with the dirty skeleton thing. I suspected this part of the process was going pear-shaped. But it's much worse and far more confusing than it seems in those helpful graphics. So let's go back, all the way back tot he beginning. I import the armor and everything looks normal until it's time to delete the skeleton, or "scene root." Now, to this point, I've been ignoring this weirdness, assuring myself that the little bone thingies (highlighted in pink) were this evil skeleton doohickey. However, as you can see, when highlighting them, they are not labeled "scene root." And that is confusing. Does that indicate a problem? If they aren't labeled Scene Root, should they not be deleted? So, that's happening. When I import the body, Blender behaves and the little bone-like thingies are labeled "Scene root" and so that's all fine. Then it comes time to add in the skeleton and things go very badly. I get an error that says, "Cannot import skeleton: root is not a ninode" which I can find no info on in Google. The skeleton does import, as a dirty skeleton, and just to really tweak my nose it's labeled "Scene Root 00". I tried the exit and reload thing a few times without success. (Also, even though I save the .blend file, it loses all my texture and material data, which I assume is one of Blender's cute little quirks.) I figured something was wonky with the body. I went back to the original, Skyrimmed it in Nifskope, same problem. I tried a different body, same exact sequence of events. Finally, there is a button on my import screen, "Import Bone priorities" I haven't seen referenced anywhere and don't know what setting it should be. Once again, your time and patience are appreciated. ETA: I have bypassed the effed up body issue. Still need to figure it out and all, but the bigger issue is the lack of texture. I have checked, double checked and triple checked. The path for the textures is identical to the path in other bodies/armor that work fine. So, what else would cause the texture to appear in Nifskope and not in Creation kit?