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Showing content with the highest reputation on 05/18/2017 in Posts

  1. You're getting pulled into some serious modding. For the purple theme ( ) you should do it yourself with Rider's tutorials here For mod compatibility questions you should check the mod's read me, or the page where you downloaded it. Usually you can only use one mod that adds/changes similar things. For folder structure I'm a perfect slob so someone else needs to answer that one. Most likely the answer can be found in the texturing tutorials I linked above. Good luck and show me your purple bedroom when it's done.
    1 point
  2. Hi everyone! A few months ago, my husband decided to randomly dig through his old games and started playing TES5 SE. I watched the intro and was hooked, so he installed the original TES5 on my laptop for me. I had previously modded outfits in the SIMS 4, so once I'd gotten bored with the ingame clothing, I set out in search of mods and way thrilled to see the vibrant modding community. The ability to create quests is something I always loved about Star Trek Online's Foundry (a MMORG with user generated content) and I have previously created several Foundry Missions and been an active member of that community, but had recently decided to take a break for a while. TES5 is great, but I soon found it's a million times more awesome with mods and thanks to Campfire/Frostfall/iNeed/Bathing in Skyrim and others, I was soon able to find the perfect balance between RP, Simming, and action/adventure. Right now, I'm finishing up my first real mod, a lore friendly bath house. I was super excited last night, as I finally got all my scripts to work, making it fully functional and interactive. More to come soon!
    1 point
  3. I'm just ridiculously excited to have a 3D map editor... I'm sort of an organic builder... I drag and drop to make things look the way I want and then I worry about lining up coordinates and such later on. I know some people who can see the grid and the math of it all in their head and build solely from xyz. Star Trek Online's Foundry has a flat (2D, top view only) grid map and in order to preview when building, you have to load the map (which you can't edit while previewing), then go back into the editor... plus if building multiple stories on a house or something, you are literally putting objects on top of objects and can't see what the heck you are doing. VERY frustrating. The CK is like a dream come true... .bugs and all! :-D OH! AND we can rotate and resize objects in CK! ALSO VERY AWESOME!!! Also, the HUGE fact that we can import new meshes and textures and aren't just stuck with having to somehow repurpose vanilla objects in a way that seems original.... yeah, kinda addicted. I was totally thinking about coming home and getting elbows deep in my mod all day today while I was at work! :-D
    1 point
  4. Dont worry, you will get the hang of it the more you use scripts. Should you be interested, the mod 'Levelers Tower' is full of scripts that you can look over and if you see something you like, your welcome to them. My mods are all free to copy and use.
    1 point
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